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CityRP Weapons and Ballistics Overhaul
C Lee radio_button_checked
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#1
Jul 20, 2018, 07:05 PM
Explain what your suggestion is in detail


I believe that there is a huge imbalance of weapons and ballistics, not to mention inaccuracies within the firearms and weapons depicted on LimeLight. The server has a very matured gamemode, therefore I believe the weapons and ballistics could benefit from changes made to them.

I understand that it's also time consuming to add stuff like this, and I would understand if only parts of this suggestion where added (if at all)

Ballistics


Firstly I'm going to go into detail about what I think should be changed regarding the ballistics.


Kevlar Vests: (This can differ heavily depending on who you ask) Normally Kevlar vests simply refer to vests that are bullet resistant and knife proof. For example British police can wear Knife Proof vest which are made from Kevlar. One thing to note is this is often referred to as “Soft Armor” as they do not have ceramic plates. As Kevlar is simply a synthetic fiber.

Soft Armor cannot effectively diffuse the effects of high caliber bullets, such as those discharged from the AR15 and HK416. However the smaller rounds such as .22 and 9mm may not (depending on the thickness) penetrate Kevlar alone. In turn, I feel that Kevlar Vests should be purchasable from a gun dealer, and only be effective against 9mm, 45 ACP and other small caliber rounds, melee weapons and fists.


Next, I believe vests (used by SWAT) and so on should be ceramic. As it currently stands I'm not completely familiar with Ballistics Armor rating, however here is a website depicting NIJ ratings listed by my friend: https://www.safeguardarmor.com/support/b...on-levels/

I my self am most familiar with the AR500 Steel commonly found in vests: https://www.ar500armor.com/

Another friend suggested this: https://www.bulletproofme.com/Ballistic_...vels.shtml

I also feel as though police should not be able to equip high rated ballistics armor, as it currently stands - police are outfitted with the same gear as SWAT. In turn, firefights are usually won by the police. I myself witnessed two officers kill 3 people with AR's. I do not think Police should be as effective as SWAT in a firefight, it removes the purpose of the SWAT in a lot of cases. 

I've not spent a lot of time as SWAT though when we are called out the police have usually already handled the situation, which leads me on to my next point.    


Loadouts


I'm not a United States National, and I have spent very little to no time in the US. However, I have done my research. I've watched a fair few videos from various police departments dotted around the states and I've concluded this:


Officers CAN carry large assault rifles (The AR15 became a standard after the North Hollywood Shootout). However, what I also found is a lot of officers will not carry large caliber rifles in urban areas and cities. Officers commonly carry pistols. Each state varies, some departments even let their officers choose. In rural areas, it's more common for police to carry larger firearms as SWAT teams may not be on stand by, - there may not even be a SWAT team at all. So it makes sense for Police to carry large firearms, but in a city - SWAT teams are on standby and so you tend to find most officers are not equipping large caliber weapons.


Often in RP, a lot of people who assume the chief role will actually create divisions using the command to set team names, this is great. I think a system should be implemented so that only SOME officers can carry AR15's, MP5's and shotguns. It's in my personal opinion that officers should mainly be carrying pistols. Maybe even a separate role for officers who carry large firearms, which varies depending on the amount of players.    

I do then understand that this creates an imbalance especially if SWAT is inactive, but it leads me onto my final point.


General Weapons Balancing


I've not been in a lot of firefights. But I've witnessed a fair few and the conclusion I came to was this. Pistols are quite underpowered, especially the 44. Magnum revolver and the Glock 17. Rifles vary, some of the damage is inconsistent. And in general, I just think the weapons are a bit poop.

Edit: I forgot to mention that weapons should be more lethal in general. Sometimes I wonder whether people are less inclined to follow FearRP, if they are being held at gun point via a pistol. Realistically, I don't think you should be able to survive an entire magazine from a Glock 17. Maybe take some inspiration from the Battlefield 4 hardcore model. 

My proposal is this. If police are reduced to pistols, then by default, legally purchased rifles, SMGS and PDW's should be semi-automatic, and that an illegal conversion kit should be purchasable from the Black Market dealer. This means the rifles are nerfed, but still powerful. It also allows people to actually defend themselves against police, and makes firefights more realistic in the process.


The only time I've seen police lose is when they were outnumbered. And, I mean significantly outnumbered this was seen in the Skyline Gang incident. I feel this should not be the case, I don’t think people who engage law enforcement should be at a huge disadvantage.

