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Development Blogs
HR Update #1 [March]
#1
Mar 15, 2021, 11:48 AM
Hello, community.

I do not wish to make this a post oriented around what I plan to do or what I did, but rather just give you the basics of what as an HR team we will be focusing on and what is being done.

First of all, the elephant in the room. Staff Activity.

With the decline, the staff activity also came to a full stop and enforcement on activity was halted as it was deemed to be unfair as one can’t moderate an empty server. While it might be a valid point to some degree, looking back at it, it did not work but instead possibly hurt us.

We have worked out some fixes on this issue. With the implementation of Core Staff which separated the team within roles, we are now able to see the interest and set requirements accordingly. Going further into this, for example, a Core Staff member does not have to be a CityRP Administrator, they can choose to keep their initial role however doing so they will acknowledge that they will meet the requirements of the role. Below is an example breakdown of roles and their activity requirements.

  • Core Staff requirements are them actively being involved with Core Staff duties including participating in discussions regarding Community-wide topics, assisting in maintaining Limelight at a certain standard and giving opinions, taking part in projects and actions to better Limelight.
  • CityRP Administration requirements are maintaining 20 hours of activity on the server, assisting and participating in decisions directly involving CityRP
  • CityRP Trial Moderation, Moderation and Senior Moderation requirements are maintaining 20 hours of activity on the server.


Basically, if a Core Staff member chooses to keep their CityRP Administration role they are expected to meet both Core Staff and CityRP Administration requirements.


However, this is not all.

For the past 4 weeks, we have been holding frequent internal meetings to get our initial plans in order, with the entire team working together these meetings have been productive. As we continue these meetings, we wish to also continue bi-monthly community meetings as we are working to be more transparent in how we work, what we plan to do and what we have done.

In the coming weeks as HR, we will work on internal contingencies to make sure when someone is not available that would be needed for a certain something that is urgent, things can move on. These are still under discussion as there needs to be a lot of detail thought out regarding these but we see this as a necessity to keep things running smoothly.

Alongside the above, during our weekly meetings topics of staff promotions have been brought up. Since Limelight’s inception and even before it, staff promotions were done with existing staff choosing people that they believe could be beneficial to the community however, with time this has been more difficult, especially now. To include more ambitious people within the staff team, we are considering opening an application process. While the details are still to be discussed, we believe this would be beneficial as it helps us see who is interested. While the application could act as a backlog to look at while we select staff it still provides us with a list of people that we can go to when needed. The details and specifics are not fully decided on, even the idea is not decided on yet as we are considering every aspect of it and however, in the following weeks we hope to give you more updates on it.

We’ve also made decisions internally to close the Community Input group and put more focus on general community feedback and improve on the systems in place for those, an example is the development team’s use of the feedback platforms. We plan to use the community input subforum further and work to include the entire community further.

Beyond these, everyone on the team is working to assist Limelight and hopefully get it back on the road. I wish to thank the entire team for participating in the weekly meetings and putting points forward that progress the discussion and assist in us going forward. I also wish to thank you, the community for sticking around and giving feedback when necessary, in the end, everything we do is for you, and we hope we can make progress that pleases you.


Thank you for reading!


Comments
BasicallyMental radio_button_checked
I'm as basic as goes
Membership
Mar 16, 2021, 12:01 AM
so what's your plan to actually get players back on the server?
26' radio_button_checked
Space Cowboy
Veteran Member
Mar 16, 2021, 12:18 AM
Unpopular opinion maybe but.. 

FiveM wouldn't be a bad outlet, with the player base.. it would be a good start.. and no I don't mean find another community to piggyback on. Self coded, from scratch non ESX server with minimal assets would be a saving grace. It would be a shame to hear the LimeLight name go down in history as a lost cause. Finding a developer would be hell in high water.. Gmod die hards would take a bit to get used to the change.. but so many of us have done it. I know the idea might be exhausted by now, but Gmod isn't going to last forever sadly, until the second release..
Taylor radio_button_checked
"You are not torturing people in your office"
Contributor
Mar 16, 2021, 01:09 PM
(Mar 16, 2021, 12:18 AM)26\ Wrote: Unpopular opinion maybe but.. 

