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(Jan 12, 2019, 07:08 PM)Markus Wrote: [ -> ]TN gives a challenge to navigating around it

Should a maps positives really include the fact its hard to actually navigate it?

That sounds more like a negative to me
(Jan 12, 2019, 07:37 PM)BlackDog Wrote: [ -> ]
(Jan 12, 2019, 07:08 PM)Markus Wrote: [ -> ]TN gives a challenge to navigating around it

Should a maps positives really include the fact its hard to actually navigate it?

That sounds more like a negative to me

Given how boring Rockford got in the end because of knowing every single place, nook, and cranny in it.
And yea, I'd consider challenging navigation a positive as long as it is possible to do without needing to buy a better car
or otherwise spend money on it. If all it takes is time to learn it, then I believe it lengthens the longevity of the game as well as replay value.
(Jan 9, 2019, 10:38 AM)Nevy Wrote: [ -> ]A perfectly balanced map that presents suitable RP-Zones for nearly all types of role-play // it's a hard pill to swallow for those that simply enjoy cop-baiting and endless high-speed pursuits.

Features:

Multiple Industrial Zones (Inner City, Outer City, MTL):
This may seem unimportant but it is a significant feature of this map. Industrial spaces are used both for passive and aggressive role-plays, serving as points of interest for a number of different ClanRP's along with criminal activities that may include contraband // offering a varying number of options and also in varied locations inside and outside of the city limits allows more availability and less predictability in its uses. Rockford, for example, had one industrial area that was a few seconds away from the Police Department, which made it nearly impossible to conduct an illegal operation within as the buildings were flanked by sidewalks that police could easily patrol. V5P offers properties that have set-backs and are centered on private properties that do not allow for the typical, "I heard contraband," reason for searching a property & may actually require police to do investigate work beyond that.

Public Transportation:
Access to public transportation is available both in the city and outer-city areas - servicing one of the [Industrial Zones & Supermarket] along with the [Suburb & MTL] // This is a huge component that is overlooked, but I believe is crucial in a role-play game-mode that shouldn't be prioritizing the driving aspect and instead prioritizing player-interactions that happen on smaller scales. There are a # of role-plays that can develop from the existence of this; public transportation agencies that service and improve access to these services (connections with bus routes, food and beverage), varied criminal role-plays and it even opens the door for those that wish to commute to their place of employment in the city.

Housing:
Abundant housing options that exceed anything available on TrueNorth or Rockford // apartments, lofts, homes and live-work spaces are all available - concentration in the inner-city limits but residential options available in the suburbs, farmlands and near the lake. Street parking is available along with sufficient parking available through inner-city lots.

_________________________________________________________________________________________________

V5P is a ready-to-go map // already can envision a # of RP’s occurring in the different spaces on this map. All it takes is a little imagination, but in my opinion, far less work needs to go into making the spaces look ‘good’ to fit different RP-purposes;

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All-in-all, I think LL needs to focus on the aesthetic of the map and not the circulation of how someone might be able to drive around in a police chase for 15 minutes // I think player-interaction is far greater on V5P and it allows a majority of the RP to be located in the inner-city area while allowing plenty of options beyond. If you happen to lead police out of the town, maybe do something other than an attempt to flee purely by speed? Park in the cornfields? Ditch the car? Run on foot into the subway tunnels? The possibilities are endless.

I just think we need to go back to bringing back that <hard to describe> feeling - I'd sum it up as that quaint feeling the old-time RP'er get when you walk into Tides Hotel to a well-decorated building with the faint sound of a piano playing in the background. There didn't even need to be an RP going on inside to get the sensation of somehow being in a space that encouraged role-play.

I Love You For This
*20+ storey building in a “city” of maybe 15 structures? Nice realism.

I still believe the low density, rural feel Rockford and Truenorth have is the best style.

However as Rockford has shit RP space it’s TN all the way
(Jan 12, 2019, 07:08 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 06:39 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 05:56 PM)Markus Wrote: [ -> ]TN has a constant theme, which I cannot find on v5p.
Why you bring up learning the whole map in 1 session as a plus, I don't understand.
Weren't you guys the ones using to their advantage the fact that many people didn't know the map on Rockford when you were building a secret underground base?

I'm not sure how my "secret underground base" related to people not knowing the map, if you could elaborate thatd be great. It's easy to learn v5p given it's large size. TN seems to be of smaller size when it comes to actual RP buildings, yet they're much harder to find, it's harder to navigate, and navigating it isn't even pleasant with all the skybox and texture glitches.

