Mar 7, 2016, 08:42 PM
(Mar 7, 2016, 07:19 PM)Judge Rage Wrote: [ -> ]Looks really nice!
Although I can imagine permanent warnings being annoying if they're lingering on your HUD forever.
Can be removed if you appeal in the courthouse section
(Mar 7, 2016, 07:19 PM)Judge Rage Wrote: [ -> ]Looks really nice!
Although I can imagine permanent warnings being annoying if they're lingering on your HUD forever.
(Mar 7, 2016, 08:48 PM)Brax Wrote: [ -> ]Eh.
I believe this is a good system in theory, but the way its working now I don't agree with.
Staff should be able to ping players warning messages sure, but they shouldn't stick around forever on the player's HUD.
I think a good system would be the way Clockwork does it, where Staff can add warnings, it will ping the player, but it wont be there forever on the player's side, there's a file for each player listing off warnings, and staff are also able to add custom notes about the player, hidden from them.
Just my opinion.
(Mar 7, 2016, 08:55 PM)Burnett Wrote: [ -> ](Mar 7, 2016, 08:48 PM)Brax Wrote: [ -> ]Eh.
I believe this is a good system in theory, but the way its working now I don't agree with.
Staff should be able to ping players warning messages sure, but they shouldn't stick around forever on the player's HUD.
I think a good system would be the way Clockwork does it, where Staff can add warnings, it will ping the player, but it wont be there forever on the player's side, there's a file for each player listing off warnings, and staff are also able to add custom notes about the player, hidden from them.
Just my opinion.
Admins/Mods have files about players warnings. Its all bundled to the /warnings <player> command where staff members can view/add/remove warnings of a player. Temp warnings are removed once the player disconnects or if removed by a staff member. Perm warnings are persistent on hud but player can appeal a removal in the Courthouse section
Nonetheless perm warnings can also be removed by a staff member in game
(Mar 7, 2016, 09:06 PM)Brax Wrote: [ -> ](Mar 7, 2016, 08:55 PM)Burnett Wrote: [ -> ](Mar 7, 2016, 08:48 PM)Brax Wrote: [ -> ]Eh.
I believe this is a good system in theory, but the way its working now I don't agree with.
Staff should be able to ping players warning messages sure, but they shouldn't stick around forever on the player's HUD.
I think a good system would be the way Clockwork does it, where Staff can add warnings, it will ping the player, but it wont be there forever on the player's side, there's a file for each player listing off warnings, and staff are also able to add custom notes about the player, hidden from them.
Just my opinion.
Admins/Mods have files about players warnings. Its all bundled to the /warnings <player> command where staff members can view/add/remove warnings of a player. Temp warnings are removed once the player disconnects or if removed by a staff member. Perm warnings are persistent on hud but player can appeal a removal in the Courthouse section
Nonetheless perm warnings can also be removed by a staff member in game
Well yeah, I knew that temp ones went away. As for the Perma ones, at least make them smaller? From the picture they look almost as big as the actual HUD itself.
(Mar 7, 2016, 09:16 PM)Burnett Wrote: [ -> ]Awesome.(Mar 7, 2016, 09:06 PM)Brax Wrote: [ -> ](Mar 7, 2016, 08:55 PM)Burnett Wrote: [ -> ](Mar 7, 2016, 08:48 PM)Brax Wrote: [ -> ]Eh.
I believe this is a good system in theory, but the way its working now I don't agree with.
Staff should be able to ping players warning messages sure, but they shouldn't stick around forever on the player's HUD.
I think a good system would be the way Clockwork does it, where Staff can add warnings, it will ping the player, but it wont be there forever on the player's side, there's a file for each player listing off warnings, and staff are also able to add custom notes about the player, hidden from them.
Just my opinion.
Admins/Mods have files about players warnings. Its all bundled to the /warnings <player> command where staff members can view/add/remove warnings of a player. Temp warnings are removed once the player disconnects or if removed by a staff member. Perm warnings are persistent on hud but player can appeal a removal in the Courthouse section
Nonetheless perm warnings can also be removed by a staff member in game
Well yeah, I knew that temp ones went away. As for the Perma ones, at least make them smaller? From the picture they look almost as big as the actual HUD itself.
Now I get what you mean mate. So lets only print temp ones on HUD and have perm ones in a list?
Venom has suggested the same on Kik. Good idea but requires some changes to the system. I will push an updated version of the warn system later.
- Do only print temp warnings on HUD, which are removed upon disconnection/removal by staff
- Give players access to their list of perma warnings in derma view
Sweet
(Mar 7, 2016, 05:10 PM)SirWulf Wrote: [ -> ]Great update! That will help cement the rules for newer players and help multiple staff work with the same player at different times. I do like.
Two questions:
Any way for Teachers to have input in this? There are times when we have tried to work with this Burnett person, given warnings, tried to give examples, but Burnett just won't stop getting into his car two minutes after death. If a Teacher could give a warning it might help staff know that Burnett had assistance but chose to just ignore it. That darn Burnett!
Second question, where can we get transcripts of BlackDog's poetry?
Thanks!
Kobi Blade Wrote:We have access to announce, i haven't seen that abused.SirWulf Wrote:Great update! That will help cement the rules for newer players and help multiple staff work with the same player at different times. I do like.
Two questions:
Any way for Teachers to have input in this? There are times when we have tried to work with this Burnett person, given warnings, tried to give examples, but Burnett just won't stop getting into his car two minutes after death. If a Teacher could give a warning it might help staff know that Burnett had assistance but chose to just ignore it. That darn Burnett!
Second question, where can we get transcripts of BlackDog's poetry?
Thanks!
I don't want teachers to have the power to give warnings, cause the system can be easily abused by them (specially with bias teachers towards friends).
(Mar 9, 2016, 05:17 PM)Innovative Wrote: [ -> ]Kobi Blade Wrote:We have access to announce, i haven't seen that abused.SirWulf Wrote:Great update! That will help cement the rules for newer players and help multiple staff work with the same player at different times. I do like.
Two questions:
Any way for Teachers to have input in this? There are times when we have tried to work with this Burnett person, given warnings, tried to give examples, but Burnett just won't stop getting into his car two minutes after death. If a Teacher could give a warning it might help staff know that Burnett had assistance but chose to just ignore it. That darn Burnett!
Second question, where can we get transcripts of BlackDog's poetry?
Thanks!
I don't want teachers to have the power to give warnings, cause the system can be easily abused by them (specially with bias teachers towards friends).