So I have 3 problems to address:
1. When you customize a vehicle, the only thing you can save is the colour which is extra annoying as we all probably want our cars to look different from each other's.
2. Money printers when become stuck in the floor or somewhere, cannot be moved making them stuck in that position which in some instances might lose the owner some money as a person might see that printer and shoot or a officer might raid the property.
3. The F1 menu closes quickly after being opened. I noticed this is irregural. It only happens sometimes and it works that some times the menu will close, somethimes it even opens 2 times and closes. It it very annoying and the whole roleplay is based on the access of that menu.
Vehicle saving fix pls guys
To fix the F1 bug, instead of pressing F1 to open it and F1 to close it again; press the X in the top right to close it
Class is in session.
1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.
2. Money printers and other contraband cannot be moved with a phys gun so people cannot stick them in the sky or other places others cannot get to. There is already a suggestion thread on the topic of them being made able to move with hands and picking up.
3. The F1 menu bug can be fixed by quickly pressing the X button in the top right corner when it starts doing that.
(Feb 24, 2016, 10:33 AM)Katyusha Wrote: [ -> ]Class is in session.
1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.
He said he can't save them not he can't mod them
EDIT: Mods only save if done by staff not mechanics
Vehicle mods can not be saved due to it taking way too much space on the database.
(Feb 24, 2016, 12:33 PM)Python Wrote: [ -> ] (Feb 24, 2016, 10:33 AM)Katyusha Wrote: [ -> ]Class is in session.
1. Not every vehicle can be customize, but a good amount of them can. (Example: My mitsibishi vehicle can have Spoilers, skirts, front/rear bumpers, and the hood changed, as well as the material the car is made of, and the colour. But my Tides truck because its an old model can only have its colour changed.
He said he can't save them not he can't mod them
EDIT: Mods only save if done by staff not mechanics
I've yet to see my Charger mods save when done by an admin.
Civillian vehicle mods should save, because on 4/5 of the cars the default bodygroups are ugly af.
Government vehicles shouldn't have their modifications saved, because my god do people do stupid things to their cop cars.
I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
(Mar 23, 2016, 03:35 PM)Torque Wrote: [ -> ]I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
The mechanic is also there to provide roadside assistance/repairs, but unfortunately most mechanics do not offer "house calls" and require people to limp to their shop. In addition, I believe in the future the mechanic will have access to a tow truck....
(Mar 23, 2016, 03:35 PM)Torque Wrote: [ -> ]I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
Not really, I used to get quite a few different people. Just got to make the roleplay unique
(Mar 23, 2016, 06:49 PM)Midget HD Wrote: [ -> ] (Mar 23, 2016, 03:35 PM)Torque Wrote: [ -> ]I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
Not really, I used to get quite a few different people. Just got to make the roleplay unique
But maybe this is because the mods don't save, so they had a reason to come to you
so can't really say if it's your unique roleplay, though im sure it's great.
I think more importance for passive roleplay jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"
i hope you can understand my point of view
(Mar 25, 2016, 02:20 PM)Torque Wrote: [ -> ] (Mar 23, 2016, 06:49 PM)Midget HD Wrote: [ -> ] (Mar 23, 2016, 03:35 PM)Torque Wrote: [ -> ]I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
Not really, I used to get quite a few different people. Just got to make the roleplay unique
But maybe this is because the mods don't save, so they had a reason to come to you so can't really say if it's your unique roleplay, though im sure it's great.
I think more importance for passive role play jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"
i hope you can understand my point of view
Well according to a staff member, modifications do not save due to it taking up a large amount of space on the database. Also I see your point but say that your game crashed or server restart? You are wasting money each time just to get the same modifications every day etc. Although it means more role play for the Mechanic it also means less money for the player.
(Mar 25, 2016, 02:43 PM)Midget HD Wrote: [ -> ] (Mar 25, 2016, 02:20 PM)Torque Wrote: [ -> ] (Mar 23, 2016, 06:49 PM)Midget HD Wrote: [ -> ] (Mar 23, 2016, 03:35 PM)Torque Wrote: [ -> ]I think it would be kind of lame if mods saved, otherwise you would only have to visit a mechanic once in a while when you decide you don't like your current look anymore. This would make mechanic a very lonely and boring job. Just my two cents.
Not really, I used to get quite a few different people. Just got to make the roleplay unique
But maybe this is because the mods don't save, so they had a reason to come to you so can't really say if it's your unique roleplay, though im sure it's great.
I think more importance for passive role play jobs can only benefit the server, like the way they made paramedics more useful by making people become injured more often. surely saving the mods can only really have negative implications, other than making it 'easier' for people to zip around in their superfast cars and would give more incentive to make people visit a mechanic so they don't just "look the same as everyone else"
i hope you can understand my point of view
Well according to a staff member, modifications do not save due to it taking up a large amount of space on the database. Also I see your point but say that your game crashed or server restart? You are wasting money each time just to get the same modifications every day etc. Although it means more role play for the Mechanic it also means less money for the player.
Surely roleplay is more important than anything else though right?