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Poll: Add defibs?
You do not have permission to vote in this poll.
Yes
86.36%
19 86.36%
No
13.64%
3 13.64%
Total 22 vote(s) 100%
* You voted for this item. [Show Results]


CityRP [split] Re-implement Defib for EMS/FD/Police.
Soviethooves radio_button_checked
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#1
Sep 25, 2018, 02:46 PM
+Supportish

Suggestion:

Re-implement defibrillators. 
This is given to Paramedics on their person and to EMS FD via their car. PD will need to choose between medkit and defibs.
EMS have a 100% chance to revive someone with Defibrillators and a 50% chance of fully healing the revived.
FD have a 75% chance to revive someone with Defibs and a 30% chance of fully healing the revived.
PD have a 20% chance to revive someone with Defibs and a 5% chance of fully healing the revived.

Every failed attempt with Defibs should deal 5 damage to the subject.

Give a $1,000 to every 10 points of health healed by EMS and FD
PD would get $250 every 10 points of health healed.

This would give people a reason to still play EMS instead of being a PD/EMS boi with not only a money incentive, but also a higher chance of a successful revival.



ADDITION: Charge time of defibs should be 3-5 seconds for each round when first deployed and 10 seconds to recharge. That way you can’t just spam someone’s body.

ADDITION: PD must choose medkit or defibs. Not both.
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(This post was last modified: Oct 11, 2018, 05:40 PM by Soviethooves. Edited 3 times in total.)
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Doctor Internet radio_button_checked
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#2
Oct 10, 2018, 10:34 PM
Split into it's own suggestion.
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#3
Oct 10, 2018, 10:50 PM
+support
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#4
Oct 11, 2018, 01:22 AM
+Support
Overlewd radio_button_checked
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#5
Oct 11, 2018, 01:53 AM
I dunno, given that you can almost infinitely heal an injured person, the 20% chance to revive with 5 damage on fail basically becomes 100% chance to revive with a bit of a delay and no damage.
<p><br></p>
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Soviethooves radio_button_checked
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#6
Oct 11, 2018, 02:57 AM
(Oct 11, 2018, 01:53 AM)Overlewd Wrote: I dunno, given that you can almost infinitely heal an injured person, the 20% chance to revive with 5 damage on fail basically becomes 100% chance to revive with a bit of a delay and no damage.

Read it a little closer it says 20% chance to revive injured, 5% fully healed. That percentage is supposed to be calculated on the successful heal. 

Example is the system would give you a 20% chance to revive someone. If it’s successful you then have a 5% chance for it to be fully healed. 

The rules will still apply to reviving during raids, but this allows for EMS and FD to be valid and almost necessary options rather than sitting and staring at a body for 3 minutes trying to roll successfully.

If you are worried about the medkit healing, maybe we should have FA:S which would be a more tedious process of healing Wink
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[Image: n0LLhCI.jpg]
(This post was last modified: Oct 11, 2018, 03:00 AM by Soviethooves. Edited 1 time in total.)
Armard radio_button_checked
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#7
Oct 11, 2018, 03:31 AM
How about we make it a selectable item for the pd like we have the detective kit, replacing their primary with defib

Edit: if you think this is a dumb idea then please explain how would a suitcase replace a shotgun
(This post was last modified: Oct 11, 2018, 03:33 AM by Armard. Edited 2 times in total.)
Temar radio_button_checked
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#8
Oct 11, 2018, 04:24 AM
Ok the revive % seams ok BUT its a 1 time thing, then you goto get a paramedic or they die
as for reward, that very high reward your talking 10k for a full heal so NO to that
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#9
Oct 11, 2018, 04:36 PM
(Oct 11, 2018, 04:24 AM)Temar Wrote: Ok the revive % seams ok BUT its a 1 time thing, then you goto get a paramedic or they die
as for reward, that very high reward your talking 10k for a full heal so NO to that

Where did I say it was a one time thing?

And if the reward is another thing you aren’t agreeing with, it’s an incentive to play EMS and not just stay FD or PD with defibs. Besides, EMS needs a bigger incentive to play. 2k or less for a revive is pocket change currently.
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[Image: n0LLhCI.jpg]
(This post was last modified: Oct 11, 2018, 04:38 PM by Soviethooves. Edited 1 time in total.)
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#10
Oct 11, 2018, 04:46 PM
I think no reward should be given for HP healed. +Support otherwise

Failed attempts should do more damage, cops would need to equip the defib from the armoury.
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(This post was last modified: Oct 11, 2018, 04:50 PM by Project. Edited 1 time in total.)
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#11
Oct 11, 2018, 05:06 PM
+support maybe cops can either choose a health kit or a defib, but not both. Also a SWAT could pick both but it eliminates their third option for equipment, making a combat medic essentially.
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#12
Oct 11, 2018, 05:41 PM
Added needing to choose medkit or defib as PD. SWAT should not have access to give them reliability on other emergency services.
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Temar radio_button_checked
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#13
Oct 11, 2018, 11:04 PM
(Oct 11, 2018, 04:36 PM)Gungranny Wrote:
(Oct 11, 2018, 04:24 AM)Temar Wrote: Ok the revive % seams ok BUT its a 1 time thing, then you goto get a paramedic or they die
as for reward, that very high reward your talking 10k for a full heal so NO to that

Where did I say it was a one time thing?

And if the reward is another thing you aren’t agreeing with, it’s an incentive to play EMS and not just stay FD or PD with defibs. Besides, EMS needs a bigger incentive to play. 2k or less for a revive is pocket change currently.

you miss under stood me when i said 1 time thing, im saying it should be, not you said it other wise who needs paramedic when others can do job just fine, yes takes longer but longer than waiting for paramedic that may not even come? people wont even bother calling and just keep trying them self

with the amount you saying, you could goto after math of a raid/shoot out, healing bad and good guys, reviving etc and walk away with 50k .... too much
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#14
Oct 11, 2018, 11:08 PM
(Oct 11, 2018, 11:04 PM)Temar Wrote:
(Oct 11, 2018, 04:36 PM)Gungranny Wrote:
(Oct 11, 2018, 04:24 AM)Temar Wrote: Ok the revive % seams ok BUT its a 1 time thing, then you goto get a paramedic or they die
as for reward, that very high reward your talking 10k for a full heal so NO to that

Where did I say it was a one time thing?

And if the reward is another thing you aren’t agreeing with, it’s an incentive to play EMS and not just stay FD or PD with defibs. Besides, EMS needs a bigger incentive to play. 2k or less for a revive is pocket change currently.

you miss under stood me when i said 1 time thing, im saying it should be, not you said it other wise who needs paramedic when others can do job just fine, yes takes longer but longer than waiting for paramedic that may not even come? people wont even bother calling and just keep trying them self

The President can do everything the VP can. Why have the VP?
Secretaries can give out passes. Why have a President?
The Chief can do warrants. Why have a President?
Fires go out if there's no fireman. Why have firemen?
People can fish, why have chefs?

Why's there no alternative to allow RP to continue if injured, rather than just *ded*?
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#15
Oct 12, 2018, 02:12 PM
+support

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