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Full Version: Map Feedback & Addressing Concerns
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Let's not use this thread to bash on individuals or groups but solve issues.

If a group is creating issues using rules, then there is an issue with the rule that opens the opportunity. Is it right to use that opportunity to create issues? No. Of course not, but if you bring forward ideas regarding how staff can patch those up, we'll be listening and using your feedback.

Let's not dwell in the past, let's solve the issues in the present. We all play on this server, we all care. Let's not bring in toxicity to a thread about solution, let's bring solutions.
(Jul 12, 2019, 05:30 PM)ForceGhost Wrote: [ -> ]
(Jul 12, 2019, 05:26 PM)Montyfatcat Wrote: [ -> ]
(Jul 12, 2019, 04:39 PM)ForceGhost Wrote: [ -> ]If the loopholes in the rules are causing players to leave, shouldn't that be a top priority for staff to fix?

If there are loopholes that are driving players away, surely it is up to those who have figured them out to be responsible and not abuse them to avoid punishments for what is basically against the rules except for that little technicality in the rules.

As an ex-teacher, you should know full well to set an example for other players and not try to loophole the rules, as rules cannot cover every situation. Whilst guidelines would be nice, let's be real here. If there's nothing to lose when you die, people aren't gonna follow FearRP, nor are they gonna treat the hostage properly, or anything like that.

If there are issues with the rules then HR need to fix them. When a gun in an FPS game is overpowered, you don't expect players not to use it, you expect the Devs to nerf it.

However this is not the same. To find these loopholes in the rules, you have to spend a good amount of time pouring over the rules, figuring out "could I talk my way out of it if I point this out?". Rules are there to preserve order and stop the purge from happening. The mindset of players should be that, if there is a doubt about whether they can get that done without a sit or a risky PR, they shouldn't do it.

Instead senior players are the ones doing this. The people who are saying "it's a shame that the server is dying, so loosen the rules" are the ones who constantly push boundaries, and keep doing it until eventually they get too much flak from it, and cut it out.

Stop lumping the issues of the server on HR when you could easily work to fix it, grow up, and take some responsibility for your actions. And incase you start saying "well what are you doing to help?", I try my best to keep active but relationships, cunty science teachers who think it's reasonable to set every science module to be revised in the course of a week for a full test, and I have catchup work for my maths. I don't have the time I used to, and probably won't until the 6 weeks holiday.

ForceGhost

(Jul 12, 2019, 05:42 PM)Montyfatcat Wrote: [ -> ]
(Jul 12, 2019, 05:30 PM)ForceGhost Wrote: [ -> ]
(Jul 12, 2019, 05:26 PM)Montyfatcat Wrote: [ -> ]If there are loopholes that are driving players away, surely it is up to those who have figured them out to be responsible and not abuse them to avoid punishments for what is basically against the rules except for that little technicality in the rules.

As an ex-teacher, you should know full well to set an example for other players and not try to loophole the rules, as rules cannot cover every situation. Whilst guidelines would be nice, let's be real here. If there's nothing to lose when you die, people aren't gonna follow FearRP, nor are they gonna treat the hostage properly, or anything like that.

If there are issues with the rules then HR need to fix them. When a gun in an FPS game is overpowered, you don't expect players not to use it, you expect the Devs to nerf it.

However this is not the same. To find these loopholes in the rules, you have to spend a good amount of time pouring over the rules, figuring out "could I talk my way out of it if I point this out?". Rules are there to preserve order and stop the purge from happening. The mindset of players should be that, if there is a doubt about whether they can get that done without a sit or a risky PR, they shouldn't do it.

Instead senior players are the ones doing this. The people who are saying "it's a shame that the server is dying, so loosen the rules" are the ones who constantly push boundaries, and keep doing it until eventually they get too much flak from it, and cut it out.

Stop lumping the issues of the server on HR when you could easily work to fix it, grow up, and take some responsibility for your actions. And incase you start saying "well what are you doing to help?", I try my best to keep active but relationships, cunty science teachers who think it's reasonable to set every science module to be revised in the course of a week for a full test, and I have catchup work for my maths. I don't have the time I used to, and probably won't until the 6 weeks holiday.

Like Bambo said.


Quote:If a group is creating issues using rules, then there is an issue with the rule that opens the opportunity.
I have some thoughts I’d like to share on certain topics.


