Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Poll: Add the Suggestion?
You do not have permission to vote in this poll.
Yes
80.00%
16 80.00%
No
20.00%
4 20.00%
Total 20 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Ammunition audio radius reduced
Zero Senpai radio_button_checked
Member
Membership
Posts: 41
Threads: 7
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#1
Feb 5, 2018, 06:51 PM
Explain your suggestion, in detail
This is a suggestion for the reduction of the area of which the ammunition's audio can be heard when a player is either getting ready to arm themselves, or when they need to refill their guns.

Explain why the suggestion should be implemented:
A recent RP scenario occurred where me & a few folks were at the bottom of the basement in 3 Richard Drive, with a dupe covering the stairs (1 layer) and a basic door covering the front of the house (layer 2). The scenario occurred when an officer called for backup and got a search warrant accepted when he heard ammunition being used, even though he was outside of the house and realistically should not have heard the ammunition being used from 2 layers away. The house was later raided completely and arrests were made, which gave me the idea to create this suggestion. I want raiding reasons and RP scenarios to become more realistic, if there is a reduction in the radius of sound for when the ammunition is being used, then it is less likely that a situation like this can occur as it can question whether it is reasonable in a role-playing matter. There is a debate whether sound is a valid reason for raiding a premises, although I agree to a certain extent that it is (only when contraband is being destroyed). I want to fill this loophole that is commonly abused so that we can get a clear stance on whether people can actually use the sound as a valid RP reason. To fill this loop hole, I would suggest simply reducing the area of which hearing the audio of ammunition would be close enough to actually be able to engage in the role-play.  
(This post was last modified: Feb 5, 2018, 06:52 PM by Zero Senpai. Edited 1 time in total.)
Cole radio_button_checked
eX tEaChEr
Veteran Member
Posts: 1,229
Threads: 67
Likes Given: 261
Likes Recieved: 670 in 389 posts
Joined: May 2016
Reputation: 21
#2
Feb 5, 2018, 07:37 PM
Neutral for now, ammunition should be barely heard as it's a very quiet but then it might also take out some of the "fun" in gunfights.
<p><br></p>
Nudel radio_button_checked
nuh uh
Mission Support (ADS)
Posts: 3,066
Threads: 181
Likes Given: 8812
Likes Recieved: 2117 in 1298 posts
Joined: Oct 2015
Reputation: 52
#3
Feb 5, 2018, 08:17 PM
+support
ForceGhost
Guest
 
#4
Feb 5, 2018, 09:52 PM
+Support
Eclipze radio_button_checked
Member
Membership
Posts: 650
Threads: 18
Likes Given: 655
Likes Recieved: 422 in 288 posts
Joined: Jun 2016
Reputation: 25
#5
Feb 5, 2018, 11:00 PM
+Support
[Image: uehQpQg.jpg]
Jen Away
Stell
Core Staff
Posts: 1,321
Threads: 89
Likes Given: 981
Likes Recieved: 654 in 372 posts
Joined: Apr 2016
Reputation: 11
User is currently away.
#6
Feb 6, 2018, 12:46 AM
+Support,

Every time the gun locker is used in the PD anyone near the PD goes

GUNS BEING LOADED NEAR PD


And well, that scenario as well.
SourLemon radio_button_checked
American Person
Membership
Posts: 301
Threads: 22
Likes Given: 326
Likes Recieved: 480 in 164 posts
Joined: Aug 2015
Reputation: 1
#7
Feb 6, 2018, 12:54 AM
+Support
[Image: 0LOloTa.jpg]
Soviethooves radio_button_checked
American Player
Media Contractor
Posts: 6,710
Threads: 185
Likes Given: 3303
Likes Recieved: 3986 in 2172 posts
Joined: Aug 2015
Reputation: 33
#8
Feb 6, 2018, 12:54 AM
-Support


This is a RP Server. Be creative when equipping items.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Zero Senpai radio_button_checked
Member
Membership
Posts: 41
Threads: 7
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#9
Feb 6, 2018, 05:21 PM
Gonna have to disagree with you there, Gungranny.

