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Laboratory update
Cunix radio_button_checked
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#16
Jan 3, 2016, 01:53 PM
Great work !
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Safira radio_button_checked
birds arent real
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#17
Jan 3, 2016, 04:16 PM
RIP Doctor Job
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#18
Jan 3, 2016, 06:43 PM
could we have a recipe to make a nerve gas, obviously dont make it cheap etc XD
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  • Innovative
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#19
Jan 3, 2016, 08:42 PM
Loving the amount of updates being pumped out! Nice job guys!
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  • Brynn
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#20
Jan 3, 2016, 09:23 PM
noice
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#21
Jan 4, 2016, 12:18 AM
Have we thought maybe implementing a recipe for health vials, steroids, and the other pharmaceuticals?
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#22
Jan 4, 2016, 06:53 AM
Oh things could go even further. You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations. This would further increase the need/want and enhance the Fire/Rescue side of things to boot.
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#23
Jan 4, 2016, 04:33 PM
(Jan 4, 2016, 06:53 AM)SirWulf Wrote: Oh things could go even further.  You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations.  This would further increase the need/want and enhance the Fire/Rescue side of things to boot.

Wow I like this idea! Perhaps Faust can make some sort of upgrade-system for tools, such as for the extinguisher.
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Burnett
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#24
Jan 4, 2016, 04:46 PM
On the crafting note, how about the ability to store items in vehicles?
say 50 Spaces in the trunk?

I could range from 50 In a small car to 300 in the transit or something?

This would be useful for lumberjacks/Gun dealers/black market dealers/all the rest
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(This post was last modified: Jan 4, 2016, 04:47 PM by Innovative.)
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