(Oct 18, 2016, 08:09 AM)SirWulf Wrote: [ -> ]v5 is nice, there is no doubt about that, and it is a good update from the older rendition. However there are some concerns that I have with it.
As I read a few posts up, are we future proofing with this update? Is this a way to help with adding in farming, trucking and other things that wouldn't really make much sense in a smaller map?
If so, one thing that would be a rather large 'no-pun intended' issue is with the elevation changes in the roads. I remember struggling big time getting the fire engine up that huge steep hill by the lake, it was a death trap. Some of the smaller less powerful cars also just couldn't make it. Imagine what a semi truck with a trailer would do on that hill?
The other thing that throws me off is the lack of loop-arounds for the most part. One thing I do enjoy with our current map, and Rockford... was that it loops around itself. You can make one large circle around the entire map without having to stop and turn around. This makes car chases more interesting and realistic, and helps prevent areas from getting bogged down when things go wrong. Road blocked off because of a huge traffic jam? No problem, just turn around and you'll still get to your destination. You can't do that here.
Overall, I do consider Rockford to be my favorite map bar none, and not just for the fire station. So, there is a concern that if that map didn't work out so well, are we sure that this one would fare any better?
I share the same concerns about v5
I did find some promising Rockford maps too, both have their downsides but they look truly better than the original Rockford in my opinion
Rockford Open
This Rockford map boasts with it's open sky. The skybox is high enough to support helicopters, which could lead to News Helicopters and Pursuit helicopters and so on. The map also has a couple of new buildings, but visually it's the same. There is a function of editting the map from a administration room. You can change the theme of the buildings in the map but that is not necessary in my opinion.
Rockford French
Rockford French is an edit of the Rockford in a major scale. Most buildings have been edited. It is French though, that is a con. The look of the map is nice but the fact that it is a French map might be a problem. The French elements are shop and business names and flags around the map.
(Oct 18, 2016, 08:09 AM)SirWulf Wrote: [ -> ]v5 is nice, there is no doubt about that, and it is a good update from the older rendition. However there are some concerns that I have with it.
As I read a few posts up, are we future proofing with this update? Is this a way to help with adding in farming, trucking and other things that wouldn't really make much sense in a smaller map?
If so, one thing that would be a rather large 'no-pun intended' issue is with the elevation changes in the roads. I remember struggling big time getting the fire engine up that huge steep hill by the lake, it was a death trap. Some of the smaller less powerful cars also just couldn't make it. Imagine what a semi truck with a trailer would do on that hill?
The other thing that throws me off is the lack of loop-arounds for the most part. One thing I do enjoy with our current map, and Rockford... was that it loops around itself. You can make one large circle around the entire map without having to stop and turn around. This makes car chases more interesting and realistic, and helps prevent areas from getting bogged down when things go wrong. Road blocked off because of a huge traffic jam? No problem, just turn around and you'll still get to your destination. You can't do that here.
Overall, I do consider Rockford to be my favorite map bar none, and not just for the fire station. So, there is a concern that if that map didn't work out so well, are we sure that this one would fare any better?
Dont worry with that Hill , I got scrip done already for all vehicles who could die in the Middle of that hill
(Oct 18, 2016, 02:41 PM)Bambo Wrote: [ -> ] (Oct 18, 2016, 08:09 AM)SirWulf Wrote: [ -> ]v5 is nice, there is no doubt about that, and it is a good update from the older rendition. However there are some concerns that I have with it.
As I read a few posts up, are we future proofing with this update? Is this a way to help with adding in farming, trucking and other things that wouldn't really make much sense in a smaller map?
If so, one thing that would be a rather large 'no-pun intended' issue is with the elevation changes in the roads. I remember struggling big time getting the fire engine up that huge steep hill by the lake, it was a death trap. Some of the smaller less powerful cars also just couldn't make it. Imagine what a semi truck with a trailer would do on that hill?
The other thing that throws me off is the lack of loop-arounds for the most part. One thing I do enjoy with our current map, and Rockford... was that it loops around itself. You can make one large circle around the entire map without having to stop and turn around. This makes car chases more interesting and realistic, and helps prevent areas from getting bogged down when things go wrong. Road blocked off because of a huge traffic jam? No problem, just turn around and you'll still get to your destination. You can't do that here.
