(Nov 29, 2015, 03:03 PM)Faustie Wrote: Those ingredients will definitely have more purpose soon; first I just wanted to ensure that the resources market was a little more fair and balanced.
Given the amount of people who've said that they want to see smoke grenades remain SWAT-only, both here and on steam, I'll be keeping them as SWAT-only. SWAT will also get some additional upgrades soon down the line, as they are still in need of some tactical upgrades.
How about a 'bulk shipment' item in the market where you pay 50k and receive a certain amount of scrap? I'm not sure how much this should be, however. If we put scrap to be worth $8k each then your sum of scrap metal alone is worth $800k, and we really want to make it a cheaper commodity. Other, more advanced and refined crafting resources are to follow, but that's not really feasible if the base resource is still so expensive. We can pump up the amount that's required for meth and lower the meth payout a little, but make scrap much easier to attain.
I don't know. It is true that $8,000 is a lot, but wasn't meth meant to be a high-risk, high-reward system anyway? Scrap is already getting easier to obtain by the minute, certainly much easier than it was before as there's now more sellers and less buyers.
However, if you really did want to lower the cost of scrap, I'd perhaps give it some time for the community input; to change the value of scrap and rewards from meth from high to low would be a big change. I agree that if you do want to make scrap cheaper and more accessible, you will also have to make meth less rewarding and require more scrap for it. Perhaps meth is actually overpowered already as a way to make money, which may be the root cause of this problem. I remember that not long ago, the recipe list was very low and people ended up making millions of profit as a result. Right now, the rich are getting far richer and the poor are getting poorer in relation to these people.
The bulk shipment from the market should always be higher in price than it would be to purchase from other players. I maintain that this helps both the buyers and sellers, and the flow of cash also increases as a result of money, which encourages trading with other players, hence building up the community. If you wanted something different from the norm, perhaps you could charge $50k for a box of scrap metal which would origin from a dodgy dealer, hence the buyer wouldn't know how much scrap they are getting exactly in the box [randomized]. Then, the player would be able to either lose money by doing this or save money by doing this; maybe they could get a range of possibilities such as getting 4 scrap to 6 scrap. That way, meth would still be high-risk and high-reward to an extent unless the buyer were to buy from other players...?
Another way that you could encourage the trading of scrap metal between players is increasing the size of scrap metal. This would mean that players would not be able to keep such a large amount of scrap metal to farm, and would mean that they would end up using it or selling it to other players until they ran out of their remaining scrap, in which they would buy it from another seller or from the market, causing a cycle of trade.