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Woodcutting system!
Faustie radio_button_checked
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#1
Aug 27, 2015, 12:57 AM
Hi everyone,

Today I made a woodcutting system. It's basic at the moment, but in the future I hope to expand it with more trees, more axe types, and integrate it with some elements of the crafting system.

It's our first truly passive way of making money. You simply cut down some pine timber, transport it to the lumberjack NPC (in industrial in both maps) and sell it. On both maps, the pine trees are sourced near to the lake. We decided to implement this because we had too many people simply using contraband, and those who did not enjoy aggressive roleplay were unable to make much money and quickly becoming bored. While this doesn't have as high a maximum profit as, say, an advanced meth farm or running a good casino, it is still very formidable.

The current basic axe has a 1/5 chance of getting timber, and can strike once every second. Each piece of timber sells for $100. This amounts to about 72k/hour on average , however, you have to account for travel times, which is why you can work in groups to organize transport and so on. Each piece of timber weighs 1.5, so you'll need to invest in pockets or make more frequent trips. As such, the true average will likely be somewhat lower than 72k/hour.

In future I want to add better axes, created by the crafting system. I also want to add some anti-botting elements, similar to Runescape; for example, there's a small chance you disturb a wasps' nest and it does you harm unless you run away.

I've been considering adding a mining system to complement this, but I'm not sure how well it would suit CityRP. What are your thoughts on this? Also, I'm looking to add more trees and perhaps move the NPC - where should these go?

It's been fairly popular already on v2d:
The basic axe can be bought from the miscellaneous inventory section.

In regards to the inevitable comments about the economy: I'm aware that this generates a fair amount of money fairly easily, but I think that's a good thing. We're not talking millions and millions here, but tens of thousands, and this is an injection we need to see. If players can't get money passively, they may not be inclined to roleplay.

Enjoy!
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jarz radio_button_checked
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#2
Aug 27, 2015, 01:02 AM
Thanks for adding this. I've been looking at this for a long time and tried it out on another server and loved it.

Super excited to not sit and contra farm any more.
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Dan radio_button_checked
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#3
Aug 27, 2015, 01:02 AM
Coolio.
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Faustie radio_button_checked
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#4
Aug 27, 2015, 01:10 AM
jarz, this one might be a little different. I coded it from scratch without using anything from scriptfodder, as the scripts there weren't quite what I was looking for, and also I'd likely need to do a lot of re-coding, as well.
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Sirrus radio_button_checked
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#5
Aug 27, 2015, 01:14 AM
Neato capreato.
Mr Doc radio_button_checked
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#6
Aug 27, 2015, 01:14 AM
Faust This is the best update by far
10/10 would get wood again
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James Away
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#7
Aug 27, 2015, 01:15 AM
Wood Chopper
k.
I am in Burnett
MrUnionSniper radio_button_checked
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#8
Aug 27, 2015, 01:15 AM
The profits are real
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Marty radio_button_checked
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#9
Aug 27, 2015, 02:09 AM
Contra Farm + chop woodBig Grin

Mega moniez in no time.

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.
MrMarsh radio_button_checked
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#10
Aug 27, 2015, 02:35 AM
That sounds awsome. Also its a nice way to make some money on a legitimate way.
With all the new cars and a Harvesting-Deivery Job its getting more and more like Arma Life. But in a good way.
However i hope theres going to be some decent Rp behind it other then just the entire town choping of one tree in the city park to make some faster money then contra.
Butyeah its sounds rellay interesting.
Could porbably decrease the crime rate as well, since more people will simply harvest woods rather then "harvest" other pedestrians wallets.
However Basic Jobs like beeing a Merchant still have to be interesting. There are less Chefs around for eg. since a Chef sallary and the demand of food (due to fish etc.) are quite low.
If a Lumberjack woud make 72k a hour he has a way better sallary then a chef.
Therfore the Merchants might need some more attention. Ill probably take this to the economy post.
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(This post was last modified: Aug 27, 2015, 05:49 AM by MrMarsh.)
Tawee Away
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#11
Aug 27, 2015, 02:41 AM
I approve!

[spoiler]
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Vinic radio_button_checked
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#12
Aug 27, 2015, 03:09 AM
I have plans for this... It may be passive, but I'll find a way to make it otherwise. *Evil laugh*
jarz radio_button_checked
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#13
Aug 27, 2015, 05:12 AM
(Aug 27, 2015, 01:10 AM)Faustie link Wrote: jarz, this one might be a little different. I coded it from scratch without using anything from scriptfodder, as the scripts there weren't quite what I was looking for, and also I'd likely need to do a lot of re-coding, as well.

Ok cool, well good work in that case.
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#14
Aug 27, 2015, 05:22 AM
TIMBER!!!!

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#15
Aug 27, 2015, 06:30 AM
It's a start. Hopefully we'll see farming soon and possibly a Quarry Mine system NPC. I'd love to have some more jobs like this where people can earn money without having to worry about people attacking them.




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