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(Jan 10, 2019, 10:42 PM)LiVHDX Wrote: [ -> ]
(Jan 10, 2019, 10:25 PM)Markus Wrote: [ -> ]
(Jan 10, 2019, 09:34 PM)LiVHDX Wrote: [ -> ]That's not really what overused means

I don't think this is the place for an English class and we've gotten very off-topic. Shoot me a PM.

not going to do that tbh

Well, then I'm going to correct you.

overused:
 To use too much or too often. - Dictionary.com
 To use (something) too much : to use (something) excessively or too frequently.  - Merriam Webster
 To use something too often or too much. - Cambridge Dictionary

So I guess that is really what overused means.
And I'm not even a native speaker.
(Jan 10, 2019, 10:48 PM)Markus Wrote: [ -> ]
(Jan 10, 2019, 10:42 PM)LiVHDX Wrote: [ -> ]
(Jan 10, 2019, 10:25 PM)Markus Wrote: [ -> ]I don't think this is the place for an English class and we've gotten very off-topic. Shoot me a PM.

not going to do that tbh

Well, then I'm going to correct you.

overused:
 To use too much or too often. - Dictionary.com
 To use (something) too much : to use (something) excessively or too frequently.  - Merriam Webster
 To use something too often or too much. - Cambridge Dictionary

So I guess that is really what overused means.
And I'm not even a native speaker.

I'm not going to argue and this is my last post. But you said "I said v5p is overused because it has been around for over 3 years and not because of the serverlist. I am comparing the length of time they've been played on for, not the current number of servers that are using it currently."

You're completely contradicting yourself here, you said before that it had been used for too long, but the definitions above show that it means it's used too often. That is all I was saying.
(Jan 10, 2019, 10:52 PM)LiVHDX Wrote: [ -> ]
(Jan 10, 2019, 10:48 PM)Markus Wrote: [ -> ]
(Jan 10, 2019, 10:42 PM)LiVHDX Wrote: [ -> ]not going to do that tbh

Well, then I'm going to correct you.

overused:
 To use too much or too often. - Dictionary.com
 To use (something) too much : to use (something) excessively or too frequently.  - Merriam Webster
 To use something too often or too much. - Cambridge Dictionary

So I guess that is really what overused means.
And I'm not even a native speaker.

I'm not going to argue and this is my last post. But you said "I said v5p is overused because it has been around for over 3 years and not because of the serverlist. I am comparing the length of time they've been played on for, not the current number of servers that are using it currently."

You're completely contradicting yourself here, you said before that it had been used for too long, but the definitions above show that it means it's used too often. That is all I was saying.

What he’s saying is V5p and in my opinion evo itself has been burned out by its popularity, causing improvements and feedback to stutter because the maps are still going.
So far as of the trail period id say V5P has got to be my favorite out of rockford or truenorth, i hated rockford but its 10x better than truenorth imo. Every building i pass i can think of a couple different rps or dupes to make there and the map looks much more finished and ready than rockford or truenorth which both lack alot of key things that most, including me, value in an map. Thats my opinion as of right now.
I feel like I am the only person that prefer Rockford to any of the maps trialed.

Either way. True North would still be a better option IMO for Evo. As Markus has been saying Evo has been overused and worn out. Furthermore out of all the maps played Evo has by far the worst performance for me, constant stutters/freezes that just end up in ruining RP as I can't get in a car without dying.

Yes I realise not all of you have this problem. But for me personally it just ruins evo to the point of not wanting to even get on and play it anymore.

I also bekieve True Norths layout is simply more interesting. Allows for better RP and stretches the RP out. A lot of places on the True Orth map are almost perfect for RPs that are hard to pull of anywhere else.

Then you get V5P. Just really crappy roads. A hill of doom. Certain traffic lights are impossible to see and everything imo very abruptly changes scenes. Everything seems to be categorised and boxed. No meshing of 2 styles. 

For me. Evo is stale, has a boring layout, a way to linear feel and is horribly optimised
(Jan 10, 2019, 10:52 PM)LiVHDX Wrote: [ -> ]
(Jan 10, 2019, 10:48 PM)Markus Wrote: [ -> ]
(Jan 10, 2019, 10:42 PM)LiVHDX Wrote: [ -> ]not going to do that tbh

Well, then I'm going to correct you.

overused:
 To use too much or too often. - Dictionary.com
 To use (something) too much : to use (something) excessively or too frequently.  - Merriam Webster
 To use something too often or too much. - Cambridge Dictionary

So I guess that is really what overused means.
And I'm not even a native speaker.

I'm not going to argue and this is my last post. But you said "I said v5p is overused because it has been around for over 3 years and not because of the serverlist. I am comparing the length of time they've been played on for, not the current number of servers that are using it currently."

You're completely contradicting yourself here, you said before that it had been used for too long, but the definitions above show that it means it's used too often. That is all I was saying.

It has been used too frequently in the past couple of years is what I'm getting at.