Edit: In the end, I want to see there being an equal playing field for firefights - I read through, and can understand that it would appear that it looks like I'm saying police should be significantly weaker compared to hostiles who are armed, no I just think that police should be less effective as SWAT In firefights, and in turn, see more call outs for SWAT, even over a lone shooter. 

I don't like comparing to the real world, as an admin put it: It's a semi-serious RP Server. But if we take the Dallas shooting, the majority of officers that can be seen have Glocks. I took the first 30 seconds of the ABC news footage (at this point everyone who had responded can be seen), and counted around 28 officers with pistols, as opposed to seven officers, of which, three were seen carrying SMG's of some digression, four had long rifles - moreover, at this point it would appear SWAT had also arrived at the scene, though I was only able to see one SWAT unit.

What my balancing should result in is less aggressive police. In turn, I believe reducing the majority of police to pistols is the resolve. But improving the pistols as the balance. This could also see more officers patrolling together, which is common in cities, I actually noted that on my trip to New York, I rarely saw an officer alone.  

I’ve not tested this thoroughly, and I would love to know the values in the respected files but; It would appear as though the sawn off shotgun is significantly worse than than the other shotgun. Which makes no sense, in a close quarters situation, by all accounts it should be significantly better.


Weapon Bugs


I also feel that the weapons should not make such loud noises when equipping them. People have arrested me simply because they “heard me equip a weapon”. Also, the bug when reloading shotguns is annoying. And while I love a 12 inch barrel protruding from my pants, I don’t think using my phallus is a conventional way of firing or even holding a gun. 
"The journey of a thousand miles begins with one step.” ~Lao Tzu

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(This post was last modified: Apr 15, 2025, 02:10 PM by Doctor Internet. Edited 3 times in total.)
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#2
Jul 20, 2018, 07:58 PM
+Support  for everything.
Great suggestion!
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#3
Jul 20, 2018, 08:00 PM
+support
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#4
Jul 20, 2018, 08:01 PM
+support
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#5
Jul 20, 2018, 08:20 PM
+Support
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#6
Jul 20, 2018, 09:47 PM
(Jul 20, 2018, 07:05 PM)Andromeda Wrote: Explain what your suggestion is in detail


I believe that there is a huge imbalance of weapons and ballistics, not to mention inaccuracies within the firearms and weapons depicted on LimeLight. The server has a very matured gamemode, therefore I believe the weapons and ballistics could benefit from changes made to them.

I understand that it's also time consuming to add stuff like this, and I would understand if only parts of this suggestion where added (if at all)

Ballistics


Firstly I'm going to go into detail about what I think should be changed regarding the ballistics.


Kevlar Vests: (This can differ heavily depending on who you ask) Normally Kevlar vests simply refer to vests that are bullet resistant and knife proof. For example British police can wear Knife Proof vest which are made from Kevlar. One thing to note is this is often referred to as “Soft Armor” as they do not have ceramic plates. As Kevlar is simply a synthetic fiber.

Soft Armor cannot effectively diffuse the effects of high caliber bullets, such as those discharged from the AR15 and HK416. However the smaller rounds such as .22 and 9mm may not (depending on the thickness) penetrate Kevlar alone. In turn, I feel that Kevlar Vests should be purchasable from a gun dealer, and only be effective against 9mm, 45 ACP and other small caliber rounds, melee weapons and fists.
Would you want the vests to completely stop small rounds or just do 50% damage reduction? Kevlar vests can stop bullets, but you still feel the effects of the energy transfer (broken ribs, bruising, etc.).

Next, I believe vests (used by SWAT) and so on should be ceramic. As it currently stands I'm not completely familiar with Ballistics Armor rating, however here is a website depicting NIJ ratings listed by my friend: https://www.safeguardarmor.com/support/b...on-levels/

I my self am most familiar with the AR500 Steel commonly found in vests: https://www.ar500armor.com/

Another friend suggested this: https://www.bulletproofme.com/Ballistic_...vels.shtml
Again, should the bullets be completely stopped or just reduced damage?

