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CityRP Standalone
GRiiM radio_button_checked
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#46
May 21, 2016, 01:31 PM
(May 19, 2016, 02:04 PM)Welker Wrote: Imagine the boat you could buy with 500k tho?

Welker is actually SoulRipper, confirmed.
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Rayts5 radio_button_checked
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#47
May 22, 2016, 01:23 AM
No, you wouldn't want to go with the Source 2 engine. It is outright shitty if you've looked into its networking. Even GMod servers have trouble handling above 100 players or more, and I believe the maps have a hard-limit which isn't very large.

Unreal Engine 4 could work (or some other if you paid the price) since it is opensource, and you do want opensource if you aim for MMORPG scale, which is 1000 players or more at a time. Source 2 can't handle that. In fact, it was never ment for that.

But to make something like this work on a smaller scale on another engine? Definitely possible. And yes, you will need C++ knowledge to code it. Most game engines uses it over C since C is lacking classes, and C++ compiles directly to machine code along with C, while Lua and C# uses an interpreter.
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Soviethooves radio_button_checked
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#48
May 22, 2016, 02:41 AM
This will never happen. Just gonna be realistic.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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Toxic radio_button_checked
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#49
May 22, 2016, 04:26 AM
(May 22, 2016, 02:41 AM)Soviethooves Wrote: This will never happen. Just gonna be realistic.

^^^
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Midget. radio_button_checked
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#50
May 22, 2016, 02:27 PM
Why not just do the same as Garry? Take HL2 (Any game) base and then modify the shit out of it! Boom done.
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#51
May 22, 2016, 02:42 PM
I can't see this happening, I assume nearly everything would have to be recoded in a different language and this would literally take forever and cost a lot of money, I doubt most of our devs even know the languages to make this and if they do it would still take a long time.

I can see this being cool and everything but I think it would be best just to remain on Gmod instead of trying to make a new game entirely.
Regards

Echo
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#52
May 22, 2016, 02:44 PM
(May 22, 2016, 02:27 PM)Midget HD Wrote: Why not just do the same as Garry? Take HL2 (Any game) base and then modify the shit out of it! Boom done.

What the fuck? Then you're back to square one, the same shitty engine with the same shitty graphics and the same shitty networking system and the same shitty lack of multicore support.

I started poking around with this idea a few months back and worked on porting v2d to unity with some friends, but we struggled to go any further due to Unity's networking system.
Might as well share some WIP screenshots:
[Image: 1xd3ZrO.jpg]
[Image: 7ZpbaRL.jpg]
[Image: SXaQdSK.jpg]
[Image: 4ViTAkW.jpg]
[Image: SaWMZ80.jpg]
More Images In Spoiler:
I was planning to move to Unity engine and keep developing as a team with Mark-The-Mushroom and some others, but ultimately exams took priority.
Besides, there is an mmorpg coming out, Identity, with a very similar vision to what is being described here, except it's not just some novice devs, it's people that know what they're doing.
(This post was last modified: May 22, 2016, 03:04 PM by bimkx. Edited 1 time in total.)
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Maniac radio_button_checked
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#53
May 22, 2016, 03:15 PM
(May 22, 2016, 02:44 PM)LivKX Wrote:
(May 22, 2016, 02:27 PM)Midget HD Wrote: Why not just do the same as Garry? Take HL2 (Any game) base and then modify the shit out of it! Boom done.

What the fuck? Then you're back to square one, the same shitty engine with the same shitty graphics and the same shitty networking system and the same shitty lack of multicore support.

I started poking around with this idea a few months back and worked on porting v2d to unity with some friends, but we struggled to go any further due to Unity's networking system.
Might as well share some WIP screenshots:

-snip-
More Images In Spoiler:
I was planning to move to Unity engine and keep developing as a team with Mark-The-Mushroom and some others, but ultimately exams took priority.
Besides, there is an mmorpg coming out, Identity, with a very similar vision to what is being described here, except it's not just some novice devs, it's people that know what they're doing.

Looks like Lego City
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#54
May 22, 2016, 03:25 PM
(May 22, 2016, 03:15 PM)Maniac Wrote:
(May 22, 2016, 02:44 PM)LivKX Wrote:
(May 22, 2016, 02:27 PM)Midget HD Wrote: Why not just do the same as Garry? Take HL2 (Any game) base and then modify the shit out of it! Boom done.