I also ain't tryna argue. Tongue It's all in good faith.
At the end of the day we're all just nerds.
(Jan 11, 2019, 09:58 AM)Markus Wrote: [ -> ]
(Jan 10, 2019, 10:52 PM)LiVHDX Wrote: [ -> ]
(Jan 10, 2019, 10:48 PM)Markus Wrote: [ -> ]Well, then I'm going to correct you.

overused:
 To use too much or too often. - Dictionary.com
 To use (something) too much : to use (something) excessively or too frequently.  - Merriam Webster
 To use something too often or too much. - Cambridge Dictionary

So I guess that is really what overused means.
And I'm not even a native speaker.

I'm not going to argue and this is my last post. But you said "I said v5p is overused because it has been around for over 3 years and not because of the serverlist. I am comparing the length of time they've been played on for, not the current number of servers that are using it currently."

You're completely contradicting yourself here, you said before that it had been used for too long, but the definitions above show that it means it's used too often. That is all I was saying.

It has been used too frequently in the past couple of years is what I'm getting at.

I also ain't tryna argue. Tongue It's all in good faith.
At the end of the day we're all just nerds.

Evo maps are "overused" because they're tried and tested as being excellent roleplay maps. V5P isn't a perfect Evo map to be sure, but from the options it's the only reasonable one available. V5P is refined over many versions, can't say the same about True North. 

New =/= good and this is evident within the True North map and from Rockford in the past.
(Jan 11, 2019, 10:06 AM)Welker Wrote: [ -> ]
(Jan 11, 2019, 09:58 AM)Markus Wrote: [ -> ]
(Jan 10, 2019, 10:52 PM)LiVHDX Wrote: [ -> ]I'm not going to argue and this is my last post. But you said "I said v5p is overused because it has been around for over 3 years and not because of the serverlist. I am comparing the length of time they've been played on for, not the current number of servers that are using it currently."

You're completely contradicting yourself here, you said before that it had been used for too long, but the definitions above show that it means it's used too often. That is all I was saying.

It has been used too frequently in the past couple of years is what I'm getting at.

I also ain't tryna argue. Tongue It's all in good faith.
At the end of the day we're all just nerds.

Evo maps are "overused" because they're tried and tested as being excellent roleplay maps. V5P isn't a perfect Evo map to be sure, but from the options it's the only reasonable one available. V5P is refined over many versions, can't say the same about True North. 

New =/= good and this is evident within the True North map and from Rockford in the past.

"I didn't like True North so that proves that new =/= good"

Good is subjective. Don't act like your opinion is law. Imo True North was really good. Same with rockford. Did it have problems? Yes. So does evo

The difference is that evo is years old and still has problems that have been there for years. Including some annyoing bugs, weird Lightning and shit design in some areas. These problems wont be fixed. YOu act as if V5P is this refined map with no problems. Yet there are bugs seen on many places. Alot of complaints about roads just being shit. And even traffic lights not being very well visible. Sounds refined.

Whereas True North is a new map with a developer actively trying to fix bugs and design by working with the people playing the map and actively listening to them. Making sure the map is as good as it can be. And removing bugs that are found by the community.

I'd rather wait a bit and take a map like True North which will feel fresh and most likely will be less buggy due to it's active development than play an old, bugged map with questionable design just because "It proved to be excellent roleplay maps" back when this was practically the only main RP map that everyone used 

We have more choice now. Just because it was proven in the past doesn't mean we should automatically consider it as good. Cause quite frankly, the design standard on evo isn't that outstanding now is it. It's the same map copied onto eavhother each time to make it bigger. Ending up with just a masdive linear mess where areas feel more secluden than TN imo.

So in this case I'd say FOR ME PERSONALLY new = better. As it's a map actually actively being fixed. A map hardly a month old with a few bugs I can understand. A map years old with multiple version of which each has their own bugs and questionable design, not so much.

Anyways OT:

Traffic Light issue that someone posted before was also noticed by myself. Real annoying.

Asfar as I know there is No PD. Which is just a shame. I like doing PD RP but I remember from Evo that the Jails aren't suitable for the Booking RPs / Questioning for the most part. V5Ps Jails are also just a pain in the ass imo.

The no PD also means armories are just in a weird spot. Have to take a ladder up the elevatorshaft to equip... Right.

Alot of roads are just horrible to drive on. Bumpy as hell. That hill of doom isn't as bad as expected but it's still just a pain in the ass.

As mentioned before. Performance is just bad for me. Constant stuttering and freezing, it improves during play session as said by Night. But it's still very annoying.

The Linear feel of the map feels boring after being on such an open explorable map as TN. Sections seem really closed off and there is just no meshing of areas. Its all sectioned off and themed. Go through a tunnel and yer in a new city.

All in all. Outdated map that won't recieve fixing. Playtime isn't very enjoyable due to bugginess, design problems and performance. Cop RP gets limited and I feel like Evo in structure allows less RP than the other options.
The map is very good from my experience, with consistent frame times, and better FPS than what I had on True North in and out of the city. It seems like this map would be more favourable to Ryzen users, but it could just be my experience as well.

