Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Support
You do not have permission to vote in this poll.
+Support
50.00%
6 50.00%
-Support
50.00%
6 50.00%
Total 12 vote(s) 100%
* You voted for this item. [Show Results]


Remove/modify v4b1 Nexus Garage Door
Overlewd radio_button_checked
Superlewd now
Media Contractor
Posts: 3,088
Threads: 215
Likes Given: 469
Likes Recieved: 2158 in 699 posts
Joined: Aug 2015
Reputation: 23
#1
Mar 12, 2016, 10:55 PM
Suggestion for <in-game/forum/teamspeak etc.>
In-game
In detail, explain your suggestion:
Just remove the garage door from nexus ramp to the garage completely, make it permanently open, or make it open and close by a toggle switch.
Why should this be implemented?
The garage doors constantly bugs out, traps cars and kills players. This causes loss of items, disruption of RP, and many other inconveniences for both players and staff.



Note: This thread was edited at 09/11/2016, modifying the title and some suggested solutions as this suggestion is very old and the map has changed already.
<p><br></p>
(This post was last modified: Nov 9, 2016, 04:27 PM by Overlewd.)
Brax radio_button_checked
Former Teacher & Contributor
Membership
Posts: 823
Threads: 33
Likes Given: 563
Likes Recieved: 452 in 315 posts
Joined: Aug 2015
Reputation: 14
#2
Mar 12, 2016, 11:19 PM
+Support
[Image: 8UKYGXX.png]
The Rock radio_button_checked
PORTUGAL
Veteran Member
Posts: 1,920
Threads: 66
Likes Given: 253
Likes Recieved: 813 in 490 posts
Joined: Aug 2015
Reputation: 18
#3
Mar 13, 2016, 02:02 AM
-Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge
[Image: 2TXie2d.png]
Overlewd radio_button_checked
Superlewd now
Media Contractor
Posts: 3,088
Threads: 215
Likes Given: 469
Likes Recieved: 2158 in 699 posts
Joined: Aug 2015
Reputation: 23
#4
Mar 13, 2016, 03:00 AM
(Mar 13, 2016, 02:02 AM)The Rock Wrote: -Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge
The only time when this "hearing gate opening" is useful is when there is actively law enforcement at a close enough distance, which is rarely true. The police patrol, the SWAT stand either at Nexus - Front or on SRU floor, and the SS are up at pres floor. Besides if you can hear the nexus garage opening you will be able to hear the two jail entrance doors opening.
<p><br></p>
Dan radio_button_checked
2018 Limey most hated & most toxic
Membership
Posts: 1,016
Threads: 122
Likes Given: 1037
Likes Recieved: 1206 in 476 posts
Joined: Aug 2015
Reputation: 9
#5
Mar 13, 2016, 03:06 AM
(Mar 13, 2016, 02:02 AM)The Rock Wrote: -Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge

-support
[Image: kOhF5tH.png]
Cunix radio_button_checked
Member
Membership
Posts: 1,103
Threads: 20
Likes Given: 331
Likes Recieved: 106 in 93 posts
Joined: Aug 2015
Reputation: 4
#6
Mar 13, 2016, 08:55 AM
^
-Support
[Image: TW0Q5mI.png]
Member since: August 1st, 2015, 12:00 pm
Zeyon radio_button_checked
Member
Membership
Posts: 447
Threads: 44
Likes Given: 284
Likes Recieved: 244 in 119 posts
Joined: Aug 2015
Reputation: 3
#7
Mar 13, 2016, 05:54 PM
+ Support
Midget. radio_button_checked
He do be small doe
Membership
Posts: 1,179
Threads: 58
Likes Given: 569
Likes Recieved: 632 in 431 posts
Joined: Nov 2015
Reputation: 10
#8
Mar 13, 2016, 06:45 PM
+Support.

As Overlewd stated. You can hear the two other prison doors either way. Not everyone can hear the garage door and if government don't
want vehicles stolen or taken without permission then place a dupe down to prevent it.
[Image: kwK7PER.gif]

Did I help you? Give a +REP here!
The following 1 user Likes Midget.'s post:
  • Overlewd
Raroy radio_button_checked
User
Registered User
Posts: 14
Threads: 6
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Feb 2016
Reputation: 0
#9
Mar 14, 2016, 01:52 PM
+Support

The door serves no RP purpose anyway
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
Posts: 2,967
Threads: 177
Likes Given: 2838
Likes Recieved: 1507 in 913 posts
Joined: Aug 2015
Reputation: 46
#10
Mar 14, 2016, 01:58 PM
-Support, you just need to get used to how it works.

Tip: When entering or exiting there should only be one vehicle within the activating radius (its actually a square but whatever), and wait until the vehicle has left the other side for good as there is an activating square there too. To sum up it pretty easy to use but there has to be only one vehicle and you have to be kinda fast(if you fail to do it fast, back up and go forward again to reset the door timer.)
[Image: sO5GyCt.png]
Raptor radio_button_checked
The man of many cards
Veteran Member
Posts: 2,298
Threads: 200
Likes Given: 1282
Likes Recieved: 1056 in 484 posts
Joined: Aug 2015
Reputation: 25
#11
Mar 14, 2016, 02:14 PM
-Support.
[Image: mIhdESQ.gif]
evilmat360 radio_button_checked
That inactive fuck
Membership
Posts: 540
Threads: 27
Likes Given: 252
Likes Recieved: 164 in 110 posts
Joined: Aug 2015
Reputation: 3
#12
Mar 14, 2016, 02:17 PM
-support
[Image: bkZ74Ui.png]
Overlewd radio_button_checked
Superlewd now
Media Contractor
Posts: 3,088
Threads: 215
Likes Given: 469
Likes Recieved: 2158 in 699 posts
Joined: Aug 2015
Reputation: 23
#13
Mar 14, 2016, 02:45 PM
(Mar 14, 2016, 01:58 PM)Project Wrote: -Support, you just need to get used to how it works.

Tip: When entering or exiting there should only be one vehicle within the activating radius (its actually a square but whatever), and wait until the vehicle has left the other side for good as there is an activating square there too. To sum up it pretty easy to use but there has to be only one vehicle and you have to be kinda fast(if you fail to do it fast, back up and go forward again to reset the door timer.)
The problem with that is - why should I have to go through that every single time when it would be easier to just remove the door? And doing that with the limo is difficult because it's long so you can't do it "rather fast".
<p><br></p>
Marty radio_button_checked
Member
Membership
Posts: 81
Threads: 8
Likes Given: 20
Likes Recieved: 30 in 24 posts
Joined: Aug 2015
Reputation: 0
#14
Mar 14, 2016, 02:51 PM
-Support

It isn't rocket science

[Image: gXfNMyp.gif]

.
Overlewd radio_button_checked
Superlewd now
Media Contractor
Posts: 3,088
Threads: 215
Likes Given: 469
Likes Recieved: 2158 in 699 posts
Joined: Aug 2015
Reputation: 23
#15
Mar 14, 2016, 03:08 PM
(Mar 14, 2016, 02:51 PM)Marty Wrote: -Support

It isn't rocket science

You're right rocket science is way easier. 
(but seriously you don't have to be a dick about it)
You obviously don't know the feeling of repeatedly having to wait for NLR because of a stupid bug.
<p><br></p>




Users browsing this thread: 1 Guest(s)