Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: -
You do not have permission to vote in this poll.
Yes
84.62%
11 84.62%
No
15.38%
2 15.38%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]


Closed 
CityRP Punching
bismo radio_button_checked
strapped up like sum dikes
Membership
Posts: 351
Threads: 58
Likes Given: 63
Likes Recieved: 388 in 173 posts
Joined: Aug 2015
Reputation: 12
#1
Jan 24, 2018, 11:04 AM
Explain your suggestion, in detail: Make punching have more damage, and maybe make it have a knockout chance. 5 damage per hit would be a decent amount without being too OP.

Explain why the suggestion should be implemented: Fists might as well not exist other than for minging. At least you'll be able to beat someones ass with them now.
[Image: XiLkxQo.jpg]
The following 1 user Likes bismo's post:
  • Jokhah
Night radio_button_checked
Ex-SAHR
Administrator (CityRP)
Posts: 4,226
Threads: 257
Likes Given: 2028
Likes Recieved: 2051 in 814 posts
Joined: Mar 2016
Reputation: 40
#2
Jan 24, 2018, 11:32 AM
If this was to be implemented, a further cooldown between punches would need to be in place.
[Image: f3823daa38.png]
The following 2 users Like Night's post:
  • Fealz, Woody Mac
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,704
Threads: 481
Likes Given: 1881
Likes Recieved: 2050 in 1276 posts
Joined: Aug 2015
Reputation: 25
#3
Jan 24, 2018, 08:23 PM
(Jan 24, 2018, 11:32 AM)Nightmare Wrote: If this was to be implemented, a further cooldown between punches would need to be in place.
[Image: EnzxzUF.png]
Vadar radio_button_checked
L² Developer, Media Team Management
Developer
Posts: 896
Threads: 105
Likes Given: 554
Likes Recieved: 567 in 303 posts
Joined: Sep 2016
Reputation: 7
#4
Jan 25, 2018, 12:43 AM
+Support if the swing rate was lowered.
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
bismo radio_button_checked
strapped up like sum dikes
Membership
Posts: 351
Threads: 58
Likes Given: 63
Likes Recieved: 388 in 173 posts
Joined: Aug 2015
Reputation: 12
#5
Jan 25, 2018, 04:24 AM
(Jan 25, 2018, 12:43 AM)Vadar Wrote: +Support if the swing rate was lowered.
What do you guys think it should be changed to? Right now it's about 1 second in between the punches, would 3 seconds be enough? I feel like any more than that would feel really weird, like 5 seconds in between punches seems like too much.
[Image: XiLkxQo.jpg]
Monkey radio_button_checked
Member
Membership
Posts: 949
Threads: 62
Likes Given: 315
Likes Recieved: 323 in 236 posts
Joined: Dec 2015
Reputation: 3
#6
Jan 25, 2018, 04:48 AM
+support

Maybe 2.5 seconds?
[Image: kEwt5Gg.png]
Credits: Bambo
Vadar radio_button_checked
L² Developer, Media Team Management
Developer
Posts: 896
Threads: 105
Likes Given: 554
Likes Recieved: 567 in 303 posts
Joined: Sep 2016
Reputation: 7
#7
Jan 25, 2018, 09:45 AM
2.5-3 seconds seems reasonable yeah.
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
Wesley Lawrence radio_button_checked
Veteran
Veteran Member
Posts: 1,171
Threads: 37
Likes Given: 1303
Likes Recieved: 1063 in 602 posts
Joined: Jun 2016
Reputation: 25
#8
Jan 26, 2018, 11:06 PM
If there would be more supervising on punchwhoring, the cool-down would be between 2.5 and 3 seconds and the damage wouldn't be insanely high, then definitely a +support.

[Image: 5H73Ev1.gif]
Jokhah radio_button_checked
User
Membership
Posts: 665
Threads: 69
Likes Given: 668
Likes Recieved: 615 in 302 posts
Joined: Aug 2015
Reputation: 13
#9
Jan 26, 2018, 11:13 PM
Some of yall need to go get in a fight. If it takes you 2.5 - 3 seconds to throw a single punch, yall gonna lose that wallet. Punching is already steady enough. You have just as much rule violation potential with fists as you do the physicsgun or any cheap melee weapon. Even then, don't see too many cases of any of those either, without being handled in a timely fashion.

