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[0.9.0a] Limelight - UCP [User Control Panel]
Markus Offline
Roleplayin' since 2011
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#91
09-12-2017, 09:21 AM
LOL Most of the gundealers are clans self-supplying.
[Image: sigs.php?steamid=STEAM_0:1:36038228]
[Image: sigs.php?steamid=STEAM_0:1:36038228&t=2]
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  • Cooli
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Burnett Offline
Your fellow Dev and Security turtle.
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#92
09-17-2017, 05:55 PM
Release of version 0.9.0a

[Image: 14sA1rc.png]



After three months of work we proudly announce our first
alpha version!




TRANSFER-REQUEST SYSTEM

Now you can easily transfer your contraptions to other users!
Whether it be for an upcoming event, clan dupes, or when selling your contraptions,
this long-awaited feature provides some assistance . 

Transfer listing:

[Image: k8mGDAW.png]

Privacy:

If you are part of receivers, we will not expose your privacy to others.
In this case, other receivers won't know whether you received that request.

[Image: Mn0byMf.png]

[Image: uZijvus.png]

Status:

Check whether your receivers have accepted/declined your request:

[Image: TSceDpE.png]


Accepting/Declining/Removing a request:

Simply click the buttons if you wish to accept/decline/remove a request.

Security measures:

A request can only be accepted/declined once per receiver.

You cannot send a request to an invalid receiver.

If you're the owner (sender) of a request, the red button will remove it.
Remaining receivers won't be able to see, accept or decline it further.

If you have transfered a contraption and it goes missing by moving/removing it, 
the entire request will be removed when a receiver tries to accept it.
Therefor make sure you don't move/remove a contraption until your receivers have accepted/declined your request.
The contraption must remain it place, otherwise the request will be deleted, as explained above.


Initiating a transfer:

- Live Search feature
- Search by prefix (eg. [L² ) OR steamids OR steam name OR ingame name
- Allows up to 30 receivers in a single request

[Image: Vp8Uh96.png]

[Image: TV1OfMZ.png]

How to access request contraptions:

Once you have accepted a request, the contraption will be dumped into a folder called _requests_
That folder is located in the same map folder (eg. v4b1, event..) where the contraption initially came from.

For example:

UserA (sender) sends a contraption from his v4b1 folder to UserB (receiver).
As soon as UserB accepts the request, a copy of the contraption will be placed into his v4b1 _requests_ folder.

It does not matter whether you remove/mess around with the _requests_ folder because
the Dupe Manager simply re-creates it.

[Image: pVo1P5d.png]

You can even use the folder when in-game:

[Image: DVnTmp8.png]



Map folder Setup

In previous versions, the user had to join a specific server map, in order to initialize the Advanced Duplicator tool.
This is no longer relevant because it is supported by the Dupe Manager itself.
Haven't got a dupe on the event server yet? No problem - just initialize the map.

[Image: ZvPbDMk.png]



Console Access

Ever since we released the Dupe Manager, a console has been logging any relevant actions.
Now you have access to that console, which might come in handy when searching for errors.

[Image: StXzeFx.png]

[Image: EHe27ie.png]



Larger Map Containers

[Image: Nc5bLgu.png]




And lot's of other stuff. You can check the changelog above.
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Daniel Offline
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#93
09-17-2017, 06:55 PM
Nice Smile
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