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Remove Shaders: Round 2
Spai radio_button_checked
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#61
Jun 6, 2016, 01:11 PM
Tis an on or off thing unfortunately, previous picture was a a phx plate. Granted it was a shit material for me to choose, here is a better one

[Image: jzubX6v.jpg]
Jono radio_button_checked
something something i suppose
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#62
Jun 6, 2016, 01:22 PM
I'd argue that, assuming it's easy to use, having a shallow depth of field would look better than having completely different colors. I mean if you add decoration props to the side then it'd give the depth of field back, assuming the prop itself is shallow. (Note that 95% of shader issues people have is on the flat PHX plates (Without the metal indention, just plane white grid ((e.g 2x3)). Would you be able to upload one with that prop, and see how that looks?

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]
Spai radio_button_checked
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#63
Jun 6, 2016, 01:34 PM
The reason that the left one is darker, is purely because the maps lighting isn't being used on it.

[Image: 1FydC9N.jpg]


Itll be the same throughout all the props, theyll all be a shade darker. Ive looked into using local model lighting to simulate the world light to a degree, cant quite tweak it to the right shade though or anything close for that matter.
Nudel radio_button_checked
nuh uh
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#64
Jun 6, 2016, 02:44 PM
+support
Zeyon radio_button_checked
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#65
Jun 7, 2016, 04:57 PM
Honestly I think that the shaders should just outright get disabled. They do more harm than good
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bimkx radio_button_checked
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#66
Jun 7, 2016, 09:29 PM
rip easy way thx mr. garry
https://wiki.garrysmod.com/page/IMaterial/SetShader
Jono radio_button_checked
something something i suppose
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#67
Jul 14, 2016, 11:19 PM
Bumping dis shit

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]
Spai radio_button_checked
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#68
Jul 14, 2016, 11:36 PM
(Jun 7, 2016, 09:29 PM)BLΛNK BΛNSΗΣΣ Wrote: rip easy way thx mr. garry
https://wiki.garrysmod.com/page/IMaterial/SetShader

The problem isnt do with shaders, its to do with the way the engine lights entities.

This is done and submitted to the admin team, waiting on them to add it to the servers.
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Jono radio_button_checked
something something i suppose
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#69
Jul 14, 2016, 11:46 PM
NO WAY

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]
Spai radio_button_checked
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#70
Jul 15, 2016, 12:11 AM
(Jul 14, 2016, 11:46 PM)Jono Wrote: NO WAY

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Jono radio_button_checked
something something i suppose
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#71
Jul 15, 2016, 12:18 AM




possibly the best thing ever done on the internet.

You have earned yourself a Rep good sir.

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]
Faustie radio_button_checked
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#72
Jul 23, 2016, 04:52 PM
Live on US, will be live on EU on next restart.

Cheers to Spai for this contribution, good work!
Jono radio_button_checked
something something i suppose
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#73
Jul 23, 2016, 04:53 PM
HA. THERE IS A GOD

Rule Britannia and that.

[Image: Fyew3LC.png]
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BlackDog radio_button_checked
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#74
Jul 23, 2016, 05:04 PM
Wait....so no more of that crappy shade effect? No more random darkness on my props?
[Image: 48d63884162a5acbea739f54e3909f3c.jpg]
Jono radio_button_checked
something something i suppose
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#75
Jul 23, 2016, 05:06 PM
(Jul 23, 2016, 05:04 PM)BlackDog Wrote: Wait....so no more of that crappy shade effect? No more random darkness on my props?

We can finally use any material. 

A new day has dawned

Rule Britannia and that.

[Image: Fyew3LC.png]
[Image: avatar1524603_20.gif]




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