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Woodcutting system!
MrMarsh radio_button_checked
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#46
Aug 28, 2015, 03:09 AM
Still loving it: a legit legal and good but not too fast way to make some money. The only thing im slightly afraid of is the entire server just focusing on this one branche. As far as i know you guys were planning on a mining system or something like that wich is certainly another good update and would probably lead to a smaller allocation so that not the entire server populations is focused on one spot.
I think as soon as we will have multiple businesses and harvesting system the populatio density variety and allocation should be fixed. However theres one last thing to do:
[Image: HHGHXCR.jpg]
There have been 2 Fears most of us had: The Server Polulation/allocation and the general RP. I think the issue with th entres server population willbe easily fixed as soon as their are other jobs etc. But the problem with the woodcustting system Breaking the Rp is actually a thing i am Worried about.
An Officer CANT chop wood. That´s not realistic by any means, a major distraction from his dutys and a general breaking point of the RP. If an officer is too busy Chopping his own wood rather then arresting the people muggin others at the dealership or managing traffic at all the accidents we had i hardly doubt that he understands anything about propper RP behavior (sorry to say it this way). I would suggest to disable the "misc" axes for all government Units and probably the merchants too (just like swat cant lockpick cars, gov cant spawn contras, you cant use weed a civ...).
Also i would like to recoomend to use propper Private Security Contractors in case the Forest are should be guarded. Its more then understandable to have officers patroling the area with high priority (due to the over all population etc.) but a officer should not spend his time guarding the entrance and searching rglar lumberjacks.
(he could for example try to defeat all thos lazy muggers trying to camp at the wood dealer)
[Image: EhMIwCF.jpg]
(This post was last modified: Aug 28, 2015, 03:12 AM by MrMarsh. Edited 1 time in total.)
MrMarsh radio_button_checked
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#47
Aug 28, 2015, 03:09 AM
Continuing my hopefully not to anoying comments/suggestions:
I would probably recommend to introduce a small save zone or short "peace" time around merchants.
If mutliple armed people camp dealers for a longer time ou have no choice other then to stop doing your business since your inventory is to crowded to become a normal merchant or continue chopping wood. Or you could probably throw your inventory away and wait a long time until the criminals are gone (since in the past days there was barely any police this is usually not the case) you could as well just build a wall around the dealer and privatize it.
Probably this issue will be fixed once theres a larger Police Force back on Duty and it would surely be an interesting idea to chase from merchant to merchant as an officer but at the moment such events just block the entire business and are not a thing you could easily remove. Also i see a lot of upcomming gunfights since so far there was no day with at least 3 dead lumber jacks. (the last idea though might change with time)
[Image: EhMIwCF.jpg]
Doctor Internet radio_button_checked
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#48
Aug 28, 2015, 08:45 AM
(Aug 28, 2015, 03:09 AM)MrMarsh link Wrote: Still loving it: a legit legal and good but not too fast way to make some money. The only thing im slightly afraid of is the entire server just focusing on this one branche. As far as i know you guys were planning on a mining system or something like that wich is certainly another good update and would probably lead to a smaller allocation so that not the entire server populations is focused on one spot.
I think as soon as we will have multiple businesses and harvesting system the populatio density variety and allocation should be fixed. However theres one last thing to do:
[Image: HHGHXCR.jpg]
There have been 2 Fears most of us had: The Server Polulation/allocation and the general RP. I think the issue with th entres server population willbe easily fixed as soon as their are other jobs etc. But the problem with the woodcustting system Breaking the Rp is actually a thing i am Worried about.
An Officer CANT chop wood. That´s not realistic by any means, a major distraction from his dutys and a general breaking point of the RP. If an officer is too busy Chopping his own wood rather then arresting the people muggin others at the dealership or managing traffic at all the accidents we had i hardly doubt that he understands anything about propper RP behavior (sorry to say it this way). I would suggest to disable the "misc" axes for all government Units and probably the merchants too (just like swat cant lockpick cars, gov cant spawn contras, you cant use weed a civ...).
Also i would like to recoomend to use propper Private Security Contractors in case the Forest are should be guarded. Its more then understandable to have officers patroling the area with high priority (due to the over all population etc.) but a officer should not spend his time guarding the entrance and searching rglar lumberjacks.
(he could for example try to defeat all thos lazy muggers trying to camp at the wood dealer)

Hey! I will have you know, that 40/50 of the server population was there. We were both patrolling, but it was RP to spend most of our time there, since most of the population was also there. Sure, we chopped wood, but we also kept the peace there. We arrested Mr Doc for smacking people with his axe, we arrested some dude who tried to kill all of you. I don't see you complaining about that, eh?
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Trident radio_button_checked
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#49
Aug 28, 2015, 11:49 AM
(Aug 28, 2015, 03:09 AM)MrMarsh link Wrote: Still loving it: a legit legal and good but not too fast way to make some money. The only thing im slightly afraid of is the entire server just focusing on this one branche. As far as i know you guys were planning on a mining system or something like that wich is certainly another good update and would probably lead to a smaller allocation so that not the entire server populations is focused on one spot.
I think as soon as we will have multiple businesses and harvesting system the populatio density variety and allocation should be fixed. However theres one last thing to do:
[Image: HHGHXCR.jpg]
There have been 2 Fears most of us had: The Server Polulation/allocation and the general RP. I think the issue with th entres server population willbe easily fixed as soon as their are other jobs etc. But the problem with the woodcustting system Breaking the Rp is actually a thing i am Worried about.
An Officer CANT chop wood. That´s not realistic by any means, a major distraction from his dutys and a general breaking point of the RP. If an officer is too busy Chopping his own wood rather then arresting the people muggin others at the dealership or managing traffic at all the accidents we had i hardly doubt that he understands anything about propper RP behavior (sorry to say it this way). I would suggest to disable the "misc" axes for all government Units and probably the merchants too (just like swat cant lockpick cars, gov cant spawn contras, you cant use weed a civ...).
Also i would like to recoomend to use propper Private Security Contractors in case the Forest are should be guarded. Its more then understandable to have officers patroling the area with high priority (due to the over all population etc.) but a officer should not spend his time guarding the entrance and searching rglar lumberjacks.
(he could for example try to defeat all thos lazy muggers trying to camp at the wood dealer)


The closest the Cops should get to that wood is Watching the people chopping it and making sure anything illegal isnt happening in the area

RiceFields21 radio_button_checked
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#50
Aug 28, 2015, 04:47 PM
(Aug 27, 2015, 05:39 PM)Mahti link Wrote: [quote author=andremachado9 link=topic=1410.msg13360#msg13360 date=1440686994]
I can't see the wood that I'm cutting, it says "Error". What can I do?
Download Half-Life 2: Episode 2 Content.
[/quote]
Thank you very much!




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