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Closed 
CityRP Handcuff system
IsThisaNewFLRP? radio_button_checked
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#1
Jan 10, 2018, 05:40 AM
Server [Rockford/Build/Event]: Rockford
Map (if not default): V2B
Description: Turns out if any user runs from a cop who's cuffing the user, they may use any sort of weapon they have equipped
Bug observed since: Today
Images/Screenshots: [Image: 0ak4Osy.jpg] [Image: 1fPgyxz.jpg]
Steps to Reproduce: User must run away from the officer who's cuffing the player while the animation is playing, once the hands are in the tied position, player can really much use any sort of weapon (as shown in the images)
[Image: 3n9A37D.png]
[Image: sL91ozr.png]
Limelight Gaming radio_button_checked
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#2
Jan 10, 2018, 05:40 AM
Thank you for your bug-report, IsThisaNewFLRP?!

It will be reviewed as soon as possible by our Developers.
Vadar radio_button_checked
L² Developer | Media Team
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#3
Jan 10, 2018, 09:59 AM
As far as I know nothing can be done as it is still running the animation at time of movement. Although the hand positions are not realistic if an officer has one half of the cuffs on you and you sprint away you still have use of your hands as they are not tied together.
[Image: Sdtvxb5.gif]
[Image: O3O30eM.png]
Doctor Internet radio_button_checked
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#4
Jan 10, 2018, 07:20 PM
The animations are fired off prior to cuffing. The final cuffed animation and cuffed state are done at the same time. This isn't really a bug.
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Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,549
Threads: 1,763
Likes Given: 422
Likes Recieved: 3471 in 1669 posts
Joined: Aug 2015
Reputation: 35
#5
Jan 23, 2018, 03:18 AM
Not a bug, closed.
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
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