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[Discussion] Get more people to attend to RPs?
Mr.Sir radio_button_checked
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#16
Sep 16, 2016, 02:26 PM
(Sep 16, 2016, 11:45 AM)Bambo Wrote: I do agree on Aggressive RP being made harder, but not only by making the guns more expensive. I do also believe passive roleplay can be improved so people would choose to go that way more. My ideas and opinions are;

1- For now most people think they can get away with their crimes of killing someone. What I think could improve and change this is the investigation process. I think there should be a certain amount of time where the bodies and bloods remain in which a police officer can analyze this in a reasonable amount of time and get results. There should also be a way to clean these, like carrying the bodies away to a disposable area and also the most easy method for the server, using water jug on the blood. This would improve CSI for police, "cleaners" for crime committers. They could basically hire a guy whose job is a custom underground cleaner. The body could be identified, shown ways of getting killed and the blood could be identified also. The blood of a shot person could also remain so if the suspect runs he could be identified. Suggestions tied to this: 12

2- The current gun holster system is what makes the Aggressive RPers do what they do easiest. Get in a shootout, kill the people, holster gun. I think this should be changed. There could be a certain item like a weapon crate placed down in the house of the criminal before the shootout where the criminal has to go back and place the guns. This idea can be improved upon or even changed to something else but I do think holster system needs changing if you want to make aggressive roleplay harder.

Currently people don't like going to a place to be a part of someones roleplay when they can do their own roleplay and possibly get reps or money if aggressive. I see people getting involved only if there is a reward behind it. (Money, free cars etc.) There are small ways this can be changed perhaps,

1- Papa Grinki's Employee Salary System
If something like this was introduced to the gamemode, the salary system of people who owns shops, hotels, restaurants etc. could have a better grasp on their roleplay hiring employees  and managing their salary, when the computer system gets added this can be enhanced to a Business system where the owner of the business could have a page on the internet.

2- Nevy's Presidential Election System
In this suggestion it simply gives a chance for the presidents to campaign and also for people to decide who to chose. The criminals could bribe and try to make a deal with the candidate so he can get their votes improving the roleplay in that end also.

3- Bambo's Billboard Advertisements
The advertisements in the server are limited, putting a sign in front of the store, doing /advert. With this implemented people could advertise their stores better, government can put signs up with messages, organizations could put up recruiting posters.

4- GRiiM's Playermodel Suggestion
This approved suggestion, when implemented could give the players a more unique roleplay and a uniform better suiting it.

5- MrMeme's Confiscation Suggestion
Currently, when a criminal gets injured or arrested, he gets his weapons back to his inventory. I think this should be changed so the weapons would be confisgated. They now don't have much of a risk of losing the weapons but if they lost them I think that would deter them from going in a shootout.

6- More tools for SWAT.
Currently SWAT doesn't have the means to plan a raid. If they had tools like cameras, ladders, ballistic shields or RC Cameras, like drones or even cars that they could gather information with, they would plan better. Of course the camera can be destroyed by Criminals when seen. 12

7- Markus' Visible Equipment
Now, the criminals run around with guns already equiped which makes it harder for police and  civillians alike. I think when this is implemented it would deter them from doing so.

These are only the several suggestions that could improve passive roleplay and make aggressive roleplay harder.
This.
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Taylor radio_button_checked
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#17
Sep 16, 2016, 02:41 PM
(Sep 15, 2016, 02:43 PM)Mr.Sir Wrote: Give Teachers permission to give REPS, if they dont already have that?

They used to be able to, though as far as I am aware they had that access taken as it was abused.
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Notinuse123321123 radio_button_checked
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#18
Sep 16, 2016, 03:57 PM
Bambo, great post.

I agree that AgressiveRP should be much harder. Your points are "on point", these would make you think twice before ending up shooting cops for pulling you over, maybe just to say that your tail-light is broken.

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Jono radio_button_checked
something something i suppose
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#19
Sep 16, 2016, 06:19 PM
The expense of guns is not the issue. As has always been the case, people have anywhere from $10,000 to $100,000 of equipment on them when they raid. Simply raising the price of guns, or reducing the availability of them isn't actually going to solve the problem from the OP. Let's break this down.

Why people like to 'AgressiveRP'

It's fun.
It's competitive
It can be exhilirating.

Why do people NOT LIKE to PassiveRP
It's not fun
You get virtually 0 interaction (because it's not fun for customers)
It's soulcrushingly boring for the most part.

So how do you solve the issue of passiveRP being boring? RAISE THE PRICE OF GUNS! If people can't aggressiveRP, they'll have to make do with the boring passiveRP, right? Might work for some, but i'm pretty sure the majority of players would go inactive rather than being forced to passiveRP in the current state.

