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LL is boring PART2
usman radio_button_checked
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#1
Jan 5, 2025, 10:15 AM
Hi everyone, 

Made this post after reading @Vauld‍  and @BlackDog‍ opinions about LL.


It’s great to see Limelight Gaming back online. Many of us are excited to dive back into the CityRP world, but I want to share some thoughts on how we can make this revival truly successful.

Why Roleplay Matters: At its core, roleplay is about creating exciting, immersive, and sometimes chaotic stories. It’s a space where we can escape real life and embrace the unexpected. But when a game mode gets bogged down by too many restrictive rules, the magic fades, and the experience becomes more like a chore than a game.

Learning from the Past: Before the server went offline, we saw a decline in player engagement. Why? The culture shifted towards micromanagement, where every complaint led to another rule. This approach, while well-meaning, turned the server into a hyper-regulated environment where spontaneity was stifled. Rules like “needing admin approval to become a dictator” or “mandating peaceful negotiation before raiding” are examples of how over-regulation can sap the joy from roleplay.

The Golden Age of Limelight: About 7-9 years ago, during Limelight’s golden age, the admins were far less strict and more understanding, this allowed players to explore their creativity freely. As a new player, I was drawn to the anarchist role. I met others with the same job, and we started a small drug farm. It was thrilling to hide from the police, sneak around mugging people, break into random homes and evade police. Hours turned into days as we built bonds and expanded our operation.

We eventually upgraded to a larger hideout, employed more criminals, and became a major force in the city. Naturally, this put us on the police’s radar, and we were raided constantly. These battles were intense and lasted for hours, but they were some of the most exhilarating moments I’ve ever had in roleplay. One day, we even took over the entire industrial area, which led to high-stakes negotiations with the president. These weren’t scripted moments, they emerged naturally through dynamic roleplay, creating memories.

At the same time, there were other clans like FUMUKU, who operated as a more structured group, often aligned with the government. They would regularly defeat us with their numbers and government support. But even when we lost, it was fun because it was all part of the roleplay. Our criminal activities gave everyone (especially new players) something to do, from police to other clans, without disrupting others passiveRP

The Over-Regulated Era: However, the spirit of the golden age was lost by 2020. Admins became far stricter, and even small, justified actions often led to harsh punishment. For example, I was once mugged, and a few minutes later, I found the mugger in the city. With no police or players around (policePD was moved in outer city at the time), I killed him in retaliation. Yet, my friend and I were punished for “FailRP” for “killing someone in the middle of the street.”
Another example: I was in the club house infront of Nexus, police officer pulled up Infront of our locked glass door and told us to put my hands up, there was a locked glass door in between us so I ran back and took the elevator up. What happend next? Pr on me, a WEEK ban for fearRP.. 
There are countless examples of similar situations where minor incidents led to harsh bans. The culture became so rigid that it felt like playing in a dictatorship. This over-regulation killed the fun and creativity that made Limelight special.

A Recent Experience: Even now, this fear of rule-breaking persists. Earlier today, I was arrested 15–20 times, and my character had racked up a 300k debt to the government. Refusing to pay, I raided the nexus, held the president at gunpoint, and demanded a pardon. While he announced the pardon of my crimes and debt, he later lied and had me arrested again when I got defeated on my way out.

This betrayal gave my character a valid motive to kill the president. I enlisted the help of a mercenary, who was initially excited to join the raid. But as soon as he heard the reason for the raid, he hesitated, fearing that we might break a rule. He consulted multiple admins, who ultimately said the reason was in a “grey zone” but acceptable. Still, his hesitation highlighted a pervasive issue: players are so worried about being punished that it undermines the spontaneity and excitement of roleplay.

The Moderator Incident: One of the biggest issues for me with the strict approach came when I was keep getting banned for the smallest infractions. (2020)

In fact, at one point, my frustrations with these kinds of punishments led me to intentionally make an admin report on Roach, for a minor fearRP mistake. Roach was a great moderator, and even given me my first REP, still, my frustration led me to retaliate in a petty way. I wanted to make the staff feel the frustration we did. As a result, Roach was demoted, and I later realized how toxic the overly strict LL culture had become. It wasn’t just about me anymore—it was about the whole community and how we were all affected by the constant fear of breaking some rule.

What Could Be Improved:

1. Simplify the Rules: Focus on a few core guidelines, such as respecting others’ roleplay and avoiding outright trolling.

2. Empower Creativity: Allow players and admins to create unique scenarios without fear of excessive backlash or punishment.