Overall, I do consider Rockford to be my favorite map bar none, and not just for the fire station. So, there is a concern that if that map didn't work out so well, are we sure that this one would fare any better?
I share the same concerns about v5
I did find some promising Rockford maps too, both have their downsides but they look truly better than the original Rockford in my opinion
Rockford Open
This Rockford map boasts with it's open sky. The skybox is high enough to support helicopters, which could lead to News Helicopters and Pursuit helicopters and so on. The map also has a couple of new buildings, but visually it's the same. There is a function of editting the map from a administration room. You can change the theme of the buildings in the map but that is not necessary in my opinion.
Rockford French
Rockford French is an edit of the Rockford in a major scale. Most buildings have been edited. It is French though, that is a con. The look of the map is nice but the fact that it is a French map might be a problem. The French elements are shop and business names and flags around the map.
I'm sure that the French version can get a slight edit to remove the flags etc. Give Project a shout
(Oct 18, 2016, 12:48 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 12:00 PM)Jono Wrote: [ -> ] (Oct 17, 2016, 03:41 AM)Nacreas Wrote: [ -> ]If we make another map change this should be the last one for a good while as it hasn't been long since we changed to V4B1. We need to have some sort of stability instead of changing the map every couple of months. Limelight has a very stable player count at the moment and changing the map could deter people from playing if they keep having to remake their dupes all of the time.
The map could also be a contributing factor to why the playerbase has losts it's momentum in terms of growth. Perhaps changing the map would breath new life into what is a tired setting for some.
I do agree partially with you, but equally feel it should be trialed. Who knows, changing map might give us a full server a month down the line. Not that i'm attributing all the 'problems' of the gamemode to the mapchoice, but changing map could offer some very exciting, and dare I say it enticing opportunities which one wouldn't get with the current one.
Possibly, but we must be certain of the map we select this time around otherwise we run the risk of losing players.
Also, what
this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which
should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
(Oct 18, 2016, 04:39 PM)Sours Wrote: [ -> ] (Oct 18, 2016, 12:48 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 12:00 PM)Jono Wrote: [ -> ] (Oct 17, 2016, 03:41 AM)Nacreas Wrote: [ -> ]If we make another map change this should be the last one for a good while as it hasn't been long since we changed to V4B1. We need to have some sort of stability instead of changing the map every couple of months. Limelight has a very stable player count at the moment and changing the map could deter people from playing if they keep having to remake their dupes all of the time.
The map could also be a contributing factor to why the playerbase has losts it's momentum in terms of growth. Perhaps changing the map would breath new life into what is a tired setting for some.
I do agree partially with you, but equally feel it should be trialed. Who knows, changing map might give us a full server a month down the line. Not that i'm attributing all the 'problems' of the gamemode to the mapchoice, but changing map could offer some very exciting, and dare I say it enticing opportunities which one wouldn't get with the current one.
Possibly, but we must be certain of the map we select this time around otherwise we run the risk of losing players.
Also, what this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
Changing the map constantly isn't going to help either but if that's the case, it may well be that we need a map change. Regardless, we need to be cautious about changing the map.
(Oct 18, 2016, 04:46 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:39 PM)Sours Wrote: [ -> ] (Oct 18, 2016, 12:48 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 12:00 PM)Jono Wrote: [ -> ] (Oct 17, 2016, 03:41 AM)Nacreas Wrote: [ -> ]If we make another map change this should be the last one for a good while as it hasn't been long since we changed to V4B1. We need to have some sort of stability instead of changing the map every couple of months. Limelight has a very stable player count at the moment and changing the map could deter people from playing if they keep having to remake their dupes all of the time.
The map could also be a contributing factor to why the playerbase has losts it's momentum in terms of growth. Perhaps changing the map would breath new life into what is a tired setting for some.
I do agree partially with you, but equally feel it should be trialed. Who knows, changing map might give us a full server a month down the line. Not that i'm attributing all the 'problems' of the gamemode to the mapchoice, but changing map could offer some very exciting, and dare I say it enticing opportunities which one wouldn't get with the current one.
Possibly, but we must be certain of the map we select this time around otherwise we run the risk of losing players.
Also, what this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
Changing the map constantly isn't going to help either but if that's the case, it may well be that we need a map change. Regardless, we need to be cautious about changing the map.
