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Poll: Do you support this suggestion?
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+Support
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20 95.24%
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1 4.76%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Phone Voice Calls
Markus radio_button_checked
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#1
Mar 13, 2019, 09:44 AM
Title:
Phone Voice Calls

Description:
Make it so that other than private messages, players can also call each other via phone items
(default given on spawn). In my version, I thought we could make it similar to the voice radios we currently 
use, but instead of broadcasting, we could make the connections Peer-2-Peer with the other person,
essentially creating a radio channel just for the two.

Instead of the "Transmit" and "Receive" status indicators top left, we could have "Call" and "Caller".
Call: active + Caller: active = You are talking to the person
Call: active + Caller: Hold = The call is on hold


Why?:
After watching many hours of GTARP, I can only emphasize how much
this feature could add to our server. Not only would the showing of emotions
be possible through private calls (something not possible via PMs), but also
this would make it a lot faster to get in contact with each other.

What's more, because the voice chat function also lets you hear what's going on in the other
person's background, it could also lead to some interesting hostage situations where the
hostagetaker could let the hostage talk through the phone to ensure that he is alive.


PS: I have talked to Temar and he said that this would be rather easy to implement as well as not resource-heavy on the server.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Mar 13, 2019, 03:36 PM by Markus. Edited 4 times in total.)
Nudel radio_button_checked
nuh uh
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#2
Mar 13, 2019, 02:54 PM
+support

totally not a forced bump.
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Taylor radio_button_checked
"You are not torturing people in your office"
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#3
Mar 13, 2019, 05:11 PM
+Support
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Night radio_button_checked
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#4
Mar 13, 2019, 05:28 PM
I'm not sure there's much point to this when the same can be achieved by setting up a private frequency then setting up your voice radio to use that instead? Seems like a needless waste of dev time for something that's already existent within the game, at least to some extent.

-support.
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Ollie630 radio_button_checked
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#5
Mar 13, 2019, 05:38 PM
(Mar 13, 2019, 05:28 PM)Night Wrote: I'm not sure there's much point to this when the same can be achieved by setting up a private frequency then setting up your voice radio to use that instead? Seems like a needless waste of dev time for something that's already existent within the game, at least to some extent.

-support.

But that defeats the point of it being faster to contact the person? If you're having to find a frequency and both get on it it'll take a lot longer than just using /pm.

+Support.
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Markus radio_button_checked
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#6
Mar 13, 2019, 05:43 PM
(Mar 13, 2019, 05:28 PM)Night Wrote: I'm not sure there's much point to this when the same can be achieved by setting up a private frequency then setting up your voice radio to use that instead? Seems like a needless waste of dev time for something that's already existent within the game, at least to some extent.

-support.

This would be a lot easier as you could just call a single number using "/call #" and "/answer" or similar instead of using multiple commands, explain the other side how to do the same (especially hard for newer players), and then leave the frequency if you want to join back into your team's radio.

I have talked to Temar, who was the main developer on this other than a contributor and he said that I quote:
"I can specify exactly who can hear who"  and that it would be easy to set this up.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
(This post was last modified: Mar 13, 2019, 08:06 PM by Markus. Edited 1 time in total.)
Monkey radio_button_checked
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#7
Mar 13, 2019, 08:36 PM
I have developed a system like this, as well as the base functionality and ui for the voice distance changer. In my opinion, it would be something very simple to set up. 


With this I would not use chat commands to answer/call. I would use console commands that can be set up for binding. For functionality without binding, I would have a simple user interface.

Only Chat Command:
/phone - opens phone with text box to input user to call; this command is disabled for players who are on the phone, calling, or receiving a call.

Calling:
*'Dialing'
*Name 
*Reject button (red)

Receiving:
*'Call from'
*Name
*Reject button (red)
*Answer button (green)

In Call:
*'Speaking with'
*Name
*Reject button (red)


Client side sounds for ringing, button click, phone out, and phone away would make the UI feel nicer. 


The UI should not interfere with the player's activity. You have to use the mouse to click the answer/reject buttons or use console commands.
[Image: kEwt5Gg.png]
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(This post was last modified: Mar 13, 2019, 08:36 PM by Monkey.)
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Montyfatcat radio_button_checked
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#8
Mar 13, 2019, 08:42 PM
What about external ringing? Not everyone has their phone on vibrate.
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Jeff Ford radio_button_checked
crazy but funny notwithstanding
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#9
Mar 13, 2019, 08:56 PM
+Support
"You know, if you don't want to run again, I respect that. But if you don't run because you think it's gonna be too hard or you think you're gonna lose, well, God, Jed, I don't even want to know you." - The West Wing

"I'm fully prepared to live with the consequences of my actions. What I couldn't live with were the consequences of my inactions." - Madam Secretary

Characters

Jeff W. Ford | President of the Federal Republic of Rockford.
Adam Walker | General-Secretary of the Communist Party of Rockford.
Gen. John Wentworth | General of the Army, the Armed Forces of Rockford.
pufitee radio_button_checked
escaped pigeon
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#10
Mar 14, 2019, 02:10 AM
biggie

+support
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greg radio_button_checked
bruh
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#11
Mar 14, 2019, 03:03 AM
yes p2p wireshark ip yes
shorelinedothatshit!!
Monkey radio_button_checked
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#12
Mar 14, 2019, 05:24 AM
(Mar 13, 2019, 08:42 PM)Montyfatcat Wrote: What about external ringing? Not everyone has their phone on vibrate.

You could add a checkbox in the /phone ui to set a value to either ring or vibrate. Depending on the value, it will play a ringing or vibrating noise when you receive a call.
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Montyfatcat radio_button_checked
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#13
Mar 14, 2019, 09:07 AM
(Mar 14, 2019, 05:24 AM)Monkey Wrote:
(Mar 13, 2019, 08:42 PM)Montyfatcat Wrote: What about external ringing? Not everyone has their phone on vibrate.

You could add a checkbox in the /phone ui to set a value to either ring or vibrate. Depending on the value, it will play a ringing or vibrating noise when you receive a call.
The question is:
Custom ringtones?
[Image: Be4Bhyy.png]
Markus radio_button_checked
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#14
Mar 14, 2019, 10:07 AM
(Mar 14, 2019, 09:07 AM)Montyfatcat Wrote:
(Mar 14, 2019, 05:24 AM)Monkey Wrote:
(Mar 13, 2019, 08:42 PM)Montyfatcat Wrote: What about external ringing? Not everyone has their phone on vibrate.

You could add a checkbox in the /phone ui to set a value to either ring or vibrate. Depending on the value, it will play a ringing or vibrating noise when you receive a call.
The question is:
Custom ringtones?

For 5$ each Pog
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Montyfatcat radio_button_checked
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#15
Mar 14, 2019, 04:40 PM
(Mar 14, 2019, 10:07 AM)Markus Wrote:
(Mar 14, 2019, 09:07 AM)Montyfatcat Wrote:
(Mar 14, 2019, 05:24 AM)Monkey Wrote: You could add a checkbox in the /phone ui to set a value to either ring or vibrate. Depending on the value, it will play a ringing or vibrating noise when you receive a call.
The question is:
Custom ringtones?

For 5$ each Pog

Wouldn't actually be bad to have a membership ringtone, another cosmetic
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