Limelight Gaming - Our Guidelines
Here you can find our forum and in-game rules along with our Terms of Service. To ensure the best experience while using our services please familiarize yourself with all of the below. By using Limelight Gaming's services you agree to abide by our rules and Terms of Service.
Forum Rules
General Rules
- Do not spam.
- Extremism of any sort is not allowed whatsoever.
- Propaganda or threads which are politically fuelled and clearly biased towards one side are not allowed.
- Do not post malicious content or suspicious software.
- Do not troll in the serious forums. This includes the Community Related Information, CityRP Area, Serious Discussions and the Courthouse.
- Do not post on threads which are no longer relevant (necroposting).
- Speak only in English on the forums.
- Do not blatantly advertise other games, communities, products, websites, etc.
- Follow the rules specific to particular forums.
- Do not impersonate other members of Limelight.
- Listen to the decisions of administrative staff; they aren't negotiable.
Interactions
- Be respectful towards other users.
- If you are jokingly disrespectful towards other users, make it obvious or note that it is a joke.
- Do not discriminate against other users for any reason, our community is one of acceptance.
- Do not threaten other users for any reason.
- This includes report threats, if you need to report someone, simply go about it, there is no need to threaten them with it.
Image, Signature and Avatar Rules
- Do not post any pornographic content.
- Graphic gore content is not allowed unless previous approval is given.
- Do not post huge images. Signatures must be within a maximum 600x367 radius.
- Do not post any offensive/hate speech material.
- Do not post others' content and claim it as your own.
- Private messages need permission from the other person before being posted, except when being used as evidence in the Courthouse.
- High resolution images should be posted as links.
Posting Rules
- You reserve the right to post your opinion regarding the community. Do not however, post pointless bickering if its intent is not to improve the situation.
- Do not flame or provoke flaming.
- Respect other members and staff.
- Do not flame or abuse other members.
- Respect copyright. Do not ask for links to torrents, warez, or other such things.
- Do not post hostile or aggressive content towards Limelight or any community.
- Titles of forums should be relevant and accurately describe the content.
- Do not post unnecessary moving text.
- Do not post with the sole intention of increasing your post count.
- Do not make duplicate posts. Use the search feature to see if similar threads have been made.
The News Section
- Language for opening posts must be neutral. Either clearly seperate the story and your opinion, or create a seperate post with your opinion.
- Sources for news must be listed on Media Bias Fact Check, with a factual reporting rating of High or Very High, and a bias rating of center-left, center-right or least bias.
Serious Discussion
- Discussions must not be created with the purpose to stir up arguments or incite hate.
- Topics for serious discussion must be serious, mature and relevant to Limelight.
- All replies must be serious and contribute to the discussion.
- Jokes, puns, and off-topic comments are not permitted.
Courthouse Rules
General
- You are only allowed to post in a thread when you are either the accused player, reporting player and if you are of any important relation to the case, which is determined by staff members.
- When posting in a thread you must state your involvement and why you're involved at the very top of your post in bold. Failure to explain your involvement leaves you liable to a forum warning.
- Ensure that the relevant template for the section is used.
- Keep posts objective and to the point.
- Do not show any aggressive behavior: Caps locked messages, insulting admins, strong or provocative language etc.
- False, fabricated or tampered evidence, used with the intent to mislead, or providing false statement will result in a punishment.
- Try and keep your comments short and informative.
- Do not bicker or argue in the report: this makes it harder to review all the necessary posts in the thread.
Player Reports
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You are only allowed to write in one of these topics, if you are:
- The accused player.
- The accusing player.
- Providing other relevant, important information for the report.
- Evidence is a requirement, do not request log checks, include solid evidence for your report or do not post one.
- Do not post reports for OOC Insulting if you are not the person being insulted.
- Do not post reports if it's been over a month since the time of the incident.
- Do not post reports if you know the incident has been dealt with in-game by members of staff, either as you do not agree with the outcome or for other reasons.
Appeals
- If you know you broke the rules, and the punishments are valid, you may not post an appeal when your punishment is a ban for less than a week, blacklist of 8 hours or less, or a permanent warning.
- Appeals must be posted by the person appealing. If you are unable to post due to a forum ban or another valid reason, you may ask a player or member of staff to post on your behalf. If you are posting on someone else's behalf, state at the top of your post that you are posting this on behalf of <name> and provide a screenshot to prove that they asked you to post on their behalf. The appeal needs to be written by the person appealing, and copy-pasted by the spokesperson. A staff member may request similar evidence in subsequent posts and replies if they see fit (to ensure that this rule is enforced).
- Do not post on appeals unless you are directly involved in the situation.
Warning Appeals
- Only permanent warnings may be appealed.
Appeal Cooldowns
- Warnings:
- Warnings may be appealed from 6 months after the most recent denial.
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Blacklists:
- Length equal to or less than 8 hours; No additional appeals are allowed.
- Length greater than 8 hours, but less than 20 hours; One additional appeal is allowed, from 1 week after the most recent denial.
- Length greater than 20 hours, but not permanent; Two additional appeals are allowed, from 1 week after the most recent denial.
- Permanent blacklists; Unlimited additional appeals are allowed, with the first additional appeal allowed 1 month after the most recent denial, all others allowed 3 months after the most recent denial.
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Suspensions:
- Length equal to or less than 8 hours; No additional appeals are allowed.
- Length greater than 8 hours, but less than 1 month; One additional appeal is allowed, from 1 week after the most recent denial.
- Length greater than 1 months, but less than 3 months; One additional appeal is allowed, from 2 weeks after the first denial.
- Length greater than 3 months, but less than 1 year; Two additional appeals are allowed, with the first allowed 2 weeks after the most recent denial, the other allowed 8 weeks after the most recent denial.
- Length greater than 1 year; Unlimited appeals are allowed, with the first additional appeal allowed 3 months after the most recent denial, all others allowed 8 months after the most recent denial.
CityRP Rules
The following rules are made to make clear what is allowed and what is not, this is required for any decent roleplay server. We expect you to read all the rules before playing. It may take a couple of minutes to read all the rules, but an average ban is a lot longer than that. It's almost impossible to cover every single detail with rules, so we expect that you use your common sense and won't do questionable things or search for loopholes. If you are not sure if something is allowed or not, ask an admin to clarify.
Limelight's CityRP is a roleplay server - losing is part of the game. You can turn a negative experience into a positive one by working with the RP. Sometimes you will die, be arrested or otherwise be forced into situations you don't necessarily want to be in. RP isn't about winning or losing however, but making the best of what happens and enjoying the journey, as events are often out of your control. No matter how good you are, or how prepared you are, sometimes you will lose.
Remember, our roleplay (RP) is about recreating a lifelike civilization - your character is by default a functional member of society, so make your character behave realistically.
Some of these rules are further clarified on the Rules Clarifications thread in the H&S subforum, where you can also ask any questions about them. https://limelightgaming.net/forums/thread-22146.html
General rules
1.1 - Using cheats, hacks, abusing glitches, abusing 3rd person and using other third party software to give yourself an advantage over other players (such as autoclickers) is not allowed.1.2 – You can only own and use one account, using more than one account to avoid a punishment or otherwise can result in a permanent ban. If you want to switch to another account, make a thread about it on the forums.
1.3 - Do not reconnect, suicide, change job or do anything else to avoid a roleplay situation. If you suddenly have to go, inform the people you are roleplaying with via LOOC and give them a few minutes to conclude the RP. If you are unable to stay for those few minutes, we recommend that you go AFK instead of disconnecting and inform staff via @.
1.4 - Do not swear excessively, argue or insult in OOC chat, and do not write caps-locked messages.
1.5 - Listen to admin decisions; they aren't negotiable.
1.6 - You may not be racist, sexist or otherwise discriminatory to players out of character. This behaviour is tolerated in-character however your actions must have context and/or background RP to it.
1.6.1 - In-character discrimination is allowed only on in-character text chat and in-character voice chat (including both text/voice radios), PMs, signs, notes, and the phonebooth. Presidents may also use broadcast but only if they also have dictator permission. Discrimination is not permitted on other chat or text input including but not limited to: OOC chat, LOOC chat, adverts, character names and descriptions, job names, clan names and ranks, license plates.
1.7 - Scamming is not allowed. Also, do not steal items which other players have dropped to carry out a transaction.
1.8 – Do not advertise other servers, GMod communities, NSFW content, or gambling websites of any kind. This includes your steam name. Community/Clan tags are allowed.
1.9 - If you see someone breaking the rules, try to warn them or contact an admin. Do not take the situation into your own hands. You may still defend yourself if your character’s life is endangered by the rule breaker.
1.10 - Purposefully attempting to find loopholes in the rules will likely result in punishment.
1.11 - OOC chats, adverts, requests, job radios, and broadcasts are English-Only. Other chats are international. Avoid spamming in any of these chats.
1.12 – Do not promote anything conflicting with the rules in adverts, broadcasts, laws, or by any other means.
1.13 – Do not mic-spam. If you want to play music through your microphone, have an appropriate prop and ensure the sound is not too loud and your mic quality is decent.