3. Encourage Dynamic Play: Let the unexpected happen. If someone’s chef roleplay is disrupted by a Taliban invasion, they should adapt and roleplay through it, not file a complaint.

4. Reduce Fear of Rule-Breaking: Admins should create a culture where players feel safe taking risks within the spirit of roleplay, instead of constantly second-guessing their actions.

Since the relaunch I've had nothing but good interactions with the staff, still. I feel like this had to be said
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Quest radio_button_checked
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#2
Jan 5, 2025, 11:28 AM
Not 100% relevant but this reads like it was written by AI and it’s really annoying to read.
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Da Cool Cow radio_button_checked
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#3
Jan 5, 2025, 01:56 PM
I remember reading a post similar to this years ago, I didn’t quite understand it then and I still don’t understand it now.

In all my time playing LL I’ve never been conflicted on what I can and can’t do due to the rules - maybe that’s just me; but I feel like the majority of players have a thorough understanding of the rules and are able to play in a way which doesn’t breach them.

I actually think LL is one of the lesser strict servers. There are other servers which have stricter rules that are more heavily enforced and thus inhibit what you can and can’t do whilst playing, LL seems more lax to me.
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Nudel radio_button_checked
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#4
Jan 5, 2025, 04:36 PM
Sometimes I wonder why it’s always people with quite a history of bans & blacklists posting these kind of „discussions“.

But thanks for the read, ChatGPT.
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#5
Jan 5, 2025, 06:03 PM
(Jan 5, 2025, 10:15 AM)Diesel Wrote: What Could Be Improved:

1. Simplify the Rules: Focus on a few core guidelines, such as respecting others’ roleplay and avoiding outright trolling.

2. Empower Creativity: Allow players and admins to create unique scenarios without fear of excessive backlash or punishment.

3. Encourage Dynamic Play: Let the unexpected happen. If someone’s chef roleplay is disrupted by a Taliban invasion, they should adapt and roleplay through it, not file a complaint.

4. Reduce Fear of Rule-Breaking: Admins should create a culture where players feel safe taking risks within the spirit of roleplay, instead of constantly second-guessing their actions.

Since the relaunch I've had nothing but good interactions with the staff, still. I feel like this had to be said

1. The rules are being looked at dynamically, we are altering and amended those that we can see directly impact roleplay currently. We are always open to suggestion of rewording, removing or changing any rules that you believe are current preventing or restricting roleplay to others. An example was a recent change and alteration of a dictator rule.

2. I agree, in the past prior to the first closure punishments were relatively heavy at some points, a discussion amongst the team was made to focus more on letting those 'RP' situations out and have more leniency when it comes to minor rule infractions. We are looking at a preventative measure by teaching, guiding and aiding players when rule-breaks occur. Rather than just outright punishing them and throwing away the keys.

3. This ties slightly to my point in 2. We are keen to let RPs 'play out', unless it directly impacts the server or is ludicrous enough that a gentle reminder to steer back on track.

4. Agreed, and this is something that will come over time as we adapt to the reopening. It was a hot-topic prior to closure that rules needed to change and that administration needs be more open minded and less strict. We are however aware that sometimes with all the effort some players just do not learn, and infact we do need to seek usage of our blacklisting tools.

I know I personally am open to all feedback in terms of administration, but I also believe the team in general is too.
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Bambo radio_button_checked
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#6
Jan 5, 2025, 07:50 PM
Hello Diesel,

First of all thank you for your detailed post regarding Limelight. We as Limelight always strive to improve and provide players with the best entertainment they could have, as we understand your daily time is limited and we want you to enjoy your time spent with us.

First of all, I would like to address your concerns regarding staff and moderation.

1) Since 2021, we strived to boost player freedom and creativity. We worked tirelessly to adjust and minimize the rule set to provide the best roleplay experience to everyone making sure it doesn't feel chaotic but at the same time offers extensive roleplay freedom and creativity.

Before and during the reunion event these elements were emphasized to the staff team.

Our thought and moderation process was and still is: "We want to provide people with roleplay, allow roleplay consequences to take hold and have things feel natural. Only step in when someone is harmed by a rule breakage that can not be roleplayed."

We encouraged the usage of verbal warnings and /warnings more than punishments, as we believe guiding the player to stay within the set rules, that have already been smoothed out to encourage roleplay freedom, will provide the best roleplay experience overall.

