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Poll: Support
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+Support
86.67%
13 86.67%
-Support
13.33%
2 13.33%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]


CityRP Spikestrip Rapid Removal
Doctor Internet radio_button_checked
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#16
Jan 29, 2018, 04:59 PM
(Jan 29, 2018, 04:56 PM)Luvbread Wrote:
(Jan 29, 2018, 04:31 PM)Doctor Internet Wrote:
(Jan 29, 2018, 04:30 PM)Luvbread Wrote: To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights.

Wrong thread?

Not at all. I just think that items, that function as passive items atleast, should not necessarily be timer'ed, whole active items aren't aswell, atleast as of right now. 

It's just a time buffer, in my opinion, not really needed.

This suggestion is about removing a timer?
And the timer is to remove the item, not place it?
It's not a passive item, since its only use is during a pursuit, which isn't passive?
The police medkit isn't instant, it provides a menial amount of health over time?
The civilian medkit isn't instant, since it provides health over time?
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#17
Jan 29, 2018, 05:04 PM
Nevermind my dumbness than. ^^

I tought the opposite is the case.
<p><br></p>
Doctor Internet radio_button_checked
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#18
Feb 4, 2018, 06:19 PM
Approved.
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