Again, v4b1 wasn't really a map change, more of an upgrade that was a terrible choice. No workshop link, same map with a tiny bit of updated buildings, but other than that, we didn't see a big difference. If we chose an ACTUALLY different map, there would be a reason to not switch for atleast a year.
(Oct 18, 2016, 04:57 PM)Soviethooves Wrote: [ -> ] (Oct 18, 2016, 04:46 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:39 PM)Sours Wrote: [ -> ] (Oct 18, 2016, 12:48 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 12:00 PM)Jono Wrote: [ -> ]The map could also be a contributing factor to why the playerbase has losts it's momentum in terms of growth. Perhaps changing the map would breath new life into what is a tired setting for some.
I do agree partially with you, but equally feel it should be trialed. Who knows, changing map might give us a full server a month down the line. Not that i'm attributing all the 'problems' of the gamemode to the mapchoice, but changing map could offer some very exciting, and dare I say it enticing opportunities which one wouldn't get with the current one.
Possibly, but we must be certain of the map we select this time around otherwise we run the risk of losing players.
Also, what this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
Changing the map constantly isn't going to help either but if that's the case, it may well be that we need a map change. Regardless, we need to be cautious about changing the map.
Again, v4b1 wasn't really a map change, more of an upgrade that was a terrible choice. No workshop link, same map with a tiny bit of updated buildings, but other than that, we didn't see a big difference. If we chose an ACTUALLY different map, there would be a reason to not switch for atleast a year.
The map version changed therefore the map has changed. Either way, we still need to be certain of what we want this time. Perhaps it would be best to have a voting module in-game that allows those regular players who aren't interested in the forum to have their say given the fact that it will impact them too.
The map is way too big. It seems basically just like V2P but with some changes. I don't like it.
EDIT: I support a map change, just this map is not what I like.
(Oct 18, 2016, 11:19 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:57 PM)Soviethooves Wrote: [ -> ] (Oct 18, 2016, 04:46 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:39 PM)Sours Wrote: [ -> ] (Oct 18, 2016, 12:48 PM)Nacreas Wrote: [ -> ]Possibly, but we must be certain of the map we select this time around otherwise we run the risk of losing players.
Also, what this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
Changing the map constantly isn't going to help either but if that's the case, it may well be that we need a map change. Regardless, we need to be cautious about changing the map.
Again, v4b1 wasn't really a map change, more of an upgrade that was a terrible choice. No workshop link, same map with a tiny bit of updated buildings, but other than that, we didn't see a big difference. If we chose an ACTUALLY different map, there would be a reason to not switch for atleast a year.
The map version changed therefore the map has changed. Either way, we still need to be certain of what we want this time. Perhaps it would be best to have a voting module in-game that allows those regular players who aren't interested in the forum to have their say given the fact that it will impact them too.
We could do that, but let's wait and see how the votes are after this week, then maybe have an announcement thread for voting. I understand the IG voting system, however can't we just link the F1 menu to the page and change the name from Cards to Map Voting?
(Oct 18, 2016, 11:48 PM)Hungames Wrote: [ -> ]The map is way too big. It seems basically just like V2P but with some changes. I don't like it.
Rockford was a huge, spaced out map that was successful until the original creator had some mishaps in the Workshop.
(Oct 18, 2016, 11:50 PM)Soviethooves Wrote: [ -> ] (Oct 18, 2016, 11:19 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:57 PM)Soviethooves Wrote: [ -> ] (Oct 18, 2016, 04:46 PM)Nacreas Wrote: [ -> ] (Oct 18, 2016, 04:39 PM)Sours Wrote: [ -> ]Also, what this new map would also do is to prevent future problems for mapping issues due to the acutal file being on the workshop also. As many people have known, there are a few issues where players have been having a hard time joining the server due to the map. This is usually the same from when I am personally on the server and watching the disconnect or time out issues because it is that they have a different version or type of the map and they have been unable to play it.
I had recently supported a guy with his which was a very confusing moment because the maps that was supported didn't work and that he said he was able to join Fearless' CityRP with the map that we support, therefore I believe there might be something strange between the maps that we use and compared to the others that are listed on the online plains.
More On Topic, With the new map as stated, it is on the workshop which should prevent users from having issues from the mapping issues. Due to this map not being used a lot on other servers or communties, it may also support Limelight as a whole because a lot of people enjoy change and it still supports buildings from both Evocity V33x, Evocity V2D and Rockford.
