Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Closed 
Vehicle customization not saving, Money printers bugged and F1 menu.
Woxy radio_button_checked
Furry
Membership
Posts: 318
Threads: 135
Likes Given: 2
Likes Recieved: 12 in 8 posts
Joined: Feb 2016
Reputation: 3
#1
Feb 24, 2016, 02:54 AM
So I have 3 problems to address:
1. When you customize a vehicle, the only thing you can save is the colour which is extra annoying as we all probably want our cars to look different from each other's.
2. Money printers when become stuck in the floor or somewhere, cannot be moved making them stuck in that position which in some instances might lose the owner some money as a person might see that printer and shoot or a officer might raid the property.
3. The F1 menu closes quickly after being opened. I noticed this is irregural. It only happens sometimes and it works that some times the menu will close, somethimes it even opens 2 times and closes. It it very annoying and the whole roleplay is based on the access of that menu.
Toxic radio_button_checked
Veteran
Veteran Member
Posts: 1,332
Threads: 44
Likes Given: 525
Likes Recieved: 1284 in 762 posts
Joined: Aug 2015
Reputation: 15
#2
Feb 24, 2016, 04:39 AM
Vehicle saving fix pls guys
[Image: FhOfSGo.png]
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Posts: 3,097
Threads: 177
Likes Given: 2648
Likes Recieved: 2002 in 1220 posts
Joined: Aug 2015
Reputation: 40
#3
Feb 24, 2016, 09:27 AM
To fix the F1 bug, instead of pressing F1 to open it and F1 to close it again; press the X in the top right to close it
[Image: 800px-PWRR_Tiger.svg.png]
Have I helped you out? Leave a rep!
Katyusha radio_button_checked
Judge, Jury, and Executioner
Membership
Posts: 243
Threads: 32
Likes Given: 35
Likes Recieved: 122 in 89 posts
Joined: Jan 2016
Reputation: 5
#4
Feb 24, 2016, 10:33 AM
Class is in session.

1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.

2. Money printers and other contraband cannot be moved with a phys gun so people cannot stick them in the sky or other places others cannot get to. There is already a suggestion thread on the topic of them being made able to move with hands and picking up.

3. The F1 menu bug can be fixed by quickly pressing the X button in the top right corner when it starts doing that.
[Image: 2ZfkLAQ.png]
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Posts: 3,097
Threads: 177
Likes Given: 2648
Likes Recieved: 2002 in 1220 posts
Joined: Aug 2015
Reputation: 40
#5
Feb 24, 2016, 12:33 PM
(Feb 24, 2016, 10:33 AM)Katyusha Wrote: Class is in session.

1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.
He said he can't save them not he can't mod them

EDIT: Mods only save if done by staff not mechanics
[Image: 800px-PWRR_Tiger.svg.png]
Have I helped you out? Leave a rep!
(This post was last modified: Feb 24, 2016, 12:34 PM by Taylor.)
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#6
Feb 24, 2016, 06:53 PM
Vehicle mods can not be saved due to it taking way too much space on the database.
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Toxic radio_button_checked
Veteran
Veteran Member
Posts: 1,332
Threads: 44
Likes Given: 525
Likes Recieved: 1284 in 762 posts
Joined: Aug 2015
Reputation: 15
#7
Feb 24, 2016, 07:17 PM
(Feb 24, 2016, 12:33 PM)Python Wrote:
(Feb 24, 2016, 10:33 AM)Katyusha Wrote: Class is in session.

1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.
He said he can't save them not he can't mod them

EDIT: Mods only save if done by staff not mechanics

I've yet to see my Charger mods save when done by an admin.
[Image: FhOfSGo.png]
Stomm radio_button_checked
haha, turbo goes PSSSHHH
Moderator (CityRP)
Posts: 894
Threads: 66
Likes Given: 277
Likes Recieved: 556 in 308 posts
Joined: Aug 2015
Reputation: 2
#8
Feb 25, 2016, 06:32 AM
Civillian vehicle mods should save, because on 4/5 of the cars the default bodygroups are ugly af.