FiveM wouldn't be a bad outlet, with the player base.. it would be a good start.. and no I don't mean find another community to piggyback on. Self coded, from scratch non ESX server with minimal assets would be a saving grace. It would be a shame to hear the LimeLight name go down in history as a lost cause. Finding a developer would be hell in high water.. Gmod die hards would take a bit to get used to the change.. but so many of us have done it. I know the idea might be exhausted by now, but Gmod isn't going to last forever sadly, until the second release..

In my opinion the only problem with FiveM is nepotism will run rampant through the whitelisted jobs.

Other than that I agree it’s probably the best thing to do.
Mar 16, 2021, 01:12 PM
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

(Mar 16, 2021, 12:18 AM)26\ Wrote: Unpopular opinion maybe but.. 

FiveM wouldn't be a bad outlet, with the player base.. it would be a good start.. and no I don't mean find another community to piggyback on. Self coded, from scratch non ESX server with minimal assets would be a saving grace. It would be a shame to hear the LimeLight name go down in history as a lost cause. Finding a developer would be hell in high water.. Gmod die hards would take a bit to get used to the change.. but so many of us have done it. I know the idea might be exhausted by now, but Gmod isn't going to last forever sadly, until the second release..


Perhaps @Doctor Internet‍ would be more qualified to answer this from a development and business standpoint
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Mar 16, 2021, 01:37 PM
Yah, thanks @Bambo.

The issue with that is twofold, the lack of dev resources we'd have to write something like that, and the lack of linux support (linux is still very much a second class citizen for fivem).

Number 1 would be exaserbated by not being able to use ESX, which iirc is the base for like 90% of non-vehicle addons and jobs and shit.

It'd be a cool idea, but we'd either need a team of people who've worked on FiveM before to come forward, or a lot more income to hire developers to work on code.

All of this combines with the crippling monetisation policy for FiveM.
It's a nice idea, and very cool, but I don't think it's feasable.
Zambie ^‿^ radio_button_checked
The inactive cunt
Contributor
Mar 16, 2021, 02:01 PM
(Mar 16, 2021, 01:37 PM)Doctor Internet Wrote: Yah, thanks @Bambo.

The issue with that is twofold, the lack of dev resources we'd have to write something like that, and the lack of linux support (linux is still very much a second class citizen for fivem).

Number 1 would be exaserbated by not being able to use ESX, which iirc is the base for like 90% of non-vehicle addons and jobs and shit.

It'd be a cool idea, but we'd either need a team of people who've worked on FiveM before to come forward, or a lot more income to hire developers to work on code.

All of this combines with the crippling monetisation policy for FiveM.
It's a nice idea, and very cool, but I don't think it's feasable.


Linux works completely fine with FiveM. I run 56 slots with normally 10 in queue and no issues whatsoever. It used to be in like 2018 but has changed
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
Core Manager
Mar 16, 2021, 02:03 PM
(Mar 16, 2021, 02:01 PM)Zambie ^‿^ Wrote:
(Mar 16, 2021, 01:37 PM)Doctor Internet Wrote: Yah, thanks @Bambo.

The issue with that is twofold, the lack of dev resources we'd have to write something like that, and the lack of linux support (linux is still very much a second class citizen for fivem).

Number 1 would be exaserbated by not being able to use ESX, which iirc is the base for like 90% of non-vehicle addons and jobs and shit.

It'd be a cool idea, but we'd either need a team of people who've worked on FiveM before to come forward, or a lot more income to hire developers to work on code.

All of this combines with the crippling monetisation policy for FiveM.
It's a nice idea, and very cool, but I don't think it's feasable.