I also feel as though police should not be able to equip high rated ballistics armor, as it currently stands - police are outfitted with the same gear as SWAT. In turn, firefights are usually won by the police. I myself witnessed two officers kill 3 people with AR's. I do not think Police should be as effective as SWAT in a firefight, it removes the purpose of the SWAT in a lot of cases. 
American police officers are often issued plate carriers but it varies by department. With the financial and criminal state of Rockford, the officers would likely be issued plate carriers. -support for this. Also, basic police officers should be at par with the criminals. Officers are outfitted with at least equal, preferably better gear than the criminals for a reason.
I've not spent a lot of time as SWAT though when we are called out the police have usually already handled the situation, which leads me on to my next point.    


Loadouts


I'm not a United States National, and I have spent very little to no time in the US. However, I have done my research. I've watched a fair few videos from various police departments dotted around the states and I've concluded this:


Officers CAN carry large assault rifles (The AR15 became a standard after the North Hollywood Shootout). However, what I also found is a lot of officers will not carry large caliber rifles in urban areas and cities. Officers commonly carry pistols. Each state varies, some departments even let their officers choose. In rural areas, it's more common for police to carry larger firearms as SWAT teams may not be on stand by, - there may not even be a SWAT team at all. So it makes sense for Police to carry large firearms, but in a city - SWAT teams are on standby and so you tend to find most officers are not equipping large caliber weapons.
Just some knowledge for you here, it is extremely uncommon for a department to have a dedicated SWAT team. Most departments are not large enough for it, except for major cities. In major cities, the officers still have shotguns and long rifles locked in their vehicles. Just because a SWAT team exists doesn't mean it eliminates the need for officers to have their own long rifles. Especially in cities, traffic is bad which makes SWAT response times very bad, too.

Often in RP, a lot of people who assume the chief role will actually create divisions using the command to set team names, this is great. I think a system should be implemented so that only SOME officers can carry AR15's, MP5's and shotguns. It's in my personal opinion that officers should mainly be carrying pistols. Maybe even a separate role for officers who carry large firearms, which varies depending on the amount of players.    
Definite -support for this system. This will create a massive imbalance between the criminals that almost always have long, high caliber rifles and the police. In America today, the majority of officers, especially in well-funded departments, are issued shotguns, rifles, or even both. It doesn't make sense to restrict this.
I do then understand that this creates an imbalance especially if SWAT is inactive, but it leads me onto my final point.


General Weapons Balancing


I've not been in a lot of firefights. But I've witnessed a fair few and the conclusion I came to was this. Pistols are quite underpowered, especially the 44. Magnum revolver and the Glock 17. Rifles vary, some of the damage is inconsistent. And in general, I just think the weapons are a bit poop.

My proposal is this. If police are reduced to pistols, then by default, legally purchased rifles, SMGS and PDW's should be semi-automatic, and that an illegal conversion kit should be purchasable from the Black Market dealer. This means the rifles are nerfed, but still powerful. It also allows people to actually defend themselves against police, and makes firefights more realistic in the process.
Police should not be reduced to pistols. Even with a weapon balance, they will remain pea shooters. Criminals will still have high powered rifles and shotguns that will rip them to shreds at first contact. I support making weapons a default semi-auto, but not in addition to reducing cops to pistols. And to the last point, it is still completely possible to defend yourself against the police. Obviously, being alone makes it very difficult but it should be that way. You shouldn't be able to destroy the whole police force single handedly.

The only time I've seen police lose is when they were outnumbered. And, I mean significantly outnumbered this was seen in the Skyline Gang incident. I feel this should not be the case, I don’t think people who engage law enforcement should be at a huge disadvantage.
I've seen the whole, full PD get ripped to shreds by 2-3 dudes inside a base or even on the streets. And people who take on the police SHOULD be at a disadvantage. You are taking on a large, fully trained group of law enforcement officers. You shouldn't be able to easily destroy them.

I’ve not tested this thoroughly, and I would love to know the values in the respected files but; It would appear as though the sawn off shotgun is significantly worse than than the other shotgun. Which makes no sense, in a close quarters situation, by all accounts it should be significantly better.
The sawed-off is supposed to be terrible at anything further than VERY close range. The reduced barrel length reduces the velocity of the pellets and greatly increases the spread. That's the trade off for concealment.