Changing the map constantly isn't going to help either but if that's the case, it may well be that we need a map change. Regardless, we need to be cautious about changing the map.
Again, v4b1 wasn't really a map change, more of an upgrade that was a terrible choice. No workshop link, same map with a tiny bit of updated buildings, but other than that, we didn't see a big difference. If we chose an ACTUALLY different map, there would be a reason to not switch for atleast a year.
The map version changed therefore the map has changed. Either way, we still need to be certain of what we want this time. Perhaps it would be best to have a voting module in-game that allows those regular players who aren't interested in the forum to have their say given the fact that it will impact them too.
We could do that, but let's wait and see how the votes are after this week, then maybe have an announcement thread for voting. I understand the IG voting system, however can't we just link the F1 menu to the page and change the name from Cards to Map Voting?
That's a discussion for the staff forums.
I fail to see why we need too change the map, so soon after we've just released v4b1.
Before we start on v5p, let's talk about v2p a bit and why we stopped hosting it back in the day:
V2p was a very good map, and it was a good change from v2d and v33x. It offered a lot of varied areas such as a big farm, a big industrial area, villas, a lake with a big cliff, a big and tall city and the map was just big in general. If we want to find out why v2p failed in the end, then we should look at why maps such as v33x and v2d have been so popular for so many years.
V2d was a small and compact map, and it forced people together and it made roleplay more likely to happen. There was a lot of activity in the center, and it made the map feel less empty and more alive. The same goes for v33x. Although v33x is bigger than v2d it forces players together in the center and it still feels alive when the server-population drops. The nature of the map forces people together, which in turn makes it feel more alive and fun. V2p was too big and too empty.
Alright, so that's what made v2d and v33x so interesting, so why didn't the same apply to v2p? V2p is a good map, but it's very big. You need a full server for it to feel alive and populated, if you have a half-full population (or less for that sake) on then it'll feel desolate or empty. This was the issue with v2p. When it wasn't full, it became very boring as players were spread afar too much. The map was too big to host a medium-populated server.
"Yo Enzyme, why are you talking about v2p when this map is v5p?"
It's because both maps are just as big. V5p is an upgraded version of v2p but it's just as big, and with the same size, the same issues appear. We've tried hosting a big map in the past, and we should learn from our experiences with it. When the server-population drops from full to half then the server will empty out a lot faster because people don't find joy in playing in a server/map that feels empty. V2p felt empty, v5p feels empty. The map is great, don't get me wrong.. I just think that it's a map that's too big for it's own good and too big for Limelight and the player-base. The same also happened to Rockford. Among other things, many players felt that the map was too big and too empty and it was quickly abandoned for the more concentrated v33x-map. Yes, there were also other issues with Rockford such as the ping but the size was one of the issues.
Those who don't learn from history are doomed to repeat it
We've tried v2p before and it failed. It failed because the player-base found it to be too big and too empty when the server wasn't full. The same will happen again as the size is the same. I don't think that changing our current map to v5p is a good idea at all.
There's also the point that we can't change maps whenever people get bored and find a new map on the workshop. Changing the map is a big discussion and should be discussed properly and considered carefully. If we were to change the map everytime someone requested it, we'd end up with changing our map every month and people would go crazy.
Can we change the map? Yes
Do we need to? No
Is it a good idea? No
I simply do not see any good reasons to abandon v4b1, a good map that works, is new and popular, for a map that's basically the same map that we tried before and failed with. I'm not arguing with that v5p is a good map because it is. V5p is a well-made map. The issue is the size.
The issue here isn't the quality, it's the size size size and... Size matters, at-least when it comes to maps and how they play out.
Why not just change the EvoCity v4b1 too EvoCity2 v5p and the rockford too ChaosCity.
Those who like EvoCity2 better they go too the EvoCity server and those who like ChaosCity better go too that server.
Easy.
(Oct 19, 2016, 12:59 AM)LvPlayZ Wrote: [ -> ]Why not just change the EvoCity v4b1 too EvoCity2 v5p and the rockford too ChaosCity.
Those who like EvoCity2 better they go too the EvoCity server and those who like ChaosCity better go too that server.
Easy.
We're only having one CityRP 2 server for now, but we may expand in the distant future.