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Bodies can be thrown around
goigle radio_button_checked
hello there
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#1
Oct 23, 2017, 12:33 AM
ID: 5aae9a8d8f2968e06e2d2a26

Description: Bodies can be injured by people holding them. Before being able to hold bodies, this was so that if a body fell off a high place or was hit by a car the body would be injured. Bodies should not take physics damage when being held by a player.
Bug observed since: body picking up added


inb4 'it's a feature!!!!':
Even if it was intended (which I'm 95% certain it was not) it doesn't even add to realism. It's too easy to fling bodies around and accidentally injure them in an unrealistic manner. Most people aren't able to fling 150-200 lbm bodies like they're sacks of flour. It doesn't add anything to RP (how many times have you been trying to RP saving someone and then they get killed by a physics engine that's more than a decade old? how many times have you tried pulling someone out of a room only to tap their head on the door frame at 0.1 MPH and then instantly kill them?).

Also, I'm only talking about while the body is held by a player. If it's dropped off a cliff or something of that nature it should certainly still take damage.
         [Image: s7Y0Ioo.png]
(This post was last modified: Jan 2, 2018, 01:14 PM by Doctor Internet. Edited 1 time in total.)
Limelight Gaming radio_button_checked
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#2
Oct 23, 2017, 12:33 AM
Thank you for your bug-report, goigle!

It will be reviewed as soon as possible by our Developers.
Doctor Internet radio_button_checked
Management, Developer, Administrator, Business Adviser, DPO, Security
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#3
Mar 18, 2018, 07:32 PM
Remove phys-damage for pickup'd bodies.
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Limelight Gaming radio_button_checked
Community Management
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#4
Mar 18, 2018, 07:32 PM
Ticket Status Updated

New to Confirmed
goigle radio_button_checked
hello there
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#5
Apr 28, 2020, 06:14 AM
bump
         [Image: s7Y0Ioo.png]
goigle radio_button_checked
hello there
Developer
Posts: 980
Threads: 96
Likes Given: 536
Likes Recieved: 586 in 262 posts
Joined: Aug 2015
Reputation: 17
#6
Apr 28, 2020, 06:14 AM
In progress
         [Image: s7Y0Ioo.png]




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