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Poll: Support?
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+ Support
65.52%
19 65.52%
- Support
34.48%
10 34.48%
Total 29 vote(s) 100%
* You voted for this item. [Show Results]


Vehicles Change the car welding requirements again.
Rushi- radio_button_checked
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#31
Dec 21, 2019, 02:39 PM
+support
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#32
Dec 21, 2019, 03:04 PM
+ Support


I think 15 REPs sounds reasonable and hopefully this will pave the way for new items / tools to be added as higher REP requirements to encourage more people to roleplay to a high standard.
Liked something I've said or done? Why not support me by leaving me a REP?
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Cochise radio_button_checked
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#33
Dec 21, 2019, 03:56 PM
(Dec 21, 2019, 01:47 PM)Markus Wrote:
(Dec 18, 2019, 07:28 PM)Cochise Wrote: +Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore.

Exactly why it makes people want to RP even more. Stop lowering the bar and start working to reach it. Not everything in life will be handed to you in a silver platter.

You have to understand that a tool of this kind can really enchance rp's a lot. Overpricing it is limiting a lot of RP's.
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Markus radio_button_checked
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#34
Dec 21, 2019, 04:24 PM
(Dec 21, 2019, 03:56 PM)Cochise Wrote:
(Dec 21, 2019, 01:47 PM)Markus Wrote:
(Dec 18, 2019, 07:28 PM)Cochise Wrote: +Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore.

Exactly why it makes people want to RP even more. Stop lowering the bar and start working to reach it. Not everything in life will be handed to you in a silver platter.

You have to understand that a tool of this kind can really enchance rp's a lot. Overpricing it is limiting a lot of RP's.

I agree with you. That is exactly why I have been grinding ever since the tool was added to earn 25 REPs (I think I had around 15 when it got announced).

It is only limiting roleplays if people do not roleplay to get it. If people take the time to roleplay, earn REPs and get to use the tool, then the restriction will boost the number of roleplays. In the end, it is all down to the players.
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(This post was last modified: Dec 21, 2019, 04:34 PM by Markus. Edited 2 times in total.)
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#35
Dec 21, 2019, 04:32 PM
(Dec 21, 2019, 02:08 PM)kellekerell Wrote: Don't people say "Don't roleplay for the REP's, roleplay for the fun"?

I mean sure, being able to get REP's is definitely a motivation to start larger roleplays, but shouldn't be the reason you start roleplaying. 

Another thing: I doubt that having the requirement set to 25 encourages lots of roleplay... If you reach 9 REP's, you're most likely going to think "Nah, that's it for me now" if you're just in for the REP's... Because getting REP's gets harder from time to time and reaching 25 when you're at 9 (when the last special reward ends) is quite a lot. Around 15 would be much more reasonable and encourage more roleplay I think as most people have 0-9 REP's... 25 seems unreachable when you're there, 15 do not.

Edit: You said REP's are handed out like candy which is not true. Most of the time people get REP's it is people that don't have too many REP's and experience yet... People with 15+ REP's don't get awarded so easily.

@Markus

The proper thing to say would be "Don't roleplay *only* for REPs." Same thing as with people on Youtube. If you only make videos for the money and don't enjoy them, your viewers will notice that you are bored and will stop watching. It does not mean you cannot make a living out of it.

Regarding the next paragraph, I have never felt like "that's it for now" when I reached 9 REPs, in fact even if I might have lost interest in CityRP from time to time, I always came back whenever I had some new crazy idea to build/roleplay. You say that earning REPs gets harder and harder over time, but to be fair if you have the creativity and time to invest (which not everyone has, same as me from time to time, but that is ok) then it is really not that hard.

Sure, lower REP people should be rewarded as well, but guess what, I've already made a suggestion for adding the submaterial tool, which to me seems like a great step below prop welding: SubMaterial tool for Mechanics
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#36
Dec 21, 2019, 10:54 PM
(Dec 19, 2019, 12:16 AM)BlackDog Wrote: So just to get this straight, as it kind of boggles my mind.

All those of you, who want this to remain 25 reps.

You are voting to keep a gameplay tool locked behind an absurd rep lock, because you feel this will prevent abuse?

 It wont, it just will prevent it from getting used much if at all. 5-10 reps, plus an hour lock and your golden, will people still abuse it? Yes, is this a huge deal? No. The physgun itself is the most abusable tool available to players and it is given to players freely, hour 0, with few, if any, hard coded limitations for its use. 

To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17

According to the statistics page, out of the 46,756 users to have joined LL in its entire history of nearly 5 years, only 17 have ever acquired the amount of reps needed to make use of this tool. Any rep count higher than 25 and the number of players who are able to use any item limited by that rep count, falls sharply.

