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What would you desire in a roleplaying map?
bimkx radio_button_checked
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Jun 7, 2016, 08:51 PM
(Jun 7, 2016, 06:44 PM)Midget HD Wrote:
(Jun 7, 2016, 01:42 PM)Space Glitch Wrote: I am trying to make a map.. but i haven't worked at it for like 2 months because i am too Lazy to do a map...
It actually has a train station and a (not yet) moving train

Noice. I normally just have tracks as I can then use the Metro train addon for either AI trains or drive em my self Big Grin

I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.
Nebula radio_button_checked
Where are your fingers?
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Jun 7, 2016, 08:54 PM
(Jun 7, 2016, 08:51 PM)bones Wrote:
(Jun 7, 2016, 06:44 PM)Midget HD Wrote:
(Jun 7, 2016, 01:42 PM)Space Glitch Wrote: I am trying to make a map.. but i haven't worked at it for like 2 months because i am too Lazy to do a map...
It actually has a train station and a (not yet) moving train

Noice. I normally just have tracks as I can then use the Metro train addon for either AI trains or drive em my self Big Grin

I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.

Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought
bimkx radio_button_checked
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Developer
Posts: 803
Threads: 47
Likes Given: 841
Likes Recieved: 700 in 295 posts
Joined: Aug 2015
Reputation: 9
Jun 7, 2016, 09:02 PM
(Jun 7, 2016, 08:54 PM)Space Glitch Wrote:
(Jun 7, 2016, 08:51 PM)bones Wrote:
(Jun 7, 2016, 06:44 PM)Midget HD Wrote:
(Jun 7, 2016, 01:42 PM)Space Glitch Wrote: I am trying to make a map.. but i haven't worked at it for like 2 months because i am too Lazy to do a map...
It actually has a train station and a (not yet) moving train

Noice. I normally just have tracks as I can then use the Metro train addon for either AI trains or drive em my self Big Grin

I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.

Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought

That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p
Nebula radio_button_checked
Where are your fingers?
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Posts: 2,270
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Likes Recieved: 1042 in 728 posts
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Reputation: 8
Jun 7, 2016, 09:08 PM
(Jun 7, 2016, 09:02 PM)bones Wrote:
(Jun 7, 2016, 08:54 PM)Space Glitch Wrote:
(Jun 7, 2016, 08:51 PM)bones Wrote:
(Jun 7, 2016, 06:44 PM)Midget HD Wrote:
(Jun 7, 2016, 01:42 PM)Space Glitch Wrote: I am trying to make a map.. but i haven't worked at it for like 2 months because i am too Lazy to do a map...
It actually has a train station and a (not yet) moving train

Noice. I normally just have tracks as I can then use the Metro train addon for either AI trains or drive em my self Big Grin

I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.

Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought

That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p

It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.
bimkx radio_button_checked
Developer
Developer
Posts: 803
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Likes Given: 841
Likes Recieved: 700 in 295 posts
Joined: Aug 2015
Reputation: 9
Jun 7, 2016, 09:08 PM
(Jun 7, 2016, 09:08 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:02 PM)bones Wrote:
(Jun 7, 2016, 08:54 PM)Space Glitch Wrote:
(Jun 7, 2016, 08:51 PM)bones Wrote:
(Jun 7, 2016, 06:44 PM)Midget HD Wrote: Noice. I normally just have tracks as I can then use the Metro train addon for either AI trains or drive em my self Big Grin

I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.

Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought

That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p

It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.

Sounds cool. Hmu if you want a tester
Nebula radio_button_checked
Where are your fingers?
Membership
Posts: 2,270
Threads: 254
Likes Given: 518
Likes Recieved: 1042 in 728 posts
Joined: Sep 2015
Reputation: 8
Jun 7, 2016, 09:20 PM
(Jun 7, 2016, 09:08 PM)bones Wrote:
(Jun 7, 2016, 09:08 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:02 PM)bones Wrote:
(Jun 7, 2016, 08:54 PM)Space Glitch Wrote:
(Jun 7, 2016, 08:51 PM)bones Wrote: I think it would be nice that you left them blank and that allows gamemodes, such as CityRP, to have a driveable train entity that spawns on server start. Those who are conductor job would have access to controling the train. No conductor? It just autopilots around the rails.

Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought

That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p

It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.

Sounds cool. Hmu if you want a tester

Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK
bimkx radio_button_checked
Developer
Developer
Posts: 803
Threads: 47
Likes Given: 841
Likes Recieved: 700 in 295 posts
Joined: Aug 2015
Reputation: 9
Jun 7, 2016, 09:26 PM
(Jun 7, 2016, 09:20 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:08 PM)bones Wrote:
(Jun 7, 2016, 09:08 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:02 PM)bones Wrote:
(Jun 7, 2016, 08:54 PM)Space Glitch Wrote: Well.. i allready made it like that, that the tracks will start & end in tunnels which will end in the outside of the map. I thought it more like, Police Puirsuits and then suddenly a train comes from the front and you have to decide: Try driving fast enough so you can squeeze between the oncomming train and the parked train car, or give up and get busted, or turn around and also risk to get cought

That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p

It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.

Sounds cool. Hmu if you want a tester

Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK

yeah hammer is a fucking awful piece of software but you get used to it.
Nebula radio_button_checked
Where are your fingers?
Membership
Posts: 2,270
Threads: 254
Likes Given: 518
Likes Recieved: 1042 in 728 posts
Joined: Sep 2015
Reputation: 8
Jun 7, 2016, 09:33 PM
(Jun 7, 2016, 09:26 PM)bones Wrote:
(Jun 7, 2016, 09:20 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:08 PM)bones Wrote:
(Jun 7, 2016, 09:08 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:02 PM)bones Wrote: That's cool lol. I just mean if I was running a server I'd prefer to use my own custom train entity instead of one built in the map like e.g. v2p

It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.

