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Poll: Support
You do not have permission to vote in this poll.
+Support
86.67%
13 86.67%
-Support
13.33%
2 13.33%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Spikestrip Rapid Removal
ForceGhost
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#1
Jan 26, 2018, 07:48 PM
Suggestion for <in-game/forum/teamspeak etc.> In-game

In detail, explain your suggestion:

My suggestion is to simply allow a small window (5-10 seconds?) in which if E was pressed after a spikestrip deployment it will instantly pick it up allowing removal of the device to prevent unintended vehicles (IE. The pursuing vehicles) being spiked.

Why should this be implemented?

Realism, with a real life Stinger a cord would be attached allowing the strip to be quickly removed from the road. I'm also fairly sure that pursuing officers as well as members of the public not involved hate it when they run over spikes because of the lack of visibility and the delay in having them removed from the roadside.


2:24 on the video for an example

Dick radio_button_checked
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#2
Jan 26, 2018, 07:51 PM
Pressing Undo should remove the Spike Strip from the found.

+Support
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Wesley Lawrence radio_button_checked
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#3
Jan 26, 2018, 10:49 PM
Not even 5-10 seconds. It should be 2-5 seconds max. Usually there's a string or some type of system in place that allows for the user to remove it quickly in case of closely pursuing police vehicles.

+support

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Monkey radio_button_checked
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#4
Jan 27, 2018, 10:38 AM
+support
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#5
Jan 27, 2018, 02:04 PM
+support
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Soviethooves radio_button_checked
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#6
Jan 27, 2018, 10:28 PM
-Support just add the vcmod spikestrip
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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#7
Jan 28, 2018, 12:39 AM
+Support
Jokhah radio_button_checked
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#8
Jan 28, 2018, 04:16 AM
+support.
DISCLAIMER:  I AM NOT LIMELIGHT STAFF.  I DO NOT MAKE POLICY.  I AM JUST A PLAYER.  This is needed because I'm tired of people thinking that I think I'm staff when I have no misconception that I am player.
Doctor Internet radio_button_checked
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#9
Jan 28, 2018, 01:32 PM
(Jan 27, 2018, 10:28 PM)Gungranny Wrote: -Support just add the vcmod spikestrip

That requires VCMod damage to be enabled.
That requires a number of changes to the core of how vehicles work.
That's not happening soon.
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#10
Jan 28, 2018, 07:24 PM
(Jan 28, 2018, 01:32 PM)Doctor Internet Wrote:
(Jan 27, 2018, 10:28 PM)Gungranny Wrote: -Support just add the vcmod spikestrip

That requires VCMod damage to be enabled.
That requires a number of changes to the core of how vehicles work.
That's not happening soon.

Which is what I would rather see.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
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Ozzie radio_button_checked
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#11
Jan 28, 2018, 08:24 PM
+Support
(This post was last modified: Jan 28, 2018, 08:25 PM by Ozzie. Edited 1 time in total. Edit Reason: N/A )
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#12
Jan 29, 2018, 01:58 PM
Pushing for Staff Review.

#type:[review]
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#13
Jan 29, 2018, 04:30 PM
To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights.
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#14
Jan 29, 2018, 04:31 PM
(Jan 29, 2018, 04:30 PM)Luvbread Wrote: To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights.

Wrong thread?
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#15
Jan 29, 2018, 04:56 PM
(Jan 29, 2018, 04:31 PM)Doctor Internet Wrote:
(Jan 29, 2018, 04:30 PM)Luvbread Wrote: To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights.

Wrong thread?

Not at all. I just think that items, that function as passive items atleast, should not necessarily be timer'ed, whole active items aren't aswell, atleast as of right now. 

It's just a time buffer, in my opinion, not really needed.
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