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remove masks
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
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#16
Jan 25, 2016, 12:40 AM
+Support
[Image: sO5GyCt.png]
Trident radio_button_checked
Member
Membership
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#17
Jan 28, 2016, 06:57 PM
+Support it would help so much instead of being uncuffed then cuffed again just to take off a mask

George radio_button_checked
Actively inactive
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#18
Feb 2, 2016, 04:23 AM
Approved.
[Image: olA44b8.png]
Enzyme radio_button_checked
Supervising Administrator - HR
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#19
Jul 29, 2016, 02:51 AM
Good idea this. Hoping it can be done soon.
Sincerely, Enzyme
[Image: WWBN6ow.gif]
(This post was last modified: Jul 29, 2016, 02:51 AM by Enzyme.)
Faustie radio_button_checked
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#20
Jul 29, 2016, 04:53 AM
Done. When a player is hostaged or cuffed, their masks will be ineffective. It reverts to normal when released. It isn't the most aesthetic solution, but as those models lack mask-less bodygroups, this will have to do for now.




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