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LL is dying cos of the shit community
Cole radio_button_checked
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#46
Jun 28, 2020, 05:42 PM
<p><br></p>
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#47
Jun 28, 2020, 06:38 PM
<p><br></p>
(This post was last modified: Jun 28, 2020, 07:03 PM by Nev. Edited 5 times in total.)
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Cole radio_button_checked
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#48
Jun 28, 2020, 06:43 PM
<p><br></p>
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#49
Jun 28, 2020, 06:46 PM
<p><br></p>
(This post was last modified: Jun 28, 2020, 06:47 PM by Nev.)
Cole radio_button_checked
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#50
Jun 28, 2020, 06:47 PM
Oh.. makes more sense now
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#51
Jun 28, 2020, 07:38 PM
Thinking out loud here.


Other mainstream games have evolved whilst Limelight has not. I know I left because of a mixture of boredom and other games seeming more interesting.

Slow development works on servers which have a great playerbase. People rely on each other for fun. With no people, there's no fun. Therefore slow development has no impact.

The only way to get a lot of people to join at once is to create explosive hype. In my opinion, close the server for a year or so and work on it, if you really want to revive this. Set a release date for City RP 3. Develop slowly over the year or whatever works, then release it all. You might have a decent chance at getting 20 people to join, but at least they'll have something fresh and new to experience. If they stay, great, it'll grow. If it grows, even better, slow development can begin again.

Nobody is going to join a dead server. If 1 new player joins the server when it's empty, they're not coming back.

At this point, I know more Dark RP servers more fun than Limelight.

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Nev radio_button_checked
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#52
Jun 28, 2020, 08:15 PM
(Jun 28, 2020, 07:38 PM)Kvatch Wrote: The only way to get a lot of people to join at once is to create explosive hype. In my opinion, close the server for a year or so and work on it, if you really want to revive this. Set a release date for City RP 3. Develop slowly over the year or whatever works, then release it all. You might have a decent chance at getting 20 people to join, but at least they'll have something fresh and new to experience. If they stay, great, it'll grow. If it grows, even better, slow development can begin again.

Honestly, I know it might be an unfavorable idea, but I'd imagine one thing that could really save LL would be spending time to develop this into a blank canvas of sorts. 

Look at how Cloud Sixteen monetized HL2RP- I'd imagine this could be possible and LL could become the provider of a game-mode that is licensed to communities/individuals. It's an alternative to open-sourcing the code while bringing in steady cash flows and expanding the number of servers/players within the umbrella gamemode.

Instead of seeing 'CityRP 2' in the server-browser, you'd see something more generic. LimeBase, LLRP, etcetera. The servers that have licensed the base-gamemode would not be able to modify this element and thus all the servers utilizing it will populate this, whether it is our CityRP 2 or somebody using the base gamemode to create a Medieval-RP.

Competition isn't always a bad thing, and maybe there is some middle-ground in making them sign a contractual obligation to not replicate our CityRP design. I'd imagine that from a business perspective, this idea would have some merit.

You get other communities to be formed using your licensed base gamemode and that brings in additional resources for development outsourcing if needed? Just food for thought.
<p><br></p>
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#53
Jun 28, 2020, 09:02 PM
(Jun 28, 2020, 08:15 PM)Nev Wrote:
(Jun 28, 2020, 07:38 PM)Kvatch Wrote: The only way to get a lot of people to join at once is to create explosive hype. In my opinion, close the server for a year or so and work on it, if you really want to revive this. Set a release date for City RP 3. Develop slowly over the year or whatever works, then release it all. You might have a decent chance at getting 20 people to join, but at least they'll have something fresh and new to experience. If they stay, great, it'll grow. If it grows, even better, slow development can begin again.

Honestly, I know it might be an unfavorable idea, but I'd imagine one thing that could really save LL would be spending time to develop this into a blank canvas of sorts. 

Look at how Cloud Sixteen monetized HL2RP- I'd imagine this could be possible and LL could become the provider of a game-mode that is licensed to communities/individuals. It's an alternative to open-sourcing the code while bringing in steady cash flows and expanding the number of servers/players within the umbrella gamemode.

Instead of seeing 'CityRP 2' in the server-browser, you'd see something more generic. LimeBase, LLRP, etcetera. The servers that have licensed the base-gamemode would not be able to modify this element and thus all the servers utilizing it will populate this, whether it is our CityRP 2 or somebody using the base gamemode to create a Medieval-RP.

Competition isn't always a bad thing, and maybe there is some middle-ground in making them sign a contractual obligation to not replicate our CityRP design. I'd imagine that from a business perspective, this idea would have some merit.

You get other communities to be formed using your licensed base gamemode and that brings in additional resources for development outsourcing if needed? Just food for thought.

Cloud Sixteen brought something new to the table though, HL2RP was unheard of before they made it. Even then, Lemonpunch was the equivalent of Fearless, they pretty much dominated the gamemode. City RP exists in so many forms - FiveM, Dark RP dare I say it, Fearless, and more. Why should people play this anything Limelight makes when it's already tarnished its name with a dead gamemode.

