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* You voted for this item. [Show Results]


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Make fire spread
SirApex radio_button_checked
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#1
Jun 2, 2017, 12:27 PM
Suggestion for <in-game/forum/teamspeak etc.>:

In detail, explain your suggestion:When there is a fire man or a fire chef make it so fire from a car crash, molotov, etc. spreads.

Why should this be implemented? This will make fire physics more realistic.
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(This post was last modified: Jun 2, 2017, 12:29 PM by SirApex.)
Rizion radio_button_checked
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#2
Jun 2, 2017, 01:49 PM
OT: That's already the case?
-Support
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#3
Jun 2, 2017, 02:29 PM
Fire already spreads
[img][Image: sigs.php?steamid=STEAM_0:1:87262869&t=2][/img] 
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#4
Jun 2, 2017, 02:31 PM
(Jun 2, 2017, 02:29 PM)ICEKILLER_99 Wrote: Fire already spreads

Since when? When a car crashes the fire dose not spread.
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#5
Jun 2, 2017, 06:50 PM
This is very difficult if you are meaning that it would set part of the world on fire. I believe that the world is all one object. I don't actually think this is possible, but we might be able to produce more fires around the vehicle(Set on a timer, like spreading). This will make better RP for firemen.
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#6
Jun 2, 2017, 06:51 PM
I already see the complette map on fire when there is no fire unit.

+Support
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#7
Jun 2, 2017, 10:05 PM
(Jun 2, 2017, 06:50 PM)Monkey Wrote: This is very difficult if you are meaning that it would set part of the world on fire. I believe that the world is all one object. I don't actually think this is possible, but we might be able to produce more fires around the vehicle(Set on a timer, like spreading). This will make better RP  for firemen.

If SantosRP made it possible LimeLight can do it better!
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#8
Jun 2, 2017, 10:30 PM
+support, but not spread so quick
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#9
Jun 3, 2017, 12:32 AM
It's already a think if you throw Molotovs I believe.
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#10
Jun 3, 2017, 01:37 AM
(Jun 3, 2017, 12:32 AM)Sours Wrote: It's already a think if you throw Molotovs I believe.

Nope, fire dose not spread
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#11
Jun 3, 2017, 03:39 AM
+Support
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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#12
Jun 3, 2017, 06:00 AM
(Jun 3, 2017, 12:32 AM)Sours Wrote: It's already a think if you throw Molotovs I believe.

It doesn't.
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#13
Jun 6, 2017, 02:12 PM
Obviously don't make it spread like 30 metres in the space of about 10 seconds because the whole map would go up in flames, give it like a max radius of however many units and have like a 50/50 chance of it spreading even further.

Although as Monkey said, it will probably be hard to create since the world is all 1 object

+support
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#14
Jun 20, 2017, 05:43 PM
*bump*
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#15
Jun 20, 2017, 06:00 PM
+support
just so i can get a tone of money for putting so many fires out.
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(This post was last modified: Jun 20, 2017, 06:01 PM by Vimpto.)
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