Government vehicles shouldn't have their modifications saved, because my god do people do stupid things to their cop cars.
[Image: sI57cru.png]
The following 3 users Like Stomm's post:
  • Dan, Nudel, Toxic
Toxic radio_button_checked
Veteran
Veteran Member
Posts: 1,332
Threads: 44
Likes Given: 525
Likes Recieved: 1284 in 762 posts
Joined: Aug 2015
Reputation: 15
#9
Feb 25, 2016, 06:42 AM
No argument^
[Image: FhOfSGo.png]
Torque radio_button_checked
User
Registered User
Posts: 18
Threads: 3
Likes Given: 3
Likes Recieved: 1 in 1 posts
Joined: Aug 2015
Reputation: 1
#10
Mar 23, 2016, 03:35 PM
I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile
The following 1 user Likes Torque's post:
  • Nudel
Stomm radio_button_checked
haha, turbo goes PSSSHHH
Moderator (CityRP)
Posts: 894
Threads: 66
Likes Given: 277
Likes Recieved: 556 in 308 posts
Joined: Aug 2015
Reputation: 2
#11
Mar 23, 2016, 04:57 PM
(Mar 23, 2016, 03:35 PM)Torque Wrote: I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile

The mechanic is also there to provide roadside assistance/repairs, but unfortunately most mechanics do not offer "house calls" and require people to limp to their shop. In addition, I believe in the future the mechanic will have access to a tow truck....
[Image: sI57cru.png]
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#12
Mar 23, 2016, 06:49 PM
(Mar 23, 2016, 03:35 PM)Torque Wrote: I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile

Not really, I used to get quite a few different people. Just got to make the roleplay unique Wink
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Torque radio_button_checked
User
Registered User
Posts: 18
Threads: 3
Likes Given: 3
Likes Recieved: 1 in 1 posts
Joined: Aug 2015
Reputation: 1
#13
Mar 25, 2016, 02:20 PM
(Mar 23, 2016, 06:49 PM)Midget HD Wrote:
(Mar 23, 2016, 03:35 PM)Torque Wrote: I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile

Not really, I used to get quite a few different people. Just got to make the roleplay unique Wink

But maybe this is because the mods don't save, so they had a reason to come to you Smile   so can't really say if it's your unique roleplay, though im sure it's great.

I think more importance for passive roleplay jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"

i hope you can understand my point of view Big Grin
(This post was last modified: Mar 25, 2016, 02:22 PM by Torque.)
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#14
Mar 25, 2016, 02:43 PM
(Mar 25, 2016, 02:20 PM)Torque Wrote:
(Mar 23, 2016, 06:49 PM)Midget HD Wrote:
(Mar 23, 2016, 03:35 PM)Torque Wrote: I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile

Not really, I used to get quite a few different people. Just got to make the roleplay unique Wink

But maybe this is because the mods don't save, so they had a reason to come to you Smile   so can't really say if it's your unique roleplay, though im sure it's great.

I think more importance for passive role play jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"

i hope you can understand my point of view Big Grin

Well according to a staff member, modifications do not save due to it taking up a large amount of space on the database. Also I see your point but say that your game crashed or server restart? You are wasting money each time just to get the same modifications every day etc. Although it means more role play for the Mechanic it also means less money for the player.
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
Torque radio_button_checked
User
Registered User
Posts: 18
Threads: 3
Likes Given: 3
Likes Recieved: 1 in 1 posts
Joined: Aug 2015
Reputation: 1
#15
Mar 25, 2016, 05:42 PM
(Mar 25, 2016, 02:43 PM)Midget HD Wrote:
(Mar 25, 2016, 02:20 PM)Torque Wrote:
(Mar 23, 2016, 06:49 PM)Midget HD Wrote:
(Mar 23, 2016, 03:35 PM)Torque Wrote: I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents. Smile

Not really, I used to get quite a few different people. Just got to make the roleplay unique Wink

But maybe this is because the mods don't save, so they had a reason to come to you Smile   so can't really say if it's your unique roleplay, though im sure it's great.

I think more importance for passive role play jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"

i hope you can understand my point of view Big Grin

Well according to a staff member, modifications do not save due to it taking up a large amount of space on the database. Also I see your point but say that your game crashed or server restart? You are wasting money each time just to get the same modifications every day etc. Although it means more role play for the Mechanic it also means less money for the player.

Surely roleplay is more important than anything else though right?
Closed 




Users browsing this thread: 1 Guest(s)