Furthermore I don't see how adding more risk to PVP will aid this either? The point of this thread is to get more people to passiveRP. It's not about adding realism to PVP, it's not about making PVP more risky, as that's a completely separate topic and actually has little relevence to the OP.

I like the majority of points Bambo raised. They also aid the integration of passive and agressiveRP, and help passiveRP become more dynamic and fun to, rather than being forced.




RECAP

Making 'AgressiveRP harder' is not productive? The same problem still resides in PASSIVERP BEING BORING. Changing the state of aggressiveRP in terms of gameplay is another discussion in my opinion, and shouldn't even be the main priority of this thread, adding dynamic, and FUN systems for passiveRP should be.

Rule Britannia and that.

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francysol3c radio_button_checked
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#20
Sep 17, 2016, 04:43 PM
(Sep 16, 2016, 11:45 AM)Bambo Wrote: I do agree on Aggressive RP being made harder, but not only by making the guns more expensive. I do also believe passive roleplay can be improved so people would choose to go that way more. My ideas and opinions are;

1- For now most people think they can get away with their crimes of killing someone. What I think could improve and change this is the investigation process. I think there should be a certain amount of time where the bodies and bloods remain in which a police officer can analyze this in a reasonable amount of time and get results. There should also be a way to clean these, like carrying the bodies away to a disposable area and also the most easy method for the server, using water jug on the blood. This would improve CSI for police, "cleaners" for crime committers. They could basically hire a guy whose job is a custom underground cleaner. The body could be identified, shown ways of getting killed and the blood could be identified also. The blood of a shot person could also remain so if the suspect runs he could be identified. Suggestions tied to this: 12

2- The current gun holster system is what makes the Aggressive RPers do what they do easiest. Get in a shootout, kill the people, holster gun. I think this should be changed. There could be a certain item like a weapon crate placed down in the house of the criminal before the shootout where the criminal has to go back and place the guns. This idea can be improved upon or even changed to something else but I do think holster system needs changing if you want to make aggressive roleplay harder.

Currently people don't like going to a place to be a part of someones roleplay when they can do their own roleplay and possibly get reps or money if aggressive. I see people getting involved only if there is a reward behind it. (Money, free cars etc.) There are small ways this can be changed perhaps,

1- Papa Grinki's Employee Salary System
If something like this was introduced to the gamemode, the salary system of people who owns shops, hotels, restaurants etc. could have a better grasp on their roleplay hiring employees  and managing their salary, when the computer system gets added this can be enhanced to a Business system where the owner of the business could have a page on the internet.

2- Nevy's Presidential Election System
In this suggestion it simply gives a chance for the presidents to campaign and also for people to decide who to chose. The criminals could bribe and try to make a deal with the candidate so he can get their votes improving the roleplay in that end also.

3- Bambo's Billboard Advertisements
The advertisements in the server are limited, putting a sign in front of the store, doing /advert. With this implemented people could advertise their stores better, government can put signs up with messages, organizations could put up recruiting posters.

4- GRiiM's Playermodel Suggestion
This approved suggestion, when implemented could give the players a more unique roleplay and a uniform better suiting it.

5- MrMeme's Confiscation Suggestion
Currently, when a criminal gets injured or arrested, he gets his weapons back to his inventory. I think this should be changed so the weapons would be confisgated. They now don't have much of a risk of losing the weapons but if they lost them I think that would deter them from going in a shootout.

6- More tools for SWAT.
Currently SWAT doesn't have the means to plan a raid. If they had tools like cameras, ladders, ballistic shields or RC Cameras, like drones or even cars that they could gather information with, they would plan better. Of course the camera can be destroyed by Criminals when seen. 12

7- Markus' Visible Equipment
Now, the criminals run around with guns already equiped which makes it harder for police and  civillians alike. I think when this is implemented it would deter them from doing so.

These are only the several suggestions that could improve passive roleplay and make aggressive roleplay harder.

you literally said what i wanted to say
also if guns should be harder to get but more deadly, shouldn't be cops have heavy guns in their cars instead of on person, and having to take it out and take it in only in case of a raid/shootout?
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francysol3c radio_button_checked
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#21
Sep 17, 2016, 04:47 PM
also, make items more interacting, maybe removing f1 jobs and letting you manufacture every item. or maybe nerf the fishes and make it that chefs are the best source of food.
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#22
Sep 17, 2016, 05:42 PM
Or as I stated earlier, you could also remove the "manufacture"-thing for every job.

So if you were a gundealer you would need to buy and put out a workbench, if you are a chef you would need to spawn a stove, if you were a bmd you would need to spawn a pile of creates and so on.

If you are a mechanic, you would need to spawn a auto-lift or a toolbench or something similar, running around with a wrench and repaint cars, modify them, and so on seems rather unrealistic anyhow. Good use of garages and DTM.