MAP


Truenorth is a great map, it has a lot of potential but I believe it forces you to roleplay in a certain direction.
Allow me to explain:

The shops on Railway Avenue are already pre-built, so you’ll have to work around them. They aren’t large either, so for most of it you’ll have to create a little shop or store. The roleplay you can do varies, but mainly sticks with the same subcategory of the passive roleplay: shop roleplay.

I will not say that shop roleplay cannot be interesting, but it does become rather dull for it’s the same motion each transaction. Your roleplay can vary from being a florist to a burger vendor, but the transactions remain similar and so does the roleplay.

There are many other roleplays you can do, but from personal experience I find it hard to build in these shops. The surface of the shops are quite small, too small for the props I can use. They do not allow me to quickly re-arrange the interior as walls within the buildings will make it seem claustrophobic.

Although this map does have quite a few open spaces, they are scattered around the map and not near the centre of the city where most roleplay happens. So they are rarely used if not at all. The open spaces are difficult to build in should you have a niche roleplay in mind.

The farm-area is quite difficult to build in as well as it isn’t easily accessible because it doesn’t have a main road directly leading to it. This being one of the main reasons why I don’t like to use it.

My ideal map would be an Evocity map. The shops are larger and have higher ceilings so you can add other stories in your shop. Some also have a lovely grassy field. From prior experience, I have built many roleplays in that field.

It doesn’t force you in a distinct direction to roleplay because it’s a lovely flat surface. No trees or other world objects getting in the way of building on it. The area is large enough to create anything ranging from a larger-scaled to a smaller-scaled roleplay.
Having played on an Evocity map for a lengthy period, before roleplaying on Truenorth, do show me that I find the current map slightly more difficult to use in a building and creative sense.

I believe we might have gotten the wrong impression when we had the trial week, for your creativity runs out after a while. As well as the fact you start to get ideas for bigger and better buildings.

Perhaps the trial week wasn’t enough to realise the full capability of roleplay conducted on the current map. To avoid this happening again we could always try a different method of assessing a possible map.

From public opinion to perhaps even a selected few, experienced roleplayers and those alike could share their opinions in a way most cannot. 
For example, a seasoned passive roleplayer will have a better view into the possible flaws of a map. This all due to their prior experience of trial and error.

They usually have a good knowledge of building and the difficulties that come with it. They can assess the strengths and weaknesses of a map easier than those with less experience. The experience being a factor used to assess future maps with those currently used.
A seasoned aggressive roleplayer will have a better view upon the aggressive sides of things: Where do I base? What are my possibilities when it comes to raiding? Etc.  

I feel like the community input is very important, but my opinion is that I feel everyone was excited over a new map: The layers, the different structures and areas. Truenorth was a map most likely to be chosen for it is something new and rarely done.
I think a better analysis is needed for future map choice!


RULES & ROLEPLAY

The rules are fine in my opinion, perhaps more structure could be useful when it comes to the page. I have tried to re-structure some things to make it a lot easier to read. 

When I made my guides I have encountered that I find it difficult to structure the rules for said guides. I found it a lot easier to write it down on a piece of paper. I cannot imagine what a new player must find of the rules as, in my opinion, some are awfully structured.

Some rules are also missing in my opinion, those granting some clarity. I do understand that the community deliberately tried to lessen the amount. However, some of the rules have been clarified in a thread without them having been added to the rules in-game and on the forums. 

On another note, I feel like rules aren’t too heavily enforced. When it comes to the grey zones I think it’s your own responsibility to know when you cross the line. If you find yourself lost in a grey zone, you have to think about the effect you have on other people. 
If it impacts, or might impact another player in a negative sense then I feel like you have to be stopped and/or punished. 

One cannot expect all the staff members to think alike. They are not robots programmed to think the same. They are human beings, bound to have different opinions. I think, if people feel like they are being punished too heavily, they can always make an appeal on the forums. This method is great to collect the opinions of different staff members in a sense. The courthouse is made for a reason, why not use it?



LACK OF CONTENT


I feel like there is a lack in content. A lack ranging from short-term to long-term. 