1.14 – Do not trade your in-game money/items for real money, CS:GO skins, game keys, or anything else that's not other in-game money/items. The only exceptions to this are Membership and LL Based content - you may trade in-game money or items for someone else to buy you membership on the server, to make you a signature, clan logo / model or dupe on the server.
1.15 - Do not attempt to impersonate players or staff. This includes using staff tags or tags that look very similar.
1.16 - You are not allowed to use real-life extremist names or symbols, gore, violence, extremist or pornographic content, or references to such.
1.17 - It is not allowed to roleplay rape or any other form of sexual abuse. You must obtain OOC consent and check user's ages prior to any other NSFW / 18+ roleplay.
FearRP
2.1 - You are considered to be under FearRP when you are in line of sight of a visibly armed person, who is within default microphone range of you and is able to harm your character at that moment. You must act afraid of armed people and life-threatening situations.2.2 - You must follow the orders of the person(s) who have you under FearRP, and you may not draw a weapon on them or attack them. FearRP applies to melee weapons and tasers if you are within effective range (except if in a vehicle).
2.3 - You may not run away from someone who has you under FearRP and is pointing a gun/taser at you, unless they specifically order you to.
2.4 - You are not under FearRP if you are also visibly armed. Visibly armed in the context of FearRP means that you have your weapon out and in your hands, regardless of safety mode. You are not considered visibly armed when you are seated in a vehicle, regardless of whether you are holding a weapon in hand or not.
2.5 - If someone switches from a gun to handcuffs/rope to detain you, FearRP still applies. In this case, being restrained carries an implicit order not to move unless told otherwise.
2.6 - Beanbag shotgun applies FearRP like a regular lethal firearm would, in all cases.
2.7 - You are allowed to press panic/security screen buttons as long as they are out of line of sight of the FearRP initiator, and either have no visible effect or immediately break the FearRP initiator's line of sight to you - e.g pressing panic button behind counter when under gunpoint or pressing button to close shutters which completely blocks the attacker's view of you.
Basic Roleplay Rules and Job Rules
3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. The action needs to be appropriate to the reason e.g massacring the entire police force is not an appropriate response to being hit with a baton by a single corrupt officer.3.2 - See 1.16, 1.17
3.3 - Do not do unrealistic things out of context (FailRP). Think of reasons for your actions and what you do and ask yourself if it’s realistic – e.g running around the city punching everyone as the President is FailRP. This also applies to unrealistic buildings out of context.
3.4 - Powergaming is not allowed. E.g do not write “/me pulls out a gun and shoots his opponent right in the head” when it hasn’t actually happened in the game. Instead of “/me kicks the man in the groin” use “/me attempts to kick the man in the groin” and let the other player decide the outcome; alternatively you can use /roll to decide the outcome. Other examples of powergaming – changing jobs just to buy something from the market for yourself, abusing the /demote command to get rid of a police officer holding you at gunpoint.
3.5 - Custom job titles must state what character you intend to roleplay, and you must roleplay the chosen job accurately (e.g do not RP as a secret agent when your job is set to Chef). Accurate roleplay includes providing the service your job is supposed to (e.g. if you are in a merchant role, while you are allowed to partake in criminal activity, do not seclude yourself from others to farm contraband). Job titles should remain serious in nature e.g do not write it oddly like in all caps with spaces.
3.5a- Custom jobs using /job must be made so they maintain the job's original purpose, unless originally in the "citizen" job. e.g SS agents always protect the president, paramedics always provide emergency medical assistance, gun dealers always provide firearms and ammunition.
3.6 - Do not use information obtained by out-of-character means, in-character (Metagaming). Exception-you may use Teamspeak/Discord/similar as a radio, but only if it would make sense in-character (do not use it to bypass injury, FearRP, NLR, etc.).
New Life Rule (If you die)
4.1 - If you die, you forget how you died. You cannot go back to the place where you died for 10 minutes or interfere in any other way with the RP happening in that area. If you were killed, avoid contact with the players that killed you for the duration of the NLR timer. Ask for staff permission to break NLR if you died to a bug/prop/RDM/etc.Vehicle rules
5.1 - You require a vehicle owner's permission to apply any permanent modifications to it. Do not modify vehicles unrealistically out of context.Tools and Prop Rules
6.1 - Props are meant for building and for enhancing roleplay. Using props for other purposes may be considered abuse, for example using props to kill/push vehicles and players, using props to fly around, using props to block yourself or other players in an area.6.2 - You require staff permission to build in areas you do not own (unless it’s outside the city, but not on roads), or the President’s permission if it’s the Town Hall. You may spawn small, roleplay-appropriate props in areas you do not own. Individuals working for/with the government are allowed to build roadblocks/checkpoints on roads.
6.3 - Do not build traps, unrealistically supported constructions (like floating cameras), or use your tools during combat. Do not use your physgun as a laserpointer. Do not spam props. If your car is stuck, you may proppush it gently with a prop until it gets unstuck. You may use props to climb over walls, but only if you actually roleplayed getting them, carrying them over to the wall, and setting them down in a realistic manner to be climbed – do not spawn them on the spot.
6.4 - With proper background RP and reason, you may get up to rooftops and build on them using the ladder tool. Defensive fortifications and contraband are not allowed on rooftops. The ladder tool may be used during combat.
Door rules
7.1 - There must be at least 2 metres (2PHX length) between two doors. All custom doors must be openable by keypad or buttons from both sides, which should be clearly visible. When opened by keypad, custom doors must be held open for at least 5 seconds. Do not build at a property without the permission of the owner. A member of staff can allow keypads/buttons to only be present on one side of a custom door in rare circumstances where the RP absolutely requires it – e.g custom prison building.Base rules
8.1 - Bases which have extremely unfair advantages for the defending party, including but not limited to: crouch/prone-only entrances, mazes, long narrow corridors, entrance keypads being visible by the defenders, fading doors and/or one-sided windows for shooting, and others, can be considered a Doomfort and aren't allowed. A member of staff has the final say in whether a base is a doomfort or not – make an @ call to ask if you are unsure.8.2 - You can make bases/dupes outside the map, as long as they remain accessible and follow all other prop and base rules. You are not allowed, however, to have weed/contraband/meth labs/medkit labs/etc. inside these bases.
Hostage rules
9.1 - Do not call the emergency services just to hostage them.9.2 - You can ask for $20,000 per hostage maximum, and you must release them once your demands have been met.
9.3 - You may not keep someone hostaged for longer than 15 minutes unless you have their OOC consent, except if there is an actively ongoing RP situation involving them (for example, ongoing hostage negotiation with police). E.g don't break into a property, hostage the owners and say "We are all standing here until your weed is finished growing so I can steal it".
Government forces rules
10.1 – Impounded cars must be returned to the owner when asked in return for a warning or a fine. Government-affiliated impound agencies must comply with the $20,000 fine limit too.10.2 – You may be corrupt, but only if it does not directly endanger the lives of officers or civilians. Corruption has limits and should benefit your character, it does not allow you to go around beating up citizens for no reason or making up completely random arrest warrants.
10.3 - The maximum you can fine someone for is $20,000.
10.4 - You cannot kill unarmed people or those who no longer pose a threat (injured, unconscious, handcuffed, etc.). You may kill an unconscious individual who is going to pose a lethal threat to life upon becoming conscious, but only if it is not possible to subdue (handcuff) them before then. You can shoot at fleeing vehicles only if the drivers are armed and dangerous or if they are clearly a threat to citizens/officers with the way they are driving. Capital punishments for appropriate crimes or dictator-sanctioned executions are exempt from this rule.
10.5 - You require admin permission to become a dictator as President.
10.6 - You need probable cause to search a property. You must acquire a search warrant before entering the property unless there is an RP reason you must enter ASAP – e.g shots fired, lives in danger, suspect evading police ran into property, etc.
Raid rules
11.1 - Do not raid the president for money, because of high taxes, because you don’t like certain laws (unless they drastically impact your character), or as retaliation for being arrested by the police due to your own actions. Before raiding the president, you need to show that you have attempted and exhausted the possibility of a peaceful resolution.Crime rules
12.1 - When mugging players, you may demand a maximum of $1,500. You may not mug the same player twice within 15 minutes.12.2 - Do not commit a crime with the sole intent of getting into a chase and/or firefight with the police.
Ares Defence Services - Rules and Regulations
Unit Regulations & Policies
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Follow the Uniform Policy
We allow every to choose their own headgear from the Arma 3 profile screen. Please make respectable choices for your headgear, otherwise this privilege will be removed. Uniforms are generally assigned dependent on your operation.
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Follow the Equipment Policy
Loadouts are always sorted to suit the playstyle. We have various ways of you getting your equipment, from Loadout Boxes to Arsenals. If you get a Loadout Box, your equipment is already set up, don't take from multiple sets.
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If you break something, fix it.
If you're doing training, and break the wheel of a vehicle, for example, it's your responsibility to either fix it, or ensure that those who can repair it are notified. Don't hide damage, because that makes it more difficult for others to work.
Unit Guidelines
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Don't be a dick.
It should go without saying, but everyone in this unit is here to have fun, from instructions and officers to the members. Being a dick goes against that.