Sounds cool. Hmu if you want a tester

Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK

yeah hammer is a fucking awful piece of software but you get used to it.

Also on my test map, i made a skybox. Worked. On the new city map.. they skybox wont appear.. i dont get that logic
Midget. radio_button_checked
He do be small doe
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Jun 8, 2016, 10:33 AM
(Jun 7, 2016, 09:33 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:26 PM)bones Wrote:
(Jun 7, 2016, 09:20 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:08 PM)bones Wrote:
(Jun 7, 2016, 09:08 PM)Space Glitch Wrote: It wont be controlable, it is just a freight train which is driving through it. It does not cross with any roads however. The map is in a really early state.

Sounds cool. Hmu if you want a tester

Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK

yeah hammer is a fucking awful piece of software but you get used to it.

Also on my test map, i made a skybox. Worked. On the new city map.. they skybox wont appear.. i dont get that logic

I've that before. Although I am pretty sure you need to full compile for the skybox.
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Nebula radio_button_checked
Where are your fingers?
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Posts: 2,270
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Reputation: 8
Jun 8, 2016, 03:09 PM
(Jun 8, 2016, 10:33 AM)Midget HD Wrote:
(Jun 7, 2016, 09:33 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:26 PM)bones Wrote:
(Jun 7, 2016, 09:20 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:08 PM)bones Wrote: Sounds cool. Hmu if you want a tester

Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK

yeah hammer is a fucking awful piece of software but you get used to it.

Also on my test map, i made a skybox. Worked. On the new city map.. they skybox wont appear.. i dont get that logic

I've that before. Although I am pretty sure you need to full compile for the skybox.

Well, its just a test skybox, so that the textures wont be so f*cked up when i test it.. I always do full compile (if we mean the same)

*sent via Phone*
Midget. radio_button_checked
He do be small doe
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Jun 8, 2016, 06:56 PM
(Jun 8, 2016, 03:09 PM)Space Glitch Wrote:
(Jun 8, 2016, 10:33 AM)Midget HD Wrote:
(Jun 7, 2016, 09:33 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:26 PM)bones Wrote:
(Jun 7, 2016, 09:20 PM)Space Glitch Wrote: Uh well... The train doesnt seem to move yet.. i dont know why.. i used the same tactic on another map and there it worked. also the skybox wont work. The train station has no props. there is like a small park without any props and just one Building where the doors go missing and then come back
i dont get source SDK

yeah hammer is a fucking awful piece of software but you get used to it.

Also on my test map, i made a skybox. Worked. On the new city map.. they skybox wont appear.. i dont get that logic

I've that before. Although I am pretty sure you need to full compile for the skybox.

Well, its just a test skybox, so that the textures wont be so f*cked up when i test it.. I always do full compile (if we mean the same)

*sent via Phone*

Do you use advanced options or basic for compile?
[Image: kwK7PER.gif]

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Nebula radio_button_checked
Where are your fingers?
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Jun 8, 2016, 09:13 PM
(Jun 8, 2016, 06:56 PM)Midget HD Wrote:
(Jun 8, 2016, 03:09 PM)Space Glitch Wrote:
(Jun 8, 2016, 10:33 AM)Midget HD Wrote:
(Jun 7, 2016, 09:33 PM)Space Glitch Wrote:
(Jun 7, 2016, 09:26 PM)bones Wrote: yeah hammer is a fucking awful piece of software but you get used to it.

Also on my test map, i made a skybox. Worked. On the new city map.. they skybox wont appear.. i dont get that logic

I've that before. Although I am pretty sure you need to full compile for the skybox.

Well, its just a test skybox, so that the textures wont be so f*cked up when i test it.. I always do full compile (if we mean the same)

*sent via Phone*

Do you use advanced options or basic for compile?

advanced options
Midget. radio_button_checked
He do be small doe
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Oct 25, 2016, 12:53 AM

[font=Impact] Update on the map[/font]



So I am sure a few of you may be wondering where the hell the progress of the map is and I promise you that it is still under works.

Due to a few IRL issues, this map got placed on hold. I then had forgotten about this project for about a month then started work on
it again around september . At the moment I have a couple of projects I am working on and would rather get them complete before 
working on this map so then I have a clean mind and ideas of what I want to do.

One of my current projects is an edit of evocity in which I have quite a few ideas although since I had lot the old VMF I have had to
start from scratch again. I'm using ideas that the community suggested for the custom map and adding it into evocity. If you have
any ideas for what should be added/changed or removed then please do reply below.

The custom map hasn't been forgotten and I will be working on it again soon this week.
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Midget. radio_button_checked
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Oct 25, 2016, 01:16 AM
Anyone wondering what changes I made to evocity so far then here are the changes so far.

(Note some props are misplaced due to me not touching them & some props are currently missing since I don't
have them placed in my models folder)

https://imgur.com/a/qaawE
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(This post was last modified: Oct 25, 2016, 01:27 AM by Midget.. Edited 2 times in total.)
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  • Cochise, George, Nudel
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Oct 25, 2016, 04:12 PM
(Oct 25, 2016, 01:16 AM)MidgetBeMidget Wrote: Anyone wondering what changes I made to evocity so far then here are the changes so far.

(Note some props are misplaced due to me not touching them & some props are currently missing since I don't
have them placed in my models folder)

https://imgur.com/a/qaawE

This looks amazing keep up the development  !
[Image: 9500717885.png]
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