Login
Sign Up


You are using the mobile version of the forum, some features have been disabled to have it responsive.
Limelight CityRP - v4b1Limelight CityRP - EU Build
Ares Defence Services DiscordAres Defence Services
Limelight Discord
Limelight CityRP - v4b1Limelight CityRP - EU BuildAres Defence Services DiscordAres Defence ServicesLimelight Discord

receiptDevelopment Blog:

Development Contributor Workflow

receiptHR Blog:

What *are* they doing over there?

receiptTeacher Blog:

Insight into the Teacher Team

receiptDevelopment Blog:

Infrastructure Upgrade 11/2019

receiptDevelopment Blog:

how suggestions???

receiptDevelopment Blog:

Planning for the future.


This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Closed 
[In-Game] AFK Stuff
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,737
Threads: 486
Likes Given: 1893
Likes Recieved: 2092 in 1291 posts
Joined: Aug 2015
Reputation: 25
#1
Nov 16, 2016, 01:21 PM
Suggestion for <in-game/forum/teamspeak etc.>
In-Game

In detail, explain your suggestion:
This suggestion is to add in extra AFK mechanics to help the roleplay with the users around. With this suggestion, I'd like to make the suggestion of after a 30-60 minute timer in the AFK slot ([i]I put a time stamp to allow the community or staff to decide)[/i], events to be triggered onto the player. These would be:

o Removal of owned doors
Allowing for the removal of the doors owned by the user, this allows for other players to continue roleplay as I have experienced in the past that AFK players own market doors in the main street and as they are AFK they are unable to use them and this will be the same for other players.

o Props are removed, (Kept with /restoreprops)
With the removal of props it is the same. It allows for players to roleplay in areas that are no longer used players who are in the AFK Job. This also supports when a player goes to the AFK slot and is part of the government as the keypads would not be there to not prevent government from not getting though. This is generally a massive problem when a player goes AFK.

o Player is kicked when server is at 70/75 slots. (I believe this is already in place)
This is an obvious thing. This allows for more players to join when the servers get full and more occupied. This is a short thing however as we don't really reach max slots often and I am uncertain if this is already in place.

o In addition to these, the ability to change jobs, even with an active warrant.
As a method of CityRP, the server makes it so that you are unable to change jobs with an active warrant in hand. A method to support users who do is to allow them to change jobs when acting as the AFK job and changing. This is useful due to allowing players to not require staff or rejoining to change job - I have experienced in the past that some police forget to unwarrant, this is mainly the case for impounds.

o Welcome Back Notice
Even as this is a very minor thing, information about what action was taken when a player turns back to another job would be nice as it allows for the user to know what has happened such as all the props removed and money given back as the system sells the players doors.


Thank you.
[Image: EnzxzUF.png]
(This post was last modified: Nov 23, 2016, 06:24 PM by Dick.)
The following 1 user Likes Dick's post:
  • alan245
jhayw radio_button_checked
large pog
Membership
Posts: 28
Threads: 2
Likes Given: 14
Likes Recieved: 7 in 6 posts
Joined: Nov 2016
Reputation: 2
#2
Nov 16, 2016, 06:58 PM
+Support.
[Image: TaJuVyb.jpg]
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
Posts: 2,983
Threads: 179
Likes Given: 2860
Likes Recieved: 1520 in 921 posts
Joined: Aug 2015
Reputation: 46
#3
Nov 16, 2016, 10:46 PM
+Support
[Image: sO5GyCt.png]
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Posts: 12,747
Threads: 1,815
Likes Given: 471
Likes Recieved: 3565 in 1699 posts
Joined: Aug 2015
Reputation: 35
#4
Nov 26, 2016, 10:21 AM
+Support
For Data Protection Queries, please email info@limelightgaming.net.
For Business, Contributor or Development queries, please PM me.
For Appeals, please post in the relevant subforum.
For Security Information, your best bet is to speak to Burnett.
Nudel radio_button_checked
nuh uh
Mission Support (ADS)
Posts: 3,065
Threads: 181
Likes Given: 8808
Likes Recieved: 2116 in 1297 posts
Joined: Oct 2015
Reputation: 52
#5
Nov 26, 2016, 08:16 PM
+Support
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,737
Threads: 486
Likes Given: 1893
Likes Recieved: 2092 in 1291 posts
Joined: Aug 2015
Reputation: 25
#6
Jan 10, 2017, 03:37 PM
*Bump*
[Image: EnzxzUF.png]
yutgjctguc radio_button_checked
Finnish LimeLight donator
Membership
Posts: 2,247
Threads: 262
Likes Given: 2544
Likes Recieved: 638 in 511 posts
Joined: Dec 2016
Reputation: 19
#7
Jan 10, 2017, 03:45 PM
+Support
(This post was last modified: Jan 11, 2017, 07:12 AM by yutgjctguc.)
ForceGhost
Guest
 
#8
Jan 10, 2017, 04:11 PM
+Support
zona radio_button_checked
Norwegian
Media Contractor
Posts: 456
Threads: 56
Likes Given: 524
Likes Recieved: 198 in 137 posts
Joined: Feb 2016
Reputation: 11
#9
Jan 10, 2017, 10:54 PM
+Support
[Image: 6xq4u5x.png]
Haamster radio_button_checked
Member
Membership
Posts: 282
Threads: 32
Likes Given: 299
Likes Recieved: 258 in 109 posts
Joined: Nov 2016
Reputation: 3
#10
Jan 12, 2017, 11:48 PM
+ Support.

Personally I would like to see props removed immediately when someone goes AFK though.
Although it has luckily not happened all too often, but there are few things as frustrating as when someone has built doors/gates around the nexus and then gone AFK (thus locking everyone in/out and having to call an admin just to remove the props.)
Disastrous radio_button_checked
Ser Oswaldo of House Hightower
Membership
Posts: 180
Threads: 19
Likes Given: 346
Likes Recieved: 205 in 93 posts
Joined: Jan 2017
Reputation: 6
#11
Jan 13, 2017, 07:46 AM
+Support for sure
[Image: J1tTrLS.png]
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,737
Threads: 486
Likes Given: 1893
Likes Recieved: 2092 in 1291 posts
Joined: Aug 2015
Reputation: 25
#12
Jan 30, 2017, 05:15 PM
*Bumpert*
[Image: EnzxzUF.png]
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,737
Threads: 486
Likes Given: 1893
Likes Recieved: 2092 in 1291 posts
Joined: Aug 2015
Reputation: 25
#13
Feb 20, 2017, 08:50 PM
***Bumpty Bump Bump***
[Image: EnzxzUF.png]
Armard radio_button_checked
Member
Membership
Posts: 684
Threads: 97
Likes Given: 152
Likes Recieved: 209 in 148 posts
Joined: Aug 2016
Reputation: 5
#14
Feb 20, 2017, 10:06 PM
++++++++++++++++++++Support++++++++++++++++++++
Dick radio_button_checked
Developer, CityRP Senior Moderator, ARES Project Manager
Developer
Posts: 4,737
Threads: 486
Likes Given: 1893
Likes Recieved: 2092 in 1291 posts
Joined: Aug 2015
Reputation: 25
#15
Mar 18, 2017, 10:02 PM
*Bump*
[Image: EnzxzUF.png]
Closed 




Users browsing this thread: 1 Guest(s)