We only choose to punish via BL's when it is an extreme situation, to allow time for the player to understand the rule and how it was broken. We choose to ban when there is an increasing sense of hostility and no remorse regarding the actions or it simply there to cause chaos and disrupt everything.

We can improve on these fronts as always, as we keep adjusting and seeing which approach works in which cases  however sometimes extreme leniency can sadly cause chaos because the player will feel like they will not get punished. Our approach is to communicate to the player why an action should not continue.

2) Limelight has always embraced its semi-serious approach to roleplay, allowing player imagination and even encouraging it. In some cases however these can become too extreme that it not only breaks Limelight rules but the ToS of the very game we are playing Limelight on. We always work to encourage player creativity and imagination however we have to draw the line in these cases

  • It becomes OOC harassment or similar
  • It distrupts and seizes the entire server's roleplay with no grounds of adaptability.
  • It causes a snowball effect of rule breakages
  • It breaks various types terms of service, and at times not only Limelight's but other service's as well

At the end of the day, we believe roleplay consequences should take control of the situation and resolve it however in rare cases this becomes difficult and that is when staff has to step in. If you have any questions regarding a roleplay idea you have, you can message me or another staff member and we will answer your questions regarding it as we try to guide players first and punish them as a last, last resort.

3) That's where our encouraged roleplay freedom and roleplay consequences comes in. Staff, in these cases unless it is extremely vital, will not step in and let adaptability and roleplay consequences take hold.

4) All of the points I've made above are relative to this point. We work to guide, teach. Only punish as a last resort. I have always asked our moderation team to allow roleplay consequences handle it and only step in when necessary. When they step in, depending on the reaction of the player of course, explain the situation thoroughly. There are unfortunate cases where sadly this approach does not work.

To end this post, I'd like to apologize as it is late as I am typing this so some points might appear incoherent. 
Feel free to message me or @Pinky regarding any staff related questions you might have. 

I will also continue to respond to questions posed in this thread.

Thank you for reading.
(This post was last modified: Jan 5, 2025, 08:05 PM by Bambo. Edited 2 times in total.)
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Nacreas radio_button_checked
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#7
Jan 5, 2025, 10:11 PM
The server has just reopened, it'll take a bit to fine tune how we can make things better. Things aren't perfect but we've got the right people and things in place to make a good crack at making a fun server. I think its a bit too early to say Limelight is boring in my opinion, though I appreciate the honesty.

I've always been quite strict as an admin, especially when I first started as it was relentless @ calls and trying to keep three servers under wraps and was a nightmare. Years later, I find myself playing with people that prop-smash or start messing around and give them a chance to learn as opposed to banning them which has had a tremendous impact on player retention from my perspective.

There's a big difference between making a mistake and deliberately trying to disrupt gameplay which should remain the defining point between being punished and not.

I do genuinely appreciate the adult conversation being had about how you feel the state of things are, this is something that we can all maintain now that we are all that bit older from when Limelight was last open :)
[Image: H9hqjyZ.png]
(This post was last modified: Jan 5, 2025, 10:11 PM by Nacreas.)
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#8
Jan 6, 2025, 01:19 AM
basically what i think hes tryna say is let us rdm :)
[Image: giphy.gif]

Have I helped you out in any way? Leave a REP here!
Ishnifan radio_button_checked
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#9
Jan 6, 2025, 07:45 PM
(Jan 5, 2025, 10:15 AM)Diesel Wrote: Hi everyone, 

Made this post after reading @Vauld‍  and @BlackDog‍ opinions about LL.


It’s great to see Limelight Gaming back online. Many of us are excited to dive back into the CityRP world, but I want to share some thoughts on how we can make this revival truly successful.

Why Roleplay Matters: At its core, roleplay is about creating exciting, immersive, and sometimes chaotic stories. It’s a space where we can escape real life and embrace the unexpected. But when a game mode gets bogged down by too many restrictive rules, the magic fades, and the experience becomes more like a chore than a game.

Learning from the Past: Before the server went offline, we saw a decline in player engagement. Why? The culture shifted towards micromanagement, where every complaint led to another rule. This approach, while well-meaning, turned the server into a hyper-regulated environment where spontaneity was stifled. Rules like “needing admin approval to become a dictator” or “mandating peaceful negotiation before raiding” are examples of how over-regulation can sap the joy from roleplay.

