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CityRP Increase sign resolution
Montyfatcat radio_button_checked
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#1
Jan 29, 2025, 08:17 PM
Suggestion: Increase the resolution on the PNG signs from 500x250 to 1000x500 or 2000x1000

Why?: Signs as they currently stand are useful, no doubt about it, but if you make a larger PNG for the sake of work space in the program or simply because that's the size of the PNG provided, you end up having an extremely crunched image. For example:

Here is my 4000x2000 craps table I made for a casino rp:
[Image: umPbYgB.png]

Now here it is ingame:
[Image: Kmt63vp.png]
and an up close view as you would see it if I used it as a craps table:
[Image: r3TVLzv.png]

As you can see, an image with absolutely crisp resolution in the program is crunched down so badly that the dice have become basically unreadable
[Image: Be4Bhyy.png]
Limelight Gaming radio_button_checked
Community Management
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#2
Jan 29, 2025, 08:17 PM
Thank you for your suggestion, Montyfatcat!

It will take a while for it to be reviewed by our staff-members.
Meanwhile, expect some nice feedback from our community.
MrBindex radio_button_checked
kələrf(ə)l
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#3
Jan 30, 2025, 04:42 PM
I would suggest changing the prop to which the sign is connected, too, so it looks more like a sign or picture frame around it.
[Image: sigs.php?steamid=STEAM_0:1:65938093&t=2]
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Mrhowe radio_button_checked
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#4
Jan 30, 2025, 04:57 PM
(Jan 30, 2025, 04:42 PM)MrBindex Wrote: I would suggest changing the prop to which the sign is connected, too, so it looks more like a sign or picture frame around it.

I much prefer having it as a cube rather than a pre setup frame around it as that way if you want you can just make the cube invisible and build your own frame, gives it alot more customisability instead of having to work around borders that are already there.
[Image: AhaDIdW.jpg]
The following 4 users Like Mrhowe's post:
  • bimkx, Cooli, Montyfatcat, MrMarsh
MrBindex radio_button_checked
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#5
Jan 30, 2025, 04:59 PM
(Jan 30, 2025, 04:57 PM)Mrhowe Wrote:
(Jan 30, 2025, 04:42 PM)MrBindex Wrote: I would suggest changing the prop to which the sign is connected, too, so it looks more like a sign or picture frame around it.

I much prefer having it as a cube rather than a pre setup frame around it as that way if you want you can just make the cube invisible and build your own frame, gives it alot more customisability instead of having to work around borders that are already there.

Why couldn't we still have that choice also?
[Image: sigs.php?steamid=STEAM_0:1:65938093&t=2]
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Mrhowe radio_button_checked
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#6
Jan 30, 2025, 07:19 PM
(Jan 30, 2025, 04:59 PM)MrBindex Wrote:
(Jan 30, 2025, 04:57 PM)Mrhowe Wrote:
(Jan 30, 2025, 04:42 PM)MrBindex Wrote: I would suggest changing the prop to which the sign is connected, too, so it looks more like a sign or picture frame around it.

I much prefer having it as a cube rather than a pre setup frame around it as that way if you want you can just make the cube invisible and build your own frame, gives it alot more customisability instead of having to work around borders that are already there.

Why couldn't we still have that choice also?

I just feel it would be unescessary extra work to add what can already easily be done by players on the server especially with the new addition of the prop resizer tool over adding this to the list of other stuff being worked on by devs and contributors, if you want a border you can make one out of props (even just fit it inside an already existing picture prop with a frame) or even make one as part of your image within 5 minutes.

Just kinda feels like its simplifying something thats already very simple
[Image: AhaDIdW.jpg]
MrMarsh radio_button_checked
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#7
Jan 30, 2025, 08:57 PM
Im not sure about the performance impact. Id rather have a image system that is just a tiny bit blury then one that is limited to 1 or 2 signs/different sizes or likewise. That beeing said if its not too much of a burden i dont see why its resolution shouldnt be slightly increased.
[Image: EhMIwCF.jpg]
The following 1 user Likes MrMarsh's post:
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