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The Big Questions v2 - Police Issues
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#16
Jul 19, 2020, 10:27 PM
(Jun 15, 2020, 01:40 PM)pufitee Wrote: cops like to be dicks so they get shot up

problem solved

+support
Hardcore alcoholic, or alcocore hardholic.
Maybe holiccore hardalco?
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C Lee radio_button_checked
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#17
Jul 28, 2020, 04:52 PM
Meta gaming. (They will use ANY infomation that they can hawk up to justify an arrest be it in character or ooc).
NLR. (Have prejudice from a previous live)
"The journey of a thousand miles begins with one step.” ~Lao Tzu

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Kvatch radio_button_checked
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#18
Jul 29, 2020, 07:09 PM
Bottom line in my opinion, no matter how much you incentivise proper policing, add nice features to help organisation, or punish people OOCly for IC problems, you will always get inexperienced or new players joining the Police Chief job and giving you the same problems again and again.

If you want people to play seriously, treat it like serious RP and whitelist the police job.

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(This post was last modified: Jul 29, 2020, 07:09 PM by Kvatch.)
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  • Soviethooves
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#19
Aug 2, 2020, 12:21 PM
The Police role is attractive to many on the basis it can be a fun role to play, there are a lot of opportunities for passive RP that do not get seized due to issues outside of who is playing police on that particular day.

Specifically issues such as the investigative capabilities of police are severely clapped and it's challenging to deal with things in a fun roleplay way when the gamemode effectively limits the police role to a cops and robbers style of play that entails only dealing with crime as it happens of once it's occurred (firefighting methodology). This is because criminals have access to a number of capabilities such as impenetrable and unstoppable communication (discord, meta gaming. Happens all the time, totally ruins traffic stops when someone's buddy appears from nowhere and shotties you in the back...) and the ability to simply holster weapons and remove all traces of their crimes from their body, even though police have evidence kits they take away your primary weapon which on a server such as limelight is effectively essential. I also know many officers don't even know what they are or how to use them. 

I'm not saying that cop roleplayers don't go out of their way to impose on others in game, because they do. But what I am saying is the issue isn't strictly grounded to police, many people on the server will be hostile to any kind of police-rp even if it's passive or very minor or well done. People who play police already face barriers to good rp from the community and the gamemode and that should be considered.

Addition:
There is also the fact much of the crime "rp" on the server is extremely shallow and doesn't really allow for those playing police rp to engage with it passively. Sitting in a base for hours farming weed and baiting cops doesn't allow for the police to investigate it, it doesn't open a window for say a undercover operation or a sting or anything like that. There just isn't many places that crime rp and police rp can cross paths in a way that's not a shootout or a direct arrest. It would be nice if there was elements that increased risks for criminals such as using vehicles to transport supplies or having to find ways to deal with their money but that's unlikely to happen; and in my opinion highlights how many of the issues with police rp are more gamemode centric than anything else. Whitelist police all you want but you will see the same challenges.
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#20
Aug 4, 2020, 03:35 AM
(Aug 4, 2020, 03:34 AM)Dick Wrote: S.W.A.T Ceramic Plating
For an additional charge in the Police Armory, S.W.A.T operators should be allowed to buy a second type of body armour called Ceramic. This is an item that was previously available for every job to use but was removed for Balancing issues. With this in mind, for S.W.A.T to receive the previously obtained Ceramic plating would improve the survivability and the likelihood of S.W.A.T being a more threatening force against criminals in raids. Some tweaks from the previous old one would have been to reduce the percentage to 60% instead of the 75% it was previously. Some of you might ask what the difference between these two are but a rise by 10% damage reduction can do a lot.,

Removal of Primary Weapons from Armoury to Police Officers
This is most likely never going to happen without a large number of players agreeing with the suggestion. The introduction of the Police Armory has allowed the Police Force to be its own S.W.A.T Force especially with the equipment beings part of the same with the S.W.A.T such as the AR-15, G36C and M3. This would also give an incentive for players to use their stock of weapons instead of relying on some cheap weapons with little risk if they die with the weapons.
*I have noted newer players may not feel this way, but currently, the majority of players are med to veteran players.*

S.W.A.T Weapon Bonuses
S.W.A.T could receive a weaponry bonus for using weapons from their armoury such as having increased damage, recoil, RPM, etc. These would give an incentive to also make S.W.A.T a more viable and safer option to play with and give in to the idea of S.W.A.T being a lethal force to be reckoned with. An additional part to add to this part would be to include a free set of breaches for S.W.A.T to break into properties or props in their way - acting as the current entity of the breaching charge, but coming free of charge as an accessory for the S.W.A.T department.

Bigger Pockets - Unlimited amount of Utility Items
While it is not always the best for you to have everything on you, I think the ability to have the utility required is a thing that should happen. The S.W.A.T equipment such as the Campole is generally never used with the main thing being that items such as the flashbang, concussion grenade first aid kit and spike strip being higher priorities to take and with the S.W.A.T only having access to 3 utility items it makes less room for the other utility items to be used as the previous slots are taken by the more important and necessary items. My argument is to increase the utility count to infinite but have an obvious increase in the utility item costs with multiple utility items.

S.W.A.T doesn't have a place in the game where the Police can do their jobs. Give people a reason to be S.W.A.T and make criminals scared to face S.W.A.T.

These are some ideas for improving S.W.A.T I have recently thought about. I have added them here as they relate to the Police agenda.

https://limelightgaming.net/forums/threa...#pid302878
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#21
Aug 18, 2020, 01:36 AM
Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers?
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#22
Aug 18, 2020, 03:25 PM
(Aug 18, 2020, 01:36 AM)BrookeB2809 Wrote: Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers?

Although that could work theoretically, there are plenty of asshats with hundred of hours logged.
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  • Taylor
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#23
Aug 19, 2020, 09:55 AM
(Aug 18, 2020, 03:25 PM)Gungranny Wrote:
(Aug 18, 2020, 01:36 AM)BrookeB2809 Wrote: Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers?

Although that could work theoretically, there are plenty of asshats with hundred of hours logged.

Such as Soviethooves
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