You have hidden it behind a rock so that people wouldn't notice. However, if someone who knew Rockford came around, he would easily notice the rock out of place.

I'd argue that TN has much more space and much more places for roleplaying. Whether people are lazy enough to not look for them is another thing, but it seems like many are expecting a roleplay map to hand you RP opportunities on a silver platter.

TN gives a challenge to navigating around it, however, I already know the layout of it after a few weeks, though it still feels fresh.

Regarding the texture glitches, I think a great thing about TN is that while there are some issues present, we know that they will be fixed and that there is a suggestions and bug report thread, unlike v5p which is no longer supported by anyone, leaving our community in the dark in regards to troubleshooting.

I see no issue with building under the map. It's not an easy thing to accomplish and makes use of space that people didn't even know we have. I don't see your point with this, though.

Also, I hate to break it to you but people don't want it to be challenging to find RP or places to RP. We already struggle with the lack of passive RP, why would anyone in the right mind think it's a good idea to worsen that by forcing people to play a map which "gives a challenge to navigating around it". People would rather have it handed to them on a silver platter, as you worded it quite nicely. If there's no easy way to passively RP, people won't do it. I think it's a self explanatory fact at this point, considering the lack of passive RP we've been having on Rockford. If anything, we need to move to a map which gives people more opportunity to passive RP, not make it harder for them.

v5p isn't developed anymore, but really I don't see an issue with this. It's already had its iterations and revisions. It's a developed map, and has come to the end of its development as far as we know. Don't see this as a bad thing, however. It just means we can have a proper, developed map sooner and not have to play on a buggy unoptimised labrynth for a few months until the creator fixes the bugs. If the server was unpopulated, new and upcoming, then sure, use a map which is also new and being developed so they can develop together - but Limelight is a server that has been in existence for years, and therefore a standard has been put in place, and the bar set. We'd be lowering that bar if we used TN in its current state, which I don't really see as a beneficial move for anyone.
(Jan 12, 2019, 11:20 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 07:08 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 06:39 PM)Kvatch Wrote: [ -> ]I'm not sure how my "secret underground base" related to people not knowing the map, if you could elaborate thatd be great. It's easy to learn v5p given it's large size. TN seems to be of smaller size when it comes to actual RP buildings, yet they're much harder to find, it's harder to navigate, and navigating it isn't even pleasant with all the skybox and texture glitches.

You have hidden it behind a rock so that people wouldn't notice. However, if someone who knew Rockford came around, he would easily notice the rock out of place.

I'd argue that TN has much more space and much more places for roleplaying. Whether people are lazy enough to not look for them is another thing, but it seems like many are expecting a roleplay map to hand you RP opportunities on a silver platter.

TN gives a challenge to navigating around it, however, I already know the layout of it after a few weeks, though it still feels fresh.

Regarding the texture glitches, I think a great thing about TN is that while there are some issues present, we know that they will be fixed and that there is a suggestions and bug report thread, unlike v5p which is no longer supported by anyone, leaving our community in the dark in regards to troubleshooting.

I see no issue with building under the map. It's not an easy thing to accomplish and makes use of space that people didn't even know we have. I don't see your point with this, though.

Also, I hate to break it to you but people don't want it to be challenging to find RP or places to RP. We already struggle with the lack of passive RP, why would anyone in the right mind think it's a good idea to worsen that by forcing people to play a map which "gives a challenge to navigating around it". People would rather have it handed to them on a silver platter, as you worded it quite nicely. If there's no easy way to passively RP, people won't do it. I think it's a self explanatory fact at this point, considering the lack of passive RP we've been having on Rockford. If anything, we need to move to a map which gives people more opportunity to passive RP, not make it harder for them.

v5p isn't developed anymore, but really I don't see an issue with this. It's already had its iterations and revisions. It's a developed map, and has come to the end of its development as far as we know. Don't see this as a bad thing, however. It just means we can have a proper, developed map sooner and not have to play on a buggy unoptimised labrynth for a few months until the creator fixes the bugs. If the server was unpopulated, new and upcoming, then sure, use a map which is also new and being developed so they can develop together - but Limelight is a server that has been in existence for years, and therefore a standard has been put in place, and the bar set. We'd be lowering that bar if we used TN in its current state, which I don't really see as a beneficial move for anyone.

To make it clear, that comment was not a shot at you, or the underground dupe (which I think looked hella dope). 