Linux works completely fine with FiveM. I run 56 slots with normally 10 in queue and no issues whatsoever. It used to be in like 2018 but has changed

Quote:Note that the Linux version of FXServer is only provided as a courtesy port due to issues regarding Linux distribution compatibility and availability of diagnostic tools for native C++ code. If you’re experiencing any issues, you’re more likely to see them fixed if you use the Windows version.
src: https://docs.fivem.net/docs/server-manua...-a-server/
Zambie ^‿^ radio_button_checked
The inactive cunt
Contributor
Mar 16, 2021, 02:43 PM
(Mar 16, 2021, 02:03 PM)Doctor Internet Wrote: src: https://docs.fivem.net/docs/server-manua...-a-server/

Hm, may be with C++ as you can use multiple languages. 
I've never once had any issues with the Linux Distribution, and funnily enough my framework has been more stable on Linux than Windows.
BasicallyMental radio_button_checked
I'm as basic as goes
Membership
Mar 16, 2021, 10:16 PM
(Mar 16, 2021, 01:12 PM)Bambo Wrote:
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Good to see there is a plan of action. When are we likely to see this start being put in place? I, among others, miss LL
Judge Rage radio_button_checked
Deny, Defend, Depose
RP Assistant (CityRP)
Mar 16, 2021, 11:14 PM
(Mar 16, 2021, 01:12 PM)Bambo Wrote:
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Look, I don't want to be a cunt. But I'm gonna be. All this is is just words. Less words. Less meetings. Less "we're going to do", more do. And better dos. 

HOWEVER

The community is not off the hook either. Play the fucking server if you want it back. (Looking at you, Judge Rage)
(This post was last modified: Mar 16, 2021, 11:15 PM by Judge Rage. Edited 1 time in total.)
Project radio_button_checked
Assisting and Mapping
RP Assistant (CityRP)
Mar 17, 2021, 01:02 AM
(Mar 16, 2021, 11:14 PM)Judge Rage Wrote:
(Mar 16, 2021, 01:12 PM)Bambo Wrote:
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Look, I don't want to be a cunt. But I'm gonna be. All this is is just words. Less words. Less meetings. Less "we're going to do", more do. And better dos. 

HOWEVER

The community is not off the hook either. Play the fucking server if you want it back. (Looking at you, Judge Rage)

While it may seem pointless, the server died. There are multiple reasons for that.
If they are not addressed before there is an attempt to revive it, we are bound to repeat 2020.
Mar 17, 2021, 01:36 AM
(Mar 16, 2021, 11:14 PM)Judge Rage Wrote:
(Mar 16, 2021, 01:12 PM)Bambo Wrote:
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Look, I don't want to be a cunt. But I'm gonna be. All this is is just words. Less words. Less meetings. Less "we're going to do", more do. And better dos. 

HOWEVER

The community is not off the hook either. Play the fucking server if you want it back. (Looking at you, Judge Rage)

That is the thing about increasing transparency, which we have been working on, you will hear a lot of "going to"s however, my post also has things we've done the last few weeks which have progressed us further than we are and it is only the beginning.  

We've taken steps to increase and solve staff activity. We've taken steps to get an event oriented team (which is in the permission development phase. Guidelines and everything has been sorted). And we have a lot more planned however, I would want to wait a bit more before giving information on that front so when I do, I can answer everything better.
Midget. radio_button_checked
He do be small doe
Membership
Mar 17, 2021, 09:37 AM
Honestly, move on from Garry's Mod.

It's a slowly dying game that nobody takes seriously anymore. The term "Roleplay" for Gmod died years ago and it is just a meme fest now. If people truely want Roleplay then I would look straight towards FiveM. I currently play on a popular server that in its prime hours of the day hits around 220 players and provides top roleplay over PvP and 12 year olds.