Weapon Bugs


I also feel that the weapons should not make such loud noises when equipping them. People have arrested me simply because they “heard me equip a weapon”. Also, the bug when reloading shotguns is annoying. And while I love a 12 inch barrel protruding from my pants, I don’t think using my phallus is a conventional way of firing or even holding a gun. 
Cocking a gun is very loud, especially on rifles and shotguns. For rifles, the bolt is closing and a spring is forcefully smashing pieces of metal. On a shotgun, you are moving the internal mechanisms and forcing a shell into place. It is loud IRL. Obviously the bugs should be fixed, but only the ACTUAL bugs, not this.

overall -support for reasons found above.
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#7
Jul 20, 2018, 10:41 PM
-Support, suggestion seems to just make police shit
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#8
Jul 20, 2018, 11:15 PM
(Jul 20, 2018, 09:47 PM)Hungames Wrote:
(Jul 20, 2018, 07:05 PM)Andromeda Wrote: Explain what your suggestion is in detail


I believe that there is a huge imbalance of weapons and ballistics, not to mention inaccuracies within the firearms and weapons depicted on LimeLight. The server has a very matured gamemode, therefore I believe the weapons and ballistics could benefit from changes made to them.

I understand that it's also time consuming to add stuff like this, and I would understand if only parts of this suggestion where added (if at all)

Ballistics


Firstly I'm going to go into detail about what I think should be changed regarding the ballistics.


Kevlar Vests: (This can differ heavily depending on who you ask) Normally Kevlar vests simply refer to vests that are bullet resistant and knife proof. For example British police can wear Knife Proof vest which are made from Kevlar. One thing to note is this is often referred to as “Soft Armor” as they do not have ceramic plates. As Kevlar is simply a synthetic fiber.

Soft Armor cannot effectively diffuse the effects of high caliber bullets, such as those discharged from the AR15 and HK416. However the smaller rounds such as .22 and 9mm may not (depending on the thickness) penetrate Kevlar alone. In turn, I feel that Kevlar Vests should be purchasable from a gun dealer, and only be effective against 9mm, 45 ACP and other small caliber rounds, melee weapons and fists.
Would you want the vests to completely stop small rounds or just do 50% damage reduction? Kevlar vests can stop bullets, but you still feel the effects of the energy transfer (broken ribs, bruising, etc.).

Next, I believe vests (used by SWAT) and so on should be ceramic. As it currently stands I'm not completely familiar with Ballistics Armor rating, however here is a website depicting NIJ ratings listed by my friend: https://www.safeguardarmor.com/support/b...on-levels/

I my self am most familiar with the AR500 Steel commonly found in vests: https://www.ar500armor.com/

Another friend suggested this: https://www.bulletproofme.com/Ballistic_...vels.shtml
Again, should the bullets be completely stopped or just reduced damage?

I also feel as though police should not be able to equip high rated ballistics armor, as it currently stands - police are outfitted with the same gear as SWAT. In turn, firefights are usually won by the police. I myself witnessed two officers kill 3 people with AR's. I do not think Police should be as effective as SWAT in a firefight, it removes the purpose of the SWAT in a lot of cases. 
American police officers are often issued plate carriers but it varies by department. With the financial and criminal state of Rockford, the officers would likely be issued plate carriers. -support for this. Also, basic police officers should be at par with the criminals. Officers are outfitted with at least equal, preferably better gear than the criminals for a reason.
I've not spent a lot of time as SWAT though when we are called out the police have usually already handled the situation, which leads me on to my next point.    


Loadouts


I'm not a United States National, and I have spent very little to no time in the US. However, I have done my research. I've watched a fair few videos from various police departments dotted around the states and I've concluded this:


Officers CAN carry large assault rifles (The AR15 became a standard after the North Hollywood Shootout). However, what I also found is a lot of officers will not carry large caliber rifles in urban areas and cities. Officers commonly carry pistols. Each state varies, some departments even let their officers choose. In rural areas, it's more common for police to carry larger firearms as SWAT teams may not be on stand by, - there may not even be a SWAT team at all. So it makes sense for Police to carry large firearms, but in a city - SWAT teams are on standby and so you tend to find most officers are not equipping large caliber weapons.
Just some knowledge for you here, it is extremely uncommon for a department to have a dedicated SWAT team. Most departments are not large enough for it, except for major cities. In major cities, the officers still have shotguns and long rifles locked in their vehicles. Just because a SWAT team exists doesn't mean it eliminates the need for officers to have their own long rifles. Especially in cities, traffic is bad which makes SWAT response times very bad, too.