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Respect the Chain of Command and Zues.
Whilst this is a light milsim unit, going against or repeatedly questioning commands make for an unfun experience for both the officers and others who have to wait.
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Respect people's boundaries.
There are times where a joke or situation goes too far. When that happens, stop.
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Don't mess around in operations.
Whilst we want people to have fun, operations take a lot of time, both in planning and in playing, so don't waste people's time by fucking around.
TTT Rules
The following rules are made to make clear what is allowed and what is not, this is required for any decent TTT server. We expect you to read all the rules before playing. It may take a couple of minutes to read all the rules, but an average ban is a lot longer than that. It's almost impossible to cover every single detail with rules, so we expect that you use your common sense and won't do questionable things or search for loopholes. If you are not sure if something is allowed or not, ask an admin to clarify.
In general, try to be certain beyond a reasonable doubt that the person you are shooting is a Traitor. Kill reasons can be valid even if the person did not commit a witnessed treacherous act, as long as there are circumstances which lead you to believe, using common sense, that the person has committed a treacherous act. For example, if you heard a death followed by gunshot noises in a room nearby, there’s only one entrance to that room, you didn’t hear a teleport sound and there’s only one person left inside the room with the identified body of an Innocent. In that case, it’d be safe to assume the person left in the room was a Traitor. Similar logic could also be applied in other situations.
General Rules
1.1 - Listen to admin decisions; they aren’t negotiable.
1.2 - At no point should you express hate speech or disrespect to others.
1.3 - You should only speak English over the general voice and text chats.
1.4 - You should only act off information gained in the current round. You may not base decisions in the current round off actions that happened in the prior round/s.
1.5 - Your avatar, sprays or other content used on the server shouldn’t contain porn, gore, shock or other disturbing material, at the discretion of staff.
1.6 - Do not ghost. Ghosting is the act of sharing information to another player who’s living whilst you’re currently dead.
1.7 - Do not spam or harass other players.
1.8 - Do not claim rooms.
1.9 - Do not camp or delay the round when the majority of players are dead.
2.0 - Do not prop surf to unreachable areas or otherwise misuse props.
2.1 - You may propkill but only if you have sufficient reason to kill.
2.1a - You may not however propkill as a spectator by possessing props and using them to harm other living players.
2.2 - Your username should contain mostly English characters, be easily typable, and shouldn’t interfere with key gamemode mechanics. (e.g. being named as Innocent/Traitor/Detective)
2.3 - Do not advertise.
2.3a - The only exception to this would be the other Limelight services.
2.4 - Don’t misuse report functions. This includes bypassing the character limit by spamming.
2.5 - You must not cooperate with players on the other teams in an attempt to throw a round in a particular team’s favour. Work with your fellow teammates.
2.5a - Additionally, you must not commit actions which hurt your own teams’ chances of winning.
INNOCENT/DETECTIVE Rules
2.5 - Do not RDM. If you’re unsure about your kill reason, it would be best to gather more substantial proof beforehand.
2.6 - Do not call a false KOS on someone.
2.7 - You can only kill AFK players in overtime
2.8 - Before killing someone over following you, you should give 3 warnings, spaced out between 5 seconds in text chat.
Traitorous Acts
These are actions that, if witnessed, serve as a valid reason to KOS anyone who isn’t a Detective. This list isn’t exhaustive and acts as examples. If you’re not sure, please ask an admin for clarification before proceeding.
1 - Shooting players or towards them. This could also be referred to as “traitor baiting”.
2 - Not identifying bodies or hiding unidentified bodies.
3 - Throwing frag, incendiary grenades or discombobulators near players.
4 - Calling KOS on innocents/detectives.
5 - Planting or arming C4.
6 - Damaging traitor testers or health stations.
7 - Using or holding traitor-only weapons, such as the silenced pistol, knife, harpoon and etc.
8 - Approaching another player with an explosive prop.
9 - Hiding traitor-only equipment, such as C4, decoys, radios, etc.
10 - Entering/Leaving a traitor-only area.
11 - Blocking players in hazardous areas. This would include places of known traitor traps.
12 - Pushing players off heights, near edges or near hazards.
===== EXTENDED ======
1. No ghosting
Ghosting is the act of providing round-related game-influencing information to a player, or players, through means of third party communications. Examples of third party communications would be steam chat, !p (in game), Skype, or any other form of communication that is not the public chat in-game.
This includes (but not limited to):
Giving away the role, location or status of another player to a living player while dead/spectating.
Informing a living player that the last T/inno/D is AFK or how many of them are still alive while dead/spectating.
Informing a living player that you died before your body was found and IDed.
Giving the location of dropped or planted T/D weapons, C4, Tripwires, etc.
Note:
Calling out traitor buddies or their actions is NOT ghosting. If a player calls out one or more of his traitor buddies ("X, Y and Z are also traitors with me", for instance) it is not considered Ghosting. Depending on how it was done, it may be considered a false KOS (See the "KOSes" section below)
Ghosting can occur with staff too. To avoid it, make sure the staff members you are contacting (through any method, even the @admin chat) are already dead/are spectating. Even if someone RDMed you, file a report using !report and wait for them to handle it.
Streaming: If you are streaming your gameplay (to Twitch.tv, for example), make sure you set your stream delay to at least 10 minutes to avoid potentially ghosting information through the stream.
Giving hints to players can also be considered ghosting. If you tell a living player to buy a radar, for instance, it is ghosting - your action influenced the game in a way that wouldn't happen if you didn't send the message.
Ghosting is only about the current round. Discussing events from previous rounds is not ghosting.
2. No spamming or harassing other players
Spam is defined as "irrelevant or inappropriate messages sent on the Internet to a large number of recipients." A good example of spam is flooding the chat with messages like "a" "a" "a" "a" or some bind.
Microphone Spam, or mic spam, is the act of using your mic in a way that is bothersome, and usually incomprehensible, like screaming, playing music, or even just constantly leaving it on and let background noise in.
Harassment is a more widely-defined term. It is defined as "aggressive pressure or intimidation." This, like I said above, is very discretion based, as everyone have a different tolerance of it.
In SGM, harassment is considered such if another user is genuinely offended by it. Directing insults or picking on/making fun of someone are good examples of harassment. Staff members will be able to tell, but if you feel like a victim of harassment, make sure to immediately inform a staff member.
Note that simply "feeling offended" does not guarantee a punishment, as this could easily be abused. Our staff members will evaluate each situation to its own and decide accordingly.
Details:
Different staff members may consider things differently when it comes to spam and harassment. Some will be more strict and will heavily enforce the rule, while others may allow some more breathing space. However, the core definition of the rule remains the same in both case.
We are a community composed of mostly mature members, and as such, usage of strong language is not uncommon. As a general rule, we do not punish for using such words unless the intention is to offend others. However, should another user still feel offended, the situation will be evaluated and a punishment IS possible should our staff find it needed.
Racial or group-based slurs, like "******" or "******", are never allowed as their context is almost always harmful.
Harassment is not only through insults and slurs. Things like "Kill yourself/kys", "uninstall the game", "kid/child/squeaker" and others may still be harassment.
Spamming or harassing other players through private chat (!p) or in one of the team-only chats/voice chats (like the T only chat) is not allowed.
Posting links in the chat is not considered spam, but other rules still apply to them (harassment, advertising, illegal content, etc.)
Targeting or stalking a player may also be considered harassment.
Using the chat color glitch (a message that causes the chat to lose its colors) is considered spam.
Playing music through the mic or using a voice changer is always considered mic spam, even if other players agree to it.
Flooding the @admin chat is punishable.
In some cases, using props to disrupt the gameplay of others may be considered harassment. (Such as, putting a prop in the teleporter of 67th way or see Prop possession as spectator section)
3. No gore, porn or disturbing content
This rules applies to ALL areas of SGM and the game, including Avatars, Sprays, links shared in chat, messages and more.
Gore includes blood, cut body parts, people/creatures being injured/shot/cut, bodies/corpses and similar things.
Porn is defined as "arousing images, videos or depicting sexual activity, or that show general nudity in them. The spray doesn't have to explicitly display these either: even if you cut out the actual part, but the spray can still be understood as one of the above things, it still falls within the rule. Sex toys/objects or sexual liquids are also included in that.
Disturbing content is content that is graphic, disgusting or unsettling.
Even if your spray does not fit neatly within these parameters, your spray may be removed if deemed inappropriate by a staff member. This is a discretionary ruling, so it may differ between staff members
4. No claiming rooms
This rule means that you may not KOS an entire area - as in killing anyone entering that area or being in it already. For instance, saying something like "KOS everyone on the roof of the building" or "whoever enters this room will be killed".
5. No camping/delaying when the majority of players are dead
Camping is the act of staying in a closed off space waiting for someone to come attack you, so you can have the jump on them or to avoid taking damage from them.
Delaying is the act of postponing the round so you will not get caught, instead of actively making an effort to fulfill the objective (killing the last traitors/innocents).
This rule only takes effect when most of the players in the server are dead, and the round is nearing its conclusion.
Staff members will warn you if you are found camping/delaying. If you continue to do so after multiple warnings, you will be slain mid-round.