However, the implementation of the map itself is very poor. Other servers like Fearless have avoided the oversaturated look, and it's the first time I've seen a ridiculously bright skybox like this. The issue isn't with the map, it's with the implementation.
Overall so far im liking V5P more than Truenorth.

I'm seeing more actual RP, i see shops, i see PEOPLE, in truenorth i hardly ever saw actual people because everyone was so spaced out.
I dunno about this map. I mean it ain't bad, but when playing it I felt as though this map was trying to be so many different things at the same time that it ended up being none.

You've got different areas which is cool yea, but they almost feel like they are instanced or their own seperate maps. They feel like the map creator had boxes to tick when building the different themes and so instead of making a map with different areas, he put 5 or so different maps in and simply connected them via tunnels.

There is no feel of unity in the map design whatsoever.
(Jan 12, 2019, 09:21 AM)Markus Wrote: [ -> ]I dunno about this map. I mean it ain't bad, but when playing it I felt as though this map was trying to be so many different things at the same time that it ended up being none.

You've got different areas which is cool yea, but they almost feel like they are instanced or their own seperate maps. They feel like the map creator had boxes to tick when building the different themes and so instead of making a map with different areas, he put 5 or so different maps in and simply connected them via tunnels.

There is no feel of unity in the map design whatsoever.

TN isn't any better, really. At least with v5p, if you wanted to get somewhere you'd know where to go fairly easily. I learned almost the whole map in 1 session.
(Jan 12, 2019, 02:44 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 09:21 AM)Markus Wrote: [ -> ]I dunno about this map. I mean it ain't bad, but when playing it I felt as though this map was trying to be so many different things at the same time that it ended up being none.

You've got different areas which is cool yea, but they almost feel like they are instanced or their own seperate maps. They feel like the map creator had boxes to tick when building the different themes and so instead of making a map with different areas, he put 5 or so different maps in and simply connected them via tunnels.

There is no feel of unity in the map design whatsoever.

TN isn't any better, really. At least with v5p, if you wanted to get somewhere you'd know where to go fairly easily. I learned almost the whole map in 1 session.

TN has a constant theme, which I cannot find on v5p.
Why you bring up learning the whole map in 1 session as a plus, I don't understand.
Weren't you guys the ones using to their advantage the fact that many people didn't know the map on Rockford when you were building a secret underground base?
(Jan 12, 2019, 05:56 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 02:44 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 09:21 AM)Markus Wrote: [ -> ]I dunno about this map. I mean it ain't bad, but when playing it I felt as though this map was trying to be so many different things at the same time that it ended up being none.

You've got different areas which is cool yea, but they almost feel like they are instanced or their own seperate maps. They feel like the map creator had boxes to tick when building the different themes and so instead of making a map with different areas, he put 5 or so different maps in and simply connected them via tunnels.

There is no feel of unity in the map design whatsoever.

TN isn't any better, really. At least with v5p, if you wanted to get somewhere you'd know where to go fairly easily. I learned almost the whole map in 1 session.

TN has a constant theme, which I cannot find on v5p.
Why you bring up learning the whole map in 1 session as a plus, I don't understand.
Weren't you guys the ones using to their advantage the fact that many people didn't know the map on Rockford when you were building a secret underground base?

I'm not sure how my "secret underground base" related to people not knowing the map, if you could elaborate thatd be great. It's easy to learn v5p given it's large size. TN seems to be of smaller size when it comes to actual RP buildings, yet they're much harder to find, it's harder to navigate, and navigating it isn't even pleasant with all the skybox and texture glitches.
(Jan 12, 2019, 06:39 PM)Kvatch Wrote: [ -> ]
(Jan 12, 2019, 05:56 PM)Markus Wrote: [ -> ]
(Jan 12, 2019, 02:44 PM)Kvatch Wrote: [ -> ]TN isn't any better, really. At least with v5p, if you wanted to get somewhere you'd know where to go fairly easily. I learned almost the whole map in 1 session.

TN has a constant theme, which I cannot find on v5p.
Why you bring up learning the whole map in 1 session as a plus, I don't understand.
Weren't you guys the ones using to their advantage the fact that many people didn't know the map on Rockford when you were building a secret underground base?

I'm not sure how my "secret underground base" related to people not knowing the map, if you could elaborate thatd be great. It's easy to learn v5p given it's large size. TN seems to be of smaller size when it comes to actual RP buildings, yet they're much harder to find, it's harder to navigate, and navigating it isn't even pleasant with all the skybox and texture glitches.

You have hidden it behind a rock so that people wouldn't notice. However, if someone who knew Rockford came around, he would easily notice the rock out of place.

I'd argue that TN has much more space and much more places for roleplaying. Whether people are lazy enough to not look for them is another thing, but it seems like many are expecting a roleplay map to hand you RP opportunities on a silver platter.

TN gives a challenge to navigating around it, however, I already know the layout of it after a few weeks, though it still feels fresh.

Regarding the texture glitches, I think a great thing about TN is that while there are some issues present, we know that they will be fixed and that there is a suggestions and bug report thread, unlike v5p which is no longer supported by anyone, leaving our community in the dark in regards to troubleshooting.
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