The short-term lack is, what I think, easy to fix in a short period. I feel like there is a lack in props able to  be used. As an avid roleplayer I feel like I have used the same props over and over again, feeling it quite difficult to add some oomph into my builds.
When I joined Limelight from another community I had the impression that Limelight is heavily Office-RP related. The props can be used in a different sense, but I feel that is where the focus lies.

I think by adding some props it could add a whole wave of new creativity and roleplays.
Perhaps someone could also create a new spawn list, including all props. This could make it a lot easier for most builders than searching through the Addon packs in search for a specific prop that totally makes your roleplay great. This could perhaps help create a less stressful experience when building.

On a closing note:

I think it’s never too late to change. I still believe in the potential of the server. It has proven itself to be great and I think Limelight has great assets that make it stand out from other servers.

The raised prop limit for one, being one of the prime examples why this server is great. I feel like I can create a roleplay a lot of souls can enjoy. As well as the community members, they make the Limelight experience great.

With this post, I wish to give back to a community that has given so much in return.

I hope at least someone took their time to read this!
On what said on props, it is certainly true there is a lacking amount of props. Since they're GTA props, and GTA's props are so office based due to, well, the amount of detail the offices have. There were a lot of cool props which were suggested a while ago which were denied due to performance reasons.

We could remove the current office prop packs and replace it with the yacht pack, which would add all the stuff in office pack plus extra props which could be used universally.
(Jul 12, 2019, 06:04 PM)Montyfatcat Wrote: [ -> ]On what said on props, it is certainly true there is a lacking amount of props. Since they're GTA props, and GTA's props are so office based due to, well, the amount of detail the offices have. There were a lot of cool props which were suggested a while ago which were denied due to performance reasons.

We could remove the current office prop packs and replace it with the yacht pack, which would add all the stuff in office pack plus extra props which could be used universally.

Going to go through the props and look into it, thank you for bringing it up!
This is a last-minute plan, idea by ‍, so it might be subject to changes.

We're planning to host a community meeting this Sunday, using Teamspeak. We'll keep you updated and post another thread about it when details become certain.

I want to thank all those who give their feedback, taking their time to assist us. We appreciate it, and the fact that you care so much makes us want to work harder than before to bring the experience you deserve to you. Thank you and thank you for your feedback.
#TeamV4B1
(Jul 12, 2019, 06:39 PM)Bambo Wrote: [ -> ]This is a last-minute plan, idea by ‍, so it might be subject to changes.

We're planning to host a community meeting this Sunday, using Teamspeak. We'll keep you updated and post another thread about it when details become certain.

I want to thank all those who give their feedback, taking their time to assist us. We appreciate it, and the fact that you care so much makes us want to work harder than before to bring the experience you deserve to you. Thank you and thank you for your feedback.

Why not use discord very few people still have TeamSpeak, and hasn't it closed already?
(Jul 12, 2019, 08:50 PM)Tom_ Wrote: [ -> ]
(Jul 12, 2019, 06:39 PM)Bambo Wrote: [ -> ]This is a last-minute plan, idea by ‍, so it might be subject to changes.

We're planning to host a community meeting this Sunday, using Teamspeak. We'll keep you updated and post another thread about it when details become certain.

I want to thank all those who give their feedback, taking their time to assist us. We appreciate it, and the fact that you care so much makes us want to work harder than before to bring the experience you deserve to you. Thank you and thank you for your feedback.

Why not use discord very few people still have TeamSpeak, and hasn't it closed already?


The first map of LL was evo, LL's formation was announced on TS. Therefore this is further proof that Evo is making a comeback
People believe TS still has superior voice quality to Discord, reasonable as Discord is essentially a website port into an application while TS is a full on app I believe. Don't know the specifics.

Also would be nice to say goodbye to the TS server as it's closing in August, but if the majority want Discord, we can do that. We could in theory also do both, tying push to talk to the same buttons on both platforms and deafening ourselves. Things to consider while planning.
(Jul 11, 2019, 07:30 PM)Klinex Wrote: [ -> ]
(Jul 10, 2019, 01:23 PM)Markus Wrote: [ -> ]
(Jul 10, 2019, 11:05 AM)Lord Octagon Wrote: [ -> ]evo

And then in a year, the server is dead again.

and then if its dead again, why not change again? A map change every now and again definitely isn't a bad thing

It is if you build map-specific dupes, which will be very hard to avoid unless if it is a map rotation in which case you can build for two maps at the same time.
Any ideas what time community meeting will be? Working the back shift for a festival on Sunday, so may miss it :/

As for all the staff notices and shit-slinging above, I think that if the community has a particular gripe with a particular group then we should be more than entitled to bring it up and have our concerns heard, not just shut down by Internet's threat of handing out bans.

