Tis an on or off thing unfortunately, previous picture was a a phx plate. Granted it was a shit material for me to choose, here is a better one
![[Image: jzubX6v.jpg]](https://i.imgur.com/jzubX6v.jpg)
I'd argue that, assuming it's easy to use, having a shallow depth of field would look better than having completely different colors. I mean if you add decoration props to the side then it'd give the depth of field back, assuming the prop itself is shallow. (Note that 95% of shader issues people have is on the flat PHX plates (Without the metal indention, just plane white grid ((e.g 2x3)). Would you be able to upload one with that prop, and see how that looks?
The reason that the left one is darker, is purely because the maps lighting isn't being used on it.
Itll be the same throughout all the props, theyll all be a shade darker. Ive looked into using local model lighting to simulate the world light to a degree, cant quite tweak it to the right shade though or anything close for that matter.
Honestly I think that the shaders should just outright get disabled. They do more harm than good
(Jun 7, 2016, 09:29 PM)BLΛNK BΛNSΗΣΣ Wrote: [ -> ]rip easy way thx mr. garry
https://wiki.garrysmod.com/page/IMaterial/SetShader
The problem isnt do with shaders, its to do with the way the engine lights entities.
This is done and submitted to the admin team, waiting on them to add it to the servers.
possibly the best thing ever done on the internet.
You have earned yourself a Rep good sir.
Live on US, will be live on EU on next restart.
Cheers to Spai for this contribution, good work!
Wait....so no more of that crappy shade effect? No more random darkness on my props?
(Jul 23, 2016, 05:04 PM)BlackDog Wrote: [ -> ]Wait....so no more of that crappy shade effect? No more random darkness on my props?
We can finally use any material.
A new day has dawned