(Jul 14, 2019, 09:29 AM)Markus Wrote: [ -> ] (Jul 14, 2019, 07:45 AM)ForceGhost Wrote: [ -> ]"FailRP" seems to be more a "I don't like what you're doing despite there not being a rule against it".
I think could possibly shed more light on that.
You could easily sum it up as doing something dumb as fuck that does not feel like you are doing it to play out a real scenario.
It's mostly just common sense.
The problem with FailRP though, is it isnt common sense.
FailRP is a general purpose term that can be applied in most situations should it be required or simply desired to be applied.
In forceghosts situation:
An action was comitted that has been allowed for a very long time, various types of this action have been done and accepted by staff to be done by non staff.
Then it is decided at that very moment that said action is no longer acceptable, and rather than simply informing said players involved of this and having them stop, punishment is handed out.
Punishment is also not handed out on a player by player basis in this situation as is always, but is applied to a group as a whole equally, regardless of their involvment level, or if they had or actually hadnt broken a rule.
There are even rules that directly counter this kind of thing being punishable:
[font=Whitney,]3.3 - Do not do unrealistic things out of context (FailRP). Think of reasons for your actions and what you do and ask yourself if it’s realistic – e.g running around the city punching everyone as the President is FailRP. This also applies to unrealistic buildings out of context.[/font]
[font=Whitney,](A private fishing area is not unrealistic, nor out of context, and has been allowed in the past many times without question)[/font]
[font=Whitney,]6.2 - You require staff permission to build in areas you do not own (unless it’s outside the city, but not on roads), or the president’s permission if it’s the Town Hall. You may spawn small, roleplay-appropriate props in areas you do not own.[/font]
[font=Whitney,](You cant get farther out of the city than the lake and thus builds on it, of anykind are more or less acceptable)[/font]
This to me is exactly the kind of thing people refer to when they say the rules are enforced to heavily.
It would be like this:
Example:
5 players want to raid the president, and 4 of them gear up with guns and armor, all 5 head to the town hall, 1 player stays a good distance away with no gun and simply stands watch and reports in all police sightings, while the other 4 rush in and kill a bunch of people.
It would then turn out that they had no reason for the raid in the first place or simply an invalid or poor reason.
All 5 players recieve Weapons blacklists and bans, even though 1 of them hadnt used a gun, or taken part in the raid directly, and meerly kept watch.
The question to ask now is: Is this fair? 4 players would have broken a written rule, while the other player was meerly on watch and was in the group, should the player on watch recieve the entire punishment, some, or none?
To me: None,He didnt raid anyone, he didnt attack anyone, and all he did was talk thus he didnt break any rules, so why would he be punished?
To more line it up with forceghosts situation:
Lets just say a rule did exist that said you couldnt monitize the fishing area by locking down the land.
Two players take part in the action, 1 of them builds the fence and locks it down, while the other builds bungalos for players to rent.
Both players reiceve punishment for blocking it off, even though only one did.
Question: If the rule was written, and if only one player blocked off the area in question breaking said rule and the other simply built a house in it, should the house player recieve the same punishment for being involved in the overall situation?