Often in RP, a lot of people who assume the chief role will actually create divisions using the command to set team names, this is great. I think a system should be implemented so that only SOME officers can carry AR15's, MP5's and shotguns. It's in my personal opinion that officers should mainly be carrying pistols. Maybe even a separate role for officers who carry large firearms, which varies depending on the amount of players.    
Definite -support for this system. This will create a massive imbalance between the criminals that almost always have long, high caliber rifles and the police. In America today, the majority of officers, especially in well-funded departments, are issued shotguns, rifles, or even both. It doesn't make sense to restrict this.
I do then understand that this creates an imbalance especially if SWAT is inactive, but it leads me onto my final point.


General Weapons Balancing


I've not been in a lot of firefights. But I've witnessed a fair few and the conclusion I came to was this. Pistols are quite underpowered, especially the 44. Magnum revolver and the Glock 17. Rifles vary, some of the damage is inconsistent. And in general, I just think the weapons are a bit poop.

My proposal is this. If police are reduced to pistols, then by default, legally purchased rifles, SMGS and PDW's should be semi-automatic, and that an illegal conversion kit should be purchasable from the Black Market dealer. This means the rifles are nerfed, but still powerful. It also allows people to actually defend themselves against police, and makes firefights more realistic in the process.
Police should not be reduced to pistols. Even with a weapon balance, they will remain pea shooters. Criminals will still have high powered rifles and shotguns that will rip them to shreds at first contact. I support making weapons a default semi-auto, but not in addition to reducing cops to pistols. And to the last point, it is still completely possible to defend yourself against the police. Obviously, being alone makes it very difficult but it should be that way. You shouldn't be able to destroy the whole police force single handedly.

The only time I've seen police lose is when they were outnumbered. And, I mean significantly outnumbered this was seen in the Skyline Gang incident. I feel this should not be the case, I don’t think people who engage law enforcement should be at a huge disadvantage.
I've seen the whole, full PD get ripped to shreds by 2-3 dudes inside a base or even on the streets. And people who take on the police SHOULD be at a disadvantage. You are taking on a large, fully trained group of law enforcement officers. You shouldn't be able to easily destroy them.

I’ve not tested this thoroughly, and I would love to know the values in the respected files but; It would appear as though the sawn off shotgun is significantly worse than than the other shotgun. Which makes no sense, in a close quarters situation, by all accounts it should be significantly better.
The sawed-off is supposed to be terrible at anything further than VERY close range. The reduced barrel length reduces the velocity of the pellets and greatly increases the spread. That's the trade off for concealment.

Weapon Bugs


I also feel that the weapons should not make such loud noises when equipping them. People have arrested me simply because they “heard me equip a weapon”. Also, the bug when reloading shotguns is annoying. And while I love a 12 inch barrel protruding from my pants, I don’t think using my phallus is a conventional way of firing or even holding a gun. 
Cocking a gun is very loud, especially on rifles and shotguns. For rifles, the bolt is closing and a spring is forcefully smashing pieces of metal. On a shotgun, you are moving the internal mechanisms and forcing a shell into place. It is loud IRL. Obviously the bugs should be fixed, but only the ACTUAL bugs, not this.

overall -support for reasons found above.

Cocking a gun is very loud, especially on rifles and shotguns. For rifles, the bolt is closing and a spring is forcefully smashing pieces of metal. On a shotgun, you are moving the internal mechanisms and forcing a shell into place. It is loud IRL. Obviously the bugs should be fixed, but only the ACTUAL bugs, not this. - I'm talking about the fact that guns can be heard at a very large distance, I'm not suggesting completely removing the sound. 

The sawed-off is supposed to be terrible at anything further than VERY close range. The reduced barrel length reduces the velocity of the pellets and greatly increases the spread. That's the trade off for concealment.
I get that, but as I said, from what I have experienced, it's not better at close range. Hence why I said "in a close quarters situation, by all accounts it should be significantly better." 

I've seen the whole, full PD get ripped to shreds by 2-3 dudes inside a base or even on the streets. And people who take on the police SHOULD be at a disadvantage. You are taking on a large, fully trained group of law enforcement officers. You shouldn't be able to easily destroy them. 
I'm not saying it's impossible to kill the police. I'm simply saying that as it currently stands, it's very hard, far harder than it should be. Also, skilled? That's a questionable statement. Not all officers will be trained be as capable as others. Hence why the Police incompetence is commonly seen in the news. 

