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US Rockford
IsThisaNewFLRP? radio_button_checked
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#16
Jul 19, 2016, 05:42 AM
(Jul 19, 2016, 03:20 AM)Soviethooves Wrote:
(Jul 19, 2016, 02:41 AM)Nevy Wrote: I'll join Rockford and LL when the team decides to fork out some cash on the side to pay a prominent Garry's Mod YouTuber to play on the server and actually bring in new American players again. Until that day comes, it'll be a hassle trying to convince those euros to get on and I'd rather not sit on an empty server

Who can we find that will play on an empty server?

I don't care about if the server is empty
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#17
Jul 19, 2016, 06:23 AM
(Jul 19, 2016, 05:42 AM)IsThisaNewFLRP? Wrote:
(Jul 19, 2016, 03:20 AM)Soviethooves Wrote:
(Jul 19, 2016, 02:41 AM)Nevy Wrote: I'll join Rockford and LL when the team decides to fork out some cash on the side to pay a prominent Garry's Mod YouTuber to play on the server and actually bring in new American players again. Until that day comes, it'll be a hassle trying to convince those euros to get on and I'd rather not sit on an empty server

Who can we find that will play on an empty server?

I don't care about if the server is empty

Exactly my point
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#18
Jul 19, 2016, 08:03 AM
What's better than a great map? A great map with more money. By participating in the Great Rockford Revival, you'll be rewarded with a salary boost for your dedication to the dedi.

We appreciate that joining an empty or near-empty server is not as fun as joining a well-populated server, and so it can often be difficult to populate the US server when it's empty. Also, while there are still a few ways to make money on a near-empty server, many trade and service opportunities are lost. To help compensate for this and provide more incentive for players to be the first to populate servers, we've added a salary bonus when the server has low population. If there are less than 5 players, the salary bonus will be $150; 6-10, $100; 11-20, $50. This is a flat rate, the same for members and non-members, and will be available on both the EU and US servers (though it's only live on the US server at the time of posting).

We'll track how this works out closely, and welcome any suggestions.
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#19
Jul 19, 2016, 10:44 AM
PixelCatGamer (https://www.youtube.com/user/PixelCatGamer/featured)
Business Inquiries: pixelcatgamer@gmail.com

Frisky (https://www.youtube.com/user/FriskyHyena)
Business Inquiries: friskyhyena@yahoo.com
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#20
Jul 19, 2016, 11:26 AM
I'll come on every now and then to try boost population of the US server.
Regards

Echo
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#21
Jul 19, 2016, 08:36 PM
(Jul 19, 2016, 10:44 AM)Nevy Wrote: PixelCatGamer (https://www.youtube.com/user/PixelCatGamer/featured)
Business Inquiries: pixelcatgamer@gmail.com

Frisky (https://www.youtube.com/user/FriskyHyena)
Business Inquiries: friskyhyena@yahoo.com

Those will be some great references to look into once we actually have people on the server, so we aren't just paying someone to go on an empty server!
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#22
Jul 19, 2016, 09:23 PM
Make the game-mode more fun to play when low amounts of people are on and maybe that will happen
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#23
Jul 19, 2016, 09:25 PM
(Jul 19, 2016, 09:23 PM)Nevy Wrote: Make the game-mode more fun to play when low amounts of people are on and maybe that will happen

You are welcome to suggest ideas if you have some!
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#24
Jul 19, 2016, 09:29 PM
The meth system was great to have when it was financially viable as it took time to do. We need to add things that take time to make/produce as then people can be focused on it rather than sitting around for 20 minutes doing nothing and waiting for contraband to be manufactured.


More immersive creation. A full drugs market would also be cool.
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#25
Jul 19, 2016, 09:34 PM
Rockford is well setup for farming, what about that? A Rockford only feature that could transfer over into v33x via shippable goods.
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#26
Jul 19, 2016, 10:16 PM
Why not the nevi suggestion , like crafting oil , and mining materials?
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#27
Jul 19, 2016, 10:50 PM
Well, it's not minecraft ^^
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#28
Jul 19, 2016, 11:00 PM
After ill finish my medieval latin exam tomorrow :/ and restore my household a littleXD ill definatly join you
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(This post was last modified: Jul 19, 2016, 11:01 PM by MrMarsh. Edit Reason: its medieval not medical - im tried - i guess :I )
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#29
Jul 19, 2016, 11:31 PM
(Jul 19, 2016, 09:34 PM)SirWulf Wrote: Rockford is well setup for farming, what about that? A Rockford only feature that could transfer over into v33x via shippable goods.

+support, possibly more food types that can only be manufactured from rockford materials, and have an extra ability? (70% hunger, lower the benefits of fish etc.)
give me the gamemode
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#30
Jul 19, 2016, 11:43 PM
(Jul 19, 2016, 10:50 PM)Nudelsalat im Panzer Wrote: Well, it's not minecraft ^^

It's not Minecraft?

