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Full Version: Remove/modify v4b1 Nexus Garage Door
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Suggestion for <in-game/forum/teamspeak etc.>
In-game
In detail, explain your suggestion:
Just remove the garage door from nexus ramp to the garage completely, make it permanently open, or make it open and close by a toggle switch.
Why should this be implemented?
The garage doors constantly bugs out, traps cars and kills players. This causes loss of items, disruption of RP, and many other inconveniences for both players and staff.



Note: This thread was edited at 09/11/2016, modifying the title and some suggested solutions as this suggestion is very old and the map has changed already.
+Support
-Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge
(Mar 13, 2016, 02:02 AM)The Rock Wrote: [ -> ]-Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge
The only time when this "hearing gate opening" is useful is when there is actively law enforcement at a close enough distance, which is rarely true. The police patrol, the SWAT stand either at Nexus - Front or on SRU floor, and the SS are up at pres floor. Besides if you can hear the nexus garage opening you will be able to hear the two jail entrance doors opening.
(Mar 13, 2016, 02:02 AM)The Rock Wrote: [ -> ]-Support , would be more easy to people get inside of nexus garage and u wont be able to hear the gate opening while someone runs inside to get is vehicle or release someone from jail or simple to be minge

-support
^
-Support
+ Support
+Support.

As Overlewd stated. You can hear the two other prison doors either way. Not everyone can hear the garage door and if government don't
want vehicles stolen or taken without permission then place a dupe down to prevent it.
+Support

The door serves no RP purpose anyway
-Support, you just need to get used to how it works.

Tip: When entering or exiting there should only be one vehicle within the activating radius (its actually a square but whatever), and wait until the vehicle has left the other side for good as there is an activating square there too. To sum up it pretty easy to use but there has to be only one vehicle and you have to be kinda fast(if you fail to do it fast, back up and go forward again to reset the door timer.)
-Support.
-support
(Mar 14, 2016, 01:58 PM)Project Wrote: [ -> ]-Support, you just need to get used to how it works.

Tip: When entering or exiting there should only be one vehicle within the activating radius (its actually a square but whatever), and wait until the vehicle has left the other side for good as there is an activating square there too. To sum up it pretty easy to use but there has to be only one vehicle and you have to be kinda fast(if you fail to do it fast, back up and go forward again to reset the door timer.)
The problem with that is - why should I have to go through that every single time when it would be easier to just remove the door? And doing that with the limo is difficult because it's long so you can't do it "rather fast".
-Support

It isn't rocket science
(Mar 14, 2016, 02:51 PM)Marty Wrote: [ -> ]-Support

It isn't rocket science

You're right rocket science is way easier. 
(but seriously you don't have to be a dick about it)
You obviously don't know the feeling of repeatedly having to wait for NLR because of a stupid bug.
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