The Golden Age of Limelight: About 7-9 years ago, during Limelight’s golden age, the admins were far less strict and more understanding, this allowed players to explore their creativity freely. As a new player, I was drawn to the anarchist role. I met others with the same job, and we started a small drug farm. It was thrilling to hide from the police, sneak around mugging people, break into random homes and evade police. Hours turned into days as we built bonds and expanded our operation.

We eventually upgraded to a larger hideout, employed more criminals, and became a major force in the city. Naturally, this put us on the police’s radar, and we were raided constantly. These battles were intense and lasted for hours, but they were some of the most exhilarating moments I’ve ever had in roleplay. One day, we even took over the entire industrial area, which led to high-stakes negotiations with the president. These weren’t scripted moments, they emerged naturally through dynamic roleplay, creating memories.

At the same time, there were other clans like FUMUKU, who operated as a more structured group, often aligned with the government. They would regularly defeat us with their numbers and government support. But even when we lost, it was fun because it was all part of the roleplay. Our criminal activities gave everyone (especially new players) something to do, from police to other clans, without disrupting others passiveRP

The Over-Regulated Era: However, the spirit of the golden age was lost by 2020. Admins became far stricter, and even small, justified actions often led to harsh punishment. For example, I was once mugged, and a few minutes later, I found the mugger in the city. With no police or players around (policePD was moved in outer city at the time), I killed him in retaliation. Yet, my friend and I were punished for “FailRP” for “killing someone in the middle of the street.”
Another example: I was in the club house infront of Nexus, police officer pulled up Infront of our locked glass door and told us to put my hands up, there was a locked glass door in between us so I ran back and took the elevator up. What happend next? Pr on me, a WEEK ban for fearRP.. 
There are countless examples of similar situations where minor incidents led to harsh bans. The culture became so rigid that it felt like playing in a dictatorship. This over-regulation killed the fun and creativity that made Limelight special.

A Recent Experience: Even now, this fear of rule-breaking persists. Earlier today, I was arrested 15–20 times, and my character had racked up a 300k debt to the government. Refusing to pay, I raided the nexus, held the president at gunpoint, and demanded a pardon. While he announced the pardon of my crimes and debt, he later lied and had me arrested again when I got defeated on my way out.

This betrayal gave my character a valid motive to kill the president. I enlisted the help of a mercenary, who was initially excited to join the raid. But as soon as he heard the reason for the raid, he hesitated, fearing that we might break a rule. He consulted multiple admins, who ultimately said the reason was in a “grey zone” but acceptable. Still, his hesitation highlighted a pervasive issue: players are so worried about being punished that it undermines the spontaneity and excitement of roleplay.

The Moderator Incident: One of the biggest issues for me with the strict approach came when I was keep getting banned for the smallest infractions. (2020)

In fact, at one point, my frustrations with these kinds of punishments led me to intentionally make an admin report on Roach, for a minor fearRP mistake. Roach was a great moderator, and even given me my first REP, still, my frustration led me to retaliate in a petty way. I wanted to make the staff feel the frustration we did. As a result, Roach was demoted, and I later realized how toxic the overly strict LL culture had become. It wasn’t just about me anymore—it was about the whole community and how we were all affected by the constant fear of breaking some rule.

What Could Be Improved:

1. Simplify the Rules: Focus on a few core guidelines, such as respecting others’ roleplay and avoiding outright trolling.

2. Empower Creativity: Allow players and admins to create unique scenarios without fear of excessive backlash or punishment.

3. Encourage Dynamic Play: Let the unexpected happen. If someone’s chef roleplay is disrupted by a Taliban invasion, they should adapt and roleplay through it, not file a complaint.

4. Reduce Fear of Rule-Breaking: Admins should create a culture where players feel safe taking risks within the spirit of roleplay, instead of constantly second-guessing their actions.

Since the relaunch I've had nothing but good interactions with the staff, still. I feel like this had to be said




I'm the mentioned President in the recent experiences section. 




You were sending me threats because I wouldn't (I'm quoting you here) "be your friend" and issue a business license for your mosque (see Picture 1).



You had a 20k impound fee on your car because you were a repeat offender for reckless driving and while you were at it, you had people get killed. Then you tried getting your car from the impound by saying that "The president said I can have my car back for free." and later lockpicking your car out of the impound (even admitting it to me IC, I wish I was making this shit up. See Picture 2).



Then you decided it would be a great idea to come to nexus and assault me because I wouldn't convince the police to release a repeat offender's car (see Video 1). Then you proceeded to insult me in my PMs for "betraying" you. You claim that I pardoned you of your crimes and the supposed 300k debt, and then changed my mind and arrested you instead.



