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Poll: Do you wish to be able to craft ammo?
You do not have permission to vote in this poll.
+ Support
73.33%
11 73.33%
- Support
26.67%
4 26.67%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]


CityRP [Suggestion] Crafting Ammo
PaulB radio_button_checked
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#1
Aug 7, 2016, 01:22 PM
Suggestion for <in-game/forum/teamspeak etc.> In-game

In detail, explain your suggestion: Add back the ability to craft ammo for a slightly cheaper price if a player is willing to spend the extra time to make the ammo which will introduce more crafting to LimeLight

Why should this be implemented? Will add more crafting into the game and back on another-community used to be a thing where the Sachet of Black powder + casing and the mixture.

UPDATE: As Blackout pointed out to me this could make the gun dealer irreverent selling ammo I propose this: Casings come from gun dealer and Sachets of black powder comes from BMD.
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(This post was last modified: Aug 7, 2016, 02:14 PM by PaulB.)
Soviethooves radio_button_checked
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#2
Aug 7, 2016, 01:53 PM
+Support

Anything to possibly get closer to a player driven economy.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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The Rock radio_button_checked
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#3
Aug 7, 2016, 02:00 PM
+Support
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#4
Aug 7, 2016, 02:11 PM
UPDATE: As Blackout pointed out to me this could make the gun dealer irreverent selling ammo I propose this: Casings come from gun dealer and Sachets of black powder comes from BMD.
[Image: sigs.php?steamid=STEAM_0:0:81010017&t=2]
Cooli radio_button_checked
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#5
Aug 7, 2016, 02:20 PM
(Aug 7, 2016, 02:11 PM)PaulB Wrote: UPDATE: As Blackout pointed out to me this could make the gun dealer irreverent selling ammo I propose this: Casings come from gun dealer and Sachets of black powder comes from BMD.
That was holding me back from supporting, but now +Support.
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#6
Aug 7, 2016, 02:50 PM
Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market
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#7
Aug 7, 2016, 03:21 PM
(Aug 7, 2016, 02:50 PM)francysol3c Wrote: Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market

We don't want to make jobs irrelevant, if you wish to have ammo at a slightly cheaper price you'll have to go to them two jobs to buy it, this will encourage clanRP for merchant clan's as well as slowly create a player based market as Soviethooves has said above.
[Image: sigs.php?steamid=STEAM_0:0:81010017&t=2]
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#8
Aug 7, 2016, 03:22 PM
-Support , I like how it is right now and crafting is not my thing.
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#9
Aug 7, 2016, 03:23 PM
(Aug 7, 2016, 03:22 PM)Slayer Wrote: -Support , I like how it is right now and crafting is not my thing.

Please read the suggestion carefully, it isn't to remove ammo from gun dealers at all. It's just if a player is willing to spend the time to get ammo for a slightly cheaper price he can do so.
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Lord Octagon radio_button_checked
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#10
Aug 7, 2016, 04:16 PM
+Support
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“I expect to die in bed, my successor will die in prison and his successor will die a martyr in the public square. His successor will pick up the shards of a ruined society and slowly help rebuild civilisation, as the Church has done so often in human history”  ~ His Eminence, Cardinal Francis George
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#11
Aug 7, 2016, 04:34 PM
+Support

I remember when this was a thing before some people didn't want to have to craft the ammo, assuming some people have the same mindset as them it would mean that the job would be still relevant in selling ammo. I would also suggest that the ammo can only be crafted if you have the blueprint for it.
Regards

Echo
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#12
Aug 7, 2016, 05:24 PM
(Aug 7, 2016, 03:21 PM)PaulB Wrote:
(Aug 7, 2016, 02:50 PM)francysol3c Wrote: Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market

We don't want to make jobs irrelevant, if you wish to have ammo at a slightly cheaper price you'll have to go to them two jobs to buy it, this will encourage clanRP for merchant clan's as well as slowly create a player based market as Soviethooves has said above.
Then make it that you can get powder from ammo , so you can recalibrate ammo e . g. From a shipment of 9mm to 3 5.56
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#13
Aug 7, 2016, 10:09 PM
(Aug 7, 2016, 03:21 PM)PaulB Wrote:
(Aug 7, 2016, 02:50 PM)francysol3c Wrote: Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market

We don't want to make jobs irrelevant, if you wish to have ammo at a slightly cheaper price you'll have to go to them two jobs to buy it, this will encourage clanRP for merchant clan's as well as slowly create a player based market as Soviethooves has said above.

Actually I'm sliding more towards removing jobs entirely (except for government) and allowing for a huge skill based and crafting system. No more pesky role choices! You could sell illegal items and go on the offensive unlike staying always on the defensive as our rules limit.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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Cooli radio_button_checked
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#14
Aug 7, 2016, 10:28 PM
(Aug 7, 2016, 10:09 PM)Soviethooves Wrote:
(Aug 7, 2016, 03:21 PM)PaulB Wrote:
(Aug 7, 2016, 02:50 PM)francysol3c Wrote: Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market

We don't want to make jobs irrelevant, if you wish to have ammo at a slightly cheaper price you'll have to go to them two jobs to buy it, this will encourage clanRP for merchant clan's as well as slowly create a player based market as Soviethooves has said above.

Actually I'm sliding more towards removing jobs entirely (except for government) and allowing for a huge skill based and crafting system. No more pesky role choices! You could sell illegal items and go on the offensive unlike staying always on the defensive as our rules limit.
Doing that would extremely limit new players, but yeah Im up for it, would result in me not being banned as much.
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#15
Aug 7, 2016, 11:20 PM
(Aug 7, 2016, 10:28 PM)Cooli Wrote:
(Aug 7, 2016, 10:09 PM)Soviethooves Wrote:
(Aug 7, 2016, 03:21 PM)PaulB Wrote:
(Aug 7, 2016, 02:50 PM)francysol3c Wrote: Ok but it is useless if you have to buy the components from the GD and BMD. I suggest that you can get them by using metal and the black powder from the market

We don't want to make jobs irrelevant, if you wish to have ammo at a slightly cheaper price you'll have to go to them two jobs to buy it, this will encourage clanRP for merchant clan's as well as slowly create a player based market as Soviethooves has said above.

Actually I'm sliding more towards removing jobs entirely (except for government) and allowing for a huge skill based and crafting system. No more pesky role choices! You could sell illegal items and go on the offensive unlike staying always on the defensive as our rules limit.
Doing that would extremely limit new players, but yeah Im up for it, would result in me not being banned as much.

lmao +support
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