-snip-

Looks like Lego City

Untextured and V2D being blocky due to hammer means it looks kinda awful in Unity, but yeah it was WIP and kinda promising at one point.
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#55
May 22, 2016, 04:37 PM
(May 22, 2016, 02:41 AM)Soviethooves Wrote: This will never happen. Just gonna be realistic.

^
Midget. radio_button_checked
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#56
May 22, 2016, 07:48 PM
(May 22, 2016, 02:44 PM)LivKX Wrote:
(May 22, 2016, 02:27 PM)Midget HD Wrote: Why not just do the same as Garry? Take HL2 (Any game) base and then modify the shit out of it! Boom done.

What the fuck? Then you're back to square one, the same shitty engine with the same shitty graphics and the same shitty networking system and the same shitty lack of multicore support.

I started poking around with this idea a few months back and worked on porting v2d to unity with some friends, but we struggled to go any further due to Unity's networking system.

I was planning to move to Unity engine and keep developing as a team with Mark-The-Mushroom and some others, but ultimately exams took priority.
Besides, there is an mmorpg coming out, Identity, with a very similar vision to what is being described here, except it's not just some novice devs, it's people that know what they're doing.

I will repeat myself. I said use any other game or Hl2. Doesn't have to be HL2. Either way, having it stand alone may not even get players. Unless on steam.

P.S, Nice images
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#57
May 22, 2016, 07:51 PM
Pretty sure you can't even use HL2 considering Garry's Mod uses HL2 and the code is copyrighted, meaning you try and replicate the way Garry's Mod functions code-wise and he'll come break ur balls
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#58
May 23, 2016, 04:46 PM
(May 22, 2016, 07:51 PM)Nevy Wrote: Pretty sure you can't even use HL2 considering Garry's Mod uses HL2 and the code is copyrighted, meaning you try and replicate the way Garry's Mod functions code-wise and he'll come break ur balls
Anyone can make hl2 mods, Garry just took it really far and valve ended up offering to publish the game and gave source code and did a 50/50 money split iirc. I doubt valve would ever do that again. One can publish their hl2 mods on steam via green light too.
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#59
May 24, 2016, 12:42 AM
(May 23, 2016, 04:46 PM)LivKX Wrote:
(May 22, 2016, 07:51 PM)Nevy Wrote: Pretty sure you can't even use HL2 considering Garry's Mod uses HL2 and the code is copyrighted, meaning you try and replicate the way Garry's Mod functions code-wise and he'll come break ur balls
Anyone can make hl2 mods, Garry just took it really far and valve ended up offering to publish the game and gave source code and did a 50/50 money split iirc. I doubt valve would ever do that again. One can publish their hl2 mods on steam via green light too.

Never said you can't make an HL2 mod but I am saying that you cannot use code that Garry made and is using in Garry's Mod as it is copyrighted. This means you technically could face legal action if you started making an hl2 mod like gmod that was using similar if not the same code, but tbh that's just my two cents I'm not completely sure how copyright works with code but I'd expect it to cover what he has written
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#60
May 24, 2016, 03:18 AM
(May 24, 2016, 12:42 AM)Nevy Wrote:
(May 23, 2016, 04:46 PM)LivKX Wrote:
(May 22, 2016, 07:51 PM)Nevy Wrote: Pretty sure you can't even use HL2 considering Garry's Mod uses HL2 and the code is copyrighted, meaning you try and replicate the way Garry's Mod functions code-wise and he'll come break ur balls
Anyone can make hl2 mods, Garry just took it really far and valve ended up offering to publish the game and gave source code and did a 50/50 money split iirc. I doubt valve would ever do that again. One can publish their hl2 mods on steam via green light too.

Never said you can't make an HL2 mod but I am saying that you cannot use code that Garry made and is using in Garry's Mod as it is copyrighted. This means you technically could face legal action if you started making an hl2 mod like gmod that was using similar if not the same code, but tbh that's just my two cents I'm not completely sure how copyright works with code but I'd expect it to cover what he has written

It wouldnt be the code that is copyrighted but the way the game is coded and the way it works... Garry's Mod took lua and like completely destroyed it. A dev that knows GLua I can garrentee that they would not be able to make anything with just lua ( Given that they dont know lua as well ). Half Life isn't coded in lua so no if you were to use HL as a base ( Given that Valve had given you permission to use it ) Garry couldn't do a single thing about it. Now to the other bit... to make a game from HL isnt like smacking some code down and calling it a new game. I am not sure how much of half life still resides in Garry's Mod but a lot of it is gone.
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