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#54
Jun 29, 2020, 10:09 AM
(Jun 28, 2020, 09:02 PM)Kvatch Wrote:
(Jun 28, 2020, 08:15 PM)Nev Wrote:
(Jun 28, 2020, 07:38 PM)Kvatch Wrote: The only way to get a lot of people to join at once is to create explosive hype. In my opinion, close the server for a year or so and work on it, if you really want to revive this. Set a release date for City RP 3. Develop slowly over the year or whatever works, then release it all. You might have a decent chance at getting 20 people to join, but at least they'll have something fresh and new to experience. If they stay, great, it'll grow. If it grows, even better, slow development can begin again.

Honestly, I know it might be an unfavorable idea, but I'd imagine one thing that could really save LL would be spending time to develop this into a blank canvas of sorts. 

Look at how Cloud Sixteen monetized HL2RP- I'd imagine this could be possible and LL could become the provider of a game-mode that is licensed to communities/individuals. It's an alternative to open-sourcing the code while bringing in steady cash flows and expanding the number of servers/players within the umbrella gamemode.

Instead of seeing 'CityRP 2' in the server-browser, you'd see something more generic. LimeBase, LLRP, etcetera. The servers that have licensed the base-gamemode would not be able to modify this element and thus all the servers utilizing it will populate this, whether it is our CityRP 2 or somebody using the base gamemode to create a Medieval-RP.

Competition isn't always a bad thing, and maybe there is some middle-ground in making them sign a contractual obligation to not replicate our CityRP design. I'd imagine that from a business perspective, this idea would have some merit.

You get other communities to be formed using your licensed base gamemode and that brings in additional resources for development outsourcing if needed? Just food for thought.

Cloud Sixteen brought something new to the table though, HL2RP was unheard of before they made it. Even then, Lemonpunch was the equivalent of Fearless, they pretty much dominated the gamemode. City RP exists in so many forms - FiveM, Dark RP dare I say it, Fearless, and more. Why should people play this anything Limelight makes when it's already tarnished its name with a dead gamemode.

I've spent hundreds of hours on HL2RP communities before joining FearlessRP and one thing I remember from my time on 6-7 different communities is that all of them hated Lemonpunch. They were known as this evil mega-conglomerate that allegedly DDoS'd smaller communities and used shady tactics to get rid of the competition.
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#55
Jun 29, 2020, 12:49 PM
(Jun 29, 2020, 10:09 AM)Markus Wrote:
(Jun 28, 2020, 09:02 PM)Kvatch Wrote:
(Jun 28, 2020, 08:15 PM)Nev Wrote: Honestly, I know it might be an unfavorable idea, but I'd imagine one thing that could really save LL would be spending time to develop this into a blank canvas of sorts. 

Look at how Cloud Sixteen monetized HL2RP- I'd imagine this could be possible and LL could become the provider of a game-mode that is licensed to communities/individuals. It's an alternative to open-sourcing the code while bringing in steady cash flows and expanding the number of servers/players within the umbrella gamemode.

Instead of seeing 'CityRP 2' in the server-browser, you'd see something more generic. LimeBase, LLRP, etcetera. The servers that have licensed the base-gamemode would not be able to modify this element and thus all the servers utilizing it will populate this, whether it is our CityRP 2 or somebody using the base gamemode to create a Medieval-RP.

Competition isn't always a bad thing, and maybe there is some middle-ground in making them sign a contractual obligation to not replicate our CityRP design. I'd imagine that from a business perspective, this idea would have some merit.

You get other communities to be formed using your licensed base gamemode and that brings in additional resources for development outsourcing if needed? Just food for thought.

Cloud Sixteen brought something new to the table though, HL2RP was unheard of before they made it. Even then, Lemonpunch was the equivalent of Fearless, they pretty much dominated the gamemode. City RP exists in so many forms - FiveM, Dark RP dare I say it, Fearless, and more. Why should people play this anything Limelight makes when it's already tarnished its name with a dead gamemode.

I've spent hundreds of hours on HL2RP communities before joining FearlessRP and one thing I remember from my time on 6-7 different communities is that all of them hated Lemonpunch. They were known as this evil mega-conglomerate that allegedly DDoS'd smaller communities and used shady tactics to get rid of the competition.

Yeah, LemonPunch tried to get us to merge with them and then a few months later their community collapsed. Close shave that was.

Then Gurrazor tried getting some of us to join his new community as staff members. I was even offered Super-admin lmao
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Jono radio_button_checked
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#56
Jul 10, 2020, 09:42 PM

Rule Britannia and that.

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#57
Jul 10, 2020, 09:49 PM
I mean for christ sake it's friday night, should be peak time for the week, and there's 3 players on.

Rule Britannia and that.

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#58
Jul 10, 2020, 10:04 PM
(Jul 10, 2020, 09:49 PM)Jono Wrote: I mean for christ sake it's friday night, should be peak time for the week, and there's 3 players on.

I don't see your name on that list?
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#59
Jul 10, 2020, 11:06 PM
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
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#60
Jul 10, 2020, 11:58 PM

Rule Britannia and that.

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