Note that this applies to all players, no matter their role.
6. No prop surfing to unreachable areas
Prop surfing is the act of using props and other map objects in some way to lift yourself up in the air, fly around, or throw yourself at high velocities. You are allowed to do so, as long as you don't use it to reach areas of the map that are not accessible otherwise. For instance: high rooftops or treetops (like the top of the lighthouse in Minecraft_B5 or top of the train station in Assault), over large gaps you cannot jump without the use of props, glitchy areas of the map that are not reachable through other means - and pretty much any other area you cannot reach without the use of prop surfing.
(Please read the map specific rules to see special cases of this rule)
7. No prop killing as spectator
When you become a spectator in TTT, either after dying or going into spectator mode, you gain the ability to "possess" props, control them and move them around. Using this feature to cause damage or kill living players is not allowed, and considered RDM. Blocking player's paths as a spectator is also not allowed and can be considered toxic gameplay.
Please see the "Prop Rules" section below for more details.
8. No unreadable/confusing nicknames
English is the main language used in our servers, and as such we require players to follow some basic requirements regarding it. If you play on our servers, your in-game name must contain at least 3 English letters (a-z) or numbers. This way, players will be able to refer to you when required (i.e. when calling you out on voice chat). You may have additional non-English letters or symbols in your name, as long as you fulfill the above requirement.
Confusing nicknames are nicknames that resemble elements from the game and can cause confusion when called out. For example: "Traitor", "Detective", "Unidentified Body", "Nobody", "Myself", etc. You can have these words as part of your name, as long as it is not composed only of it. For instance, it is okay to you call yourself "Terrible Traitor" or "Mr. Nobody".
Confusing nicknames also include names that are too similar to the names of other players in the server or nicknames that sound identical. For example: "Kinky marshmallows" or "Keen Key Marsh Mellows", or "SuperGamer" and "SnooperGrayMer". This is to avoid confusion when those names are called out in voice chat.
The following are the TTT rules. They include all the fine details and things not included in the main rules/other sections.
Please read this section carefully as this is likely the most important section in the rules.
Random Deathmatch (RDM) and Kill on Sight (KOS):
Random Deathmatch (RDM) is the act of damaging another player without a valid reason to do so. Any damage caused through any source (weapons, props, pushes, map hazards, etc.) falls under this definition.
In TTT, you may only attack/kill another player if you have a valid reason to do so. This is one of the main concepts that drive the game-mode.
RDMs are punished with slays or bans, according to the case. See the "Punishments" section below for more information.
Kill on Sight (KOS) is the act of calling out a player as a Traitor. Once called, players may attack and kill the target player based on it.
The responsibility for the death of a KOSed player is on the player who CALLED the KOS, NOT the player who scored the kill. This is important!
Like RDMs, KOSes can only be called if there is a valid reason to call them. Any other KOS is considered a False KOS, and is punishable.
There is no such thing as calling a KOS "as a joke". Any KOS called (correctly) is a KOS, even if not meant to be serious.
If a KOS is called off, players should not try to follow it anymore. It is the caller's responsibility to make sure everyone is aware it was called off.
If you repeat a KOS but the original source cannot be traced or proven, you may be deemed the source instead.
You cannot KOS/attack a player just because they allowed you to.
Being KOSed by a Detective is a special scenario: you may not attack the Detective even if you were KOSed by them, unless they proceed to shoot at you or near you. If they do not open fire, you cannot damage them.
A valid reason for a KOS or for attacking another player can be one of the following:
Any traitorous acts done by the other player (see "Traitorous acts" below for details)
A KOS against the other player
Being KOSed by the other player (unless it is a Detective - see above)
Self defense (see below)
Players who are Guilt by Association (see "GBA" below for details)
DNA from the body of a non-traitor player leading to another player
Traitors, obviously, are a special case: they are free to attack or KOS anyone who is not also a Traitor, as this is their goal.
Detectives are also treated differently: as Detectives are always proven, they are NEVER affected by Traitorous acts. KOSing or attacking a Detective is a Traitorous act in itself.
(Exception: see the "Detectives and C4" rule below)
There are some common scenarios which are mistakenly considered valid to KOS/kill upon. Here is a list of some of them (not limited to):
You cannot KOS/attack players based on a non-traitor weapon. Even if a player was killed the weapon X, players who hold the weapon X can not be KOSed/killed - as long as X is not a Traitor only weapon.
You cannot KOS/attack players based purely on their location. For instance, you cannot call a KOS on "everyone on the roof of that building" or "anyone who enters this room".
You cannot KOS/attack players for refusing to test (via Traitor tester) or not following the orders of a Detective.
You cannot KOS/attack players for blocking your way, unless they put your life in immediate danger (blocking you inside a T trap, within range of a C4, near a map hazard, etc). In this case, you may attack them. This, however, does not apply if both players are Traitors.
You cannot KOS/attack players based on their player model, unless they are the ONLY player currently alive with a premium rank. Remember that player models can be changed mid-round!
You cannot KOS/attack players based on their weapon skin.
You cannot KOS/attack players for activating a T button, as these have a long activation range and can be activated by someone else who you cannot see. Physical buttons do not fall under this.
You cannot KOS/attack players for being near Traitorous items or equipment, such as C4, Tripmines, decoys, etc.
You cannot KOS/attack players for not "calling out" a T item, unless you witness them directly interacting with the item in a traitorous way (arming a C4, planting a decoy, etc)
You cannot KOS/attack players for being near a KOSed player and not taking action against them. (Please check the "GBA" section for more details)
Correct KOS calling:
For a KOS to be valid, it must explicitly express that the player in question is a traitor or that they should be killed, either in a single text message or through voice chat. For example: "Temar is a traitor!", "KOS Temar", or "If you see Temar shoot him in the face!".
Variations of those callouts are fine as long as they still explicitly mention one of the above - e.g. "Kill Temar", "Temar is a T", "Temar is triator", "KOZ/5 Temar" and even "Kill this bastard Temar" are all valid KOSes.
If a callout does not mention either of these, for example "Temar just shot someone!" or "Temar has a T weapon" or "I think we should get rid of Temar", it is not a valid KOS.
Self KOS:
A Self KOS is a KOS against yourself is as valid as all other KOSes, even as a joke. For instance, if you KOSed yourself while you are an innocent, you may be killed for the KOS - and then punished for RDMing yourself (the reason for this is the person who acted on this loses Karma and possible gets killed for it).
Self Implication:
Self implication is when a player says something about themselves that implies they are a Traitor. Unlike against other players, these implications about yourself are considered valid KOSes.
Some examples:
"Why does it say 'Traitor' on the bottom of my screen?"
"I just
"Why does pressing C open this menu for me?"
Remember: these only apply when said about yourself, NOT on other players.
Note: Statements said in the future-tense such as, "I am going to jihad", and "I am going to kill Temar", etc. do not fall under self-implication.
Killing on suspicion:
This is a common mistake done by new and veteran players as one: suspicion is NOT a valid reason to call a KOS on someone. You must have solid, undeniable proof of a player's misdoing to be able to KOS/kill them. Even if you are fairly sure that player behind the wall was the one who sniped you or your friend, or that the guy who just shot through the window killed someone - you cannot do anything against them until you validate they have done so.
As such, take caution after being shot. Make sure the player you are attacking is actually the one who shot you, and that you are not confusing them for someone else. Many players tend to get confused during intense moments, so please be careful.
Accidental RDMs:
Our server policy declares that all RDMs are punishable, even if accidental. Yes, even if you accidentally crowbar some at the beginning of the round, or misclick someone right before it ends. In addition, even if an RDM was not reported, a staff member may still investigate it and report the attacker themselves (also called "unreported damage").
Forgiveness:
In general, RDMs can be forgiven, However staff may decide to reopen or even file reports against you if they choose, this will most liklely be in cases of toxic behavour or blatent RDM
Self defense:
You may kill a player in self defense if they are directly attacking you, no matter what your or their role is.
Crossfire:
Crossfire is a situation where a player accidentally damages another player while trying to damage someone/something else. This is a common case in large firefights or fights in narrow areas. An example can be a player shooting a Traitor when another player suddenly gets in their line of sight, taking damage from their gun.
Crossfire is NOT considered RDM, as long as it was proven to be unintentional.
Abusing this rule will result in a punishment.
An exception to this rule is if the crossfire happened while the attacker was firing at something they'd have no reason to shoot otherwise, like shooting a random wall, shooting the floor, shooting at random props, etc. If someone was crossfired because of this, the attack will be considered an RDM as it served no purpose to begin with.
Shooting an NPC is considered crossfire only if it's a harmful NPC that is actively trying to cause damage to you or someone else. Such as the combine on bank.
Note that damage and kills from props is never considered Crossfire (see the "Prop rules" section for more information).
Crossfire KOS may occur with radio commands targeting the wrong player that is near the intended target and is NOT considered a punishable false KOS as long as it is proven to be unintentional.
Traitorous acts during pre-round:
You may NOT KOS/attack a player for Traitorous acts they did before the round began and roles were selected. This includes breaking the tester, shooting players (no damage is taken during pre-round), etc.