I find the challenge a positive thing in navigation, such as finding your way from point A to point B, which even then is not really that much of a challenge as I have said, because you can easily learn the map in shy of two weeks (which if we look at this choice being our final map is a very short timespan).

I don't think it is good if it's a challenge to find a place to roleplay, however, I believe that it is very easy to find new places to roleplay on TN.
Some people keep saying that they look around on v5p and see hundreds of roleplay opportunities, but that is exactly what I feel on Truenorth. I look around and see new places to explore, new roleplays to make, etc.

From what I've read and tried so far (and this is not only my experience if you read the comments on here), v5p has just as many issues as Truenorth. Now if v5p was a map as fresh as Truenorth, I'd say "Yea, who cares, they'll fix it in a few months anyway.", but that is not the case.

You think we're taking a risk using TN? I think we're going into the darkness with v5p.

Oh, and apparently it is a beneficial move for more people than those who like v5p and v17x combined.
(Jan 12, 2019, 11:50 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 11:20 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 07:08 PM)Markus Wrote: [ -> ]You have hidden it behind a rock so that people wouldn't notice. However, if someone who knew Rockford came around, he would easily notice the rock out of place.

I'd argue that TN has much more space and much more places for roleplaying. Whether people are lazy enough to not look for them is another thing, but it seems like many are expecting a roleplay map to hand you RP opportunities on a silver platter.

TN gives a challenge to navigating around it, however, I already know the layout of it after a few weeks, though it still feels fresh.

Regarding the texture glitches, I think a great thing about TN is that while there are some issues present, we know that they will be fixed and that there is a suggestions and bug report thread, unlike v5p which is no longer supported by anyone, leaving our community in the dark in regards to troubleshooting.

I see no issue with building under the map. It's not an easy thing to accomplish and makes use of space that people didn't even know we have. I don't see your point with this, though.

Also, I hate to break it to you but people don't want it to be challenging to find RP or places to RP. We already struggle with the lack of passive RP, why would anyone in the right mind think it's a good idea to worsen that by forcing people to play a map which "gives a challenge to navigating around it". People would rather have it handed to them on a silver platter, as you worded it quite nicely. If there's no easy way to passively RP, people won't do it. I think it's a self explanatory fact at this point, considering the lack of passive RP we've been having on Rockford. If anything, we need to move to a map which gives people more opportunity to passive RP, not make it harder for them.

v5p isn't developed anymore, but really I don't see an issue with this. It's already had its iterations and revisions. It's a developed map, and has come to the end of its development as far as we know. Don't see this as a bad thing, however. It just means we can have a proper, developed map sooner and not have to play on a buggy unoptimised labrynth for a few months until the creator fixes the bugs. If the server was unpopulated, new and upcoming, then sure, use a map which is also new and being developed so they can develop together - but Limelight is a server that has been in existence for years, and therefore a standard has been put in place, and the bar set. We'd be lowering that bar if we used TN in its current state, which I don't really see as a beneficial move for anyone.

You think we're taking a risk using TN?

I don't think, I know.
(Jan 13, 2019, 11:53 AM)Vimpto Wrote: [ -> ]
(Jan 12, 2019, 11:50 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 11:20 PM)Kvatch Wrote: [ -> ]I see no issue with building under the map. It's not an easy thing to accomplish and makes use of space that people didn't even know we have. I don't see your point with this, though.

Also, I hate to break it to you but people don't want it to be challenging to find RP or places to RP. We already struggle with the lack of passive RP, why would anyone in the right mind think it's a good idea to worsen that by forcing people to play a map which "gives a challenge to navigating around it". People would rather have it handed to them on a silver platter, as you worded it quite nicely. If there's no easy way to passively RP, people won't do it. I think it's a self explanatory fact at this point, considering the lack of passive RP we've been having on Rockford. If anything, we need to move to a map which gives people more opportunity to passive RP, not make it harder for them.

v5p isn't developed anymore, but really I don't see an issue with this. It's already had its iterations and revisions. It's a developed map, and has come to the end of its development as far as we know. Don't see this as a bad thing, however. It just means we can have a proper, developed map sooner and not have to play on a buggy unoptimised labrynth for a few months until the creator fixes the bugs. If the server was unpopulated, new and upcoming, then sure, use a map which is also new and being developed so they can develop together - but Limelight is a server that has been in existence for years, and therefore a standard has been put in place, and the bar set. We'd be lowering that bar if we used TN in its current state, which I don't really see as a beneficial move for anyone.

You think we're taking a risk using TN?

