Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

CityRP Hivis Placement
Night radio_button_checked
Ex-SAHR
Administrator (CityRP)
Posts: 4,187
Threads: 252
Likes Given: 1990
Likes Recieved: 2013 in 799 posts
Joined: Mar 2016
Reputation: 39
#1
Jan 26, 2025, 09:52 PM
Description:
The placement of hi-vis jackets looks a bit janky on some playermodels, especially when toolguns are out.

Bug observed since:
Today

Images/Screenshot:
[Image: gmod-h-Yt6g-H39lz.jpg]

[Image: gmod-5t-JRfs-DTzk.jpg]

Steps to Reproduce:
Put on a Hivis Jacket, and get out your toolgun.
[Image: f3823daa38.png]
Limelight Gaming radio_button_checked
Community Management
Posts: 5,858
Threads: 109
Likes Given: 2
Likes Recieved: 133 in 38 posts
Joined: Nov 2015
Reputation: 47
#2
Jan 26, 2025, 09:52 PM
Thank you for your bug report, Night!

It will be reviewed as soon as possible by our Developers.
Vadar radio_button_checked
L² Developer | Media Team
Developer
Posts: 857
Threads: 104
Likes Given: 504
Likes Recieved: 521 in 281 posts
Joined: Sep 2016
Reputation: 7
#3
Jan 27, 2025, 01:45 AM
Rigging/Playermodel placement related? @Markus
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
(This post was last modified: Jan 27, 2025, 02:06 AM by Vadar. Edited 1 time in total.)
The following 1 user Likes Vadar's post:
  • Markus
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,750
Threads: 167
Likes Given: 1946
Likes Recieved: 578 in 383 posts
Joined: Aug 2015
Reputation: 11
#4
Jan 27, 2025, 12:53 PM
(Jan 27, 2025, 01:45 AM)Vadar Wrote: Rigging/Playermodel placement related? @Markus

Yea. Will get them fixed after work. Need to go through all custom models.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
The following 1 user Likes Markus's post:
  • Vadar
Bambo radio_button_checked
Server Jedi
Super Administrator (CityRP)
Posts: 3,825
Threads: 385
Likes Given: 1648
Likes Recieved: 3504 in 1231 posts
Joined: Aug 2015
Reputation: 62
#5
9 hours ago
It seems only one citizen female model positioning works correctly, others are messed up.

Female03 is alright.
Bambo radio_button_checked
Server Jedi
Super Administrator (CityRP)
Posts: 3,825
Threads: 385
Likes Given: 1648
Likes Recieved: 3504 in 1231 posts
Joined: Aug 2015
Reputation: 62
#6
9 hours ago
Seems to be a accessories code issue. Will have to further investigate.




Users browsing this thread: 1 Guest(s)