This also includes when a player pushes another player during pre-round, and the victim dies to or takes fall damage after the round has begun. In this case, however, the damage dealt is still RDM and the attacker will be slain.
Traitor team killing:
As a Traitor, you may not KOS or attack a fellow Traitor under any circumstances except for Self Defense.
Killing fellow Traitors with their permission is no longer allowed.
Grace period:
After a Traitor has been killed and had their body identified, there is a 5 seconds long grace period where, if killed during that time, the attacker will not be punished for killing the proven player (who just killed a Traitor). This is because the quick turn of events may cause confusion and players may act before fully understanding what happened. 5 seconds is enough time for everyone to figure out the situation. Any kill AFTER this grace period will be considered an RDM as usual.
This rule only applies when identifying a Traitor body. Innocent or Detective bodies do not fall under that (as killing them is a Traitorous act)
Goomba Stomps:
Goomba stomp is when a player falls from a sufficient height on another player and crush them to death or damaging them. Due to the nature of this mechanic, those deaths are usually unintentional and happen by accident.
Last words:
When searching a body, or right when a player dies, you may sometimes be informed of that player's last words - aka the last text message they were about to send.
Last words can be considered a valid reason to KOS/kill someone IF AND ONLY IF they are a valid KOS, as explained above in the "correct KOS calling" section. Other last words are NOT a valid reason.
Warnings to teammates:
Whenever you are about to use an explosive item, activate a map trap/hazard, or perform any action that may cause collateral damage, you MUST provide a sufficient warning in a timely manner to your teammates, allowing them enough time to react and to move or stay away.
This includes (but not limited to): Traitor Traps, map hazards/traps, explosives, grenades, Jihad bombs, Death Stations, Gauss Rifles, Tear Gas grenades and any other item/object/action that may harm them if they are not aware of it in time.
Any damage/kills of teammates caused by failing to warn them in time are considered RDM.
Note that the automatic messages sent in Traitor chat when an item is bought from the Traitor shop are NOT enough, and a warning still needs to be given before their activation.
Some traitor weapons have indicators above the item that are visible through walls from any distance such as C4s, Death stations, and Tripwire mines. These indicators may serve as a valid warning, however, be cautious that you must still have a reasonable time to allow your traitor buddies to escape when planting these devices. Because of this, it is recommended that you still warn in chat or voice regardless.
For Innocents: Warnings and intent to harm a traitor are required before activating all explosives and/or negative effect items, otherwise any damage/deaths caused to other players in the crossfire will be considered RDM.
In order for a grenade kill to be valid for innocents/detectives, grenades must be activated with the intent of killing a player that has committed traitorous acts.
Note: Kills by explosive T-items such as death stations, a failed C4 disarm, and trip mines are still attributed to the person who planted them. See Special Items/Equipment rules.
Special items/equipment rules:
The Traitors and the Detectives have a wide arsenal of weapons and tools to help them achieve their goal of eliminating the other team. These tools come in different forms and may sometimes have complex mechanics related to them. As such, we have some specific rules for those:
You may NOT KOS/kill someone for only being near a T item, such as C4, tripmines, decoys, radios, etc. KOSing/killing is only allowed if the player was found directly interacting with the items (planting them, arming them, hiding them, etc). Destroying a C4 does NOT fall under this rule.
Kills by T items such as C4s, tripmines, death stations and other explosive/damaging items are always credited to the player who PLANTED them. Even if another player triggered those, they will not be held responsible for any deaths caused, only the player who placed them will be.
If a Detective arms a C4, they may be killed by other players. This is because without killing them, you cannot find the correct wire to cut to defuse the C4, placing innocents in danger.
Radar rules - Detectives only:
If you take fire from some direction and the radar shows only one player in that direction (and refreshed recently), you may KOS that player.
If there is only one radar mark left, you may KOS that player.
Remember! The Disguiser (T item) will hide its owner from your radar. Take caution when using it.
DNA rules:
You are NOT allowed to damage/kill another based on a DNA sample you don't know the source of - for example, a body DNA sample found already in a dropped DNA scanner.
Always make sure the target player you are about to attack is indeed the one the DNA leads to! It is a good idea to wait for the scanner to tick again to make sure it is pointing to that player before taking action.
AFK players:
AFK players are automatically moved to spectate after a few minutes. As such, they usually don't disturb the game too much.
However, since they still exist in the game world, they also have rules regarding them:
AFK players are not exempt from Traitorous acts and may still be KOSed/killed. For instance, you are allowed to kill an AFK player who stands near an unided body. This is because players may be fake being AFK to avoid being caught.
Killing AFK players is only allowed AFTER the round entered its Overtime stage. Make sure to verify that the player is AFK before attacking. Killing an AFK this way is still a Traitorous act (if they are not a Traitor) and you may be KOSed/killed.
Contrary to the above, AFK Detectives may NOT be killed, not even during Overtime, and Traitors may not kill fellow AFK Traitors for being AFK.
Staff members may manually move players to spectate as they find necessary.
If the server is full, staff members are allowed to kick AFK players to make room for others waiting to join.
Role Breaking and Game Throwing: (Formerly Metagaming)
Role Breaking and Game Throwing revolve around playing the game in a way it was not meant to be played, hurting the fairness and enjoyment of it, on different levels of severity. Both role breaking and game throwing are tied with an intent to play the game in a malicious or unfair way - it is required by the staff member handling the case to be able to point out such an intent, whether directly or indirectly.
Role Breaking is playing your assigned role (Innocent/Traitor/Detective) against how it should be played, often in a way that harms your own team and/or assists the enemy team.
Examples of Role Breaking (not limited to):
Innocents/Detectives burning/hiding unidentified bodies instead of investigating them.
Traitors intentionally allowing players into a Traitor room and exposing fellow Traitors to them without a proper warning, or with the intent of getting them killed.
Game Throwing (previously named Metagaming) is a more severe concept where a player intentionally teams up with one or more players on the opposing team to turn the tide of the match in an unfair way.
Unlike Role Breaking, for an action to be considered Game Throwing it needs to show the intent of helping the other team and/or specific players in it. The difference, therefore, between game throwing and role breaking, is in the intent.
Examples of Game Throwing (not limited to):
A Detective and a Traitor teaming up, with the Detective protecting the Traitor as they kill innocents and/or hiding the evidence of their kills (bodies/weapons/etc.)
An innocent testing a player as a Traitor and then purposefully claiming them as innocent to protect them.
A Traitor openly calling out his fellow Traitors, leading them to be killed.
A Traitor revealing the location of hidden equipment, such as decoys or radios, or revealing Death Stations.
Both Role Breaking and Game Throwing are not allowed in our servers, and will be met harshly. Generally the severity of Game Throwing is far greater than Role Breaking and will lead to harsher punishments.
Due to the nature of these offenses, which can be very situational, punishment for both offenses is always given under the discretion of an admin or above. It is important to understand that context plays a big part in such situations, and that what may seem like role breaking or game throwing at first could often be justified once the details of the case are learned. Players are advised to explain their motives and actions when being charged with either offenses to make sure the situation is correctly understood. Don't assume we're mind readers.
Notes:
In cases where specific ruling is defined for a scenario (i.e. Ghosting, RDMs, etc), those rules take priority over Role Breaking/Game Throwing, as they are more specifically designed to deal with such scenarios.
Refusing to test is never role breaking nor game throwing.
Breaking testers and health stations as an innocent/detective is NOT considered role-breaking. However, it can be considered Game Throwing if the intention was proven as such (i.e. an innocent/detective breaking the tester to let his Traitor partner avoid having to test)
Macros:
Macros and addons that give a significant unfair advantage to gameplay and are indistinguishable from Hacking or other forms of cheating will fall under our Hacking protocol and will be punished accordingly.
These type of macros/addons include (but are not limited to):
Movement & Movement Speed
Shooting & Aim adjustment
Examples of macros not included in this rule:
Shop purchases and menu changes
Regular engine binds
Misc. rules:
KOSing a Detective, EVEN AS A JOKE, is still KOSable.
Telling someone they are the last innocent remaining is considered calling a KOS on all other living players, including yourself. As such, the calling player will be responsible for any kills based on the call, including any RDMs it leads to.
Team killing your teammates during fun rounds (in any form, including indirect damage like prop pushing) is not allowed and will be considered RDM.
Forcing a player into an area in which they will either been proven to be a traitor or die as an innocent will be considered RDM in all cases. For example: The traitor rooms on Minecraft B5 and Lost Temple, and the spike pit on Innomotel.
It is considered RDM to shoot a teammate with a malfunction pistol as you may be forcing the player to RDM, or commit a traitorous act that may result in them getting unfairly killed.
If you win the round while Jihadding as a T, any teamkills that occur at that very moment will not be considered RDM as the round is over anyway.
Point farming: Point farming on an AFK account is allowed on our servers. However, we only allow players to have a single account connected to our servers at a given time, AFKing or not. This means you may only point farm with your main account on a single SGM server. Violation of this rule will be handled on a case-by-case basis.
Some maps feature instakill props or props that fling players into the air that can be laid down around the map as a trap. If you place the prop in an area that is not easily visible to your teammates, then you will be held responsible for any kills committed by the object.