I moved on from Garry's Mod mostly due to the age of the game. It got released back in 2006 and highly outdated now compared to a lot of other games out there. With the limits the engine brings it is not worth putting any more effort into it. The only other option I could see against FiveM would be S&box. To most uneducated folks its basically Garry's Mod 2 but 200x better. If the current devs are not comfortable with FiveM then I would 100% look into S&Box
Welker radio_button_checked
Lord of House Hightower
Administrator (CityRP)
Mar 17, 2021, 12:24 PM
Thank you Bambo, very cool
Decay radio_button_checked
Too weird to live, too rare to die.
Administrator (CityRP)
Mar 17, 2021, 12:59 PM
very cool indeed
Nudel radio_button_checked
nuh uh
Mission Support (ADS)
Mar 17, 2021, 01:52 PM
(Mar 16, 2021, 11:14 PM)Judge Rage Wrote:
(Mar 16, 2021, 01:12 PM)Bambo Wrote:
(Mar 16, 2021, 12:01 AM)BasicallyMental Wrote: so what's your plan to actually get players back on the server?

The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Look, I don't want to be a cunt. But I'm gonna be. All this is is just words. Less words. Less meetings. Less "we're going to do", more do. And better dos. 

HOWEVER

The community is not off the hook either. Play the fucking server if you want it back. (Looking at you, Judge Rage)

I have to agree with Judge this time. We've been seeing this "we will", "we're going to" stuff for around a year now, if not longer. Nothing was done, no updates, no nada. Something has to be delivered.
The last community-meeting we had was absolutely useless and did not fix any of the existing problems whatsoever.

How much more time do you require to actually deliver something?


Quote:The community is not off the hook either. Play the fucking server if you want it back.

Why should I play when nothing was done to make it interesting for players again? Ain't my sauce tbh. It's not the players' job to bring back life to the server anymore. We did that for ages, despite nothing new at all. It's the teams turn now.
Mar 25, 2021, 08:41 PM
(Mar 17, 2021, 01:52 PM)Nudelsalat im Panzer Wrote:
(Mar 16, 2021, 11:14 PM)Judge Rage Wrote:
(Mar 16, 2021, 01:12 PM)Bambo Wrote: The answer to this is perhaps tied to Internet's thread as well. While we wish to increase staff activity, create a team around hosting and watching roleplay and increase transparency with the community, we will also work on getting community feedback and change the game mode elements accordingly while also working to provide content updates. While we do not expect these to work instantly, we hope to make progress that at least makes it possible.

Look, I don't want to be a cunt. But I'm gonna be. All this is is just words. Less words. Less meetings. Less "we're going to do", more do. And better dos. 

HOWEVER

The community is not off the hook either. Play the fucking server if you want it back. (Looking at you, Judge Rage)

I have to agree with Judge this time. We've been seeing this "we will", "we're going to" stuff for around a year now, if not longer. Nothing was done, no updates, no nada. Something has to be delivered.
The last community-meeting we had was absolutely useless and did not fix any of the existing problems whatsoever.

How much more time do you require to actually deliver something?


Quote:The community is not off the hook either. Play the fucking server if you want it back.

Why should I play when nothing was done to make it interesting for players again? Ain't my sauce tbh. It's not the players' job to bring back life to the server anymore. We did that for ages, despite nothing new at all. It's the teams turn now.

I replied to you for a similar message to this on discord so I'll post it here as well.

The emergency meetings, the meetings prior were movements where we worked to get something done but we were weighed down despite efforts due to circumstances. Within the last few months we worked out these out to make sure we at least can get a solid foundation going and with Internet putting on his gloves and lubing them up we got a development plan at least going. Staff activity, replacing the Teacher team with a more event oriented team, possible content updates etc have been prepared and have a better footing however, we always counted on existing players coming back and hoping for new players when we got lost under other gamemodes due to their immense population. The fix we saw was, getting up on the DarkRP listing till we gain a much more stable footing. 

We are making up for the months of inaction which we've taken the blame for, by working hard fixing the issues but if everything we do is bombarded by only negatives it puts our mood down as we care about this community as much as you if not more and want to feel the same energy we've felt years ago however, we are doing our best and we are doing what we think will be best in an efficient way. We will stumble a few times but we trust that as you also care for the community you'll understand that we are doing the best we can and at times a little appreciation would go a long way