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Poll: Lights
You do not have permission to vote in this poll.
+Support
72.73%
16 72.73%
-Support
27.27%
6 27.27%
Total 22 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Add Lights
Rydolph radio_button_checked
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#1
Aug 14, 2018, 12:34 AM
Explain your suggestion, in detail: Unblacklist the lamp/light tool or add new light props/entities to the market. Edit the map by adding a few more lights in darker areas (not including alleyways).

Explain why the suggestion should be implemented: There are many dark areas in the map, many of which are indoors. It is very annoying having to use my flashlight all of the time which only lights up a small portion of the room at one time.
[Image: Dm1THqo.jpg]
(This post was last modified: Aug 15, 2018, 08:59 PM by Rydolph. Edited 1 time in total.)
Woody Mac radio_button_checked
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#2
Aug 14, 2018, 12:38 AM
I believe this was made before and got denied for creating Lagg.

I'm 50/50.

+Support
Good as you said for lighting up dark areas.

- Support
Lagg.
Getting abused.
Rydolph radio_button_checked
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#3
Aug 14, 2018, 12:45 AM
(Aug 14, 2018, 12:38 AM)Gamerpro2266 Wrote: I believe this was made before and got denied for creating Lagg.

I'm 50/50.

+Support
Good as you said for lighting up dark areas.

- Support
Lagg.
Getting abused.

I think that everything in-game has the potential to be abused.
[Image: Dm1THqo.jpg]
Dick radio_button_checked
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#4
Aug 14, 2018, 01:03 AM
I'd prefer a Clientside version, which allows you to enable and disable whether you'd see the lights for FPS issues.
[Image: EnzxzUF.png]
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Armard radio_button_checked
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#5
Aug 14, 2018, 01:18 AM
(Aug 14, 2018, 01:03 AM)Dicky Wrote: I'd prefer a Clientside version, which allows you to enable and disable whether you'd see the lights for FPS issues.



if that is possible then
+support for that
Taylor radio_button_checked
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#6
Aug 14, 2018, 11:00 PM
(Aug 14, 2018, 01:03 AM)Dicky Wrote: I'd prefer a Clientside version, which allows you to enable and disable whether you'd see the lights for FPS issues.
[Image: 800px-PWRR_Tiger.svg.png]
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Oliver Burke radio_button_checked
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#7
Aug 15, 2018, 12:03 PM
+Support
[Image: sigs.php?steamid=STEAM_0:1:38989712&t=2]
Nudel radio_button_checked
nuh uh
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#8
Aug 15, 2018, 02:52 PM
+support

Rep lock it.

1 lamp per 5 reps maybe?
Soviethooves radio_button_checked
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#9
Aug 15, 2018, 04:17 PM
I’m thinking 1 Light/Lamp  every 10 REP’s. Maximum of 5. Farther goal and makes it almost impossible to become an issue when it’s something only a few people can put more than one of down.

+Support for REP Lock.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
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Taylor radio_button_checked
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#10
Aug 15, 2018, 04:40 PM
(Aug 15, 2018, 04:17 PM)Gungranny Wrote: I’m thinking 1 Light/Lamp  every 10 REP’s. Maximum of 5. Farther goal and makes it almost impossible to become an issue when it’s something only a few people can put more than one of down.

+Support for REP Lock.
[Image: 800px-PWRR_Tiger.svg.png]
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Rydolph radio_button_checked
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#11
Aug 15, 2018, 08:02 PM
(Aug 15, 2018, 04:17 PM)Gungranny Wrote: I’m thinking 1 Light/Lamp  every 10 REP’s. Maximum of 5. Farther goal and makes it almost impossible to become an issue when it’s something only a few people can put more than one of down.

+Support for REP Lock.

C'mon I just want a light so I can see not to improve my rp. And 10 REPs? It's hard enough getting 1.
[Image: Dm1THqo.jpg]
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  • richie
Soviethooves radio_button_checked
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#12
Aug 15, 2018, 08:55 PM
(Aug 15, 2018, 08:02 PM)Rydolph Wrote:
(Aug 15, 2018, 04:17 PM)Gungranny Wrote: I’m thinking 1 Light/Lamp  every 10 REP’s. Maximum of 5. Farther goal and makes it almost impossible to become an issue when it’s something only a few people can put more than one of down.

+Support for REP Lock.

C'mon I just want a light so I can see not to improve my rp. And 10 REPs? It's hard enough getting 1.

Yea. Cuz if they hand them out like candy the server FPS would go to shit.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Rydolph radio_button_checked
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#13
Aug 15, 2018, 09:04 PM
(Aug 15, 2018, 08:55 PM)Gungranny Wrote:
(Aug 15, 2018, 08:02 PM)Rydolph Wrote:
(Aug 15, 2018, 04:17 PM)Gungranny Wrote: I’m thinking 1 Light/Lamp  every 10 REP’s. Maximum of 5. Farther goal and makes it almost impossible to become an issue when it’s something only a few people can put more than one of down.

+Support for REP Lock.

C'mon I just want a light so I can see not to improve my rp. And 10 REPs? It's hard enough getting 1.

Yea. Cuz if they hand them out like candy the server FPS would go to shit.

A light would not contribute to rp, and if it did then it would be minuscule. Non-donors and people with no/low REP need things adding too; not everything should only be given to donors and people with rep. I only made this suggestion so I could see in dark places. In which case, I've changed my suggestion instead so it applies to everyone.
[Image: Dm1THqo.jpg]
Armard radio_button_checked
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#14
Aug 16, 2018, 12:34 AM
Dear Rydolph

Please dont edit the entire point of the threat that got supported by community and overplace it with an idea that only suits you, thus reconstructing the whole suggestion, please create a new suggestion for this and dont MISSUSE +supports you got for your old idea.



Tagging those who have supported their vote publicly that the suggestion has changed in favor of the poster just so they are informed of this: @Somali Drug Lord @Oliver @"Nudelsalat im Panzer" @"Gungranny" @"Faustin" 
(This post was last modified: Aug 16, 2018, 12:37 AM by Armard. Edited 1 time in total.)
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Taylor radio_button_checked
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#15
Aug 16, 2018, 12:37 AM
the lighting is realsitic based on the position of the sun, -support
[Image: 800px-PWRR_Tiger.svg.png]
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