If you made it 30 reps, the number falls to 8, if you made it 35, the number falls to 3, and if you made an item 40, you have one person, ONE PERSON in the entire history of LL who has the amount of reps to make use of that level of item.

This is absurd, the rep count needs to be lowered for rep items overall, this is EA levels of grind and ridiculousness

+Support to the lowering of the rep count and to the eventual reevaluation of the rep counts overall.

I completely agree, RP's can be enhanced completely with this tool but it is never being used due to the lack of people with 25+ REPs

I think that it should be changed to 15REPs as after 9REPs there is nothing to look forward to except mechanic welding which is just too far away. This way it is just far more achieveble and people will RP more to be able to unlock this feature.

+Support
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(This post was last modified: Dec 22, 2019, 12:07 PM by Dav1d1050. Edited 1 time in total.)
BlackDog radio_button_checked
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#37
Dec 22, 2019, 12:13 AM
(Dec 21, 2019, 01:51 PM)Markus Wrote:
(Dec 19, 2019, 12:16 AM)BlackDog Wrote: To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17

According to the statistics page, out of the 46,756 users to have joined LL in its entire history of nearly 5 years, only 17 have ever acquired the amount of reps needed to make use of this tool. Any rep count higher than 25 and the number of players who are able to use any item limited by that rep count, falls sharply.

It is not only about restricting something, as much as about endorsing roleplay. I mean I have 22 REPs and I love to just drive around blasting music in my car, or do funny shit instead of RP. If that isn't a testament to how easy it is to get REPs, then I dunno what is.

I mean I love you Blackie, you know I do, but REPs are handed out like candy these days.

If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation?

If reps we're being handed out like candy, then more people would have over 20 reps, as it stands, only 35 do, 35 out of the entire community have 20 reps, and only 35 people get to make use of the items that rep count unlocks.

The more reps it requires the less who get to use it, and this is just how the math goes, BUT, the insanely LOW amount of people on LL who get to use it, is to me, fairly ridiculous.
 
It's a sign the rep system is in need of a rework.

To those who are also saying 15 is a good middle ground, less than 100 people will have access to it at this level as well.
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#38
Dec 22, 2019, 01:46 AM
+Support
(This post was last modified: Dec 22, 2019, 01:46 AM by D3ST.)
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#39
Dec 22, 2019, 02:52 AM
Part of me feels with all these posts, there should just be a new rank called Builder. Which gives less restrictions to trusted builders.
"The journey of a thousand miles begins with one step.” ~Lao Tzu

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#40
Dec 22, 2019, 03:11 AM
(Dec 22, 2019, 02:52 AM)Andromeda Wrote: Part of me feels with all these posts, there should just be a new rank called Builder. Which gives less restrictions to trusted builders.

How i wish this was a thing
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#41
Dec 22, 2019, 01:00 PM
Pushing for Staff Review.

#type:[review]
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#42
Dec 22, 2019, 04:52 PM
(Dec 22, 2019, 12:13 AM)BlackDog Wrote:
(Dec 21, 2019, 01:51 PM)Markus Wrote:
(Dec 19, 2019, 12:16 AM)BlackDog Wrote: To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17

According to the statistics page, out of the 46,756 users to have joined LL in its entire history of nearly 5 years, only 17 have ever acquired the amount of reps needed to make use of this tool. Any rep count higher than 25 and the number of players who are able to use any item limited by that rep count, falls sharply.

It is not only about restricting something, as much as about endorsing roleplay. I mean I have 22 REPs and I love to just drive around blasting music in my car, or do funny shit instead of RP. If that isn't a testament to how easy it is to get REPs, then I dunno what is.

I mean I love you Blackie, you know I do, but REPs are handed out like candy these days.

If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation?

If reps we're being handed out like candy, then more people would have over 20 reps, as it stands, only 35 do, 35 out of the entire community have 20 reps, and only 35 people get to make use of the items that rep count unlocks.

The more reps it requires the less who get to use it, and this is just how the math goes, BUT, the insanely LOW amount of people on LL who get to use it, is to me, fairly ridiculous.
 
It's a sign the rep system is in need of a rework.

To those who are also saying 15 is a good middle ground, less than 100 people will have access to it at this level as well.

(excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15
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#43
Dec 22, 2019, 06:28 PM
(Dec 22, 2019, 04:52 PM)Faustin Wrote:
(Dec 22, 2019, 12:13 AM)BlackDog Wrote:
(Dec 21, 2019, 01:51 PM)Markus Wrote: It is not only about restricting something, as much as about endorsing roleplay. I mean I have 22 REPs and I love to just drive around blasting music in my car, or do funny shit instead of RP. If that isn't a testament to how easy it is to get REPs, then I dunno what is.

I mean I love you Blackie, you know I do, but REPs are handed out like candy these days.

If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation?

If reps we're being handed out like candy, then more people would have over 20 reps, as it stands, only 35 do, 35 out of the entire community have 20 reps, and only 35 people get to make use of the items that rep count unlocks.

The more reps it requires the less who get to use it, and this is just how the math goes, BUT, the insanely LOW amount of people on LL who get to use it, is to me, fairly ridiculous.
 
It's a sign the rep system is in need of a rework.

To those who are also saying 15 is a good middle ground, less than 100 people will have access to it at this level as well.

(excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15


I kind of feel the opposite.

Nothing should be that high unless there are enough people who have obtained that number of reps to justify the work needed to add them.

When we worked on the list of rep rewards, the idea was "Oh they will be handed out more often, the high counts wont be an issue"

2 years later, only 17 people have enough to actually use the items at this level, and it's not like it was the highest thing we proposed, while i'm not 100% on this, but i'm fairly certain the remote control flying drone never got added, if it did, only like 8 people would have access to it.

The rep system feels like its in need of a rework/rebalance and the guidelines for how a rep is issued need to be reviewed.

A place I play at now has a system where the points you earn are used in a Point Buy system, unlocks cost "blank" amount of points to unlock, and you spend them to unlock them, I pitched this idea wayyy back when we first reworked it but it was deemed infeasible due to how rarely reps we're being issued.

The place Im playing at fixed this issue by granting every player, the ability to hand out ONE point, per "timespan" to ONE person. They can then spend these points as they see fit.

To prevent farming of points, they obviously have ways to see who issues what, when, etc and its made very clear: If you are caught farming points from friends or alt accounts, not only will you no longer be allowed to earn more, and all your current points will be stripped from you, but your name will be added to a public wall of shame.

If every player could issue 1 rep per "blank" to whomever they wanted, for whatever reason, this solves the problem of reps being insanely rare and becomes a community driven rewards system. You just need to watch for abuse, as in all systems abuse will occur, it just will be the minority of players who do it rather than the majority.
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(This post was last modified: Dec 22, 2019, 06:30 PM by BlackDog. Edited 1 time in total.)
Taylor radio_button_checked
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#44
Dec 22, 2019, 06:36 PM
(Dec 22, 2019, 06:28 PM)BlackDog Wrote:
(Dec 22, 2019, 04:52 PM)Faustin Wrote:
(Dec 22, 2019, 12:13 AM)BlackDog Wrote: If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation?

If reps we're being handed out like candy, then more people would have over 20 reps, as it stands, only 35 do, 35 out of the entire community have 20 reps, and only 35 people get to make use of the items that rep count unlocks.

The more reps it requires the less who get to use it, and this is just how the math goes, BUT, the insanely LOW amount of people on LL who get to use it, is to me, fairly ridiculous.
 
It's a sign the rep system is in need of a rework.

To those who are also saying 15 is a good middle ground, less than 100 people will have access to it at this level as well.

(excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15


I kind of feel the opposite.

Nothing should be that high unless there are enough people who have obtained that number of reps to justify the work needed to add them.

Correct if I'm wrong, but I interpretated that as: people with a high amount of REPs shouldn't be rewarded for their work,
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#45
Dec 22, 2019, 06:41 PM
(Dec 22, 2019, 06:36 PM)Faustin Wrote:
(Dec 22, 2019, 06:28 PM)BlackDog Wrote:
(Dec 22, 2019, 04:52 PM)Faustin Wrote: (excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15


I kind of feel the opposite.

Nothing should be that high unless there are enough people who have obtained that number of reps to justify the work needed to add them.

Correct if I'm wrong, but I interpretated that as: people with a high amount of REPs shouldn't be rewarded for their work,

Not correct at all, though this appears to be the mindset for a lot of work that is to be done on LL: Are enough people going to use it, to justify the time spent developing it?

Its a double edged sword:

People want reps to be rare and the rewards to be high, but by doing this you create an environment where few people have access to the items, and thus less development time may be earmarked to work on future rewards because so few people actually use them.

You can't have both, if you want more rewards, more people need to be earning reps more frequently, and for that to happen they need to be less rare.

Im pretty sure that had people been earning reps ALOT more than they have been in the last 2 years, the rep reward list would have been much larger than it is now.
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