This would put pressure on the fact that you would need a static place (like a shop) to sell things, instead of running around and just press "manufacture" in F1 and spawn 5 shotguns right infront of you.

And you could also make it so you would have to buy schematics or otherwise to sell guns over sub-machine-guns or something. This would also add uniqueness to different dealers and something to work against.

Dig radio_button_checked
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#23
Sep 18, 2016, 08:20 AM
I saw a suggestion regarding a business addon that integrated UI and I'm guessing commands aswell..
It was denied rather abruptly imo and I think the idea is pretty good, if not the addon itself.

Perhaps a bit more support for PassiveRP on the development side would improve it, more commands
for customization.
1 When the heavens above did not exist,
2 And earth beneath had not come into being —
3 There was Apsû, the first in order, their begetter,
4 And demiurge Tia-mat, who gave birth to them all;
5 They had mingled their waters together
6 Before meadow-land had coalesced and reed-bed was to he found —
7 When not one of the gods had been formed
8 Or had come into being, when no destinies had been decreed,
9 The gods were created within them:
10 Lah(mu and Lah(amu were formed and came into being.
11 While they grew and increased in stature
12 Anšar and Kišar, who excelled them, were created.
13 They prolonged their days, they multiplied their years.
14 Anu, their son, could rival his fathers.
15 Anu, the son, equalled Anšar,
16 And Anu begat Nudimmud, his own equal.
17 Nudimmud was the champion among his fathers:
18 Profoundly discerning, wise, of robust strength;
19 Very much stronger than his father's begetter, Anšar
20 He had no rival among the gods, his brothers.
21 The divine brothers came together,
22 Their clamour got loud, throwing Tia-mat into a turmoil.
23 They jarred the nerves of Tia-mat,
24 And by their dancing they spread alarm in Anduruna.
25 Apsû did not diminish their clamour,
26 And Tia-mat was silent when confronted with them.
27 Their conduct was displeasing to her,
28 Yet though their behaviour was not good, she wished to spare them.
29 Thereupon Apsû, the begetter of the great gods,
30 Called Mummu, his vizier, and addressed him,
31 "Vizier Mummu, who gratifies my pleasure,
32 Come, let us go to Tia-mat!"
33 They went and sat, facing Tia-mat,
34 As they conferred about the gods, their sons.
35 Apsû opened his mouth
36 And addressed Tia-mat
37 "Their behaviour has become displeasing to me
38 And I cannot rest in the day-time or sleep at night.
39 I will destroy and break up their way of life
40 That silence may reign and we may sleep."
41 When Tia-mat heard this
42 She raged and cried out to her spouse,
43 She cried in distress, fuming within herself,
44 She grieved over the (plotted) evil,
45 "How can we destroy what we have given birth to?
46 Though their behaviour causes distress, let us tighten discipline graciously."
47 Mummu spoke up with counsel for Apsû—
48 (As from) a rebellious vizier was the counsel of his Mummu—
49 "Destroy, my father, that lawless way of life,
50 That you may rest in the day-time and sleep by night!"
51 Apsû was pleased with him, his face beamed
52 Because he had plotted evil against the gods, his sons.
53 Mummu put his arms around Apsû's neck,
54 He sat on his knees kissing him.
55 What they plotted in their gathering
56 Was reported to the gods, their sons.
57 The gods heard it and were frantic.
58 They were overcome with silence and sat quietly.
59 Ea, who excels in knowledge, the skilled and learned,
60 Ea, who knows everything, perceived their tricks.
61 He fashioned it and made it to be all-embracing,
62 He executed it skilfully as supreme—his pure incantation.
63 He recited it and set it on the waters,
64 He poured sleep upon him as he was slumbering deeply.
65 He put Apsû to slumber as he poured out sleep,
66 And Mummu, the counsellor, was breathless with agitation.
67 He split (Apsû's) sinews, ripped off his crown,
68 Carried away his aura and put it on himself.
69 He bound Apsû and killed him;
70 Mummu he confined and handled roughly.
71 He set his dwelling upon Apsû,
72 And laid hold on Mummu, keeping the nose-rope in his hand.
73 After Ea had bound and slain his enemies,
74 Had achieved victory over his foes,
75 He rested quietly in his chamber,
76 He called it Apsû, whose shrines he appointed.
77 Then he founded his living-quarters within it,
78 And Ea and Damkina, his wife, sat in splendour.
79 In the chamber of the destinies, the room of the archetypes,
80 The wisest of the wise, the sage of the gods, Be-l was conceived.
81 In Apsû was Marduk born,
82 In pure Apsû was Marduk born.
83 Ea his father begat him,
84 Damkina his mother bore him.
85 He sucked the breasts of goddesses,
86 A nurse reared him and filled him with terror.
87 His figure was well developed, the glance of his eyes was dazzling,
88 His growth was manly, he was mighty from the beginning.
89 Anu, his father's begetter, saw him,
90 He exulted and smiled; his heart filled with joy.