The following actions are considered traitorous (also called T acts), and performing them allows others to kill you/KOS you.
Note: all of these do NOT apply to Detectives. (Exception: see the "Planting or arming C4" section)
Shooting players or towards them (also known as T baiting):
This means that even if you only shoot the wall near someone, it is still considered a T act.
Simply shooting your gun is not considered a T act if you don't shoot at/towards someone, like shooting the ceiling/floor or away from someone.
You must be able see what the other player is actually shooting at before you can KOS/kill them under this rule.
Not identifying bodies:
Being near an unidentified body but not actively trying to identify it is considered traitorous act.
This means that walking over or running away from an unided body is a T act.
This only applies to unidentified bodies. Bodies that have already been ided do not fall into this rule.
If a player does not have a way to see the body (i.e. a body hidden in a nearby room/behind a wall), you may NOT kill them for being near it as they are likely unaware of it.
You may not kill a player for not IDing a body that is in a position that may cause harm to said player if they attempt to ID it, or if it is unreachable by the means allowed by our rules. However, if the player is already in said area or is not actively avoiding it, they can be killed (with the exception of fire or existing hazards).
For example:
Bodies inside Traitor traps
Bodies inside a fire
Bodies inside a Traitor room
Bodies in areas that can only be reached with props
Abusing this rule can be considered toxic gameplay/loopholing, depending on the case. Please think before acting upon it.
Throwing frag grenades, discombobulators, incendiary grenades or Traitor-only grenades:
Throwing smoke grenades is NOT a T act, as they deal no damage.
Cooking a grenade in your hand (even without throwing it) also qualifies.
Dropping the grenade from your inventory with Q is not a T act. This gives a different sound when done to allow you to separate it from actually throwing the grenade.
All roles must provide sufficient warning to their teammates before throwing one of these grenades, and give them a reasonable chance to react and avoiding being harmed.
Calling KOSes on innocents/detectives:
KOSing other innocents for no reason is not only a T act, but also considered RDM. You may only call it if they performed a T act. KOSing a Detective is always traitorous.
Traitors are allowed to call KOSes on other innocents, but it is still considered a T act.
For more information, see the "KOSes" section of the extended rules.
Planting or arming C4:
You may kill a Detective that armed a C4 as it is the only way to defuse it safely and avoid the potential deaths of innocents (the information on the body will show what wire to cut).
Remember: even if someone tried to defuse a C4 and failed, causing it to explode, the responsibility for the kills is still on the player who ARMED it.
Damaging Traitor testers or Health Stations, or being indicated a Traitor by a tester:
Even if you are shooting a health station a few times just to check if it's not a Death Station, you may still be killed for it. It is recommended to inform others before doing it to avoid misunderstandings.
Pushing health stations off edges is NOT considered damaging them as health stations do not take fall damage. However, if by pushing them they are no longer accessible (pushed outside the map, for instance), it is the same as damaging them.
Destroying the tester before the round started is NOT a T act.
Remember that some testers can be deceived and give a false positive! It is recommended to test twice to ensure the result was not rigged.
Using or holding traitor-only weapons
This does NOT include Detective items/weapons.
Items that both Traitors and Detectives can use (i.e Teleporters) are still considered Traitor items.
Secret knives found in the map are also considered a T weapon.
Approaching other players with an explosive or harmful prop:
This includes explosive barrels, mine turtles, exploding babies, map specific props, etc. See the "Prop rules" section below.
Harmful props are map-specific props that cause damage when touched. For instance: the axe in Rooftops, the sword/axe in Albatross, the mine turtles in datmap, etc.
Hiding traitor equipment:
This includes C4s, decoys, radios, etc.
Destroying a C4 is not considered hiding it and is not a T act.
Entering, leaving or being in a Traitor only area:
This includes Traitor rooms and any area that only Traitors can reach.
Detectives are excluded from this rule and cannot be KOSed/killed for being in those areas.
This rule only applies if you are physically inside said area.
Holding/blocking the T room door from closing (in maps that allow it) is still considered a T act.
Blocking another player in an area that puts their life in danger:
This includes:
Blocking someone within a traitor trap area (like the water trap in 67th way or the floor trap in Innocent Motel).
Blocking someone within range of a C4.
Blocking someone near a map hazard (like the Robot T trap in the map Life the Roof or the Traitor room entrance in Minecraft_B5).
Blocking someone underwater.
Pushing players off heights that can cause damage, near edges or near map hazards:
This includes all types of pushing: Crowbar pushing, Riot Shield pushing, prop pushing, etc.
This also includes pushing AFK players into water, where they may drown.
Examples for map hazards are: the mouse traps in Dolls, the Hammer trap in Richland, etc.
Even if you push someone off to an area they will not be harmed by (i.e. into water), you may still be killed for it as other players may not know if your victim survived or not.
Placing props in water-landing areas or jamming doors with them to make them hazardous:
Examples include: the teleporter landings in 67th way, the Detective room drop at Innocent Motel, the pool at the bottom of Life the Roof, etc.
In some maps, placing props in between some doors cause them to jam, and anyone approaching them can be harmed. Any damage dealt this way will be credited to whoever initially placed the prop.
Most punishments in SGM are based on offense counting. The first offense has a lighter punishment, while any additional offenses will result in a more severe punishment. This chapter will detail the punishments and how they work.
Types of punishments:
Auto-slays (or simply slays): an auto-slay is a punishment that prevents you from playing the next round as a punishment for various offenses, mostly related to RDMing. Auto-slaying means you will be automatically slain at the beginning of the next round, forcing you to wait until the next round to play.
Mid-round slays (or insta-slays): this is when a player is killed instantly, during a round. The only times this is done is when a player is delaying the round after being warned not to do so by a staff member, or when a mass RDMer or a hacker is on a killing spree, to stop them from RDMing.
Mutes and Gags: A mute disables your ability to send messages in chat (it does not affect the TTT Radio messages). A gag disables your usage of voice chat, meaning you cannot speak to others (but you can still hear them). This type of punishment is usually given as a result of spam or harassment.
Kicks: A kick is when a player is forcibly disconnected from the server as a punishment. The player may still reconnect after being disconnected.
Bans: A ban is used to prevent someone from connecting to the server for a duration of time. This can vary from a few hours to a few months, depending on how severe the punishment is. There are two types of bans: local bans and global bans. Local bans only prevent you from connecting to one of our servers, while still allow you to play in the others. Global bans prevent you from connecting to all of our TTT servers for the duration, meaning you cannot play SGM TTT at all until the ban expires. Global bans are more rare, and are only given in very severe cases or repeated offenses.
More Information:
Guilt by Association (GBA):
GBA is the concept of declaring a player as a Traitor if their reactions to specific events proves them to be so.
Definition:
A player is considered GBA if they are found to be witnessing players committing Traitorous acts and not attempting to take action against said players (KOS/attack them), as long as the situation gives them a reasonable opportunity to act.
Note: The victim of a traitorous act cannot be considered a witness to the act. Therefore they can't be considered GBA.
In other words: if Player A witnesses Player B doing something Traitorous, and does not call out or attack them even though they have enough time to do so and are able to do so - they are considered GBA.
Common examples (not limited to):
(the colors are for easier reading and do not refer to the roles)
Player A shoots Player B while Player C watches them from the side, and does not shoot Player A. Therefore, Player C is GBA.
Player A kills Player B then runs away, leaving their body unidentified. Player C witnesses this and does not attempt to attack or call out Player A. Therefore, Player C is GBA.
Player A enters a Traitor room and Player B witnesses that, but does not call out Player A. Therefore, Player B is GBA.
Player A plants a C4 and runs. Player B sees that but does not call out Player A. Therefore, Player B is GBA.
Situations where GBA does NOT apply:
A player is not GBA just for being near a KOSed player without taking action, as long as the KOSed player did not do anything Traitorous during that time.
A player is not GBA for not reacting to something that happened near them but they are not able to see due to some physical obstruction (behind a wall, inside a nearby room, etc)
A player is not GBA for not reacting to something that happened near them if they are unable to react to that event (no line-of-fire to the target, behind an unbreakable window).
A player is not GBA for not trying to kill a player who is in the process of activating a Jihad. However, not acting on the fact that a player is walking around with a jihad equipped can be considered GBA.
Remember: GBA only applies if the player had a reasonable opportunity to act. This means they had sufficient time to react and were physically able to take action. This depends on the situation.
Also, remember that players may hesitate to react to certain events, due to confusion or being unsure. While technically they are GBA, it is strongly recommended to think twice and figure the situation before pulling the trigger.
ABUSING THE GBA SYSTEM WILL RESULT IN A PUNISHMENT.
Common Sense:
Common sense is an important concept in TTT. Some situations allow a player to figure out or prove the identity of a Traitor by the usage of common sense, allowing the player to take action against them as long as there is 100% certainty about the situation.
Definition:
Common sense is when a certain situation allows you to undoubtedly and above any suspicion prove that a related player is a Traitor by the usage of common sense, given the different hints and facts available.
This means that sometimes, even if you did not directly witness a Traitorous act, and if the situation leaves no doubt regarding the identity of the Traitor, you may take action against that player.
