Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Do you support this suggestion?
You do not have permission to vote in this poll.
+Support
88.89%
8 88.89%
-Support
11.11%
1 11.11%
Total 9 vote(s) 100%
* You voted for this item. [Show Results]


Elevator Tool
Woxy radio_button_checked
Furry
Membership
Posts: 318
Threads: 135
Likes Given: 2
Likes Recieved: 12 in 8 posts
Joined: Feb 2016
Reputation: 3
#1
Jul 30, 2016, 01:45 AM
Suggestion for <in-game/forum/teamspeak etc.> in-game

In detail, explain your suggestion: Add this elevator tool which works very well[font=Arial, Helvetica, Verdana, sans-serif]. It is also easy to use. Check out the video.[/font]
[font=Arial, Helvetica, Verdana, sans-serif] https://steamcommunity.com/sharedfiles/f...=733454527[/font]

How should the developers add this? (BE DETAILED WITH EVERYTHING!) Just add this addon.

Why should this be implemented? [b][font=open_sansregular, Arial, sans-serif] He says himself: '[font=Arial, Helvetica, Verdana, sans-serif]Because it's much nicer than using hydraulics or winches; instead, this creates a reliable elevator that will not spaz out or injure its passengers. ' - Creator. We can have a reliable elevator that people can actually stand on too. We can use this tool for Roleplay where the building like in industrial can be accessed between floors with an elevator rather than the ladders and also this can be implemented into large building which waste props on stairs or add a roleplay for disabled people so they can use the elevator.[/font][/b][/font]
The following 2 users Like Woxy's post:
  • Admiral., Zephy
Vaq Away
http://steamcommunity.com/id/shefcrp/
Membership
Posts: 236
Threads: 29
Likes Given: 74
Likes Recieved: 190 in 76 posts
Joined: Aug 2015
Reputation: 10
User is currently away.
#2
Jul 30, 2016, 01:17 PM
What a no brainer lol.
Cooli radio_button_checked
Member
Membership
Posts: 1,998
Threads: 88
Likes Given: 447
Likes Recieved: 823 in 616 posts
Joined: Oct 2015
Reputation: 24
#3
Jul 30, 2016, 01:18 PM
+Support
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#4
Jul 30, 2016, 07:49 PM
I was just about to make this thread.

This would be so much better because not only is it more reliable but it has sounds, fixed to the world so no spaz and also much more compatible with vehicles meaning we can make some really nice builds Wink

Huge +Support
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Woxy radio_button_checked
Furry
Membership
Posts: 318
Threads: 135
Likes Given: 2
Likes Recieved: 12 in 8 posts
Joined: Feb 2016
Reputation: 3
#5
Jul 30, 2016, 08:09 PM
(Jul 30, 2016, 07:49 PM)Midget HD Wrote: I was just about to make this thread.

This would be so much better because not only is it more reliable but it has sounds, fixed to the world so no spaz and also much more compatible with vehicles meaning we can make some really nice builds Wink

Huge +Support



Make a huge car park like in japan or those places. Secure cars and not much space Big Grin
The Rock radio_button_checked
PORTUGAL
Veteran Member
Posts: 1,920
Threads: 66
Likes Given: 253
Likes Recieved: 813 in 490 posts
Joined: Aug 2015
Reputation: 18
#6
Jul 30, 2016, 08:38 PM
+Support cant be rammed by props or vehicles , can be used for do elevators , trains , gates etc
[Image: 2TXie2d.png]
The following 1 user Likes The Rock's post:
  • Midget.
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#7
Jul 30, 2016, 08:48 PM
(Jul 30, 2016, 08:09 PM)MrKat Wrote:
(Jul 30, 2016, 07:49 PM)Midget HD Wrote: I was just about to make this thread.

This would be so much better because not only is it more reliable but it has sounds, fixed to the world so no spaz and also much more compatible with vehicles meaning we can make some really nice builds Wink

Huge +Support



Make a huge car park like in japan or those places. Secure cars and not much space Big Grin


Was pretty much my idea. Back on FL, someone made a carpark like that. This make life 20x easier.
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,754
Threads: 168
Likes Given: 1965
Likes Recieved: 579 in 384 posts
Joined: Aug 2015
Reputation: 12
#8
Jul 30, 2016, 11:55 PM
+Support

Great suggestion!
[Image: sigs.php?steamid=STEAM_0:1:36038228]
The Rock radio_button_checked
PORTUGAL
Veteran Member
Posts: 1,920
Threads: 66
Likes Given: 253
Likes Recieved: 813 in 490 posts
Joined: Aug 2015
Reputation: 18
#9
Aug 4, 2016, 12:32 PM
FINISHED @Mathias archive it
[Image: 2TXie2d.png]
Mathias radio_button_checked
Developer
Veteran Member
Posts: 278
Threads: 26
Likes Given: 187
Likes Recieved: 264 in 78 posts
Joined: Aug 2015
Reputation: 7
#10
Aug 4, 2016, 03:36 PM
Finished, closed.




Users browsing this thread: 1 Guest(s)