And if you're gonna lie about something, please write yourself next time.






Signed Ishnifan :)







Picture 1:

https://imgur.com/gallery/1-10OXEeC





Picture 2:

https://imgur.com/gallery/2-HC8n1Ex



Video 1: (I wish I had the entire clip. Medal only clipped the last 60 seconds.)

https://medal.tv/games/garrys-mod/clips/...OTY5NzM1LA
Hardcore alcoholic, or alcocore hardholic.
Maybe holiccore hardalco?
[Image: xx4jdGN.gif]
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usman radio_button_checked
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#10
Jan 6, 2025, 09:25 PM
(Jan 6, 2025, 07:45 PM)Ishnifan Wrote:
(Jan 5, 2025, 10:15 AM)Diesel Wrote: Hi everyone, 

Made this post after reading @Vauld‍  and @BlackDog‍ opinions about LL.


It’s great to see Limelight Gaming back online. Many of us are excited to dive back into the CityRP world, but I want to share some thoughts on how we can make this revival truly successful.

Why Roleplay Matters: At its core, roleplay is about creating exciting, immersive, and sometimes chaotic stories. It’s a space where we can escape real life and embrace the unexpected. But when a game mode gets bogged down by too many restrictive rules, the magic fades, and the experience becomes more like a chore than a game.

Learning from the Past: Before the server went offline, we saw a decline in player engagement. Why? The culture shifted towards micromanagement, where every complaint led to another rule. This approach, while well-meaning, turned the server into a hyper-regulated environment where spontaneity was stifled. Rules like “needing admin approval to become a dictator” or “mandating peaceful negotiation before raiding” are examples of how over-regulation can sap the joy from roleplay.

The Golden Age of Limelight: About 7-9 years ago, during Limelight’s golden age, the admins were far less strict and more understanding, this allowed players to explore their creativity freely. As a new player, I was drawn to the anarchist role. I met others with the same job, and we started a small drug farm. It was thrilling to hide from the police, sneak around mugging people, break into random homes and evade police. Hours turned into days as we built bonds and expanded our operation.

We eventually upgraded to a larger hideout, employed more criminals, and became a major force in the city. Naturally, this put us on the police’s radar, and we were raided constantly. These battles were intense and lasted for hours, but they were some of the most exhilarating moments I’ve ever had in roleplay. One day, we even took over the entire industrial area, which led to high-stakes negotiations with the president. These weren’t scripted moments, they emerged naturally through dynamic roleplay, creating memories.

At the same time, there were other clans like FUMUKU, who operated as a more structured group, often aligned with the government. They would regularly defeat us with their numbers and government support. But even when we lost, it was fun because it was all part of the roleplay. Our criminal activities gave everyone (especially new players) something to do, from police to other clans, without disrupting others passiveRP

The Over-Regulated Era: However, the spirit of the golden age was lost by 2020. Admins became far stricter, and even small, justified actions often led to harsh punishment. For example, I was once mugged, and a few minutes later, I found the mugger in the city. With no police or players around (policePD was moved in outer city at the time), I killed him in retaliation. Yet, my friend and I were punished for “FailRP” for “killing someone in the middle of the street.”
Another example: I was in the club house infront of Nexus, police officer pulled up Infront of our locked glass door and told us to put my hands up, there was a locked glass door in between us so I ran back and took the elevator up. What happend next? Pr on me, a WEEK ban for fearRP.. 
There are countless examples of similar situations where minor incidents led to harsh bans. The culture became so rigid that it felt like playing in a dictatorship. This over-regulation killed the fun and creativity that made Limelight special.

A Recent Experience: Even now, this fear of rule-breaking persists. Earlier today, I was arrested 15–20 times, and my character had racked up a 300k debt to the government. Refusing to pay, I raided the nexus, held the president at gunpoint, and demanded a pardon. While he announced the pardon of my crimes and debt, he later lied and had me arrested again when I got defeated on my way out.

This betrayal gave my character a valid motive to kill the president. I enlisted the help of a mercenary, who was initially excited to join the raid. But as soon as he heard the reason for the raid, he hesitated, fearing that we might break a rule. He consulted multiple admins, who ultimately said the reason was in a “grey zone” but acceptable. Still, his hesitation highlighted a pervasive issue: players are so worried about being punished that it undermines the spontaneity and excitement of roleplay.

