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Poll: Slow down hunger rate?
You do not have permission to vote in this poll.
Yes
100.00%
20 100.00%
No
0%
0 0%
Total 20 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Slow down hunger rate
Welker radio_button_checked
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#1
Feb 10, 2025, 09:00 AM
Explain your suggestion, in detail:
Slow down the rate of hunger


Explain why the suggestion should be implemented:
The hunger rate is pretty high currently and is quite a pain. I can't imagine how new players deal with it
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Limelight Gaming radio_button_checked
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#2
Feb 10, 2025, 09:00 AM
Thank you for your suggestion, Welker!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
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#3
Feb 10, 2025, 10:55 AM
+ Support


It would be nice to also add a text popout when a certain threshold of hunger has reached ( >10% ..etc) that informs the player where the vending machines are and reminding them they need to eat.


The afformentioned suggestion is mainly for new players, having it coupled with /hintsoff would also be good
(This post was last modified: Feb 10, 2025, 10:56 AM by Emc2.)
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  • bimkx
Taylor radio_button_checked
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#4
Feb 10, 2025, 12:31 PM
(Feb 10, 2025, 10:55 AM)Emc2 Wrote: + Support


It would be nice to also add a text popout when a certain threshold of hunger has reached ( >10% ..etc) that informs the player where the vending machines are and reminding them they need to eat.

Easy enough to do

+Support
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bimkx radio_button_checked
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#5
Feb 10, 2025, 12:48 PM
There’s an approved suggestion about re-adding hunger notifications but it’s untouched since 2019.

+support for slowing down hunger rate anyway
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pufitee radio_button_checked
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#6
Feb 11, 2025, 02:11 AM
+support

if i actually ate the way my gmod character did, id be fucking obese
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Vauld radio_button_checked
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#7
Feb 11, 2025, 03:25 AM
+support

I stay dying of hunger
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Vinic radio_button_checked
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#8
Feb 11, 2025, 04:24 AM
+ Support

Protect Evocity lake marine life. Stop Evocity residents from consuming an American level of food.
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Limelight Gaming radio_button_checked
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#9
Feb 14, 2025, 03:01 AM
Pushing for Staff Review.

#type:[review]
Daley radio_button_checked
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#10
Feb 14, 2025, 10:12 AM
Would be nice to have a saturation system, where eating certain food keeps your hunger filled for longer/overfills it, or reduced hunger drain for a while.
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Burnett radio_button_checked
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#11
Feb 14, 2025, 11:59 AM
+support

the rate is insanely high currently. I thought it was just my character.

We should decrease the rate while also adding notifications.
Also Daleys idea with having a dynamic hunger rate based on the food you eat is also a good idea.
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Taylor radio_button_checked
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#12
Feb 14, 2025, 01:11 PM
(Feb 14, 2025, 11:59 AM)Burnett Wrote: +support

the rate is insanely high currently. I thought it was just my character.

We should decrease the rate while also adding notifications.
Also Daleys idea with having a dynamic hunger rate based on the food you eat is also a good idea.

Notifications are now live Smile

I also think Daley’s onto something there. Similar to Minecraft/PZ mechanics with saturation.
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#13
Feb 14, 2025, 01:24 PM
(Feb 14, 2025, 10:12 AM)Daley Wrote: Would be nice to have a saturation system, where eating certain food keeps your hunger filled for longer/overfills it, or reduced hunger drain for a while.

Obviously +support for hunger rate decrease. Too often will people stop in the middle of an RP and ask for snacks. 
Additionally, I heavily second Daley's suggestion here.

A saturation bar could be a hidden bar that when depleted, the main hunger bar starts to deplete. 
This creates a cool layer of depth to cooking and acquiring food. For example proteins, could be high on saturation, while carbs, like breads, etc., could be low. 
Makes choosing food a bit more interesting than "bigger number better" Smile
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#14
Feb 15, 2025, 03:33 PM
(Feb 14, 2025, 11:59 AM)Burnett Wrote: +support

the rate is insanely high currently. I thought it was just my character.

We should decrease the rate while also adding notifications.
Also Daleys idea with having a dynamic hunger rate based on the food you eat is also a good idea.


I also think ( if not in place ) the rate of hunger should depend on the player's movements; 

Standing still: Hunger doesn't drop rapidly
Jogging: Minor hunger decrease
Running: Slightly higher rate of hunger drop


I think that, coupled with Daley's suggestion would make a nice update to the hunger system
(This post was last modified: Feb 15, 2025, 03:33 PM by Emc2. Edited 1 time in total.)
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#15
Feb 23, 2025, 10:37 AM
Approved.
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