I'd rather have a realistic RP than allow others to get trigger happy when they hear ammunition being loaded from a quarter mile radius.
The following 3 users Like Zero Senpai's post:
  • Klinex, Kvatch, Nudel
The Whiskey Wolf radio_button_checked
Member
Membership
Posts: 337
Threads: 67
Likes Given: 198
Likes Recieved: 135 in 88 posts
Joined: Sep 2016
Reputation: 3
#10
Feb 6, 2018, 05:51 PM
+Support
   [Image: PPIWDWK.png]

Dick radio_button_checked
Developer, CityRP Administrator, ARES Project Manager
Developer
Posts: 4,740
Threads: 487
Likes Given: 1902
Likes Recieved: 2111 in 1293 posts
Joined: Aug 2015
Reputation: 25
#11
Feb 6, 2018, 09:43 PM
-Support
[Image: EnzxzUF.png]
Jokhah radio_button_checked
User
Membership
Posts: 665
Threads: 69
Likes Given: 668
Likes Recieved: 615 in 302 posts
Joined: Aug 2015
Reputation: 13
#12
Feb 8, 2018, 07:37 PM
I can load a 100 round drum mag into an M4 Carbine, chamber it, and have it ready without alerting people in the room next to me, without having to do anything magical. I don't like how I have to go 10 phx or more away, to prep ammo to be used without actually doing anything with it like loading, and people can hear it at my front door. All you do is get the mag, slide it in, ease the bolt forward, and mash the forward assist a few times. If you maintain it decently, this will work. Dry, dusty rifle, maybe it doesn't seat the round correctly and you end up misfiring.

Hearing ammo loading is one of the reasons people raid. You'll hear "They're getting ready to fight... I hear them using ammo... " or from the weapon draw /me's (when I'm not visable to the people) "He just pulled out a gun, get a warrant."

Now for the sake of a game, I can understand if it was an action FPS. For a roleplaying game, I dunno how the cops could be alerted that I just grabbed my 45, when I'm in a back room and they are standing outside the house. Much less why they can raid for it.

Raiding over hearing ammo but not visually seeing the guy is technically metagaming, as there is no why your character should know that someone loaded ammo unless they did it where you could see them. Consider how it's NOT okay for cops to raid you over your UV light going through the walls. Why is it okay for them to raid cause of loading ammo or even pulling a gun, when they have no way to know past the audio and /me, which is still meta if you didn't see it.

If you wanna give this an IRL test. Wait till someone comes to your door, tell them to wait there, go two rooms away and pick up an object that fits in a pocket, put that in your pocket. Walk back to the door and ask the person if they heard what you did while you were gone. Willing to bet that unless you went out of your way to make extra noise, they probably didn't notice.
DISCLAIMER:  I AM NOT LIMELIGHT STAFF.  I DO NOT MAKE POLICY.  I AM JUST A PLAYER.  This is needed because I'm tired of people thinking that I think I'm staff when I have no misconception that I am player.
(This post was last modified: Feb 8, 2018, 07:42 PM by Jokhah. Edited 2 times in total.)
The following 3 users Like Jokhah's post:
  • , Cooli, Kvatch
Zero Senpai radio_button_checked
Member
Membership
Posts: 41
Threads: 7
Likes Given: 0
Likes Recieved: 0 in 0 posts
Joined: Aug 2015
Reputation: 0
#13
Feb 8, 2018, 11:56 PM
Completely agree with you there, Jokhah. I just want to enhance role-play while decreasing the amount of trigger happy cops who just do the job for raids. Obviously, this is one reason of many.


The situation that I stated in the original thread was actually allowed by one moderator, one admin and one super-admin which inspired me to create this suggestion so I can have a fair chance of getting my opinion in the community. I believe hearing the sounds shouldn't be a valid reason to raid, only visual or physical evidence. Obviously if you heard someone reload their gun in real life, they'd have to be rather damn close.
Kvatch radio_button_checked
Member
Membership
Posts: 782
Threads: 87
Likes Given: 791
Likes Recieved: 517 in 267 posts
Joined: Aug 2015
Reputation: 8
#14
Feb 9, 2018, 12:04 AM
+ support, I don't think the /mes should be done automatically either as that also gives loads away. If you guys plan on keeping this, involve a rule which states that police cannot raid for something they haven't seen with their own eyes. I also think this should be the case for money printers too, as all it makes is an electrical sound and if you heard that IRL you wouldn't immediately think "Oh wow they're illegally printing money"

Forum Rep  |  Steam Profile
Monkey radio_button_checked
Member
Membership
Posts: 949
Threads: 62
Likes Given: 315
Likes Recieved: 323 in 236 posts
Joined: Dec 2015
Reputation: 3
#15
Feb 10, 2018, 03:21 AM
+support

reasons stated above
[Image: kEwt5Gg.png]
Credits: Bambo




Users browsing this thread: 1 Guest(s)