Some examples, to help understanding this:
(the colors are for easier reading and do not refer to the roles)
Player A hears gunshots from a nearby room and a death scream. They enter the room and find Player B standing near the recently-identified body of Player C, an innocent. There is only one entrance to the room, the same one player A came from, there are no teleport marks on the floor, and upon checking the body you can see that Player C didn't suicide. All this information together proves that Player B is the one who killed Player C. Using this, Player A may take action against Player B.
Player A sees Player B on the roof of a building that can only be reached through a teleporter in the Traitor's room. There is no way to parkour up there either. This once again proves that Player B is a Traitor, and allows Player A to kill them.
Player A passes near Player B at the end of a long corridor with no exits who is running in the other direction. A few seconds later, Player A sees an unidentified body in the middle of the corridor where Player B came from. Since there are no other exits and no gunshots were heard until reaching the body (hinting someone was killed), it proves Player B have passed near this body without IDing it. Therefore, Player A may now call out and kill Player B.
Some examples of when common sense does NOT apply:
Player A hears gunshots from a nearby room and a death scream. They enter the room and find Player B standing near the recently-identified body of Player C, an innocent. However, the room has multiple exits. This means that another player might have killed Player C and ran away. Therefore, common sense CANNOT be applied here, and Player B cannot be attacked or KOSed. Make sure you take timing into account: if you enter the room immediately after the kill and don't see anyone else, it makes sense that no other player could've escaped in that time.
Player A sees Player B shooting through a window, and hears a death scream in the distance. However, Player A cannot see which direction Player B shot towards and why. This means there isn't enough information to link Player B to the kill - it is possible that someone else killed the dying player, and Player B wasn't even shooting in that direction. Therefore, common sense CANNOT be applied here either, and Player B may not be KOSed or killed.
Player A hears gunshots from a nearby room and a death scream. They enter the room and find Player B standing near the recently-identified body of Player C, an innocent. However, upon further investigation, Player A finds teleport marks on the floor. This means another player might've killed Player C and escaped through teleporting. Once again, common sense CANNOT be applied here either, and Player B may not be KOSed or killed.
While common sense is a useful method for eliminating the Traitors, it must be used carefully. If there is any doubt, common sense can no longer take place. You must be certain of the situation before you can take action based on Common Sense. Once again, remember to think twice before taking action.
Props are physical object in the game world that can be interacted with - furniture, map decorations, plants, rocks and more. Ragdolls (bodies of dead players) are also considered props.
Props can usually be moved around and manipulated with the use of the Magneto-stick. Therefore, they can be used to damage and kill players, or affect the round in other ways.
To prevent issues, specific rules for props have been declared. Here they are:
Attacking with props:
Damaging or killing players with props is allowed. These actions have the usual RDM rules applied to them. This means that, much like any other forms of attacking, you must have a valid reason to attack with the prop, or it will be considered RDM. See the "RDM" section above for more information.
Attacking with a prop is a Traitorous act. Throwing props at high velocity towards the general direction of players, even if not directly at one, is also a Traitorous act.
Prop pushing:
Prop pushing is using a prop to push another player without causing damage to them. In general, prop pushing is allowed and is not Traitorous.
However, pushing players near edges, where they can fall from a height and take fall damage, is considered Traitorous. Not only that, but if the player does fall and takes damage, it is the same as attacking with a prop, and may be considered RDM if there was no valid reason to do so.
In addition, pushing players near hazardous areas (map hazards, T traps, fire) is also considered Traitorous.
Explosive props:
Explosive props are any prop that may explode on impact or when damaged. The most common example is the explosive barrel.
Due to their nature, explosive props have special rules to them:
Carrying explosive props near players or running towards them with it is a Traitorous act.
If an explosive prop carried by someone is shot and explodes, the responsibility for the damage it causes depends on the situation. If the prop was shot intentionally, the SHOOTER is responsible. If the prop was shot accidentally (i.e. while trying to kill the carrier), the CARRIER is responsible.
Prop surfing:
Prop surfing is the usage of props to lift yourself in the air and move around.
Prop surfing is allowed in our servers. However, there are a bunch of rules to this as well:
Prop surfing is only allowed as long as you are still in clear sight of other players. Hiding behind buildings or getting outside the map boundaries is not allowed.
Prop surfing into areas otherwise unreachable is not allowed. If done, a staff member may teleport you back.
Prop surfing is not a traitorous act, even if it is to an unreachable area. Any damage caused to a player simply because they are prop surfing will be subject to the RDM punishments. The same applies to hitting the prop the player is using to surf to make them fall.
Prop possession as spectator:
TTT enables spectators to control props with the Punch-O-Meter. This means that, while uncommon, spectators can potentially affect the match. Therefore:
ANY damage or deaths caused by a spectator controlling a prop is an RDM under their responsibility, and they will be punished according to the usual protocol. This includes moving possessed props into pools and other drops areas where players are supposed to land from heights, causing them damage from their fall - for instance, the pool at the bottom of Life The Roof or the landing pool at the ceiling of 67th way.
Spectators controlling props in way that is disruptive to the gameplay of living players (i.e. taking away a prop from core gameplay or hiding a prop that has some functionality) is also not allowed and will be dealt with according to the harassment protocol (see above).
Even if a player was a Traitor before dying, they are still not allowed to use props as spectators to continue damaging/killing innocents.
Misc. rules:
Crossfire does not apply to props. If you damage or kill someone by accident while trying to hit your target, it will be considered RDM.
In some situations, doors can be jammed with props, causing a physics glitch and harming any player approaching them. Doing so is Traitorous and any damage dealt this way will be credited to whoever placed the prop.
Placing props at the bottom of ladders/portals, such as those on community pool and 67th way, is a Traitorous act.
Terms of Service
If you require any more information or have any questions about our Terms of Service, please feel free to contact us by email at info@limelightgaming.netOur Services
Within these terms and conditions, the phrase "our services" will be used to collectively represent various web connected applications or servers, to which this agreement applies. These services are ran by Limelight Gaming Staff, or are owned by Limelight Gaming. "Our services" includes, but is not limited to:- limelightgaming.net (hereon refered to as "this website" or "the website");
- cityrp.limelightgaming.net ("the cityrp server");
- ads.limelightgaming.net ("the arma 3 server");
- dev.limelightgaming.net;
- limelightgaming.info;
- dev2.limelightgaming.net;
- ts.limelightgaming.net ("the teamspeak server");
- ucp.limelightgaming.net ("the user control panel");
- The Discord Guild with ID 377812809326788610 ("the limelight discord");
Introduction
These terms and conditions govern your use of our services; by using our services, you accept these terms and conditions in full and without reservation. If you disagree with these terms and conditions or any part of these terms and conditions, you must not use our services.License to use Our Services
Unless otherwise stated, Limelight Gaming and/or its licensors own the intellectual property rights published on our services and materials used on Limelight Gaming. Subject to the license below, all these intellectual property rights are reserved.
You may view, download for caching purposes only, and print pages, files or other content from our services excluding the cityrp server, for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.
You may download for caching purposes only code, files or other content from the cityrp server and execute code provided by the cityrp server for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.
You must not:
- republish material from our services in neither print nor digital media or documents (including republication on another website);
- sell, rent or sub-license material from our services;
- reproduce, duplicate, copy or otherwise exploit material on our services for a commercial purpose;
- edit or otherwise modify any material on our services;
- redistribute material from our services - except for content specifically and expressly made available for redistribution; or
- republish or reproduce any part of our services through the use of iframes or screenscrapers.
- show any material from the website in public.
Where content is specifically made available for redistribution, it may only be redistributed within your organization.
Acceptable Use
You must not use our services in any way that causes, or may cause, damage to the website or impairment of the availability or accessibility of Limelight Gaming or in any way which is unlawful, illegal, fraudulent or harmful, or in connection with any unlawful, illegal, fraudulent or harmful purpose or activity.
You must not use our services to copy, store, host, transmit, send, use, publish or distribute any material which consists of (or is linked to) any spyware, computer virus, Trojan horse, worm, keystroke logger, rootkit or other malicious computer software.
You must not conduct any systematic or automated data collection activities on or in relation to our services without Limelight Gaming’s express written consent.
This includes:
- scraping;
- data mining;
- data extraction;
- data harvesting;
- 'framing' (iframes);
- Article 'Spinning'.
You must not use our services or any part of it to transmit or send unsolicited commercial communications.
You must not use our services for any purposes related to marketing without the express written consent of Limelight Gaming.
Restricted Access
Access to certain areas of our services are restricted. Limelight Gaming reserves the right to restrict access to certain areas of our services, or at our discretion, all of our services. Limelight Gaming may change or modify this policy without notice.
If Limelight Gaming provides you with credentials to enable you to access restricted areas of our services, you must ensure that the credentials are kept confidential. You alone are responsible for your credential security.
Limelight Gaming may disable your credentials at Limelight Gaming’s sole discretion without notice or explanation.
User Content
In these terms and conditions, “your user content” means material (including without limitation text, images, audio material, video material and audio-visual material) that you submit to our services, for whatever purpose.