The Moderator Incident: One of the biggest issues for me with the strict approach came when I was keep getting banned for the smallest infractions. (2020)

In fact, at one point, my frustrations with these kinds of punishments led me to intentionally make an admin report on Roach, for a minor fearRP mistake. Roach was a great moderator, and even given me my first REP, still, my frustration led me to retaliate in a petty way. I wanted to make the staff feel the frustration we did. As a result, Roach was demoted, and I later realized how toxic the overly strict LL culture had become. It wasn’t just about me anymore—it was about the whole community and how we were all affected by the constant fear of breaking some rule.

What Could Be Improved:

1. Simplify the Rules: Focus on a few core guidelines, such as respecting others’ roleplay and avoiding outright trolling.

2. Empower Creativity: Allow players and admins to create unique scenarios without fear of excessive backlash or punishment.

3. Encourage Dynamic Play: Let the unexpected happen. If someone’s chef roleplay is disrupted by a Taliban invasion, they should adapt and roleplay through it, not file a complaint.

4. Reduce Fear of Rule-Breaking: Admins should create a culture where players feel safe taking risks within the spirit of roleplay, instead of constantly second-guessing their actions.

Since the relaunch I've had nothing but good interactions with the staff, still. I feel like this had to be said




I'm the mentioned President in the recent experiences section. 




You were sending me threats because I wouldn't (I'm quoting you here) "be your friend" and issue a business license for your mosque (see Picture 1).



You had a 20k impound fee on your car because you were a repeat offender for reckless driving and while you were at it, you had people get killed. Then you tried getting your car from the impound by saying that "The president said I can have my car back for free." and later lockpicking your car out of the impound (even admitting it to me IC, I wish I was making this shit up. See Picture 2).



Then you decided it would be a great idea to come to nexus and assault me because I wouldn't convince the police to release a repeat offender's car (see Video 1). Then you proceeded to insult me in my PMs for "betraying" you. You claim that I pardoned you of your crimes and the supposed 300k debt, and then changed my mind and arrested you instead.



And if you're gonna lie about something, please write yourself next time.






Signed Ishnifan :)







Picture 1:

https://imgur.com/gallery/1-10OXEeC





Picture 2:

https://imgur.com/gallery/2-HC8n1Ex



Video 1: (I wish I had the entire clip. Medal only clipped the last 60 seconds.)

https://medal.tv/games/garrys-mod/clips/...OTY5NzM1LA

Ahaaha this had nothing to do with you.. this story is about the president AFTER you, I think it was stomm if I remember correctly. Don't call me a liar
(This post was last modified: Jan 6, 2025, 09:29 PM by usman. Edited 1 time in total.)
Ishnifan radio_button_checked
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#11
Jan 6, 2025, 10:28 PM
(Jan 6, 2025, 09:25 PM)Diesel Wrote:
(Jan 6, 2025, 07:45 PM)Ishnifan Wrote:
(Jan 5, 2025, 10:15 AM)Diesel Wrote: Hi everyone, 

Made this post after reading @Vauld‍  and @BlackDog‍ opinions about LL.


It’s great to see Limelight Gaming back online. Many of us are excited to dive back into the CityRP world, but I want to share some thoughts on how we can make this revival truly successful.

Why Roleplay Matters: At its core, roleplay is about creating exciting, immersive, and sometimes chaotic stories. It’s a space where we can escape real life and embrace the unexpected. But when a game mode gets bogged down by too many restrictive rules, the magic fades, and the experience becomes more like a chore than a game.

Learning from the Past: Before the server went offline, we saw a decline in player engagement. Why? The culture shifted towards micromanagement, where every complaint led to another rule. This approach, while well-meaning, turned the server into a hyper-regulated environment where spontaneity was stifled. Rules like “needing admin approval to become a dictator” or “mandating peaceful negotiation before raiding” are examples of how over-regulation can sap the joy from roleplay.

The Golden Age of Limelight: About 7-9 years ago, during Limelight’s golden age, the admins were far less strict and more understanding, this allowed players to explore their creativity freely. As a new player, I was drawn to the anarchist role. I met others with the same job, and we started a small drug farm. It was thrilling to hide from the police, sneak around mugging people, break into random homes and evade police. Hours turned into days as we built bonds and expanded our operation.

We eventually upgraded to a larger hideout, employed more criminals, and became a major force in the city. Naturally, this put us on the police’s radar, and we were raided constantly. These battles were intense and lasted for hours, but they were some of the most exhilarating moments I’ve ever had in roleplay. One day, we even took over the entire industrial area, which led to high-stakes negotiations with the president. These weren’t scripted moments, they emerged naturally through dynamic roleplay, creating memories.