91 Anu rendered him perfect: his divinity was remarkable,
92 And he became very lofty, excelling them in his attributes.
93 His members were incomprehensibly wonderful,
94 Incapable of being grasped with the mind, hard even to look on.
95 Four were his eyes, four his ears,
96 Flame shot forth as he moved his lips.
97 His four ears grew large,
93 And his eyes likewise took in everything.
99 His figure was lofty and superior in comparison with the gods,
100 His limbs were surpassing, his nature was superior.
101 'Mari-utu, Mari-utu,
102 The Son, the Sun-god, the Sun-god of the gods.'
103 He was clothed with the aura of the Ten Gods, so exalted was his strength,
104 The Fifty Dreads were loaded upon him.
105 Anu formed and gave birth to the four winds,
106 He delivered them to him, "My son, let them whirl!"
107 He formed dust and set a hurricane to drive it,
108 He made a wave to bring consternation on Tia-mat.
109 Tia-mat was confounded; day and night she was frantic.
110 The gods took no rest, they . . . . . . .
111 In their minds they plotted evil,
112 And addressed their mother Tia-mat,
113 "When Apsû, your spouse, was killed,
114 You did not go at his side, but sat quietly.
115 The four dreadful winds have been fashioned
116 To throw you into confusion, and we cannot sleep.
117 You gave no thought to Apsû, your spouse,
113 Nor to Mummu, who is a prisoner. Now you sit alone.
119 Henceforth you will be in frantic consternation!
120 And as for us, who cannot rest, you do not love us!
121 Consider our burden, our eyes are hollow.
122 Break the immovable yoke that we may sleep.
123 Make battle, avenge them!
124 [ . . ] . . . . reduce to nothingness!
125 Tia-mat heard, the speech pleased her,
126 (She said,) "Let us make demons, [as you] have advised."
127 The gods assembled within her.
128 They conceived [evil] against the gods their begetters.
129 They . . . . . and took the side of Tia-mat,
130 Fiercely plotting, unresting by night and day,
131 Lusting for battle, raging, storming,
132 They set up a host to bring about conflict.
133 Mother H(ubur, who forms everything,
134 Supplied irresistible weapons, and gave birth to giant serpents.
135 They had sharp teeth, they were merciless . . . .
136 With poison instead of blood she filled their bodies.
137 She clothed the fearful monsters with dread,
138 She loaded them with an aura and made them godlike.
139 (She said,) "Let their onlooker feebly perish,
140 May they constantly leap forward and never retire."
141 She created the Hydra, the Dragon, the Hairy Hero
142 The Great Demon, the Savage Dog, and the Scorpion-man,
143 Fierce demons, the Fish-man, and the Bull-man,
144 Carriers of merciless weapons, fearless in the face of battle.
145 Her commands were tremendous, not to be resisted.
146 Altogether she made eleven of that kind.
147 Among the gods, her sons, whom she constituted her host,
148 She exalted Qingu, and magnified him among them.
149 The leadership of the army, the direction of the host,
150 The bearing of weapons, campaigning, the mobilization of conflict,
151 The chief executive power of battle, supreme command,
152 She entrusted to him and set him on a throne,
153 "I have cast the spell for you and exalted you in the host of the gods,
154 I have delivered to you the rule of all the gods.
155 You are indeed exalted, my spouse, you are renowned,
156 Let your commands prevail over all the Anunnaki."
157 She gave him the Tablet of Destinies and fastened it to his breast,
158 (Saying) "Your order may not be changed; let the utterance of your mouth be firm."
159 After Qingu was elevated and had acquired the power of Anuship,
160 He decreed the destinies for the gods, her sons:
161 "May the utterance of your mouths subdue the fire-god,
162 May your poison by its accumulation put down aggression."
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give me the gamemode radio_button_checked
give me the gamemode
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#24
Sep 18, 2016, 09:11 PM
10,000 every time you are in a passive RP for 5 minutes, everyone will take part
give me the gamemode
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#25
Sep 19, 2016, 05:23 PM
(Sep 18, 2016, 09:11 PM)Tails Wrote: 10,000 every time you are in a passive RP for 5 minutes, everyone will take part

yeah, there should be some sort of increased reward for merchant jobs. for example, guns and black market items should cost more and chef food should be a lot more viable than fishes.
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Project radio_button_checked
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#26
Sep 19, 2016, 05:31 PM
That's not the problem, people simply don't attend RPs unless they have something to gain.
Yesterday, I had a roleplay going for about 2 hours within that time I got about 10 people.
As soon as I advert that I would do a giveaway, In 10 minutes about 20 new faces had came through my roleplay.

I don't even know anymore.
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(This post was last modified: Sep 19, 2016, 05:32 PM by Project.)
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