You grant to Limelight Gaming a worldwide, irrevocable, non-exclusive, royalty-free license to use, reproduce, adapt, publish, translate and distribute your user content in any existing or future media. You also grant to Limelight Gaming the right to sub-license these rights, and the right to bring an action for infringement of these rights.
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Limelight Gaming reserves the right to edit or remove any material submitted to our services, or stored on the servers of Limelight Gaming, or hosted or published upon our services.
Limelight Gaming does not endorse any user content submitted to our services. Any opinions related to submitted user content are purely the user's own.
No Warranties
This website is provided “as is” without any representations or warranties, express or implied. Limelight Gaming makes no representations or warranties in relation to our services or the information and materials provided on our services.
Without prejudice to the generality of the foregoing paragraph, Limelight Gaming does not warrant that:
- our services will be constantly available, or available at all; or
- the information on our services is complete, true, accurate or non-misleading.
Nothing on our services constitutes, or is meant to constitute, advice of any kind. If you require advice in relation to any legal, financial or medical matter you should consult an appropriate professional.
Limitations of Liability
Limelight Gaming will not be liable to you (whether under the law of contact, the law of torts or otherwise) in relation to the contents of, or use of, or otherwise in connection with, our services:
- for any direct loss;
- for any indirect, special or consequential loss; or
- for any business losses, loss of revenue, income, profits or anticipated savings, loss of contracts or business relationships, loss of reputation or goodwill, or loss or corruption of information or data.
Exceptions
Nothing in this disclaimer will exclude or limit any warranty implied by law that it would be unlawful to exclude or limit; and nothing in this disclaimer will exclude or limit the liability of Limelight Gaming in respect of any:
- death or personal injury caused by the gross negligence of Limelight Gaming or its agents, employees or shareholders/owners;
- fraud or fraudulent misrepresentation on the part of Limelight Gaming; or
- matter which it would be illegal or unlawful for Limelight Gaming to exclude or limit, or to attempt or purport to exclude or limit, its liability.
Reasonableness
By using our services, you agree that the exclusions and limitations of liability set out in this disclaimer are reasonable.
If you do not think they are reasonable, you must not use our services.
Other Parties
You accept that, as a limited liability entity, Limelight Gaming has an interest in limiting the personal liability of its officers and employees. You agree that you will not bring any claim personally against Limelight Gaming’s officers or employees in respect of any losses you suffer in connection with our services.
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Breaches of These Terms and Conditions
Without prejudice to Limelight Gaming’s other rights under these terms and conditions, if you breach these terms and conditions in any way, Limelight Gaming may take such action as Limelight Gaming deems appropriate to deal with the breach, including suspending your access to the website, prohibiting you from accessing the website, blocking computers using your IP address from accessing the website, contacting your internet service provider to request that they block your access to the website and/or bringing court proceedings against you.
Variation
Limelight Gaming may revise these terms and conditions from time-to-time. Revised terms and conditions will apply to the use of our services from the date of the publication of the revised terms and conditions on this website. Please check this page regularly to ensure you are familiar with the current version.
Assignment
Limelight Gaming may transfer, sub-contract or otherwise deal with Limelight Gaming’s rights and/or obligations under these terms and conditions without notifying you or obtaining your consent.
You may not transfer, sub-contract or otherwise deal with your rights and/or obligations under these terms and conditions.
Links
Limelight Gaming has not reviewed all of the sites linked to its web site and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by Limelight Gaming of the site. Use of any such linked web site is at the user's own risk.
Membership Status
Limelight Gaming provides a “Membership” status that can be purchased for a one-time fee, and as a result a set of perks are issued for a set period of time. This period and fee is variable dependent upon the discretion of Limelight Gaming. You understand that by purchasing this status via PayPal: the fee is non-refundable; membership status is temporary; and the prices and time period of membership status can vary based on the discretion of Limelight Gaming.
Account Holding
By utilizing the services provided by Limelight Gaming, you understand that you are prohibited to only one account and therefore identity. By imitating any other person, you understand that you are subject to account termination based on Limelight Gaming's discretion. Additionally, you understand that having multiple accounts is prohibited; the result of breaching such prohibition is at Limelight Gaming's discretion.
Intellectual Property
Any members of Limelight Gaming that have knowledge of, or pertaining to classified information - defined as but not limited to: documents, images, blueprints, ideas, proprietary code, gamemode files, or anything marked as classified; understand that leaking such classified information is punishable by account termination, and if applicable, by the fullest extent of the law.
Severability
If a provision of these terms and conditions is determined by any court or other competent authority to be unlawful and/or unenforceable, the other provisions will continue in effect. If any unlawful and/or unenforceable provision would be lawful or enforceable if part of it were deleted, that part will be deemed to be deleted, and the rest of the provision will continue in effect.
Entire Agreement
These terms and conditions, together with Limelight Gaming’s Privacy Policy constitute the entire agreement between you and Limelight Gaming in relation to your use of our services, and supersede all previous agreements in respect of your use of our services.
Law and Jurisdiction
These terms and conditions will be governed by and construed in accordance with the laws of the United Kingdom, and any disputes relating to these terms and conditions will be subject to the exclusive jurisdiction of relevant courts.
Privacy Policy
Your privacy is very important to us. Accordingly, we have developed this Policy in order for you to understand how we collect, use, communicate and disclose and make use of personal information. The following outlines our privacy policy.
- We will collect and use of personal information solely with the objective of fulfilling those purposes for us, and for other compatible purposes, unless we obtain the consent of the individual concerned as required by law.
- We will collect personal information by lawful and fair means, where appropriate.
- Personal data should be relevant to the purposes for which it is to be used, and, to the extent necessary for those purposes, should be accurate, complete, and up-to-date.
We are committed to conducting our business in accordance with these principles in order to ensure that the confidentiality of personal information is protected and maintained. We protect your personal information to the best of our ability.
Information Collected
Web Services
- Email Address
- Date of Birth
- Session ID
- Linked SteamID
- IP Addresses
Game Servers
- SteamID
- IP Addresses
- Persistant Player Data
How do we collect your data?
You directly provide us with most data we collect. This data is collected when you:
- During the registration process.
- When performing actions on the site.
- During use of our sites via browser cookies.
Or, ingame
- During connection to the services.
- Instructing your client to send data to the server.
- During the use of the game, via game code.
How do we use your data?
- Your Email Address is used to facilitate password recovery, ensuring service security, provide emergency contact and allow automated mailing services. Automated mailing can be disabled from the user control panel.
- Your Date of Birth is used for legal compliance, and for the optional birthdays system. Birthdays can be enabled/disabled in the user control panel.
- Session IDs are used for cross-request data such as facilitating logins.
- Linked SteamIDs are used for ensuring service security.
- IP Addresses are collected for ensuring service security.
- SteamIDs are used to store player data and ensure sevice security.
- Persistant player data is used to provide in-game services and ensure service security.
How do we store your data?
We securely store data on our servers, with multiple access requirements and software solutions to ensure security.
All data is kept indefinately as the service it pertains to remains online. When services go offline, finalisation tasks are ran (such as issuing refunds) on its data, and then the data is deleted.
What are your rights?
We wish to make sure you're aware of all your rights. All users are entitled to the following.
Access - You have the right to request for copies of your personal data. We may charge you a small fee for this service.
Rectification - You have the right to request correction of information you believe is inaccurate. You also have the right to request completion of information you believe is incorrect.
Erasure - You have the right to request that we erase your personal data under certain circumstances.
Processing Restriction - You have the right to request we restrict processing your personal data under certain conditions.
Objection to Processing - You have the right to object to our processing of your personal data under certain conditions.
Portability - You have the right to request that we transfer your collected data to another organization, or to you, under certain conditions.
If you make a request, we have a month to respond to you. If you'd like to make a request, please contact us at info@limelightgaming.net
Cookies
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For further information, visit allaboutcookies.org
How do we use cookies?
We use various cookies to keep users signed in, provide us information about your data consent, protect you from malicious attacks, allow language options and provide desktop notifications.
Forum Cookies
Cookies for the MyBB Forum Software can be found here
Along with this, we also use several other cookies.
Cookie | Purpose |
---|---|
mybb[allow_cookies] | Stores allowal of cookies. |
mybb[consent] | Permission to process your data was granted. |
ua_asked_granded_notifs | Stores the state of notification allowals for desktop notifications. |
UCP Cookies
Cookie | Purpose |
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c2b_cff_limex | Stores the current session ID (login system). |
c2b_cff_limex_c | CSRF Token. |
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Managing Cookies
You can set your browser not to accept cookies, and allaboutcookies.org tells you how to remove cookies from your browser. However, in a few cases, some of our website features may not function as a result.
Payment Processing
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From PayPal, we are able to see the name attached to the PayPal account, postal address (if filed) and payment email address. However, to ensure your privacy, only a limited number of trained staff have access to this data.
Changes
We keep our privacy policy under regular review and place any updates on this web page. This privacy policy was last updated on the 27th of March, 2019.
Contact
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Supervisory Authority
Should you wish to report a complaint or if you feel that we have not addressed your concern in a satisfactory manner, you may contact the Information Commissioner’s Office.