Remember when racism was allowed in character? People said it would be N**** N**** N**** all day long, but it cooled down after a few days. Once everyone is used to having it, it won't be a problem. In the beginning there will be a few bumps with it, like anything that you add that inflicts damage or death.

Give this a shot without making it fully stupid, please.
DISCLAIMER:  I AM NOT LIMELIGHT STAFF.  I DO NOT MAKE POLICY.  I AM JUST A PLAYER.  This is needed because I'm tired of people thinking that I think I'm staff when I have no misconception that I am player.
bismo radio_button_checked
strapped up like sum dikes
Membership
Posts: 351
Threads: 58
Likes Given: 63
Likes Recieved: 388 in 173 posts
Joined: Aug 2015
Reputation: 12
#10
Jan 27, 2018, 03:09 AM
(Jan 26, 2018, 11:13 PM)Jokhah Wrote: Some of yall need to go get in a fight.  If it takes you 2.5 - 3 seconds to throw a single punch, yall gonna lose that wallet.  Punching is already steady enough.  You have just as much rule violation potential with fists as you do the physicsgun or any cheap melee weapon.  Even then, don't see too many cases of any of those either, without being handled in a timely fashion.

Remember when racism was allowed in character?  People said it would be N**** N**** N**** all day long, but it cooled down after a few days.  Once everyone is used to having it, it won't be a problem.  In the beginning there will be a few bumps with it, like anything that you add that inflicts damage or death.

Give this a shot without making it fully stupid, please.
Yeah I was gonna make this argument. Even in DarkRP people aren't really punchwhoring, a physgun can do way more damage than any fists can. Sure, there might be a slight spike in punchwhoring for a while, kinda like the racism thing, but now, there aren't any issues.
[Image: XiLkxQo.jpg]
The following 1 user Likes bismo's post:
  • Jokhah
Eclipze radio_button_checked
Member
Membership
Posts: 650
Threads: 18
Likes Given: 655
Likes Recieved: 422 in 288 posts
Joined: Jun 2016
Reputation: 25
#11
Jan 27, 2018, 03:11 AM
+Support
[Image: uehQpQg.jpg]
Lord Octagon radio_button_checked
"Octagon letting out his inner priest" ~ Monty
Membership
Posts: 2,120
Threads: 165
Likes Given: 1158
Likes Recieved: 2050 in 818 posts
Joined: Aug 2015
Reputation: 29
#12
Jan 27, 2018, 03:31 AM
+support without any change to the 'cooldown'
[Image: 2AYSd5b.png]

“I expect to die in bed, my successor will die in prison and his successor will die a martyr in the public square. His successor will pick up the shards of a ruined society and slowly help rebuild civilisation, as the Church has done so often in human history”  ~ His Eminence, Cardinal Francis George
The following 1 user Likes Lord Octagon's post:
  • Jokhah
T-Bone radio_button_checked
Very german jaaaaaa...
Membership
Posts: 190
Threads: 17
Likes Given: 156
Likes Recieved: 157 in 105 posts
Joined: Jan 2017
Reputation: 2
#13
Jan 27, 2018, 02:04 PM
+Support
[Image: sigs.php?steamid=STEAM_0:0:133327522&t=0]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,686
Threads: 1,795
Likes Given: 445
Likes Recieved: 3514 in 1688 posts
Joined: Aug 2015
Reputation: 35
#14
Jan 28, 2018, 01:36 PM
Punching needs to be rebalanced. I feel as though the DPS needs to go up, but perhaps a slight increase to the punching speed would work better than an increase in damage.

+support anyway.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,686
Threads: 1,795
Likes Given: 445
Likes Recieved: 3514 in 1688 posts
Joined: Aug 2015
Reputation: 35
#15
Jan 28, 2018, 03:52 PM
Pushing for Staff Review.

#type:[review]
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Closed 




Users browsing this thread: 1 Guest(s)