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[BETA RELEASE] Chaos and Control Update
Zombie radio_button_checked
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#31
Jul 29, 2017, 09:35 PM
An exceptional update, I'm impressed
yutgjctguc radio_button_checked
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#32
Jul 29, 2017, 09:48 PM
(Jul 29, 2017, 09:13 PM)MrMarsh Wrote: just like my comment on rockford:
OFMG OFMG OFMG Daley pls marry me <3

nah seriously ive been waiting for this: rockford is out, detective system etc... soo much cool stuff.... great...

#marrydaley
Ilias S. radio_button_checked
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#33
Jul 30, 2017, 01:02 AM
Holy. Fucking SHit. I am joinning the server to try them out. Gotta spend 1mill on these <3
Kind Regards,
GreekAssassin
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Nebula radio_button_checked
Where are your fingers?
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#34
Jul 30, 2017, 10:16 PM
I was so hyped to get the SWAT with the cap and Shield :(
Anyways, good work
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  • Nudel
SnowredWolf radio_button_checked
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#35
Jul 31, 2017, 02:33 AM
This is truly an amazing addition to limelight, it's amazing to see what you guys achieve with your dedication! Keep up the great work!
[Image: 36xgDTI.png]
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  • Daley, Nudel, richie, Zeyon
Vinic radio_button_checked
Aka Theo (ノ◕ヮ◕)ノ*:・゚✧
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#36
Jul 31, 2017, 05:37 AM
[Image: giphy.webp]

Cars are not content, THIS IS CONTENT!
Safira radio_button_checked
birds arent real
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#37
Jul 31, 2017, 12:10 PM
I might just have to redownload gmod and wait 2 hours to connect just to check this out.
Looks good guys
[Image: cM22tSR.gif]
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  • Bambo, Daley, Doctor Internet, Marvin Hampton, Nudel, Slowkiller965
Daley radio_button_checked
I got spurs that jingle jangle jingle
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#38
Jul 31, 2017, 09:21 PM
You can equip C.S.I models by selecting the forensic kit in the arms locker. Your model will be automatically set.
@Doctor Internet  has implemented them, and @CMR99  has re-modeled our current hazmat suits to fit the C.S.I roles, and has added a female variant. 

[Image: KmePtQ3.jpg]
[Image: Dcx1Prc.jpg]
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Soviethooves radio_button_checked
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#39
Jul 31, 2017, 10:56 PM
It's automatically set to that or do we get a choice between that model and our regular clothes?
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
Daley radio_button_checked
I got spurs that jingle jangle jingle
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#40
Jul 31, 2017, 11:09 PM
(Jul 31, 2017, 10:56 PM)Soviethooves Wrote: It's automatically set to that or do we get a choice between that model and our regular clothes?

It's automatically set, however, you can still change back to your older clothes in the model picker, and equip clothing in the market.
Soviethooves radio_button_checked
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#41
Aug 1, 2017, 12:22 AM
Ahh ok. If we wanted can we revert back to this? I'm assuming it will be the default model, so after clothing is removed, this will be back on.
<span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="line-height: 0; display: none;"> </span>
[Image: n0LLhCI.jpg]
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Daley radio_button_checked
I got spurs that jingle jangle jingle
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#42
Aug 1, 2017, 11:09 AM
(Aug 1, 2017, 12:22 AM)Soviethooves Wrote: Ahh ok. If we wanted can we revert back to this? I'm assuming it will be the default model, so after clothing is removed, this will be back on.

Not sure if it works like that, would have to re-buy the kit. We are using this system to test the applications and extend of the armory system for future use. If players don't like it this way, we can always just add them as market items.
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