At the same time, there were other clans like FUMUKU, who operated as a more structured group, often aligned with the government. They would regularly defeat us with their numbers and government support. But even when we lost, it was fun because it was all part of the roleplay. Our criminal activities gave everyone (especially new players) something to do, from police to other clans, without disrupting others passiveRP

The Over-Regulated Era: However, the spirit of the golden age was lost by 2020. Admins became far stricter, and even small, justified actions often led to harsh punishment. For example, I was once mugged, and a few minutes later, I found the mugger in the city. With no police or players around (policePD was moved in outer city at the time), I killed him in retaliation. Yet, my friend and I were punished for “FailRP” for “killing someone in the middle of the street.”
Another example: I was in the club house infront of Nexus, police officer pulled up Infront of our locked glass door and told us to put my hands up, there was a locked glass door in between us so I ran back and took the elevator up. What happend next? Pr on me, a WEEK ban for fearRP.. 
There are countless examples of similar situations where minor incidents led to harsh bans. The culture became so rigid that it felt like playing in a dictatorship. This over-regulation killed the fun and creativity that made Limelight special.

A Recent Experience: Even now, this fear of rule-breaking persists. Earlier today, I was arrested 15–20 times, and my character had racked up a 300k debt to the government. Refusing to pay, I raided the nexus, held the president at gunpoint, and demanded a pardon. While he announced the pardon of my crimes and debt, he later lied and had me arrested again when I got defeated on my way out.

This betrayal gave my character a valid motive to kill the president. I enlisted the help of a mercenary, who was initially excited to join the raid. But as soon as he heard the reason for the raid, he hesitated, fearing that we might break a rule. He consulted multiple admins, who ultimately said the reason was in a “grey zone” but acceptable. Still, his hesitation highlighted a pervasive issue: players are so worried about being punished that it undermines the spontaneity and excitement of roleplay.

The Moderator Incident: One of the biggest issues for me with the strict approach came when I was keep getting banned for the smallest infractions. (2020)

In fact, at one point, my frustrations with these kinds of punishments led me to intentionally make an admin report on Roach, for a minor fearRP mistake. Roach was a great moderator, and even given me my first REP, still, my frustration led me to retaliate in a petty way. I wanted to make the staff feel the frustration we did. As a result, Roach was demoted, and I later realized how toxic the overly strict LL culture had become. It wasn’t just about me anymore—it was about the whole community and how we were all affected by the constant fear of breaking some rule.

What Could Be Improved:

1. Simplify the Rules: Focus on a few core guidelines, such as respecting others’ roleplay and avoiding outright trolling.

2. Empower Creativity: Allow players and admins to create unique scenarios without fear of excessive backlash or punishment.

3. Encourage Dynamic Play: Let the unexpected happen. If someone’s chef roleplay is disrupted by a Taliban invasion, they should adapt and roleplay through it, not file a complaint.

4. Reduce Fear of Rule-Breaking: Admins should create a culture where players feel safe taking risks within the spirit of roleplay, instead of constantly second-guessing their actions.

Since the relaunch I've had nothing but good interactions with the staff, still. I feel like this had to be said




I'm the mentioned President in the recent experiences section. 




You were sending me threats because I wouldn't (I'm quoting you here) "be your friend" and issue a business license for your mosque (see Picture 1).



You had a 20k impound fee on your car because you were a repeat offender for reckless driving and while you were at it, you had people get killed. Then you tried getting your car from the impound by saying that "The president said I can have my car back for free." and later lockpicking your car out of the impound (even admitting it to me IC, I wish I was making this shit up. See Picture 2).



Then you decided it would be a great idea to come to nexus and assault me because I wouldn't convince the police to release a repeat offender's car (see Video 1). Then you proceeded to insult me in my PMs for "betraying" you. You claim that I pardoned you of your crimes and the supposed 300k debt, and then changed my mind and arrested you instead.



And if you're gonna lie about something, please write yourself next time.






