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Animations UI Update
Ketchup radio_button_checked
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#16
Oct 17, 2019, 11:30 AM
if i dont have my t-pose and default dance emote im gonna be fuming welker
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Welker radio_button_checked
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#17
Oct 17, 2019, 11:38 AM
(Oct 17, 2019, 11:30 AM)Ketchup Wrote: if i dont have my t-pose and default dance emote im gonna be fuming welker

There's no dab animation either, sorry
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Ketchup radio_button_checked
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#18
Oct 17, 2019, 11:42 AM
(Oct 17, 2019, 11:38 AM)Welker Wrote:
(Oct 17, 2019, 11:30 AM)Ketchup Wrote: if i dont have my t-pose and default dance emote im gonna be fuming welker

There's no dab animation either, sorry

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Burnett radio_button_checked
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#19
Oct 17, 2019, 12:43 PM
(Oct 17, 2019, 06:09 AM)Dan Wrote: Animations still run when a weapon is out, causing for some funky shit to happen. Should probably disable that.
Dope update though

To fix this issue, we restrict player actions on animations of type GESTURE too.

https://limelightgaming.net/services/cha...?rev=11579

Thanks.


Edit:

We are discussing the FailRP that is apparent for animations like "Sunbathe" and "Situps". We can restrict player movement for these animations if this continues.



Edit:

Remaining issues regarding the /stopanimation command and UI' close feature have been fixed.
https://limelightgaming.net/services/cha...?rev=11593
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(This post was last modified: Oct 17, 2019, 04:56 PM by Burnett. Edited 2 times in total.)
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Dan radio_button_checked
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#20
Oct 17, 2019, 05:41 PM
Still having some issues.


The animation overwrites an action. If I have the 'Holster' animation running, I have to stop the animation, (put away my rifle) and take out my pistol. Make actions overwrite animations. Allow us access to the toolbar so we can take out our weapons. When we equip something other than our hands, automatically stop the animation.

Once you stop the animation, your rifle is deployed.

Animations reset /weppos.
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Daley radio_button_checked
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#21
Oct 17, 2019, 05:59 PM
Been waiting for these for quite some time. Would like to see this expanded in the future. But it looks awesome.
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#22
Oct 17, 2019, 08:23 PM
We have further improved this system with less restrictive RP features.

1. Weapons are no longer stripped off the player. Entering an animation just causes the keys to be selected. Switching weapons automatically cancels the animation. This creates an easy way to cancel animations.

2. Going prone or crouch cancels animations. (Fixes underground problem)

3. Entering a car/door cancels animations. (No more "You cannot do that" messages)

4. You can no longer run around when using Sunbathing, Lean and Situps animations. (Stems FailRP)

Special Thanks to @goigle for suggesting those improvements along with @Doctor Internet and @Temar for providing me with help.
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(This post was last modified: Oct 17, 2019, 08:32 PM by Burnett. Edited 1 time in total.)
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Slowkiller965 radio_button_checked
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#23
Oct 17, 2019, 10:00 PM
le me still waiting for a new car update
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#24
Oct 18, 2019, 09:47 AM
(Oct 17, 2019, 10:00 PM)Slowkiller965 Wrote: le me still waiting for a new car update

Show some appreciation for the devs/contrib to this update they've worked hard.
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#25
Oct 19, 2019, 02:58 PM
Good shit my guys. IMO, it’s these little updates in between that keep my hopes up
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#26
Oct 19, 2019, 04:07 PM
(Oct 17, 2019, 10:00 PM)Slowkiller965 Wrote: le me still waiting for a new car update

this isn't nfs or forza or cars or grid or burnout or any other racing game
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#27
Oct 19, 2019, 08:59 PM
I see Trooper Steel becoming a real man now.
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#28
Oct 25, 2019, 07:57 PM
nobody:
welker: *sore back animation*

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#29
Oct 26, 2019, 03:32 AM
(Oct 25, 2019, 07:57 PM)Kvatch Wrote: nobody:
welker: *sore back animation*

I made it for selfish reasons mostly, wanted it for Cornelius then he fucking died a week before it got released. F
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#30
Oct 26, 2019, 12:05 PM
(Oct 26, 2019, 03:32 AM)Welker Wrote:
(Oct 25, 2019, 07:57 PM)Kvatch Wrote: nobody:
welker: *sore back animation*

I made it for selfish reasons mostly, wanted it for Cornelius then he fucking died a week before it got released. F

Thats definitely a huge F. Sad
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