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Hello community,

This is the second week of the map trials, you can provide feedback on Truenorth here: https://limelightgaming.net/forums/thread-24027.html

This thread is for Evocity v5p.

You can give feedback about;

Area naming,
Performance (Increase or Drop)
Roleplay feel,
and many more.

Have fun, and keep in mind this is vital when it comes to our final decision.
In regards to map design, it isn't bad, but it isn't great either. It's Evocity.

The map is big and has many good things to it, such as the huge open space next to the suburbs, the river, the industrial area by the river and a big shopping mall.

However, there are also some questionable design choices such as the many closed off streets and roads, fake buildings and rather interesting grass textures making me feel like I'm playing Fallout.

I'll withhold my full review until I get a peek at performance later this week.

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Bad map,

only good map is v4b1

map is too old, has too much useless locations, the hill near the lake is a death trap for speed hungry drivers.
I Love it, so good tbh i love everything about it
(Jan 8, 2019, 07:05 PM)OfficialFriet Wrote: [ -> ]Bad map,

only good map is v4b1

map is too old, has too much useless locations, the hill near the lake is a death trap for speed hungry drivers.

If you're speeding everything is a death trap.
(Jan 8, 2019, 07:05 PM)OfficialFriet Wrote: [ -> ]Bad map,

only good map is v4b1

map is too old, has too much useless locations, the hill near the lake is a death trap for speed hungry drivers.

Drive properly then instead of going max speed
Bad map.

Horrible Performance

Idk
(Jan 8, 2019, 09:37 PM)StephanGH Wrote: [ -> ]Bad map.

Horrible Performance

Idk

Fine FPS on Truenorth but awful on v5p? Lol. Doubt, the other way round for me
If you go over 40 on many roads, you’ll hit an unseen bump which sends your arse above your head. Many good base building areas turn into natural doomforts, especially the cliffs. The map has a randomly bumpy road leading to a residential zone and trucking area. The lake feels like an afterthought and many buildings that are off to the sides of roads which could be good houses turn out to only be shops. The amount of premade stores is irritating, as some are just empty with a logo plastered about. HL2 EP1 is rarely used on maps, making this one a mass of missing textures which will have OOC filled with newer players asking about textures despite having all the common ones like CS:S and HL2:EP2.
Same FPS as TrueNorth, but it’s just an overused and useless map IMO. Although it is better than Rockford or v4b1, I still believe TrueNorth is the best choice
I had a lot of frame stuttering initially, but seemed to become less frequent as time went by. Had a steady 30-40 FPS in the city.
quite decent.

sure, the lag and that Drayton island hill thing is still a thing, but seriously, why not add some barriers like on that Richard drive hill on Rockford.

but besides that, the map is great with hours of great design and effort put into by the creators.
Stupid bumpy super steep hill is annoying, apart from that it's okay.

The hill really ruins the map for me, getting to the lake without getting stuck is a challenge too and let's not even talk about getting back up.
So much of the map uses random ass bumps, which mean you end up going along the road in steps. Because of how Gmod works with fast vehicles, that results in you doing either a wheelie or a stoppie every 2 minutes
A perfectly balanced map that presents suitable RP-Zones for nearly all types of role-play // it's a hard pill to swallow for those that simply enjoy cop-baiting and endless high-speed pursuits.

Features:

Multiple Industrial Zones (Inner City, Outer City, MTL):
This may seem unimportant but it is a significant feature of this map. Industrial spaces are used both for passive and aggressive role-plays, serving as points of interest for a number of different ClanRP's along with criminal activities that may include contraband // offering a varying number of options and also in varied locations inside and outside of the city limits allows more availability and less predictability in its uses. Rockford, for example, had one industrial area that was a few seconds away from the Police Department, which made it nearly impossible to conduct an illegal operation within as the buildings were flanked by sidewalks that police could easily patrol. V5P offers properties that have set-backs and are centered on private properties that do not allow for the typical, "I heard contraband," reason for searching a property & may actually require police to do investigate work beyond that.

Public Transportation:
Access to public transportation is available both in the city and outer-city areas - servicing one of the [Industrial Zones & Supermarket] along with the [Suburb & MTL] // This is a huge component that is overlooked, but I believe is crucial in a role-play game-mode that shouldn't be prioritizing the driving aspect and instead prioritizing player-interactions that happen on smaller scales. There are a # of role-plays that can develop from the existence of this; public transportation agencies that service and improve access to these services (connections with bus routes, food and beverage), varied criminal role-plays and it even opens the door for those that wish to commute to their place of employment in the city.

Housing:
Abundant housing options that exceed anything available on TrueNorth or Rockford // apartments, lofts, homes and live-work spaces are all available - concentration in the inner-city limits but residential options available in the suburbs, farmlands and near the lake. Street parking is available along with sufficient parking available through inner-city lots.

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V5P is a ready-to-go map // already can envision a # of RP’s occurring in the different spaces on this map. All it takes is a little imagination, but in my opinion, far less work needs to go into making the spaces look ‘good’ to fit different RP-purposes;

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All-in-all, I think LL needs to focus on the aesthetic of the map and not the circulation of how someone might be able to drive around in a police chase for 15 minutes // I think player-interaction is far greater on V5P and it allows a majority of the RP to be located in the inner-city area while allowing plenty of options beyond. If you happen to lead police out of the town, maybe do something other than an attempt to flee purely by speed? Park in the cornfields? Ditch the car? Run on foot into the subway tunnels? The possibilities are endless.

I just think we need to go back to bringing back that <hard to describe> feeling - I'd sum it up as that quaint feeling the old-time RP'er get when you walk into Tides Hotel to a well-decorated building with the faint sound of a piano playing in the background. There didn't even need to be an RP going on inside to get the sensation of somehow being in a space that encouraged role-play.
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