I don't think, I know.

And yet you chose to have a map with similar issues and no way to fix them at all.
By the way, I wasn't asking you a question.
(Jan 13, 2019, 12:08 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 11:53 AM)Vimpto Wrote: [ -> ]
(Jan 12, 2019, 11:50 PM)Markus Wrote: [ -> ]You think we're taking a risk using TN?

I don't think, I know.

And yet you chose to have a map with similar issues and no way to fix them at all.
By the way, I wasn't asking you a question.
Truenorth is like double the size of v5p
(Jan 13, 2019, 12:13 PM)Vimpto Wrote: [ -> ]
(Jan 13, 2019, 12:08 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 11:53 AM)Vimpto Wrote: [ -> ]I don't think, I know.

And yet you chose to have a map with similar issues and no way to fix them at all.
By the way, I wasn't asking you a question.
Truenorth is like double the size of v5p

I'd rather have a bigger map than a smaller one, though some people prefer to have it small, I guess.
(Jan 13, 2019, 12:40 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 12:13 PM)Vimpto Wrote: [ -> ]
(Jan 13, 2019, 12:08 PM)Markus Wrote: [ -> ]And yet you chose to have a map with similar issues and no way to fix them at all.
By the way, I wasn't asking you a question.
Truenorth is like double the size of v5p

I'd rather have a bigger map than a smaller one, though some people prefer to have it small, I guess.
v5p is big. True north is ludicrous
(Jan 13, 2019, 12:46 PM)Welker Wrote: [ -> ]
(Jan 13, 2019, 12:40 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 12:13 PM)Vimpto Wrote: [ -> ]Truenorth is like double the size of v5p

I'd rather have a bigger map than a smaller one, though some people prefer to have it small, I guess.
v5p is big. True north is ludicrous

v5p is a patchwork.
Why can't you just accept it that we, the people of Limelight want a realistic, proper, consistent map design?
And if you wanna leave the community, because you cannot accept that the community's choice doesn't reflect your personal
opinion, then so be it.
(Jan 13, 2019, 01:45 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 12:46 PM)Welker Wrote: [ -> ]
(Jan 13, 2019, 12:40 PM)Markus Wrote: [ -> ]I'd rather have a bigger map than a smaller one, though some people prefer to have it small, I guess.
v5p is big. True north is ludicrous

v5p is a patchwork.
Why can't you just accept it that we, the people of Limelight want a realistic, proper, consistent map design?
And if you wanna leave the community, because you cannot accept that the community's choice doesn't reflect your personal
opinion, then so be it.

Why so aggressive? I didn't realize you were the spokesperson for the entire community.
(Jan 13, 2019, 01:45 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 12:46 PM)Welker Wrote: [ -> ]
(Jan 13, 2019, 12:40 PM)Markus Wrote: [ -> ]I'd rather have a bigger map than a smaller one, though some people prefer to have it small, I guess.
v5p is big. True north is ludicrous

v5p is a patchwork. Truenorth is a piece of nature.

Your passion for Truenorth is admirable but this is feedback for v5p. For a person who has only played 1 hour at most during the v5p trial, you have posted so many times and long paragraphs in this thread but how many of those were related to v5p feedback without talking about Truenorth?

Everyone, I understand that you might like one map but this feedback thread is for v5p. You can talk about your favourite map in it's specified thread.
(Jan 13, 2019, 01:54 PM)Welker Wrote: [ -> ]
(Jan 13, 2019, 01:45 PM)Markus Wrote: [ -> ]
(Jan 13, 2019, 12:46 PM)Welker Wrote: [ -> ]v5p is big. True north is ludicrous

v5p is a patchwork.
Why can't you just accept it that we, the people of Limelight want a realistic, proper, consistent map design?
And if you wanna leave the community, because you cannot accept that the community's choice doesn't reflect your personal
opinion, then so be it.

Why so aggressive? I didn't realize you were the spokesperson for the entire community.

I hate going on the forums to make a suggestion for a proppack or whatever I have in mind, then see that I still need to reply to comments in this thread. That isn't why I come to the forums.

I stand up for the silent majority who voted for Truenorth. I am here as a representative of those who'd rather not speak up because of the backlash they might get from their friends. I am the spokesperson of the common man, the new players, the not so active players, the banned players, the disliked players. I will voice my opinion and not let the vocal minority take over this thread.
You can reply to my comments, you can like all the other replies how many times you like, but I will continue to voice my opinion, no matter how much you dislike it.
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