Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight Reunion 2024 - v4b1Limelight Discord
Ares Defence Services Discord
Limelight Reunion 2024 - v4b1Limelight DiscordAres Defence Services Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Hivis Placement
Night radio_button_checked
Ex-SAHR
Administrator (CityRP)
Posts: 4,194
Threads: 254
Likes Given: 1998
Likes Recieved: 2026 in 803 posts
Joined: Mar 2016
Reputation: 40
#1
Jan 26, 2025, 09:52 PM
Description:
The placement of hi-vis jackets looks a bit janky on some playermodels, especially when toolguns are out.

Bug observed since:
Today

Images/Screenshot:
[Image: gmod-h-Yt6g-H39lz.jpg]

[Image: gmod-5t-JRfs-DTzk.jpg]

Steps to Reproduce:
Put on a Hivis Jacket, and get out your toolgun.
[Image: f3823daa38.png]
Limelight Gaming radio_button_checked
Community Management
Posts: 5,890
Threads: 112
Likes Given: 2
Likes Recieved: 134 in 39 posts
Joined: Nov 2015
Reputation: 47
#2
Jan 26, 2025, 09:52 PM
Thank you for your bug report, Night!

It will be reviewed as soon as possible by our Developers.
Vadar radio_button_checked
L² Developer | Media Team
Developer
Posts: 868
Threads: 104
Likes Given: 521
Likes Recieved: 531 in 287 posts
Joined: Sep 2016
Reputation: 7
#3
Jan 27, 2025, 01:45 AM
Rigging/Playermodel placement related? @Markus
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
(This post was last modified: Jan 27, 2025, 02:06 AM by Vadar. Edited 1 time in total.)
The following 1 user Likes Vadar's post:
  • Markus
Markus radio_button_checked
Roleplayin' since 2011
Contributor
Posts: 1,772
Threads: 172
Likes Given: 2008
Likes Recieved: 594 in 390 posts
Joined: Aug 2015
Reputation: 13
#4
Jan 27, 2025, 12:53 PM
(Jan 27, 2025, 01:45 AM)Vadar Wrote: Rigging/Playermodel placement related? @Markus

Yea. Will get them fixed after work. Need to go through all custom models.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
The following 1 user Likes Markus's post:
  • Vadar
Bambo radio_button_checked
Server Jedi
Super Administrator (CityRP)
Posts: 3,835
Threads: 388
Likes Given: 1657
Likes Recieved: 3525 in 1234 posts
Joined: Aug 2015
Reputation: 62
#5
Jan 30, 2025, 10:18 AM
It seems only one citizen female model positioning works correctly, others are messed up.

Female03 is alright.
Bambo radio_button_checked
Server Jedi
Super Administrator (CityRP)
Posts: 3,835
Threads: 388
Likes Given: 1657
Likes Recieved: 3525 in 1234 posts
Joined: Aug 2015
Reputation: 62
#6
Jan 30, 2025, 10:35 AM
Seems to be a accessories code issue. Will have to further investigate.




Users browsing this thread: 1 Guest(s)