If you guys seriously want to change, staff need to start listening. That goes all the way up to HR Ivory Towers. I appreciate you guys are busy, but the fact is that you guys [SAs] never play the server, you have receeded into an office environment and are incredibly out of touch with the community at large. I can't actually even remember the last time HR made a thread, it should be HR making this very thread and responding to people's concerns on it.

The fact is, if the superadmins couldn't give a fuck about the community, why should anyone else? If you're too busy to give a fuck, it's time to resign and hand over the position to those who do have the time, passion and energy.
(Jul 13, 2019, 03:29 AM)Judge Rage Wrote: [ -> ]Any ideas what time community meeting will be? Working the back shift for a festival on Sunday, so may miss it :/

As for all the staff notices and shit-slinging above, I think that if the community has a particular gripe with a particular group then we should be more than entitled to bring it up and have our concerns heard, not just shut down by Internet's threat of handing out bans.

If you guys seriously want to change, staff need to start listening. That goes all the way up to HR Ivory Towers. I appreciate you guys are busy, but the fact is that you guys [SAs] never play the server, you have receeded into an office environment and are incredibly out of touch with the community at large. I can't actually even remember the last time HR made a thread, it should be HR making this very thread and responding to people's concerns on it.

The fact is, if the superadmins couldn't give a fuck about the community, why should anyone else? If you're too busy to give a fuck, it's time to resign and hand over the position to those who do have the time, passion and energy.

‍ 4 SA
(Jul 12, 2019, 05:31 PM)Bambo Wrote: [ -> ]Let's not use this thread to bash on individuals or groups but solve issues.

If a group is creating issues using rules, then there is an issue with the rule that opens the opportunity. Is it right to use that opportunity to create issues? No. Of course not, but if you bring forward ideas regarding how staff can patch those up, we'll be listening and using your feedback.

Let's not dwell in the past, let's solve the issues in the present. We all play on this server, we all care. Let's not bring in toxicity to a thread about solution, let's bring solutions.


You want a solution, cut staff members who blatantly use administration tools / powers to their advantage, whether in-game or on the forums. 
To deny that some of the staff members are clearly on a power trip, would be just silly.

We can take Doc for example, considering he can hardly speak without asserting his powers onto someone else.

Quote:Incompetent players isn't related to toxicity. I'm making sure it's said now, before we end up with another watch thread.

That's why it's a post in the thread, rather than me handing out bans.

Saying this, as if using a cute staff notice & speaking articulately changes the fact that this is a blatant case of too much power going to someones head, as it always has ever since being promoted.

Yeah, let's go ahead and hand out bans to the player base that doesn't even exist, all because words are just so offensive & unbearable to read. 

Give me a break, if you want a solution to the lack of players? How about you try being a little bit nicer to people & not staff noticing every time someone says something that doesn't pertain to your definition of being 'constructive', or whatever technical words you wanna use to make yourself sound better.

Hardly anyone wants to play anymore, the numbers speak for themselves at the end of the day & it doesn't take a rocket scientist to clearly see that.

To add more fuel to the fire, there was a political RP held just days ago (which mind you, was extremely good roleplay), despite the debate party taking up the majority of the online players at the time, some members of staff still had the audacity to complain about the RP. 

Mind you, complaining over serious roleplay that went 100% smoothly and respectfully, in every sense.

There were many people in the live debate voice chat, and every last one of them were well mannered & absolutely not ONE person was offended by the RP. The only issue anyone can complain about, is Nudel posting a swastika for his party - which was well prepared, and went smoothly. 

You may agree with me, you may not agree with me - doesn't change the fact that people don't enjoy LimeLight these days nearly as much as they did in previous years, according to the current statistics.

This'll likely be taken far out of context, as usual - but I'm not trying to challenge staff members. 
I don't know what it takes for some of you to realize how poorly you treat others. 

But for the sake of the server, stop threatening to hand out bans for absolutely nothing.
Instead, start promoting roleplay that is actually well planned & thought out.
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