Signed Ishnifan :)







Picture 1:

https://imgur.com/gallery/1-10OXEeC





Picture 2:

https://imgur.com/gallery/2-HC8n1Ex



Video 1: (I wish I had the entire clip. Medal only clipped the last 60 seconds.)

https://medal.tv/games/garrys-mod/clips/...OTY5NzM1LA

Ahaaha this had nothing to do with you.. this story is about the president AFTER you, I think it was stomm if I remember correctly. Don't call me a liar

Either way, it still feels like you we're talking about me. I still call bullshit on your claims.
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Maybe holiccore hardalco?
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#12
Jan 6, 2025, 10:40 PM
(Jan 5, 2025, 10:11 PM)Nacreas Wrote: I do genuinely appreciate the adult conversation being had about how you feel the state of things are, this is something that we can all maintain now that we are all that bit older from when Limelight was last open :)
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#13
Jan 6, 2025, 11:30 PM
After reading Vauld's post, I can see which line you are trying to pick up, Diesel.

To be honest; I don't think Limelight's "structure" in terms of rules and gamemode is serious enough to attract players who prefer a serious gamemode and roleplay, and we can't capture players who desire normal DarkRP.

I remember there was a saying amongst people in the community; "The gamemode is semi-serious, but the roleplay is serious" Hmmm, I might be in the wrong here, but I would very much prefer a Limelight where both the gamemode and roleplay are played out as semi-serious.

Regardless of whether some think this thread is written by ChatGPT, I don't think that should be the focus.

I believe the current player base is here because they are either very new - or they play on nostalgia.

My hope and wish is that we can use this possibility to change some of the "ways of doing" we had which previously resulted in a closure. Is that to loosen up some rules? Many rules? Should the rules be adjusted to match the gamemode we have? I don't know. But what I do know - is that "sitting still in the boat" isn't the solution.

I hope a proper discussion about solutions will be the main topic in this thread.
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(This post was last modified: Jan 6, 2025, 11:31 PM by Zona. Edited 1 time in total.)
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#14
Jan 7, 2025, 12:01 AM
(Jan 6, 2025, 10:28 PM)Ishnifan Wrote:
(Jan 6, 2025, 09:25 PM)Diesel Wrote:
(Jan 6, 2025, 07:45 PM)Ishnifan Wrote: I'm the mentioned President in the recent experiences section. 




You were sending me threats because I wouldn't (I'm quoting you here) "be your friend" and issue a business license for your mosque (see Picture 1).



You had a 20k impound fee on your car because you were a repeat offender for reckless driving and while you were at it, you had people get killed. Then you tried getting your car from the impound by saying that "The president said I can have my car back for free." and later lockpicking your car out of the impound (even admitting it to me IC, I wish I was making this shit up. See Picture 2).



Then you decided it would be a great idea to come to nexus and assault me because I wouldn't convince the police to release a repeat offender's car (see Video 1). Then you proceeded to insult me in my PMs for "betraying" you. You claim that I pardoned you of your crimes and the supposed 300k debt, and then changed my mind and arrested you instead.



And if you're gonna lie about something, please write yourself next time.






Signed Ishnifan :)







Picture 1:

https://imgur.com/gallery/1-10OXEeC





Picture 2:

https://imgur.com/gallery/2-HC8n1Ex



Video 1: (I wish I had the entire clip. Medal only clipped the last 60 seconds.)

https://medal.tv/games/garrys-mod/clips/...OTY5NzM1LA

Ahaaha this had nothing to do with you.. this story is about the president AFTER you, I think it was stomm if I remember correctly. Don't call me a liar

Either way, it still feels like you we're talking about me. I still call bullshit on your claims.
Whatever makes u happy ig
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#15
Jan 7, 2025, 12:32 AM
(Jan 6, 2025, 11:30 PM)Zona Wrote: After reading Vauld's post, I can see which line you are trying to pick up, Diesel.

To be honest; I don't think Limelight's "structure" in terms of rules and gamemode is serious enough to attract players who prefer a serious gamemode and roleplay, and we can't capture players who desire normal DarkRP.

I remember there was a saying amongst people in the community; "The gamemode is semi-serious, but the roleplay is serious" Hmmm, I might be in the wrong here, but I would very much prefer a Limelight where both the gamemode and roleplay are played out as semi-serious.

Regardless of whether some think this thread is written by ChatGPT, I don't think that should be the focus.

I believe the current player base is here because they are either very new - or they play on nostalgia.

My hope and wish is that we can use this possibility to change some of the "ways of doing" we had which previously resulted in a closure. Is that to loosen up some rules? Many rules? Should the rules be adjusted to match the gamemode we have? I don't know. But what I do know - is that "sitting still in the boat" isn't the solution.

I hope a proper discussion about solutions will be the main topic in this thread.

yes this is exactly what i mean, i want LL to be semi-serious. Not like darkRP and neither too serious.




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