Police should not be reduced to pistols. Even with a weapon balance, they will remain pea shooters. Criminals will still have high powered rifles and shotguns that will rip them to shreds at first contact. I support making weapons a default semi-auto, but not in addition to reducing cops to pistols. And to the last point, it is still completely possible to defend yourself against the police. Obviously, being alone makes it very difficult but it should be that way. You shouldn't be able to destroy the whole police force single handedly. I'm basing this statement purely from the FL days. Officers would win providing they are in numbers. SRU would be called out, even if it was one individual with a rifle. And at no point am I saying you should be able to kill the police force alone. I'm just saying that when there is 3 armed men, vs 3 armed officers, there should be an equal opportunity. Officers barely lose engagements. 

Definite -support for this system. This will create a massive imbalance between the criminals that almost always have long, high caliber rifles and the police. In America today, the majority of officers, especially in well-funded departments, are issued shotguns, rifles, or even both. It doesn't make sense to restrict this. I based this observation from my trip to New York, and various videos from departments. Officers have larger weapons in well populated areas, even in areas that could be targets. And, watch any video of a mass shooting unfolding, the officers are always seen with small sidearms. In fact, the only time I was able to see the usage of Assault rifles was in rural areas.

Just some knowledge for you here, it is extremely uncommon for a department to have a dedicated SWAT team. Most departments are not large enough for it, except for major cities. In major cities. I literally said that, exactly that "[font=Verdana]In rural areas, it's more common for police to carry larger firearms as SWAT teams may not be on stand by, - there may not even be a SWAT team at all." And by stand by, I wasn't inferring that they are constantly waiting for a call out, I'm just saying that the departments in major cities WILL and DO have SWAT teams, who CAN and will respond, usually they will live out their lives working other occupations and will receive calls and respond accordingly. [/font]

the officers still have shotguns and long rifles locked in their vehicles.
I'm aware of this and was going to suggest that this should be implemented. As you said, the officers will have them "lock in their vehicles" - not on their person. 

Just because a SWAT team exists doesn't mean it eliminates the need for officers to have their own long rifles. Especially in cities, traffic is bad which makes SWAT response times very bad, too.
A good point, but irrelevant seeing traffic flow isn't an issue in a Semi-Serious GmodRP Server.

Would you want the vests to completely stop small rounds or just do 50% damage reduction? Kevlar vests can stop bullets, but you still feel the effects of the energy transfer (broken ribs, bruising, etc.).
Kevlar is really useless against bullets, on its own, it's pointless. Hence why plates are added to break up the bullets. And even with Level IIIA Body armor (Commonly used by police officers and security guards world wide) can be torn apart by rounds larger than a .44 Magnum. So I think that the vests that can be equipped by police should be, at maximum to reduce damage by 50% on bullet impacts from .44 Magnum or less. The reason why I say reduce damage as opposed to completely stopping the bullets is because of the implications made by the fact its a server, running on a game from 2004, which is laggy for a lot of clients. Making the vests completely bullet proof to .44 Magnum would introduce an even high imbalance as it's hard for some players to land shots anyway and this is a video game not a simulator. 

In short, I'm saying Kevlar worn by police should be changed to "Lightweight Ceramic Plates",  and SWAT should have "Hard Body Armor" - Without linking it to real world armor ratings since they can't be convertible. This is for game play reasons. Sure, in other games like the upcoming title World War 3, they have gone for a realistic interpretation - but this is because the game allows for it. Gmod? No. 

I'm willing to elaborate further. I didn't have a lot of time to work on the post. Life is a bitch Smile
"The journey of a thousand miles begins with one step.” ~Lao Tzu

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C Lee radio_button_checked
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#9
Jul 21, 2018, 01:12 PM
I've edited the post to clarify my points. Also, with my response above Smile Please comment if anything needs to be elaborated further.
"The journey of a thousand miles begins with one step.” ~Lao Tzu

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Montyfatcat radio_button_checked
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#10
Jul 21, 2018, 06:31 PM
+support
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#11
Jul 22, 2018, 06:08 PM
-support

The police should be armed proportionately to the threat they face, which on limelight is shotguns and high power rifles as the norm.
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#12
Jul 25, 2018, 10:17 AM
Pushing for Staff Review.

#type:[review]
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Doctor Internet radio_button_checked
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Posts: 12,782
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#13
Aug 5, 2018, 01:19 PM
Approved.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.




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