Explain your suggestion:
Recently a suggestion was put forward to change the REPs for vehicle welding to 10 reps but apparently it was changed back after some people made some stupid creations so my suggestion is to lower the REP count to 10 but add an hour requirement of somewhere from 700-1000 hours.
Why it should be implemented:
There are some really interesting RP options and routes to take that could involve vehicle welding however it seems like its almost impossible to get anywhere near the requirements without selling your sole to LimeLight. This would open some great opportunities for RP and all the members of the server.
-support
25 REPs is a good requirement for such a tool.
(Dec 18, 2019, 04:20 PM)Nudelsalat im Panzer Wrote: [ -> ]-support
25 REPs is a good requirement for such a tool.
Problem is that I have 12 REPs and 1200 hours. At that rate I'd have to have like 3000 hours in order to weld. I don't think Ill even be here by that many hours.
-support
Hours =\= maturity
Also can someone change the click shaming he’s doing in the voting area?
Fixed the shaming vote structure.
+Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore.
(Dec 18, 2019, 06:28 PM)Cochise Wrote: [ -> ]+Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore.
^^^^ +Support
+Support havent seen anyone above 15 reps lately
Use the template please, otherwise it'll need to be denied.
(Dec 18, 2019, 05:34 PM)Montyfatcat Wrote: [ -> ]-support
Hours =\= maturity
Also can someone change the click shaming he’s doing in the voting area?
(Dec 18, 2019, 05:49 PM)Bambo Wrote: [ -> ]Fixed the shaming vote structure.
It was only a little humour I doubt anyone would have changed their minds over something like that. Ive seen people do it before.
-support
25 Reps is good because its a good rewards for so many good roleplays. Reps do not come with hours, they come with your ability to perform good roleplays, and your dedication to wanting to perform well. It is down to you to earn a rep
Hours means nothing in terms of reliability.
So just to get this straight, as it kind of boggles my mind.
All those of you, who want this to remain 25 reps.
You are voting to keep a gameplay tool locked behind an absurd rep lock, because you feel this will prevent abuse?
It wont, it just will prevent it from getting used much if at all. 5-10 reps, plus an hour lock and your golden, will people still abuse it? Yes, is this a huge deal? No. The physgun itself is the most abusable tool available to players and it is given to players freely, hour 0, with few, if any, hard coded limitations for its use.
To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17
According to the statistics page, out of the 46,756 users to have joined LL in its entire history of nearly 5 years, only 17 have ever acquired the amount of reps needed to make use of this tool. Any rep count higher than 25 and the number of players who are able to use any item limited by that rep count, falls sharply.
If you made it 30 reps, the number falls to 8, if you made it 35, the number falls to 3, and if you made an item 40, you have one person, ONE PERSON in the entire history of LL who has the amount of reps to make use of that level of item.
This is absurd, the rep count needs to be lowered for rep items overall, this is EA levels of grind and ridiculousness
+Support to the lowering of the rep count and to the eventual reevaluation of the rep counts overall.
(Dec 18, 2019, 05:34 PM)Montyfatcat Wrote: [ -> ]-support
Hours =\= maturity
Can be said for REPs too.