Dumbest statement ever. It's not Grand Theft Auto either, nor is it Sims 4. It's Garry's Mod, a sandbox game mode and this community runs an RPG based game-mode, which means that we should be able to role-play in ways that we could IRL. To me, this means having a skill system and crafting system as the basic framework of the game-mode, as suggested and related to my post about Removing the F1 Jobs and creating a player-based economy. That suggestion can be seen and voted on by clicking 'here'

Maybe the idea is too complicated for you, maybe you prefer not having anything real and productive to do and would rather sit in a store and pretend to have fun using /me and /it. I personally have no interest in the game because to me, it seems like that is all it has become. There have been several suggestions made to change how things are and yet there is still a sizable number of people who oppose them. These suggestions are there to change the game-mode rather than add onto them. Adding cars, motorcycles, weapons and additional items are just part of the aesthetic skin of the game and don't really impact how the game-mode is. It'll still be the dull game-mode that it is.

Take a step back and look at the game-mode for what it really is. What is the purpose of it? What is there to do besides earn RPP or to simply try and earn money, despite the fact that you know you will spend countless hours doing tedious tasks only to face the fact that someone who spends a couple bucks on money-packs will make what could've taken you hours to earn. And on the topic of earning IG money, there is only a few ways and they are, for the most part, illegal. Woodcutting seems to be the only passive way to make money, but even then there is a large number of AggressiveRP surrounding it. Let's say you get rich. However it happened, you've made around $2,000,000. This would take a while considering you were a person who didn't spend money for IG money. What is there to do with it? Spend hundreds of thousands on aesthetic things such as suits and cars or simply buying up pockets to expand your inventory? There is really nothing else that can be bought. Maybe that is the problem. There is just a limitation on what money gets you, bringing forth a lack of fulfillment. 

So what can be done? How can the game-mode truly be brought to a whole new level? It'll take extreme community involvement. Everyone needs to voice their opinions on suggestions as well as their concerns. Ideas will die down or get declined because people didn't voice their support and those who opposed it were quick to vote against it. 

IMO: The following needs to be done before the game-mode will truly stand out and bring back my interest.

Quote:1. Remove F1 Jobs

As explained throughout this suggestion, this would mark the start of a player driven economy where everyone has the ability to become who they want. You won't need to press F1 and switch to a Chef in order to sell food or run a restaurant. You won't have to switch jobs to become a Black Market Dealer and sell illegal contraband/items. Instead, you from the beginning can choose who you want your character to be. If you want to be a Chef, you can go and collect the necessary things to run a restaurant. You either go and farm/fish and create an inventory of food to sell or you simply become a restaurant that instead sources the products/food from someone who is selling wholesale. You want to sell BMD goods, you are able to go out and make those items yourself or buy them from someone who already made them and re-sell them with a markup. There shouldn't be these DarkRP limitations on the game-mode and that we had initially seen in the beginning of CityRP. If I want to be a Chef running an illegal business in the back, then I shall do so. We've limited many things with this idea of FailRP and we punish people for things that we consider unrealistic but in reality can be very realistic. Now, removing F1 Jobs doesn't mean we remove the ability to spawn things from the F1 menu all together. There are, of course, still some things that can be spawned for good reason. However, if the time comes where there is an idea or a way to make these things player made, then it shall be done. Things like vehicles should, however, not be player made.

Quote:2. Display Unholstered Weapons

This has been a thing of much controversy but I believe it will benefit the game-mode for the better. Unholstered weapons should be visible on the character model. You shouldn't be able to conceal an AK47 in your back pocket and pull it out at a moments notice to catch someone off surprise. Now, this doesn't mean all weapons will be visible. Knives and small handguns will likely be able to be concealed and not visible, however we should slow down the time it takes to withdraw a weapon. Now this being said, having a weapon carried in the public is sometimes legal, though this would be something determined by the government. This would be an update that would benefit the PassiveRP community and our boys in blue. There is too many times where a cop is up against a heavily armed combatant who is hiding an assault rifle in his suit pocket. #bluelivesmatter

Quote:3. Game-mode Aesthetic Improvement(s)

Pay someone to make a nice looking user-interface for everything. It's taken too long to get a functional F1 menu that isn't an eye sore. The GUI for the armory is MSPaint worthy. Things like this are important when it comes to drawing in new players. Nobody wants to play a game-mode that seems outdated or lacking key functionality, such as the ability to see how much space you have in your inventory. 

Quote:4. Skill System
https://limelightgaming.net/forums/thread-9779.html

I believe this was mentioned in my Removing F1 Job suggestion, however this is an important feature that we need in an RPG. People want the idea that they are doing things not just because they have to but because they are leveling up. People don't play Pokemon GO because it is fun, they want to catch them all. The same idea applies to every game, especially MMORPG's and such. Having the ability to level up certain skills and access new equipment is something that will draw people into the game-mode and make it more interesting. You have to make it so that there is a long road of progress that can be made and not simply leveling all the way up after a few days of hard work. 

Quote:5. Property System + Taxes

Temar suggested it a while ago on another community forums. The idea was to make it so when you purchase a door on a property, it will purchase the entirety of the property. Property taxes would also be a thing and depending on the size of the lot, the cost will vary. More can be seen in my Property System suggestion seen by clicking 'here'

Quote:6. Presidential Election System - Government Changes
https://limelightgaming.net/forums/thread-9812.html

Changing the way you become President to make it more lucrative and engaging. This will expand RP for both the person(s) running for President as well as the community on the server. 

Quote:7. Store System changes
https://limelightgaming.net/forums/thread-9708.html

As mentioned in the suggestion, this makes the game-mode more engaging and expands RP to a whole new level. 
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